NOTE: All of my wishlist items in the video have coincidentally been addressed in the full core rulebook. You can also download a revised version of the quickstart that I showed in this video fro the Kickstarter page, one which contains streamlined Darkness mechanics, as well as more structured Challenges for new GMs. Support the channel by joining my Patreon! www.patreon.com/thaumavore Sign up for my newsletter! bit.ly/ThaumavoreNewsletter
This looks extremely appealing to me. I love the balancing act that the players need to handle when determining when they should or should not give in to the darkness within. Very fun. I can see some really cool narrative moments emerging from this system.
12:40 I don't hate characters never dying as a concept but something needs to happen. In Ultraviolent Grasslands your character retires at the nearest town but can still be used as an NPC for example if you ever go back and visit that town.
This looks interesting! The art is well done and the game seems pretty easy to learn. The use of Dark Heritage sound like they can lead to some interesting story hooks.
Sounds like a potentially fun setting, but wary of narrative RPGs, mostly on getting group but ins to become these specific characters for a potentially long series. Will be curious what add-ons the full version provides. Any other similar narrative structure RPGs that people recommend as comparison?
Meta stories are risky and this one in particular seems that the entire game is surrounded around the players only doing the meta story and being railroady
NOTE: All of my wishlist items in the video have coincidentally been addressed in the full core rulebook. You can also download a revised version of the quickstart that I showed in this video fro the Kickstarter page, one which contains streamlined Darkness mechanics, as well as more structured Challenges for new GMs.
Support the channel by joining my Patreon! www.patreon.com/thaumavore
Sign up for my newsletter! bit.ly/ThaumavoreNewsletter
I am absolutely losing it why is Timothee Chalamet on the front cover of this game
@@jeremyrezek6820 why NOT!
The cover looks like a Dune / Mistborn mashup
@@drillerdev4624 aw you are so right
@@drillerdev4624 major agree
Then you must have lost it when playing lies of p.
Looks very good!! I definitely want to see more extensive GM advice, though, since that’s what really makes narrative-first ttrpgs run very smoothly.
This looks extremely appealing to me. I love the balancing act that the players need to handle when determining when they should or should not give in to the darkness within. Very fun. I can see some really cool narrative moments emerging from this system.
12:40 I don't hate characters never dying as a concept but something needs to happen. In Ultraviolent Grasslands your character retires at the nearest town but can still be used as an NPC for example if you ever go back and visit that town.
Oh I am looking forward to this one for sure. Love the aesthetic and the concept for sure.
This looks interesting! The art is well done and the game seems pretty easy to learn. The use of Dark Heritage sound like they can lead to some interesting story hooks.
Awesome!!
The art is incredible. And I do love the character sheet. Not sure about the game as a whole though.
Sounds like a potentially fun setting, but wary of narrative RPGs, mostly on getting group but ins to become these specific characters for a potentially long series. Will be curious what add-ons the full version provides. Any other similar narrative structure RPGs that people recommend as comparison?
Meta stories are risky and this one in particular seems that the entire game is surrounded around the players only doing the meta story and being railroady
are you gonna do salvage and sorcery ?
I like the jrpg look to the art.