Homeworld 3? More like Homeworld Brie... cause this shit's cheesy... That's the type if creativity you get around here. Game on Steam: store.steampowered.com/app/1840080/Homeworld_3/
It honestly feels like it was rebooted a couple years ago at best, using content from the previous game. I can't believe they spent 6 years on this - even with all the service stuff. The gameplay, the story, everything screams that it was done not by people who knew homeworld but rather people who knew StarCraft and tried to make the game using principles for another game. In the end they got neither homeworld, nor StarCraft
I would LOVE to see a breakdown of where the money was spent. How much was spent on consultants and friends of the Narrative / Story people? The WORST part of the game is the story, but that is where they spent the most money.
@@orkhepaj Capitalist corporations will never understand or grasp genuine leftist sentiment, but they know leftist ideals are popular, so this is what happens when corporatists try to badly approximate what they think will appeal to moderate sentiment - which although the purpose is to appeal to as many as possible to maximize profit, actually ends up doing the opposite and disgusting all parties. Right wingers think that these games are what left leaning people want, moderates and left leaning people just think its trash insincere and cringe-worthy pandering. You're kinda the dumb one out of the 3 though, because you are dumb enough to believe exactly what the corporations that make this kind of garbage believe, which is that its somehow appealing to lefties. Im literally a communist and I hate this game.
I mean… They wanted to make Cataclysm canon, why not make the big bad the source of The Beast, or the reason the Progenitors hid Sajuuk and scattered the cores after shutting down their gate network… Why not have your Fleet Command tormented by whispers every time she charges the hyperspace core, with the crew hearing and seeing disturbing things with every jump, making it clear than an ancient eldritch thing from hyperspace has turned its eye upon the Higaraans, and their galaxy…
I've said the same thing in other posts, it should have been aliens so we get exotics ships and the gates were shut down for a reason, and opening them in 2 has caused whatever caused them to be shutdown to return.
@@Pilvenuga it’s Homeworld. It’s about a large-scale threat and conflict. You show a sketch of a crewperson in coveralls or a Vac-suit touching their head in pain in one of the cutscenes, or someone with a shrine whispering to what they think is one of the old gods of the Kushan or Kadeshi… Do it right, and it’s not clear if they are men, women, lesbian, straight… Because it doesn’t matter. What matters is the whispers and echoes… the pain and creeping dread as finally one of them leaps out of the ship, beyond the effect of the hyperspace core… and is consumed by the unseen threat.
the big bad cant be the source of the Beast, its FAR too ancient for that, predating all known galactic civilizations progenitors included. But nothing really stops a new patient zero of the Beast, and messing with hypserspace is exactly how it happened the first time around
Someone should honestly do a side-by-side comparison between Homeworld(1), the non-remastered version, and Homeworld 3. I’ve been thinking a lot about how well-crafted the entire game was. Ships had to maneuver, accounting for their mass, drifting and adjusting their trajectory, not coming to a stop instantly. Large projectiles would knock ships off their course when hit. How formations and stances mattered. Fighters focusing their fire and staying in formation on aggressive tactics, basically engaging as a single unit. On evasive, they would engage targets of opportunity, maneuvering and dodging projectiles. They would split into pairs of two where every fighter that was actually executing the attack got a wingman assigned to guard his back. I honestly also liked that fighters had fuel, which made forward operations much more tactical. You needed to have dedicated support ships acting as forward bases for your strike craft. Formations had a purpose. I remember the claw formation, where ships in the front would engage the target and regroup at the back, making it look like an actual claw collapsing and devouring the enemy. Or the sound design, as Mandalore put it, “Professionals under stress”. The dispassionate and cold unit chatter worked wonders for the game. When ordering to kamikaze, the professional tone would sometimes slightly shatter, revealing the distressed, actual pilot in that fighter craft, doing what he has to for his people to survive. I remember, if you ordered units to attack friendlies, how they would respond hesitantly, almost mad, like they were contemplating refusing that order. The protagonists and everything they said felt important. I never disagreed or questioned what Karan S’jet said. She was basically the player. Everything she said served to convey information and emotion between the screen and the player, while Fleet Intelligence* was exactly that, Fleet Intelligence*. Processing situations in real time and creating mission objectives, that’s their job. Sure, they may be devastated, but if they hesitate or argue or break down, that could be the end of their entire race. Fleet Command knows that, Karan knows that, the fighter pilot I just ordered to kamikaze into the enemy frigate knows that. In all honesty, even a single scout fighter in Homeworld(1) had more character than whatever the name of the HW3 protagonist is. I could go on. There’s so much detail, the music, the story, the cutscenes… I guess the term to describe that game would be “Ludonarrative Harmony” in journalist speak. Homeworld is by no means "the perfect game" but man was it good, and to think they made that 25 years ago.
@@johnchao2422 Remastered is based on Homeworld 2, Basically its just the models from the first game ported into the 'new' engine, with updated graphics. instead of proper balistics, most weapons are hitscan and formations we broken from the start, same with stances (they kinda work now, but not like in Homeworld1) Remastered is not a bad game either, its just not as well made as the Original Homeworld.
The antagonist is she-space-shrek, once you make that connection it makes sense. Shrek in space, 1000 years old, is a mentally disturbed girl. Genius! :)
14 writers for this game. And the consensus was to never reference or play the previous games and to sideline the fate of billions in the galaxy to focus on the anxiety and self doubt of two absolutely vapid characters. The fact that Imogen has to ask other people on the ship what the status of shit is cracks me up, considering she is the fucking fleet intelligence and is wired into everything to get those feeds directly and make the reports. Mandalore laughing at this garbage and ripping apart security blanket space mega hitler had me rolling. But she was told she couldn't be her people's god and had her feelings hurt so we'll forgive her for the murder of billions.
@@DL-cs2cj There was that ONE intraction when installing the production bay where she goes "I've got static or something" and engeneering responds "OK,... Try now", that was nice, but yeah, the whole experience didn't feel right...
"Homeworld 3 didn't drop the ball in every aspect" Yer only in the main area where it matters for a Homeworld game. Like people have said, it was made by people who googled what a homeworld game is.
And then clicked off 2 minutes later because the wikipedia article was too boring for them... I'm seriously sick of games getting made by these types of people, who have absolutely zero knowledge or respect for the series or even the genre as a whole. Men at war was a legendary ww2 rts and they just turned it into an always online live service. Company of heroes 3 was shipped half finished, buggy, dumbed down and with a single traditional campaign that could be beaten in less than 5 hours. Dawn of war 3 was turned into a freaking MOBA like league of legends... just why? Why is it so hard to learn from what came before and actually IMPROVE upon it? Stop hiring people who dont have any interest in these types of games! FFS!
"Homeworld 3 is not a bad game. It's just a bad Homeworld game." Bro, if it was a good game people would be playing it right now. But I check the steam charts and there's barely anyone playing the game. It's a bad game.
The number of people currently playing a game is not an indicator of its quality. There are literally 700,000 people playing a game about clicking a jpg of a banana at this very moment.
@@AbbreviatedReviews I can boot HW2 up right now and ships will obey my commands without issue and the gameplay is smooth with no bugs or issues. Can the same be said about HW3? its objectively a bad game.
Gosh that's so tragic. I remember playing the first one because it was included in an eBay purchase I made in grade school. I had never heard of the game but when I got around to playing it I look back with fond memories on that story and how submersive the sound, story, cutscenes and gameplay was. Unlinke anything else to this day really. I had hopes when I saw the trailer but was reserved about buying it. Such a shame. I'll still have those memories in the dark room in front of the computer desk though.
