its 100 times worse irl. especially in the current war, just imagine that feeling from tarkov where you dont know if that guy is your friend or not, but with your real life (and your friend's) at stake.
5:44 it seems like a very nice realistic addition. It takes a while for sound to travel. You see the light from the explosion immediately, but the boom is the same as the shockwave, dead silence until it hits you. I’ve seen deck guns being fired from miles away and it takes several seconds to hear the sound after the blast. Edit: that was definitely a bug i was too zonked to notice loll. Also Arma is a good example of having realistic shockwave effects
@@SCOVex you’re absolutely correct, i had forgotten he had just ran over a berm to detonate the C4. At that distance there probably wouldn’t even be a noticeable delay in the shockwave hitting.
A lot of games nowdays accurately simulate sound. PUBG for example. Safe to say arma3 popularised it. Now I hear it in every game where the scale is big enough.
Just a bit of "acshually" - you also don't see light immediately, it travels with the speed of... light. ;) Which is of course a fair bit faster then the speed of sound (330m/s)
Hey Nano, my life has been, to be frank, dog shit recently so I just wanted to thank you for making these videos, they make my days and help me even if just a little bit when im upset. Love you Nano. Depression sucks and you actually help. Thanks man
Man that Heli ambush was insane, like it looked straight out of a movie with the heli getting hit at take off, the guys desperately firing back with the door guns, it was sick
I just realised I was the one helping you build the “chicken coup”, but had no idea who you were until your video just popped up in my recommended 😂. This video made my day
A mechanic that almost no movies or video games use. Seeing a fireball in dead silence before the shockwave hits is the wildest thing I’ve ever experienced.
@@kill3rbamb146 It's absurd why not more use it. Especially open world games. It not only feels more realistic, but knowing that the sound is about to hit you hard is an adrenaline rush and an eye opener.
If you look at a video of an explosion or something that's decently close like a few hundred feet you'll get the same results you'll normally see it before you hear it @@Jayden-lw7ww
Nano whenever you SL you should try the "Rat Hole" strat. I've used this strategy and it allowed my entire squad to defend an objective against 20+infantry, t72, bmp and scout car. Strategy is to find a building and barricade yourself and the radio in a small covered area ( has to be atleast 5 meters) in which you leave one spot preferably a regular entry way such as a door and put a hesco bunker on it. After the hesco bunker you build 2 sandbags stacked on eachother behind the hesco to prevent enemy fire and grenades from flying in..and then you build one more sandbag behind the 2 stack sandbag. This sandbag will allow one player to stand and provide easy position to shoot through the HESCO bunker and if they die they will typically fall backwards into a safe spot for an on-site medic to quickly pick them up. This allows a secure funnel where enemies must jump and prone to crawl in slowing them down while the HESCO bunker provides a line of sight obscure so enemies don't know what's behind it. Effectively allowing one player to man that station and ensure its safety. Other players will spread out and ensure point capture weight as well as reviving people. C4 is your only enemy in that its explosion ignores obstruction save for terrain such as the ground. C4 explosion radius is roughly 4 meters so all you have to do is ensure that the team is spread out evenly from points of entry so that you don't wipe. This strategy almost works on every map though some shine more then others. Talil Outskirts is absolutely hilarious for an example as the mid points have excellent spots to perform this at. Hardest challenge is knowing where you should setup and how much supply you need and also ensuring your team follows through with it.
5:43 actually that’s one of the cooler more realistic parts of squad because you only hear it once the sound waves reach you which really does happen particularly with explosions from far away.
At some parts of the video it seemed like Militia faction fought other Militia faction. Which is pretty realistic, but I'm pretty sure that's not how the game works😅 Nice to see both technicals and cartel armored cars being equally represented. I wonder if weaponized civilian aircraft would also make it into the faction?
As for the visual effects before the explosion maybe its to mimic real life were you see the flash before the sound wave hits you because light travels faster than sound. This effect is more noticeable when at greater distances from the explosion.
The reason why you see an explosion before you hear it is because light travels faster than sound, so you see the light from the explosion(including the cloud, since light is reflected from to reach your eyes), then you hear the explosion. Just some semi-basic science I don't mean to sound like an asshole, so sorry if I did
Nano... Been feeling like s***, dealing with s*** and tired as f*** today... Got Tinnitus blasting in one ear, the list goes on. You cheered me up before bed sir.
The last clip with this helicopter, omg so brutal and dramatic, is terrifying to even think that things like this could happen in real life. Cool to be a soldier in game but it suck to be a soldier in real life on a real war.
5:37 I think that's because the light from the explosion travels slower than the sound. You can actually kinda see the shockwave it creates passing just as the sound plays. Kinda cool that they implemented such a niche thingy.
