Using Military Engineers to Up Your Civ Game!
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- Опубликовано: 17 окт 2024
- Military Engineers can be easily overlooked and underutilized in Civilization and I'm here to help you integrate them into your games!
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Don't forget tunnels - can be super helpful on mountain heavy maps (+ era score)
I was definitely thinking about that
Agreed. I build my railroads and then connect through tunnels for some serious movement through deep mountain ranges. Great for late game war.
I almost-always end up with a couple of tunnels.
i love how helicopters get a movement buff from railroads, cuz that totally makes sense
Railroads are so underrated. There is literally no reason to avoid them since they don't take many resources NOR build charges. I just got a Science victory as the Aztecs and having builders zoom to a spaceport (for the Aztec ability and the Royal Society ability) is SO amazing. Also, the "leap frogging" technique is just so satisfying to pull off.
Military Engineers can repair any tile improvement. This can be easy to forget. Sometimes after a Flood or Hurricane or something else has damaged a bunch of your improvements, a Military Engineer is closer and can get everything repaired faster than a Builder
They can also demolish upgrades for free, I’ve used them in the past to repurpose bad AI cities or just reorg my empire
@@playerpp3733 that's awesome never knew this, just got back into civ
The biggest problem I have with Mes is that you have to manually build the RRs every turn, in civ 5 you could select a start and stop tile and it was infinitely better
Yep! Every time I use them in a game I always go on a little rant about how they removed the “route to” function from Civ 5 builders….such a silly silly thing!
Wait what. I built road every turn in civ 5 for 8 years now
@@tinpham1411 🤣
Not only tunnels (which can be crucial), but military engineers can also repair builder-built pillaged items (farms, mines, etc), same as a builder. And it doesn't cost a charge.
They are quite useful for building your flood walls.
Imagine the horror of seing 44 turns for barriers and then the great feeling after your military engineers finish it in 3 turns.
do they stand on the barrier to do it?
@@deadlysin1174 Barriers, flood walls -- don't bother me with terminological exactitude!
You are absolutely correct with your description and wording, under utilized. Thanks for bringing this up. For the purposes of Era score I like making at least one tunnel with the military engineer.
People make mistake not building couple of them, because they boost construction of Aqueducts and Dams, I think 20% per charge, so you can quickly setup Aq+dam+industrial zone combo for like +7-10 IZ, considering that you'll usually have iron or coal around which also boosts IZ adjacency.
They can also build hangars for bombers if you go domination, each can store up to 3 bombers, so you can have your city build them and then place hanger near AI boarder so you can cover more tiles to bomb their cities and units.
Lastly, ME can build railroads on any tile, it doesn't have to be yours, as long as tile is neutral (unowned) or you have open boarders. So you can buy open boarders with AI you plan to attack, build railroads to connect your cities and theirs and then just blitz them with your units because on railroad units walk incredibly fast.
It doesn’t use a build charge to make railroads, like a builder “repairing” a tile. Engineers also add (or subtract) from the time it takes to build a district. I’ve seen them lower the duration of time for, let’s say the aqueduct in a newly founded city, changed the “turns till completed” from 40 turns to 34 or so. This uses one build charge but considering you can create a new engineer in three turns 🤷🏽♂️
I have so many issues with military engineers.
1. Who builds an armory unless they have a unique military building? They are like early wonders, something I acquire by conquering a lightly defended city. (That happened in a recent game - the AI didn't build walls in a city so I captured it with units levied from the city-state next to it.)
2. MEs are really slow. Getting them to the front lines to build, let's say, an airstrip takes far too long to be worth it.
3. Building railroads is extremely tedious and only worth it if the game is going well past turn 250.
4. The cost-benefit of buying an ME just to complete 40% of a dam is questionable.
5. Forts are meme-quality. They are not strong enough to keep the AI from one-shotting a field cannon with a tank. If I do build them, I will build something like an alacazar that has additional benefits and doesn't require an ME. In Hammurabi games, the tech that is boosted by forts is one of the few I hard-build.