I just dont feel homeworld from it, if you look at homeworld 1 there is a story of an entire race in search of their home while uncovering their own forgotten history as well as the universe at large. The Cutscenes lost their charm, the simple scribbled/pencil drawn style cutscennes allways stayed with me, they conveyed so much with so little. Homeworld 2 was the first game of the series I played but even then I find Cataclysm to be the best game of the entire franchise, the Beast War is such a great story and the progression of the Kuun-Lan and her crew ist just done so well. In my eyes Homeworld 3 is not part of Homeworld except for the name
Fun fact, from what I gather, it seems like one of the original writers for Homeworld did indeed write the manual. Sadly, they did not write the rest of the game.
Homeworld and Homeworld 2's cutscenes used music and suggestion to evoke ideas and emotions. Sweeping strings, haunting chants, choirs. Characters had few lines. Voice acting was understated but impactful. They played out like myths, moving paintings. It's art that allows you to experience it, and let your mind and imagination wander. Homeworld 3's cutscens are like Pixar movies. Characters are constantly rattling off how they feel and what they think and won't stop talking, and their expressions telegraph their feelings too in case you somehow missed what they were saying.
Thank you for this review. I played a lot of Homeworld 2 remastered, and loved the prequel Deserts of Kharak, but think I'll hold on to my 89.00 Aud until the inevitable Steam sale comes along.
i am kinda happy that i did not pre order or buy this one, i love home world 1 and 2... specially 1 add on pack. but everything i see and heard from friend who play this , is it not a good home world game at all. so i think im ok and happy with playing the older games . the story part you show off look like a early 2000 cgi movie that made on $10 and a box of pens
I pre-ordered. I should have known better. Could already begin to feel the depth of my mistake watching streamers play it early. By the time I was able to install and play it I was already very concerned. Refunded. Such a disappointment.
Old games : Spend 2 years on pen and paper developing the story and game design. Then Spend 1 year on translating this all into a Custom Made Engine and polish it more simulating armies with cube models. When all this is done. Then make maps, music, movies and model Units to fit the scene from the dev bible. End result a game that after 24 months, aka the window when game returns itself becomes cult.A passion project that will be remembered by generations to come. New games : Spend 1 year on Graphics, Models, Maps made in Unreal. Then 1 year to make up a story that would glue those assets you made. 1-3 months to transfer it all to Unreal. End Result a money printer scheme that has to return fast. With little to no QA, that happens after the game is shipped but only for 6 months... not before. But done in a way, those that buy the game transfer Unreal Engine Analytics to snitch what to fix. Saving money on QA testers. Game is soulless, forgotten after 3 months. Now your here... and you got HomeWorld 3 at Home , Live Service Edition
I think the core ideology issue with developers and the publishers that fund them and involve themselves in the process is that the end goal is always making the most possible money rather than the best possible game. HW3 is clearly designed with that in mind a considerable amount of the launched game and *all* of the post-release content is geared toward online multiplayer repetition instead of what the series is known for. It seems like it's becoming clearer every day when a game is designed to appeal to the lowest common denominator so it can appeal to the biggest audience and make the most money.
ImoCHIN S'CHIN. How Homeworld 3 should have started off? A massive asteroid appears from ***somewhere*** and crashes into a planet as the Mothership looks on, helplessly. Then having to rescue civilian ships and crippled military ships as an unknown enemy appears and tries to capture the Mothership. Dial it up to 11. Meanwhile, Karan S'Jet would have been captured. Your mission? Find out who is behind the attacks, where they are, perform rescue missions, play cat and mouse with the enemy, and ultimately hunt them down in a desperate race against time before the enemy gains the knowledge they need to overcome all resistance. Dial it up to 12. All that took 5 minutes. I've created a better framework for a story than 6 years of Homeworld development.
Honestly it was painful to watch all those unnecesseraly long and still meaningless, cringy cutscenes. Homeworld story supposed to be epic and cool, but this is like something a 12 years old girl would come up. This title definetly didn't get love and respect from the developers and it is an outrage. Most sequels nowadays are going on the same path. However having a bad story would not entirely ruin the game, it is still just an inconvenience compared to core flaws of the game: - No destroyable subsystems (engines, turrets), we lost a huge amount of tactical opportunities - No production modules, research modules, sensor modules, no modular ship design at all - Oversimplified resource collectors, no need for carriers or resource controllers for distance mining - Oversimplifdied research and unit production - Meaningless and boring ship designs without any creativity, Hiigaran ships are just boxes, Incarnate ships are Sajuuk ripoffs - Unit AI is definetly downgraded, no combat maneuvers from ships in battle, they just get in range, stop there and stay stationary while firing. Units are just dumb - Many minor bugs, like pathfinding bugs, units stuck in terrain, stands in the middle of nowhere, not entering tunnels... and many more - Controls are annoying many times, I use the "classic" camera controls which I got used to in the last 25 years, but it is still difficult to get a good overview on my control groups, especially in sensor mode. In sensor mode, selected units are difficult to distinguish from non- selected units, control group numbers are not visible in sensor mode - Missions are not bad but they are very short and easy for a HW veteran - The game is very demanding on GPU but especially on CPU - No soul, no atmosphere, I can't feel getting involved in this game nor the story, it is just so uninteresting, I just don't care about the insecurities of the little girl nor the big bad girl, and not even the old bald girl To say something positive: - I must admit that the scenery is beautiful in most maps, and I welcome the HW2 style soundtrack
The one thing I enjoyed about Homeworld 3 was the Incarnate. No, not their leader, but the faction itself as well as their ships and design. Its just a shame they were introduced in such a bad way, as well as a shame the game is...well....not great.
Story = too short Cutscenes = ugh Graphics = yummy Music = yummy Controls = ugh AI/fleet management = ugh I played it because it is a Homeworld game but it was very frustrating at times with the fleet managment that even Homeworld 1 got right. The story isn't great and OMG the cutscenes are incredibly bad. If they drop the DLC crap, fix the gameplay and expand on the campaign then it will be a great game.
I still remember the moment when in HW1 the Bentusi are introduced and they offer you the tech for the ion-frigades. And later in the game when you unlock the heavy battlecruiser it was epic. I felt soo overpowered at that moment. In HW3 I haven't even noticed I could build battlecruiser already. My idea for a better story would be that the people in Homeworld 3 get to the conclusion that one ship with all three progenitor hypercores would be too dangerous so three different motherships are build. Then we follow these three ships on different paths. Could have been only one part at release with two dlcs later on. The first game should have started with an epic fleet at hand and the objective to fight against the enemy forces. We feel so superior and then the enemy forces use the (already introduced) hyperspace attacks to erase the fleet and damage the first mothership so we have to abandon our mission and get to our new task to find the answer how they even do this.
Something I noticed early on and something that bothered me the more I saw it is the Maps. Space is empty. So why the hell is there not a single empty Map? At this point you have to assume that the entire Galaxy consists only of Mega Structures in your way.
It does suck as a game, because main non-story gamemode is boring and main story is god awful. It has few good systems/ideas that are underutilised where most of decent things were done much better in previous titles. It's between bad-mediocre at best as standalone and absolutely sucks as part of the franchise.