While that is a thing in the game noticeable at long ranges, that is absolutely not what happened there. He was under 100 meters from the explosion, the delay would not be noticeable at that range. It was just a glitch in this case.
I wish my games were like fun and all. mine are all people yelling at me for not understanding the game. thank you nano for getting me into HLL and squad
2:28, that specific spot reminds me of the resistance mountain top castle in the south of Everon in Operation Flashpoint(ARMA:CWA). ALSO HOLY SHIT THIS GAME HAS ESTONIA IN IT?
The best part of a squad update is the nano video right after it comes out.
The second best thing is all the patches that come out after, to fix all the shit the update broke.
Because he is Portuguese
What if the only reason of squad updates -- is Nano vids?
7:43 Man, I got hit hard by some serious nostelgia when the old CoD4 sounds started playing.
made me want to redownload the game
@@quantumimmortality551 is this the start of a mass nostalgic fps movement?
Ow, it actually hurt :(
Seriously! I couldn’t help but redownload the remastered version. There’s still players so I had some good time
Nano is truly one of the Squaders ever made
pronounciation F-
@@mennit4959 no he said it correct, hes one of the only squaders ever made lmao
@@coltonobert2113 with that said looking at all the facts now. I have to agree with mennit still f- buddy
@@ueehurstonsecurity8887 How does grammar matter in a youtube comment section?
@@HellOnWheels_VA it doesnt matter im practicly illeterate if i do not use spell check, but that guy still gets an F- my freind.
That heli ambush was something you would hear from Vietnam… 12:25
Yeah that was a horror show,
I can't even imagine some people experienced that in real life
@@lachlantrescott5533same here I can't imagine if people experience ww1
oddly enough this actually gives me a new appreciation to the irl soldiers and what they have to go through out there. sh*t's horrifying
its 100 times worse irl. especially in the current war, just imagine that feeling from tarkov where you dont know if that guy is your friend or not, but with your real life (and your friend's) at stake.
Anime watcher
@@commoncriminal923 indeed. its a relatively peaceful hobby. would recommend
@@halo12390 cringe I'd shove dog poo through your letter box if I knew you
That's why you never work for the government as a military meat puppet. The government is never your friend
7:00 the fact you put him in the video is respectable
"he's running left"
fires artillery
That's why you must run right
@@arturvasques3376 fires artillery
Then just do not vote
@@arturvasques3376 Lmao
0:49 “I got an ice cream cone, YAY”
The truth is if Nano uploads my day immediately gets better by 200%
Same bro
Until you actually play a game with him.....
0% x 200% = 0 % dude, not my day
@@kagerouge9007 dam
Difficult to improve from 0 %
5:44 it seems like a very nice realistic addition. It takes a while for sound to travel. You see the light from the explosion immediately, but the boom is the same as the shockwave, dead silence until it hits you.
I’ve seen deck guns being fired from miles away and it takes several seconds to hear the sound after the blast.
Edit: that was definitely a bug i was too zonked to notice loll. Also Arma is a good example of having realistic shockwave effects
I think it’s a bug because the explosion in this case is way too close for that proximity effect to take place.
@@SCOVex you’re absolutely correct, i had forgotten he had just ran over a berm to detonate the C4. At that distance there probably wouldn’t even be a noticeable delay in the shockwave hitting.
A lot of games nowdays accurately simulate sound. PUBG for example. Safe to say arma3 popularised it. Now I hear it in every game where the scale is big enough.
Just a bit of "acshually" - you also don't see light immediately, it travels with the speed of... light. ;) Which is of course a fair bit faster then the speed of sound (330m/s)
It just seemed like two different explosions happening
“Woah a headshot, another headshot, [dies]” all I was thinking was “woah, a third headshot”
Hey Nano, my life has been, to be frank, dog shit recently so I just wanted to thank you for making these videos, they make my days and help me even if just a little bit when im upset. Love you Nano. Depression sucks and you actually help. Thanks man
You got this.
I got it to 69 likes...you're welcome.
@@Heeheehahawastaken heh, nice
It's a good day when nano uploads
Man that Heli ambush was insane, like it looked straight out of a movie with the heli getting hit at take off, the guys desperately firing back with the door guns, it was sick
it was me with the "ice cream cone"
First 30 seconds and it's already :
"Oooooh, don't get mad! Get - GRAD!"
5:04 "Sector is clear."
A few moments later
"NOT CLEAR, NOT CLEAR!"
Lately I’ve been discovering more war games RUclipsrs (like hubbi) and now I found yours and I am having a great time with my algorithm.
"Did those hit?" proceeds to get Grad'd - Classic Nano, always in the right place at the wrong time :)
10:14 He said "Are you building asphalt?"
