Q & A - All about WebXR

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  • Опубликовано: 18 ноя 2024

Комментарии • 4

  • @wholesalemonkeyfarm
    @wholesalemonkeyfarm 3 года назад

    Alll the way back to VRML, with SGI & Cosmo, the biggest issue that came up, and honestly seems to be there 20+ years later is the content creation, tools, etc. Of course back then there were other bigger walls like lack of bandwidth, lack of 3D hardware acceleration on a mass/consumer scale. But Cosmo Worlds DID in fact kick serious ass in terms of an authoring environment. Now that FB is getting a 'cheap' headset out with build in browser that supports WebXR, etc. I hope that maybe there will now be a prosumer-level authoring tool... Maybe Unreal Engine, being free can do it...?

  • @FacadeMan
    @FacadeMan 2 года назад

    I'm surprised this video does not have that many views.
    Edit: not views, meant comments.

  • @theeverydaycoder7251
    @theeverydaycoder7251 4 года назад

    exciting content

  • @ynotbutcher1891
    @ynotbutcher1891 5 лет назад

    early bird gets tha worm!!