I waited so long for a true Homeworld sequel. The amount of lore potential squandered in HW3 as well the substandard gameplay itself. It still hurts to think about what could have been but is now likely lost to us forever. I don't think we'll ever get another Homeworld game now and that hurts the most.
Played on hard. I gotta admit I had mixed feelings about it at first, but from mission 7 all the way to the end the campaign got really fun. I spent days figuring out some of the missions. Finally beating an insane challenge felt so good. I also seen people share their strategies on reddit, and everyone had a different one I'd come as far to say HW3 mission design and difficulty might be the best in the series, maybe a little short of Cataclysm But yeah, story is really bad and bugs hurt the game a lot, too
That Homeworld VR is a lot worse, but it's definitely true as far as mainline games go. The original, considering it was in another century, was a 10 out 10 highly recommend (c) game. The Cataclysm (later Ragnarok becuase someone is scared of Blizzard) was an inventive take on the original. The HW2 was impressive but really held back by the insane autoleveling that literally rewarded taking losses. Also platfrom spam. I don't consider Deserts of Kharak to be a mainline game. HW3 sits firmly last on that list. Not awful but so many things went wrong... From bizzare characters to maps becoming basically 2D to least impressive ship design in the series. In the lore bits of HW1 a single Heavy Cruiser could force a planetary system to surrender, a HW3 Battlecruiser has a special ability where it stops firing...
Even if gameplay features were lacking compared to previous Homeworld games. Less units, no hard-points, limited space in the maps (ironic), what made Homeworld memorable is the story. Unfortunately the story was pretty bad in Homeworld 3 People said Homeworld 2's story was the weakest of all the games, but Homeworld 3 has taken that crown and it's not even close. They got rid of the beautiful artwork of moving painting from previous games and replaced it with ugly CGI with animations that looks like the worst dreamworks move you'd see. Seriously, the clashing of cartoonish movements with the realistic designs is jarring and leads to uncanny valley. Also, this game is really REALLY obsessed with zooming into the Imogen's face while she makes twitchy expressions with her eyes closed. It probably would've worked if it was still in 2d motion-painting animations, but not in full 3D CG. On the plus-side, they at least still have the art-style down and audio design is still top-notch. Shame this game is dead already. Not even mods are able to save it.
Looks like the manual is at least a worthy download. Plenty new Hiigaran first names and rank names provided. But you just had to cut it the moment Hyperspace Cores were called "mathematical waveforms frozen in time as solid objects"... Is it available anywhere outside of steam?
It's just a PDF that gets dumped into the game's directory when you add it on Steam. I imagine it should be out there somewhere. If not I can set it up to share later.
It seemed like they had good ingredients to make a good game and changed the plan, so they spent all the time reworking things and no time for content fill and room for a good story. 13 Missions makes it tie with the prequel Deserts for the shortest game in the series. The DLC is the makeup content fill of missing units. It seems like they had the minimum maps to showcase all the combat systems and needed more levels to use them in.
It at least made more sense that DoK was 13 missions since it was the first thing BBI developed as a company and they made most of it before even getting to use the Homeworld license.
The sad part is these idiots will just move on to infect the next franchise. They never actually get held accountable or replaced with competent writers.
The only thing the game has going for it is the pretty lights and graphics. Everything else about the game fails and falls flat, even the music (which is ironic, given he scored the first and second games). The story isn't salvageable at all. It's a lost cause. The gameplay is atrociously bad, and Homeworld 2, a game released over twenty years ago, beats it handily. They banked everything on Wargames, but outside of Reddit, noone is interested in it. Worse still, all the DLC content is focused on this failure of a mode. The developers were so focused on finally getting megaliths into the game (a goal for Homeworld 2 originally) and the 'pretty graphics' that the rest of the game was basically an after thought. The only hope for the game is the extensive modding potential. And to cap it off? For such a new game, it's already being discounted and the player count at any time is only into the few dozen, a hundred tops. The game is pretty much dead already, and it's suspected none of the DLC will be released because it's nothing but a sinkhole now.
Its obvious they didnt get HW or Space RTS veterans in to Dev, my guess didnt want them. So you end up with Mediocrity , which splits the audience cause only experienced players will care or notice
The Story is not deep and holy enough. Only the stories of hw1 and hw cataclysm/emergence where touching and felt like real deep and with so many layers. The Rest was very disappointing!
I just learned ... WOW, what a FAIL. As much as I loved H1, Cata specially H2 and Deserts of Kharack .. H3 was ... strange to me, both gameplay and story seemed simple. Gearbox and whatever they made - never appealed to me, wit the exeption of Tine Tina DnD DLC.. Nothing more from me Hmm didn;t Desets of Kharack have a similarly short lifespan / DLC story. ?
Deserts of Kharak did have DLC that was entirely multiplayer focused, which was disappointing, but I still enjoyed the game for what it was. They tried some new stuff and a lot of it worked.
So many franchises falter by the third game. Fable3 amd Diablo3 being two that immediately jump to my mind. What were some of yalls top thirdgamitis disappointments?
Idk man its kindof a bad game, it lacks allot of technology RTS's pioneered over a decade ago EDIT: Stop you're coping the sound design sucks. Homeworld had a very strong sound identity thru 2 and literally all of it is gone. *How could they replace the ion cannon sound effect?*
The quality of a game isn't just a comparison to other games. Everything is taken on its own merit. I spent around 10 minutes explaining the good and bad of the game if you're curious and it's not just whether an ion cannon sounds cool to you.
Personally i think the story sucked because of the old saying the story is only as good as its villain. The smug gen Z looking queen is just an half assed Darth Vader wannbe. So one dimantinal its cringe games are still made this way. She has literally no motive other than "cOnTrOl ThE gAlAxY" because her origin civilization were big meanie to her. And the incarnates are just dumb fanatics who worship her for no explainable reason. Its even mentioned in the game "Cmon another Galssian again??!" At least the Gaalsian were articulate about their belief and ultimately had a understandable motive to be that way, knowing how events unfolded. When the first trailer dropped with higaran ships going into the gate, into the great unknown i though we will be exploring new ancient civilizations like HW1 did the amazing Kadeshi story or HW2 did with the movers and keepers progenitors storyline. This cliche boring "OMG we have to save the galaxy from an evil girl boss with our own girl boss!" direction was fr the worst they could have chosen, especially for a HW game
Yeah, HW3 didn't happen as far as I'm concerned. I won't let that mediocre pile of crap that I refunded dampen the glory of what Homeworld has been for me to date. Relic really are like Polaroid now. Just a licensed brand that doesn't mean what it used to at all. So sad. First they made CoH 2 like DoW2, which didn't really work as well and begun the drift into continuous transactions for skins etc. Then they made DoW3 a shameless attempt to go MOBA. Then they make this mess of HW3. They have ruined their biggest IPs by making terrible, money-first decisions that wouldn't have floated in a new game, but they could just about maybe get away with if there was already a loyal fan base eager for a sequel. That's scummy and short sighted. What will they make next - and who will buy it now that their franchises are all so damaged and their reputation is guttered?
Are you deleting my comments or is youtube? It seems like it is you since the entire thread I commented on got deleted. It is a shame, since (as I mentioned in my first post) i did enjoy the video and like finding new creators. Unfortunately if this is how a tiny amount of push back is handled, you are just as easily ignored. Enjoy RUclips
RUclips has kicked the censorship into overdrive. I would say about half the time my comments wind up disappearing. You mention anything vaguely political or anti woke it'le be gone.