That helicopter ambush at the end was brutal.
I just realised I was the one helping you build the “chicken coup”, but had no idea who you were until your video just popped up in my recommended 😂. This video made my day
5:43 It's pretty simple Nano, the sound waves just take time to reach your ears. 🤓
A mechanic that almost no movies or video games use. Seeing a fireball in dead silence before the shockwave hits is the wildest thing I’ve ever experienced.
@@kill3rbamb146 Arma 3 simulates it very well!
@@kill3rbamb146 Ironically Fallout 76 of all things does it beautifully
@@kill3rbamb146 It's absurd why not more use it. Especially open world games. It not only feels more realistic, but knowing that the sound is about to hit you hard is an adrenaline rush and an eye opener.
Sound waves do not travel that slow seeing how close that explosion is
"-Put me in the video !
-O-okay"
That terminated me 💀
You know that it's gonna be a good day when a nano video and cs2 drops the same day
CS2 dropped today??
@@ReanuKeevesAus Well, it got announced and we have game play. Tonight random people in CS:GO will be selected to play a beta of the game.
5:45 It's because light goes a lot faster than sound So you see it Before you hear it Just like in real life
But should it be at the same time as he was close idk if am right or wrong
If you look at a video of an explosion or something that's decently close like a few hundred feet you'll get the same results you'll normally see it before you hear it @@Jayden-lw7ww
0:50 Yaaay
7:44 cod4 sounds brought back some memories
Nano makes everyday a little bit brighter!
Llevo 1 año viéndote y oficialmente eres mi youtuber favorito, se te quiere nano
Saludos desde México 🇲🇽
"Hes running left!"
*fires an explosive shell that disintegrates the guy*
“Put me in the video” clip ends, that’s gold
1:41 in this exact he knew he fu**ed up
12:10 As a Britisher, I can confirm that these captions are 100% accurate
1:43 In my defense, i did not know he was being held hostage
The devs *INSANE*
The enemy *INSANE*
The allies *INSANE*
Overall it's a pretty chill Thursday afternoon on arma.
2:05 idk why but the reverb fart has me dying
6:53 Ah yeah "He" is raining in the field
The GRAD addition is bawlz-out awesome.
Wait until they add HIMARS. then I'll finally buy that game.
10:47 / 10:52 Nano realized :
Not full auto in buildings!
5:43 its to give the effect of a shockwave, if it moves faster than the speed of sound you feel the explosion before hearing it.
I love waiting for Nano to upload like a million videos and watch them all at once it's a vary fun week or to of just binging all of his stuff
Nano whenever you SL you should try the "Rat Hole" strat.
I've used this strategy and it allowed my entire squad to defend an objective against 20+infantry, t72, bmp and scout car.
Strategy is to find a building and barricade yourself and the radio in a small covered area ( has to be atleast 5 meters) in which you leave one spot preferably a regular entry way such as a door and put a hesco bunker on it. After the hesco bunker you build 2 sandbags stacked on eachother behind the hesco to prevent enemy fire and grenades from flying in..and then you build one more sandbag behind the 2 stack sandbag. This sandbag will allow one player to stand and provide easy position to shoot through the HESCO bunker and if they die they will typically fall backwards into a safe spot for an on-site medic to quickly pick them up.
This allows a secure funnel where enemies must jump and prone to crawl in slowing them down while the HESCO bunker provides a line of sight obscure so enemies don't know what's behind it. Effectively allowing one player to man that station and ensure its safety. Other players will spread out and ensure point capture weight as well as reviving people.
C4 is your only enemy in that its explosion ignores obstruction save for terrain such as the ground. C4 explosion radius is roughly 4 meters so all you have to do is ensure that the team is spread out evenly from points of entry so that you don't wipe.
This strategy almost works on every map though some shine more then others. Talil Outskirts is absolutely hilarious for an example as the mid points have excellent spots to perform this at.
Hardest challenge is knowing where you should setup and how much supply you need and also ensuring your team follows through with it.
6:05 random Turkish guy 'Big Bro shall I get another one from him?'
"Guys I'm in danger!"
No shit, sky is falling in yo ass
10:24 finnish guy acsent hits so hard
Every time I hear the guy saying "I got an ice cream cone, yay!" I just lose it 😂 it's so stupid but it's so funny
Thanks Nano! Hope to run into you out there. Keep making cool/ fun videos. 👍💪😎😁
I feel like the 50k Nano has changed into 1mil Nano real fast this decade....Keep it up my guy!
0:36 bro is just a chill guy
The real Squad is the friends we make in the way.