6. I've never built missiles before. I've never even been in a situation where a) I am going for domination and didn't get GDR's before the AI b) diplo victory was off the table and needed nukes to beat back the AI to win a cultural or science victory.
I guess I just don't enjoy the late-game enough. To me mid-game is where the excitement is at.
I have ALL of the same problems. The last couple of stream games I’ve made a conscience effort to build and use the Military Engineers and have actually to found them to be slightly better than I would have thought.
Even just a few railroad tiles here or there really helped me spam builders in a Liang and/or high production cities and get them around easily.
I’ve also found the cost benefit for the dam to be nice in games where I really want early IZ’s for the engineer points. Military engineers don’t cost a huge amount of production and building one in a high production city to move to a low production city for the dam essentially uses the unit as a means to transfer production, which I quite like.
It’s a weird spot really, on the face of they’re terrible for all the reasons you mentioned, and yet over the last couple of games they’ve felt better than I thought they would 😂
@@VanBradley In other words, it is a use-it-if-you-got-it thing. If you have an Armory, build a ME or two. If you have a coal surplus, build some railroads. If you need some dams built, boost them. I agree that is good advice. I just hope that they completely rethink MEs in Civ 7.
I build armories in cities dedicates to building military units usually 2 of them. Usually have 2 MEs ready to go for railroads though I wish railroads came sooner on the tech tree and you can automate them between cities or location like in civ 5. Mobility is still important to rush units for reinforcements or to upgrade my existing units frontline units into army or corps. Plus railroads give a slight trading boost of 0.375 gold per tile it passss through with a railroad and it makes easier to shift garrisons to deal with rebels made by enemy spies and city states that shifted alliances to the enemy. Of course I only play Emperor so what In saying wouldn't be viable if you're playing Immortal or Deity.
@@jyutzler lol whut!?. You be hard researching ballistics? You need to build an armony anyways to get a boost already. So 170 production for a military engineer is...not much. Esp considering you get 930 science for that. that's bout...over 5x it's production value! You're a fool for not getting the boost tbh...
Altho ye I agree they suck, the only viable user of military engineers is England. Niche usage with Poland late game to secure a lot of tiles cheaply (when buying a military engineer becomes cheaper). Overall only good when narzanzamazu is in the game. They make them viable. Esp once democracy comes along and Mali, literally free chops! At that point worker costs have BALLOONED so much that engineers become more cost effective at chopping.
On the subject of chopping. They also have niche use late game to help chop out ur laser stations.
@@luisgutierrez8047 Yes, in a peaceful game I hard-build ballistics. I rush the top half of the tech tree and by the time I get around to the bottom half, I'm making so much SPT that boosts for techs I skipped hardly matter.
Forts aren't very well implemented in the game. I can kind of see myself using them early in the game before I've built up a decent defensive force, but by the time forts are available, I'm usually well past the point where I would have found them useful. One exception is kind of situational but you can use them offensively with siege units as long as you can get in range of a city (forts can't be built in enemy territory). This lets your siege units survive a few more city attacks before they have to retreat.
I mostly use MEs for railroads and tunnels, though. I'll have them hurry production only if those two tasks are completed thoroughly and I still have MEs sitting around. I've never used them to build an air strip or a silo and I can't imagine myself ever doing that.
One nice buff for forts would be to let them culture bomb adjacent tiles, or to give a bonus to an encampment if it gets placed on top of a fort.
Like, walls without building city walls, a free tier 1 building, or even bypassing the production cost as a whole.
Now that I mention it, building a fort on top of a district could be a way to give that district walls, and a "city shot".
This'd make military engineers extremely broken, but way more important.
I barely use them honestly even though they are very useful.
Recently I started to care for the railroad system and barely it comes in my mind to use it to push city production
The airport is one of the things I mostly use and the silo was also in many games very useful for me :)
Thanks for the pointers!