Yeah this was largely my take on the game as a long time HW fan. I do think the campaign missions were well designed and varied, just not enough of them. And it feels like some were cut, which almost certainly didn't help the story, which you rightly pointed out was in broad strokes the basis of something interesting, but poorly executed. The antagonist looked so visually striking, which was immediately undercut by the moment she opened her mouth. And her motives did point to an interesting question about what being elevated to nearly an immortal god to become 'unbound' (eg fleet command), might do to one's psychology. Just it was so poorly written and seemingly truncated so that she came off as childish, rather than a more layered character showing someone who is both an ancient cunning and emotionally warped.
tip : never buy games at launch . always wait at least 1 year for bug fixes and patches . the game is not bad . but i hate the close ups . whit Sajet that has stomac craps . all we need is just the voice of Sajet and far away still image . i just make the game 2 times better . less woke = better media .
Ah, if only it was written by a straight white male without hair dye! Then it would be good right?? Right wingers really are the lowest scum of this planet
DoK's story would've been better, aye If it didn't plothole HW1 and Cataclysm by way of HW2's 6 months or less cropped together plothole... I mean plot. As is? HW3's better than 2 and DoK because it at least didn't pretend things didn't happen (hey Cataclysm) and tried to un-fuck the far jumper trinity from being "oh fuck, godlike" to "eh rub some progenitor knowledge on it and ya can get some too"
Come on, give them a break! This was an achievement of the pretty much single person who had enough courage and enthusiasm to actually do something about the game everyone loved and wanted to be resurected. It is good game. It is not perfect but it is worthy successor.
They had everything laid out before them. The richest of lore and potential and they squandered it all. The substandard gameplay was the final nail in the coffin, its sad to think we'll likely never get another Homeworld game because of this soulless game. I waited so long for a Homeworld and its honestly heart breaking this is how it ends.
I'm sorry but HW2's campaign was uncreative trash, I'll admit that HW3 was TubieTv original quality but at least it tried some new stuff, hw2 just regurgitated hw1 and a lot of adhoc bs.
@@AbbreviatedReviews thats my second reaction. The first was interest to the content of your...review... I played the game. its EXACTLY as the 1st and 2nd. To the point of absence of the unit threshold if those are captured troughout the game. So yeah..."whining"...
@@paulweaver2779 I'm glad you came back a month later to reiterate your strange isolated perspective on Homeworld 3. One that makes even less sense as the game is abandoned by even the developers. I'd have a lot more respect for it if you didn't seem to think it needed insults added to be relevant, but I guess it's difficult to back up a view so few agree with without assuming everyone else is "whining." Anyways, thanks for the engagement!
Guys HW1 and HW Cataclysm had great story campaigns. I'd say HW2 and HW3 story campaigns are about the same. HW2 had the Projenitor story arc which was interesting. HW3 had very good presentation and cutscenes.
HW2 IMHO had a good story. Wasn't HW1 or Cata. HW2 had crap for controlling ships though the ability to target was intersting. HW3 is just HW in name only with great visuals. I did not need a story about a cyberspace emo baby (I got flashbacks of CP2077) with loneliness issues who kills billions upon untold billions and is given a pass. WTF? And what is up with THE CHIN... ImoCHIN S'CHIN. She looks nothing like what was shown in pre-release. Imochin S'Chin from Kith Chin. It's like they smashed her face from both sides until the height was twice the width, with most mass going into her chin to warp space-time.
geez guys come on. the games barely out. everyone calls every modern game bad, its not till a few years later are they appreciated for how good they were
I don't call every modern game bad. I didn't even call this game bad. And the process of reviewing a game doesn't involve waiting years before playing it.
They are selling the game NOW. Therefore we judge the game NOW. It's not an excuse to go "hey guys we shoved this game out way before it was ready, so you cant form an opinion of it yet!" My guess is you're likely around 12-14 and arent old enough to remember when games were actually released in a finished state and didnt feature cringe writing. Grow a pair and actually demand some f'ing quality. Would you give a sandwich shop a free pass if they gave you bread with mustard inside? Claiming the rest would come in a few days? No, you'd call the sandwich low effort unfinished trash.
@@johnsullivan937 nah man i just play games for fun unlike some people apparently lol. your whole mindset reeks of self delusion. probably some old ass rose tinted glasses loser. who hates on new stuff.
Homeworld 3? More like Homeworld Brie... cause this shit's cheesy...
That's the type if creativity you get around here.
Game on Steam: store.steampowered.com/app/1840080/Homeworld_3/
It honestly feels like it was rebooted a couple years ago at best, using content from the previous game. I can't believe they spent 6 years on this - even with all the service stuff. The gameplay, the story, everything screams that it was done not by people who knew homeworld but rather people who knew StarCraft and tried to make the game using principles for another game. In the end they got neither homeworld, nor StarCraft
I would LOVE to see a breakdown of where the money was spent. How much was spent on consultants and friends of the Narrative / Story people? The WORST part of the game is the story, but that is where they spent the most money.
It feels like last minute rewrites by committee.
There’s good evidence to suggest it was exactly that
ESG commisar
by commies
@@orkhepaj Capitalist corporations will never understand or grasp genuine leftist sentiment, but they know leftist ideals are popular, so this is what happens when corporatists try to badly approximate what they think will appeal to moderate sentiment - which although the purpose is to appeal to as many as possible to maximize profit, actually ends up doing the opposite and disgusting all parties. Right wingers think that these games are what left leaning people want, moderates and left leaning people just think its trash insincere and cringe-worthy pandering. You're kinda the dumb one out of the 3 though, because you are dumb enough to believe exactly what the corporations that make this kind of garbage believe, which is that its somehow appealing to lefties. Im literally a communist and I hate this game.
I mean…
They wanted to make Cataclysm canon, why not make the big bad the source of The Beast, or the reason the Progenitors hid Sajuuk and scattered the cores after shutting down their gate network…
Why not have your Fleet Command tormented by whispers every time she charges the hyperspace core, with the crew hearing and seeing disturbing things with every jump, making it clear than an ancient eldritch thing from hyperspace has turned its eye upon the Higaraans, and their galaxy…
I've said the same thing in other posts, it should have been aliens so we get exotics ships and the gates were shut down for a reason, and opening them in 2 has caused whatever caused them to be shutdown to return.
@JerodTrd where would you fit black lesbians into it?
@@Pilvenuga It's exactly "disturbing things" and "an ancient eldritch thing" in the message :D
@@Pilvenuga it’s Homeworld. It’s about a large-scale threat and conflict. You show a sketch of a crewperson in coveralls or a Vac-suit touching their head in pain in one of the cutscenes, or someone with a shrine whispering to what they think is one of the old gods of the Kushan or Kadeshi…
Do it right, and it’s not clear if they are men, women, lesbian, straight…
Because it doesn’t matter. What matters is the whispers and echoes… the pain and creeping dread as finally one of them leaps out of the ship, beyond the effect of the hyperspace core… and is consumed by the unseen threat.
the big bad cant be the source of the Beast, its FAR too ancient for that, predating all known galactic civilizations progenitors included.