This is why I need to get squad right there 12:43
9:57 He was remembering his time in the IRA
Nano back at it again with his tomfoolery friends
This makes me want to play squad more
the field promotion at 7:43 really got me xDD
5:43 actually that’s one of the cooler more realistic parts of squad because you only hear it once the sound waves reach you which really does happen particularly with explosions from far away.
3:00 Imperial Guard Simulator, complete with a random officer screaming not to retreat
THE ONE TIME I TAKE A BREAK FROM SQUAD IS WHEN NANO COMES BACK WITH IT
06:04 that guy speaks Turkish and he says "Big Bro, should we take one more ?"
1:43 POV: you were caught by the mujahedeen trying to flank in 1989
6:06 as bayrakları as as gral :D
Finnish guy at 10:13: "Are you building asphalt?".
5:43 @nano that because the devs tried to be realistic so they made sound come a bit slowly when at distance as light is faster than sound
“Is that a friendly?” Proceeds to get cut in fucking half 😂😮💨
At some parts of the video it seemed like Militia faction fought other Militia faction. Which is pretty realistic, but I'm pretty sure that's not how the game works😅
Nice to see both technicals and cartel armored cars being equally represented. I wonder if weaponized civilian aircraft would also make it into the faction?
As for the visual effects before the explosion maybe its to mimic real life were you see the flash before the sound wave hits you because light travels faster than sound. This effect is more noticeable when at greater distances from the explosion.
9:25 nano ripped his balls like it was nothing💀💀💀💀💀
Man,nano knows very well to how to make us smile.
00:00 - 12:05 Colorful Mr. Incredible face
12:06 - 13:00 Dark Mr. Incredible face
random guy - "Put me in the video!"
Nano - "Okay"
puts him in the video
😂😂😂
1:55 Pov: You are a T'au diplomat in the 40k Warhammer universe
finally what ive been waiting for a long time
"Nano post videos agaaaaiiinnn"
*Crowds cheering intensifies*
0:27 I can’t believe he actually showed what type of military truck it was
The reason why you see an explosion before you hear it is because light travels faster than sound, so you see the light from the explosion(including the cloud, since light is reflected from to reach your eyes), then you hear the explosion. Just some semi-basic science
I don't mean to sound like an asshole, so sorry if I did
Nano... Been feeling like s***, dealing with s*** and tired as f*** today... Got Tinnitus blasting in one ear, the list goes on.
You cheered me up before bed sir.
This has to be the most satisfying war game, the explosions in this are mf unmatched
The last clip with this helicopter, omg so brutal and dramatic, is terrifying to even think that things like this could happen in real life.
Cool to be a soldier in game but it suck to be a soldier in real life on a real war.
It happens IRL all the time, not just "could" happen. An ambush is one of the oldest tactics in warfare.
That heli landed in the wrong neighborhood.... Ambush!
0:00 YOU HEARD HIM HE IS IN DANGER, SAVE THIS LAD
0:48 amazing klay world refrence
Accurate example of the marines behind enemy lines in ww2 haha
5:37
I think that's because the light from the explosion travels slower than the sound. You can actually kinda see the shockwave it creates passing just as the sound plays. Kinda cool that they implemented such a niche thingy.
While that is a thing in the game noticeable at long ranges, that is absolutely not what happened there. He was under 100 meters from the explosion, the delay would not be noticeable at that range. It was just a glitch in this case.
lol light being slower than sound? wtf
1:04 uff 60fps 🔥🗿
7:00 “put me in the video” - “ok”
I wish my games were like fun and all. mine are all people yelling at me for not understanding the game. thank you nano for getting me into HLL and squad
You make my literal day. Besides my tank and family of course.
omg its me Uranus is huge thx for putting me in love you NANO
Omg I'm Uranus is huge's friend. ty for putting my friend in the video, love your resident evil playthrough
The new zis 3 at guns are great to play, especially with the fragmentation rounds :D
It's me on the gun at 6:58
5:43 because light arrives before sound, but you are near to the explosion so that shouldn't happen, mayb is just a bug
Best for lunch time
5:44 light so the explosion u can see first then the shockwave hits you and you head it
they made the explosions like in real life distant explosions takes some time to be heard
yes
5:44 Physics 101 is very useful. It teaches things like "sound is slower than light" among other things.
I love that squad give the fal the justice it deserves. So many people don’t know it could fire rifle grenades too.
As a British person I can confirm we talk like that when getting shot at
2:28, that specific spot reminds me of the resistance mountain top castle in the south of Everon in Operation Flashpoint(ARMA:CWA). ALSO HOLY SHIT THIS GAME HAS ESTONIA IN IT?
the 11:57 part fucking killed me lmaooooo
The COD sound effect for promotions... I died