Brilliant puzzle once again! My timings: 80 seconds for identifying the tile of the opponent, 80 seconds for counting and double checking pointcount, 40 seconds to find your move!
Without thinking a long time and before counting the score, this is the first thing I notice: The opponent controls a field with 4 cities with two meeples and we control a field with 2 cities (1 city in common) with one meeple. Joining these fields would give 9 points to red plus 3 points from the road. I only see 8 curves, so I assume the last tile is a curve and the opponent will join the fields. In this situation the ideal move corks be to play a farmer in a way that joining the fields would join the two farmers and tie the field, but I don't think that's possible. So instead we take the road. That way, when he joins the field he gives two points to our road and wastes their last meeple. He gets 9 points for the field -2 points for the road=7 points instead of 12. The net gain is -5 (-9 for the field +4 of the road). I think any other move is at least -9 (-9 if the field, -3 of the road, +3 of whatever we take).
Since there was only one tile left to play (the one on Red's hand), we can deduce it by counting all the tiles already on the board and concluding that the tile Red has in hand is the one missing.
Brilliant puzzle once again! My timings: 80 seconds for identifying the tile of the opponent, 80 seconds for counting and double checking pointcount, 40 seconds to find your move!
Found it too but definitively too slowly 🙂 Very interresting video 🙂
Without thinking a long time and before counting the score, this is the first thing I notice:
The opponent controls a field with 4 cities with two meeples and we control a field with 2 cities (1 city in common) with one meeple. Joining these fields would give 9 points to red plus 3 points from the road. I only see 8 curves, so I assume the last tile is a curve and the opponent will join the fields.
In this situation the ideal move corks be to play a farmer in a way that joining the fields would join the two farmers and tie the field, but I don't think that's possible. So instead we take the road. That way, when he joins the field he gives two points to our road and wastes their last meeple. He gets 9 points for the field -2 points for the road=7 points instead of 12. The net gain is -5 (-9 for the field +4 of the road). I think any other move is at least -9 (-9 if the field, -3 of the road, +3 of whatever we take).
Today I'm sharper than last time. I love that red did the right thing by playing the mandatory drunk farmer.
love the vids
How did you know what red had in hand
Since there was only one tile left to play (the one on Red's hand), we can deduce it by counting all the tiles already on the board and concluding that the tile Red has in hand is the one missing.