But nothing really stops a new patient zero of the Beast, and messing with hypserspace is exactly how it happened the first time around
Someone should honestly do a side-by-side comparison between Homeworld(1), the non-remastered version, and Homeworld 3. I’ve been thinking a lot about how well-crafted the entire game was. Ships had to maneuver, accounting for their mass, drifting and adjusting their trajectory, not coming to a stop instantly. Large projectiles would knock ships off their course when hit. How formations and stances mattered. Fighters focusing their fire and staying in formation on aggressive tactics, basically engaging as a single unit. On evasive, they would engage targets of opportunity, maneuvering and dodging projectiles. They would split into pairs of two where every fighter that was actually executing the attack got a wingman assigned to guard his back. I honestly also liked that fighters had fuel, which made forward operations much more tactical. You needed to have dedicated support ships acting as forward bases for your strike craft.
Formations had a purpose. I remember the claw formation, where ships in the front would engage the target and regroup at the back, making it look like an actual claw collapsing and devouring the enemy. Or the sound design, as Mandalore put it, “Professionals under stress”. The dispassionate and cold unit chatter worked wonders for the game. When ordering to kamikaze, the professional tone would sometimes slightly shatter, revealing the distressed, actual pilot in that fighter craft, doing what he has to for his people to survive. I remember, if you ordered units to attack friendlies, how they would respond hesitantly, almost mad, like they were contemplating refusing that order.
The protagonists and everything they said felt important. I never disagreed or questioned what Karan S’jet said. She was basically the player. Everything she said served to convey information and emotion between the screen and the player, while Fleet Intelligence* was exactly that, Fleet Intelligence*. Processing situations in real time and creating mission objectives, that’s their job. Sure, they may be devastated, but if they hesitate or argue or break down, that could be the end of their entire race. Fleet Command knows that, Karan knows that, the fighter pilot I just ordered to kamikaze into the enemy frigate knows that.
In all honesty, even a single scout fighter in Homeworld(1) had more character than whatever the name of the HW3 protagonist is. I could go on. There’s so much detail, the music, the story, the cutscenes… I guess the term to describe that game would be “Ludonarrative Harmony” in journalist speak.
Homeworld is by no means "the perfect game" but man was it good, and to think they made that 25 years ago.
Just to clarify, Fleet Command _is_ Karan S'jet herself. The one you're referring to is Fleet Intelligence.
@@svyatoslavrurikovich8831 you are absolutely correct.
Are these not present in the remastered version?
@@johnchao2422 Remastered is based on Homeworld 2, Basically its just the models from the first game ported into the 'new' engine, with updated graphics.
instead of proper balistics, most weapons are hitscan and formations we broken from the start, same with stances (they kinda work now, but not like in Homeworld1)
Remastered is not a bad game either, its just not as well made as the Original Homeworld.
Volound made a short comparing fighter behavior of HW1 and 3. Check out his channel.
The antagonist is she-space-shrek, once you make that connection it makes sense. Shrek in space, 1000 years old, is a mentally disturbed girl. Genius! :)
The plot is the emotions of a child-adult.
I miss the Taiidan and really wanted homeworld 3 to be a homeworld game. I got neither
wel the taiidan got in at the last second... only on wargame though, and with a reduced fleet roster (no heavy cruiser, SHAME)
You can tell the story was written with the "help" of special consultants, with the wattpad quality of it.
14 writers for this game. And the consensus was to never reference or play the previous games and to sideline the fate of billions in the galaxy to focus on the anxiety and self doubt of two absolutely vapid characters. The fact that Imogen has to ask other people on the ship what the status of shit is cracks me up, considering she is the fucking fleet intelligence and is wired into everything to get those feeds directly and make the reports. Mandalore laughing at this garbage and ripping apart security blanket space mega hitler had me rolling. But she was told she couldn't be her people's god and had her feelings hurt so we'll forgive her for the murder of billions.
@@DL-cs2cj There was that ONE intraction when installing the production bay where she goes "I've got static or something" and engeneering responds "OK,... Try now", that was nice, but yeah, the whole experience didn't feel right...
@@DL-cs2cj ImoCHIN S'CHIN. Edit: From Kith Chin.
@@DL-cs2cj they are garbage people
"Homeworld 3 didn't drop the ball in every aspect"
Yer only in the main area where it matters for a Homeworld game.
Like people have said, it was made by people who googled what a homeworld game is.
Hey music was pretty good. XD Rest was downgrade even from game made in 2003 !!! 20 YEARS!!!
@@Andaril2 It seems to be a running theme now a days, have you seen the Silent Hill 2 remake coming out soon....yikes
Just the most important aspects lmao.
14 writers
They know what it looks like, but they don't understand it.
And then clicked off 2 minutes later because the wikipedia article was too boring for them... I'm seriously sick of games getting made by these types of people, who have absolutely zero knowledge or respect for the series or even the genre as a whole. Men at war was a legendary ww2 rts and they just turned it into an always online live service. Company of heroes 3 was shipped half finished, buggy, dumbed down and with a single traditional campaign that could be beaten in less than 5 hours. Dawn of war 3 was turned into a freaking MOBA like league of legends... just why? Why is it so hard to learn from what came before and actually IMPROVE upon it? Stop hiring people who dont have any interest in these types of games! FFS!
"Homeworld 3 is not a bad game. It's just a bad Homeworld game."
Bro, if it was a good game people would be playing it right now. But I check the steam charts and there's barely anyone playing the game. It's a bad game.
The number of people currently playing a game is not an indicator of its quality. There are literally 700,000 people playing a game about clicking a jpg of a banana at this very moment.
@@AbbreviatedReviews I can boot HW2 up right now and ships will obey my commands without issue and the gameplay is smooth with no bugs or issues. Can the same be said about HW3? its objectively a bad game.
dat thumbnail is gonna be a classic
8 don't play the game, what is that?
Gosh that's so tragic. I remember playing the first one because it was included in an eBay purchase I made in grade school. I had never heard of the game but when I got around to playing it I look back with fond memories on that story and how submersive the sound, story, cutscenes and gameplay was. Unlinke anything else to this day really. I had hopes when I saw the trailer but was reserved about buying it. Such a shame. I'll still have those memories in the dark room in front of the computer desk though.
I just dont feel homeworld from it, if you look at homeworld 1 there is a story of an entire race in search of their home while uncovering their own forgotten history as well as the universe at large. The Cutscenes lost their charm, the simple scribbled/pencil drawn style cutscennes allways stayed with me, they conveyed so much with so little. Homeworld 2 was the first game of the series I played but even then I find Cataclysm to be the best game of the entire franchise, the Beast War is such a great story and the progression of the Kuun-Lan and her crew ist just done so well.
In my eyes Homeworld 3 is not part of Homeworld except for the name
It's like they did not understand what made the series unique
Fun fact, from what I gather, it seems like one of the original writers for Homeworld did indeed write the manual. Sadly, they did not write the rest of the game.
Homeworld and Homeworld 2's cutscenes used music and suggestion to evoke ideas and emotions. Sweeping strings, haunting chants, choirs. Characters had few lines. Voice acting was understated but impactful. They played out like myths, moving paintings. It's art that allows you to experience it, and let your mind and imagination wander.
Homeworld 3's cutscens are like Pixar movies. Characters are constantly rattling off how they feel and what they think and won't stop talking, and their expressions telegraph their feelings too in case you somehow missed what they were saying.
its not even homeworld.
making something this remarkably not homeworld is actually an achievement in itself.
I feel like the team that barged in looked at Deserts of Kharak, and decided that homeworld was just this but in space.