This is why i always trade with all my own cities before other, to get the roads and moce troops and builders
Much better audio then usual.
tunnels too, specially when you can move across a mountain chain with 0.25 mvt
I haven't tested it, but I feel like forts are great for ranged units with the first right promotion.
as MEs have builder charges they can repair damaged tiles
I always used them for Rocket Silos, lol.
Thank u wow ive never used a single one
I love the railroads i try to add railroads between all my cities.
Doesn't the movement speed also affect traders?
Does not affect trader movement but does increase gold yield of trade route when using rail
Can you plz how the tunnels can be done ?
Didn't even know military engineers existed :)))
also building flood barriers
Are railroads in the base game or were they added in a later expansion?
That is a fantastic question that I sadly do not remember the answer too 😥 I’ll do some googling and see if I can find an answer!
I dont have railroads on my base game, I think its unique to gathering storm DLC
After many many games I’m still unsure about the real usefulness of those ME. I just have a feeling that if one finds them useful, then maybe there is still plenty of room where to improve one’s game, as usually the game ends just when you’re supposed to start feeling those benefits from them.
Most games can be easily ended t240-t270 with a diplo victory without hurting your other efforts too much or at all. Just pay more attention to voting patterns and get the final points with the SoL which is always available. And this is the time frame where ME are supposed to start bringing in those benefits, but… you don’t need them any more.
Religious wins can be done much faster, long before apostles etc. would perhaps benefit from a bit faster movement on railroads.
For SV, yes, railroads could speed up ferrying in the builders, however I tend to have a carpet of them milling around my spaceports regardless.
For CV, rock bands do get sped up on RR, but I find faster embarked movement for them much more essential, though it is map dependent, ofc.
I don’t do a lot of DomV, but I can’t remember the last time when I thought that having a missile silo or an airstrip would be a very useful thing. The capitals would fall long before a nuke is built or else I’d take the diplo win shortcut. And if a diplo victory becomes available earlier than any other victory, I do take it and that means that I screwed up any other victory that I was perhaps going for.
So I’m using them mostly to speed up the flood barriers, when Valletta is not around. Maybe an occasional dam or aqueduct. But the effort to get to armories and build the guys themselves is such a luxury, including the luxury of time that they require to actually manage them on the map, that they are pushed to very marginal use, and probably rightly so.
Using airlift to move around is better imo
I play this on my ps4 and is nothing like this how come u guys have railroads and tunnels and those electric fans wthh hahahahh is it like a mode or is it just like on pc or what i dont get it
i bought this game on sale for the series x and it cool but im terrible at it lol
Coming from Civ 4, it's quite disappointing that when railroad becomes available, modern roads are either already there (I always rush Refining to reveal oil and it's natural since building a coal power plant is the eureka for it) or available about the same time, so the movement speed is just doubled - plus, modern roads are built automatically. In Civ 4, railroads quadrupled movement speed (if I'm not mistaken), so that was really big, especially since you could just automate workers to connect everything and, importantly, also not worry about CO2 levels.
So in addition, in GS railroads are a somewhat tainted acquirement since you have to be selective with what and how many you build and you have to rightaway rush computers for flood barriers.
And btw, 2 charges, unbuffable via a civics card, are just a joke. Overall, engineers are way less usefull than builders but way more expensive at the same time. Essentially you can just use 1 charge so you can afterwards use them for railroads (and repairs). So before railroads you have to bring 2 engineers to build just 1 bridge, which is the only useful action for them before railroads (apart from putting 2 random and useless forts on the map as the eureka for ballistics), while they are officially a "medieval era support unit".
"Winrar Paid Subscription"? Sigh... Who names your cities :P :).
just build airports nerd 🗿
Dont buy this game. Buy Civ4. Started with Civ1. Unless your a child who likes pretty, Civ6 is absolute garbage.