Thank you for this review. I played a lot of Homeworld 2 remastered, and loved the prequel Deserts of Kharak, but think I'll hold on to my 89.00 Aud until the inevitable Steam sale comes along.
i am kinda happy that i did not pre order or buy this one, i love home world 1 and 2... specially 1 add on pack. but everything i see and heard from friend who play this , is it not a good home world game at all. so i think im ok and happy with playing the older games .
the story part you show off look like a early 2000 cgi movie that made on $10 and a box of pens
I pre-ordered. I should have known better. Could already begin to feel the depth of my mistake watching streamers play it early. By the time I was able to install and play it I was already very concerned. Refunded. Such a disappointment.
Old games : Spend 2 years on pen and paper developing the story and game design. Then Spend 1 year on translating this all into a Custom Made Engine and polish it more simulating armies with cube models. When all this is done. Then make maps, music, movies and model Units to fit the scene from the dev bible. End result a game that after 24 months, aka the window when game returns itself becomes cult.A passion project that will be remembered by generations to come.
New games : Spend 1 year on Graphics, Models, Maps made in Unreal. Then 1 year to make up a story that would glue those assets you made. 1-3 months to transfer it all to Unreal. End Result a money printer scheme that has to return fast. With little to no QA, that happens after the game is shipped but only for 6 months... not before. But done in a way, those that buy the game transfer Unreal Engine Analytics to snitch what to fix. Saving money on QA testers. Game is soulless, forgotten after 3 months.
Now your here...
and you got HomeWorld 3 at Home , Live Service Edition
Not surprised. There seems to be something wrong with a lot of modern game developers. Their efforts are lackluster and infused with weird ideology.
I think the core ideology issue with developers and the publishers that fund them and involve themselves in the process is that the end goal is always making the most possible money rather than the best possible game. HW3 is clearly designed with that in mind a considerable amount of the launched game and *all* of the post-release content is geared toward online multiplayer repetition instead of what the series is known for.
It seems like it's becoming clearer every day when a game is designed to appeal to the lowest common denominator so it can appeal to the biggest audience and make the most money.
@@AbbreviatedReviews just a crushing disappointment. At least they can't take the old games away from us.
woke sht
ImoCHIN S'CHIN. How Homeworld 3 should have started off? A massive asteroid appears from ***somewhere*** and crashes into a planet as the Mothership looks on, helplessly. Then having to rescue civilian ships and crippled military ships as an unknown enemy appears and tries to capture the Mothership. Dial it up to 11. Meanwhile, Karan S'Jet would have been captured. Your mission? Find out who is behind the attacks, where they are, perform rescue missions, play cat and mouse with the enemy, and ultimately hunt them down in a desperate race against time before the enemy gains the knowledge they need to overcome all resistance. Dial it up to 12.
All that took 5 minutes. I've created a better framework for a story than 6 years of Homeworld development.
Honestly it was painful to watch all those unnecesseraly long and still meaningless, cringy cutscenes. Homeworld story supposed to be epic and cool, but this is like something a 12 years old girl would come up. This title definetly didn't get love and respect from the developers and it is an outrage. Most sequels nowadays are going on the same path.
However having a bad story would not entirely ruin the game, it is still just an inconvenience compared to core flaws of the game:
- No destroyable subsystems (engines, turrets), we lost a huge amount of tactical opportunities
- No production modules, research modules, sensor modules, no modular ship design at all
- Oversimplified resource collectors, no need for carriers or resource controllers for distance mining
- Oversimplifdied research and unit production
- Meaningless and boring ship designs without any creativity, Hiigaran ships are just boxes, Incarnate ships are Sajuuk ripoffs
- Unit AI is definetly downgraded, no combat maneuvers from ships in battle, they just get in range, stop there and stay stationary while firing. Units are just dumb
- Many minor bugs, like pathfinding bugs, units stuck in terrain, stands in the middle of nowhere, not entering tunnels... and many more
- Controls are annoying many times, I use the "classic" camera controls which I got used to in the last 25 years, but it is still difficult to get a good overview on my control groups, especially in sensor mode. In sensor mode, selected units are difficult to distinguish from non- selected units, control group numbers are not visible in sensor mode
- Missions are not bad but they are very short and easy for a HW veteran
- The game is very demanding on GPU but especially on CPU
- No soul, no atmosphere, I can't feel getting involved in this game nor the story, it is just so uninteresting, I just don't care about the insecurities of the little girl nor the big bad girl, and not even the old bald girl
To say something positive:
- I must admit that the scenery is beautiful in most maps, and I welcome the HW2 style soundtrack
The one thing I enjoyed about Homeworld 3 was the Incarnate. No, not their leader, but the faction itself as well as their ships and design. Its just a shame they were introduced in such a bad way, as well as a shame the game is...well....not great.
Story = too short
Cutscenes = ugh
Graphics = yummy
Music = yummy
Controls = ugh
AI/fleet management = ugh
I played it because it is a Homeworld game but it was very frustrating at times with the fleet managment that even Homeworld 1 got right. The story isn't great and OMG the cutscenes are incredibly bad. If they drop the DLC crap, fix the gameplay and expand on the campaign then it will be a great game.
HM3 Campaign being short is a mercy to you.
I still remember the moment when in HW1 the Bentusi are introduced and they offer you the tech for the ion-frigades. And later in the game when you unlock the heavy battlecruiser it was epic. I felt soo overpowered at that moment. In HW3 I haven't even noticed I could build battlecruiser already. My idea for a better story would be that the people in Homeworld 3 get to the conclusion that one ship with all three progenitor hypercores would be too dangerous so three different motherships are build. Then we follow these three ships on different paths. Could have been only one part at release with two dlcs later on. The first game should have started with an epic fleet at hand and the objective to fight against the enemy forces. We feel so superior and then the enemy forces use the (already introduced) hyperspace attacks to erase the fleet and damage the first mothership so we have to abandon our mission and get to our new task to find the answer how they even do this.
Something I noticed early on and something that bothered me the more I saw it is the Maps. Space is empty. So why the hell is there not a single empty Map? At this point you have to assume that the entire Galaxy consists only of Mega Structures in your way.
It does suck as a game, because main non-story gamemode is boring and main story is god awful.
It has few good systems/ideas that are underutilised where most of decent things were done much better in previous titles. It's between bad-mediocre at best as standalone and absolutely sucks as part of the franchise.
I waited so long for a true Homeworld sequel. The amount of lore potential squandered in HW3 as well the substandard gameplay itself. It still hurts to think about what could have been but is now likely lost to us forever. I don't think we'll ever get another Homeworld game now and that hurts the most.
Played on hard.
I gotta admit I had mixed feelings about it at first, but from mission 7 all the way to the end the campaign got really fun. I spent days figuring out some of the missions. Finally beating an insane challenge felt so good. I also seen people share their strategies on reddit, and everyone had a different one
I'd come as far to say HW3 mission design and difficulty might be the best in the series, maybe a little short of Cataclysm
But yeah, story is really bad and bugs hurt the game a lot, too
That Homeworld VR is a lot worse, but it's definitely true as far as mainline games go.
The original, considering it was in another century, was a 10 out 10 highly recommend (c) game. The Cataclysm (later Ragnarok becuase someone is scared of Blizzard) was an inventive take on the original. The HW2 was impressive but really held back by the insane autoleveling that literally rewarded taking losses. Also platfrom spam. I don't consider Deserts of Kharak to be a mainline game. HW3 sits firmly last on that list. Not awful but so many things went wrong... From bizzare characters to maps becoming basically 2D to least impressive ship design in the series. In the lore bits of HW1 a single Heavy Cruiser could force a planetary system to surrender, a HW3 Battlecruiser has a special ability where it stops firing...
Oh my god, that face in that thumbnail, ahahahahah.
Do you have the full image?
It's just a screenshot from a cutscene. I'm sure all of the cutscenes are on youtube.
thanks for the review, i guess ill wait to see if the devs will fix those obvious bugs and faulty ai
8:25 - A campaign that *stretches* to 6 or 7 hours? I spend more time than that just on Bridge of Sighs...
If you don't take alll of the ion frigates, you're not really playing the game.
Even if gameplay features were lacking compared to previous Homeworld games. Less units, no hard-points, limited space in the maps (ironic), what made Homeworld memorable is the story.
Unfortunately the story was pretty bad in Homeworld 3
People said Homeworld 2's story was the weakest of all the games, but Homeworld 3 has taken that crown and it's not even close.
They got rid of the beautiful artwork of moving painting from previous games and replaced it with ugly CGI with animations that looks like the worst dreamworks move you'd see.
Seriously, the clashing of cartoonish movements with the realistic designs is jarring and leads to uncanny valley.
Also, this game is really REALLY obsessed with zooming into the Imogen's face while she makes twitchy expressions with her eyes closed. It probably would've worked if it was still in 2d motion-painting animations, but not in full 3D CG.
On the plus-side, they at least still have the art-style down and audio design is still top-notch.
Shame this game is dead already. Not even mods are able to save it.
THe fact that they put it on steam and not PC rom just show how much of a criminal they are as well.
Looks like the manual is at least a worthy download. Plenty new Hiigaran first names and rank names provided. But you just had to cut it the moment Hyperspace Cores were called "mathematical waveforms frozen in time as solid objects"...
Is it available anywhere outside of steam?
It's just a PDF that gets dumped into the game's directory when you add it on Steam. I imagine it should be out there somewhere. If not I can set it up to share later.
@@AbbreviatedReviews Would be much obliged. I'm keeping steam offline and stay away from epic.
@@riesstiu2khunning Here you go: drive.google.com/file/d/1ad-ooxg1QxrpyOI0ZG5h6WWrO3loPflD/view?usp=drive_link
@@AbbreviatedReviews Access request sent. Thanks!
@@riesstiu2khunning Sorry I forgot to make it sharable. You should have access now.
Don't go blaming cocaine. Cocaine got us the best Stephen King books and tons of great music. The problem is development by committee.
It seemed like they had good ingredients to make a good game and changed the plan, so they spent all the time reworking things and no time for content fill and room for a good story. 13 Missions makes it tie with the prequel Deserts for the shortest game in the series. The DLC is the makeup content fill of missing units. It seems like they had the minimum maps to showcase all the combat systems and needed more levels to use them in.
It at least made more sense that DoK was 13 missions since it was the first thing BBI developed as a company and they made most of it before even getting to use the Homeworld license.
You aren’t wrong, when it comes to last minute changes
nope
Привет! Я рад что ты выпустил чесный обзор. Ты не сказал о тысячах забаненых геймеров.
its an official homeworld sequel, yet somehow it just doesn't feel that way
Its already died less than 200 players yesterday. Slow clap for diversity writers.
The sad part is these idiots will just move on to infect the next franchise. They never actually get held accountable or replaced with competent writers.
The only thing the game has going for it is the pretty lights and graphics.
Everything else about the game fails and falls flat, even the music (which is ironic, given he scored the first and second games).
The story isn't salvageable at all. It's a lost cause.
The gameplay is atrociously bad, and Homeworld 2, a game released over twenty years ago, beats it handily.
They banked everything on Wargames, but outside of Reddit, noone is interested in it. Worse still, all the DLC content is focused on this failure of a mode.
The developers were so focused on finally getting megaliths into the game (a goal for Homeworld 2 originally) and the 'pretty graphics' that the rest of the game was basically an after thought.
The only hope for the game is the extensive modding potential.
And to cap it off? For such a new game, it's already being discounted and the player count at any time is only into the few dozen, a hundred tops.
The game is pretty much dead already, and it's suspected none of the DLC will be released because it's nothing but a sinkhole now.
Its obvious they didnt get HW or Space RTS veterans in to Dev, my guess didnt want them. So you end up with Mediocrity , which splits the audience cause only experienced players will care or notice
As of today, there is only 20 people playing this game. I had more people in my stream last night....
Yup yup there was no other game after deserts of Kharak.
Oh.. it's a service game!? Fuck it! May it fail before I bother download it
seems it needed ingredients and more time in the oven , shame is so pricey
It had a dozen writers, too many chefs in the kitchen.
The makers for Homeworld 3 are lazy
subscribed, review was better than the game
49 players a day as of now. Massive failure
Compare that thumbnail to Agro from Agro's Cartoon Connection.
I do agree.
The Story is not deep and holy enough. Only the stories of hw1 and hw cataclysm/emergence where touching and felt like real deep and with so many layers. The Rest was very disappointing!
I'm thinking similar... it's Lame
And given the price point? No thanks.
What a shame. 💔
I just learned ... WOW, what a FAIL.
As much as I loved H1, Cata specially H2 and Deserts of Kharack .. H3 was ... strange to me, both gameplay and story seemed simple.
Gearbox and whatever they made - never appealed to me, wit the exeption of Tine Tina DnD DLC.. Nothing more from me
Hmm didn;t Desets of Kharack have a similarly short lifespan / DLC story. ?
Deserts of Kharak did have DLC that was entirely multiplayer focused, which was disappointing, but I still enjoyed the game for what it was. They tried some new stuff and a lot of it worked.
So many franchises falter by the third game. Fable3 amd Diablo3 being two that immediately jump to my mind. What were some of yalls top thirdgamitis disappointments?
I guess that's why Valve will never do it.
@@TheDimsml An exception, to be sure.
they dumped it. it is now in the hands of modders. i am done with gearbox games..... borderlands 4? fuck that :))
Yeah, Gearbox's influence is exclusively ruining good things. Duke Nukem, Aliens, Battleborn, and now Homeworld.
i'm just saying...over 20 years later. we still don't have the dust wars we deserved ruclips.net/video/zXGUU611ZPA/видео.html
It's a terrible game, the only saving grace is graphics, but it's simply bad.
Idk man its kindof a bad game, it lacks allot of technology RTS's pioneered over a decade ago
EDIT: Stop you're coping the sound design sucks. Homeworld had a very strong sound identity thru 2 and literally all of it is gone. *How could they replace the ion cannon sound effect?*
The quality of a game isn't just a comparison to other games. Everything is taken on its own merit. I spent around 10 minutes explaining the good and bad of the game if you're curious and it's not just whether an ion cannon sounds cool to you.
Personally i think the story sucked because of the old saying the story is only as good as its villain.
The smug gen Z looking queen is just an half assed Darth Vader wannbe. So one dimantinal its cringe games are still made this way. She has literally no motive other than "cOnTrOl ThE gAlAxY" because her origin civilization were big meanie to her.
And the incarnates are just dumb fanatics who worship her for no explainable reason. Its even mentioned in the game "Cmon another Galssian again??!"
At least the Gaalsian were articulate about their belief and ultimately had a understandable motive to be that way, knowing how events unfolded.
When the first trailer dropped with higaran ships going into the gate, into the great unknown i though we will be exploring new ancient civilizations like HW1 did the amazing Kadeshi story or HW2 did with the movers and keepers progenitors storyline.
This cliche boring "OMG we have to save the galaxy from an evil girl boss with our own girl boss!" direction was fr the worst they could have chosen, especially for a HW game
true story
Yeah, HW3 didn't happen as far as I'm concerned. I won't let that mediocre pile of crap that I refunded dampen the glory of what Homeworld has been for me to date. Relic really are like Polaroid now. Just a licensed brand that doesn't mean what it used to at all. So sad. First they made CoH 2 like DoW2, which didn't really work as well and begun the drift into continuous transactions for skins etc. Then they made DoW3 a shameless attempt to go MOBA. Then they make this mess of HW3. They have ruined their biggest IPs by making terrible, money-first decisions that wouldn't have floated in a new game, but they could just about maybe get away with if there was already a loyal fan base eager for a sequel. That's scummy and short sighted. What will they make next - and who will buy it now that their franchises are all so damaged and their reputation is guttered?
Are you deleting my comments or is youtube? It seems like it is you since the entire thread I commented on got deleted. It is a shame, since (as I mentioned in my first post) i did enjoy the video and like finding new creators. Unfortunately if this is how a tiny amount of push back is handled, you are just as easily ignored. Enjoy RUclips
I haven't deleted any comments. They're probably filtered.
You can check on your end. I commented on the thread where you asked about why people blamed DEI, the whole thread seems to have vanished
RUclips has kicked the censorship into overdrive. I would say about half the time my comments wind up disappearing. You mention anything vaguely political or anti woke it'le be gone.
nope. for me is the best one!!!
I'm just curious, what do you enjoy about it?
Fact check: it is a bad game.
Yeah this was largely my take on the game as a long time HW fan. I do think the campaign missions were well designed and varied, just not enough of them. And it feels like some were cut, which almost certainly didn't help the story, which you rightly pointed out was in broad strokes the basis of something interesting, but poorly executed. The antagonist looked so visually striking, which was immediately undercut by the moment she opened her mouth. And her motives did point to an interesting question about what being elevated to nearly an immortal god to become 'unbound' (eg fleet command), might do to one's psychology. Just it was so poorly written and seemingly truncated so that she came off as childish, rather than a more layered character showing someone who is both an ancient cunning and emotionally warped.
Im sick of cinematics waste of money and frequently just press esc cause the writing is not to my taste
tip : never buy games at launch . always wait at least 1 year for bug fixes and patches .
the game is not bad . but i hate the close ups . whit Sajet that has stomac craps .
all we need is just the voice of Sajet and far away still image . i just make the game 2 times better .
less woke = better media .
Pink haired lesbian rewrites story at last minute, turns it into cringey mess.
It's possible to be critical of a product without being a dick to the people that created it.
Ah, if only it was written by a straight white male without hair dye! Then it would be good right??
Right wingers really are the lowest scum of this planet
DoK's story would've been better, aye
If it didn't plothole HW1 and Cataclysm by way of HW2's 6 months or less cropped together plothole... I mean plot.
As is? HW3's better than 2 and DoK because it at least didn't pretend things didn't happen (hey Cataclysm) and tried to un-fuck the far jumper trinity from being "oh fuck, godlike" to "eh rub some progenitor knowledge on it and ya can get some too"
Come on, give them a break! This was an achievement of the pretty much single person who had enough courage and enthusiasm to actually do something about the game everyone loved and wanted to be resurected. It is good game. It is not perfect but it is worthy successor.
They had everything laid out before them. The richest of lore and potential and they squandered it all. The substandard gameplay was the final nail in the coffin, its sad to think we'll likely never get another Homeworld game because of this soulless game. I waited so long for a Homeworld and its honestly heart breaking this is how it ends.
Its a bad game narrative wise imho , cringe
I'm sorry but HW2's campaign was uncreative trash, I'll admit that HW3 was TubieTv original quality but at least it tried some new stuff, hw2 just regurgitated hw1 and a lot of adhoc bs.
I do not get the whiners, Imo...who say that HW3 is worse of them all... It is not. Its better.
I can't say I'm too surprised you don't get it if your first reaction to criticism is to call it "whining."
@@AbbreviatedReviews thats my second reaction. The first was interest to the content of your...review... I played the game. its EXACTLY as the 1st and 2nd. To the point of absence of the unit threshold if those are captured troughout the game. So yeah..."whining"...
@@paulweaver2779 I'm glad you came back a month later to reiterate your strange isolated perspective on Homeworld 3. One that makes even less sense as the game is abandoned by even the developers.
I'd have a lot more respect for it if you didn't seem to think it needed insults added to be relevant, but I guess it's difficult to back up a view so few agree with without assuming everyone else is "whining."
Anyways, thanks for the engagement!
bro prolly said the deadspace remake falls short of every other dead space lol
Are you confused and thunk this is a video about Homeworld Remastered? I don't want to assume the alternative.
@@AbbreviatedReviews nah, i jsut know your type
@@tonypringles2285 Oh I see. And all of this is based on an assumption that's also a terrible comparison? That's impressive.
cringe take.
@@johnsullivan937 loser ass take
Guys HW1 and HW Cataclysm had great story campaigns. I'd say HW2 and HW3 story campaigns are about the same. HW2 had the Projenitor story arc which was interesting. HW3 had very good presentation and cutscenes.
HW2 IMHO had a good story. Wasn't HW1 or Cata. HW2 had crap for controlling ships though the ability to target was intersting. HW3 is just HW in name only with great visuals. I did not need a story about a cyberspace emo baby (I got flashbacks of CP2077) with loneliness issues who kills billions upon untold billions and is given a pass. WTF? And what is up with THE CHIN... ImoCHIN S'CHIN. She looks nothing like what was shown in pre-release.
Imochin S'Chin from Kith Chin.
It's like they smashed her face from both sides until the height was twice the width, with most mass going into her chin to warp space-time.
@@DairelFoleur Did you finish the HW3 campaign?
How dare you shame mobile. It's a good game.
So good that they had to kill it.
What's up with its story? Can't find the cutscenes anywhere.
idk yeah Hw3 was pretty bad.. but its way better than HW2,, even the mobile game is better than Hw2.
cata is still best, Hw1 is still 2nd best.
H3 better that H2? nah, never. H3 is by far the worst of all.
who touched you inappropriately in HW 2 MP?
Way better than HW2? Worst take I've seen since Redfall hype.
HW2 is amazing imo, not better than first two games though
It's better than HW2
Better game mechanics. Better story (not because 3 was great - just because 2 was so blah)
geez guys come on. the games barely out. everyone calls every modern game bad, its not till a few years later are they appreciated for how good they were
I don't call every modern game bad. I didn't even call this game bad. And the process of reviewing a game doesn't involve waiting years before playing it.
what a simp
@@Belisaur yeah im a simp for fairly giving a game a chance
They are selling the game NOW. Therefore we judge the game NOW. It's not an excuse to go "hey guys we shoved this game out way before it was ready, so you cant form an opinion of it yet!" My guess is you're likely around 12-14 and arent old enough to remember when games were actually released in a finished state and didnt feature cringe writing. Grow a pair and actually demand some f'ing quality. Would you give a sandwich shop a free pass if they gave you bread with mustard inside? Claiming the rest would come in a few days? No, you'd call the sandwich low effort unfinished trash.
@@johnsullivan937 nah man i just play games for fun unlike some people apparently lol. your whole mindset reeks of self delusion. probably some old ass rose tinted glasses loser. who hates on new stuff.