Procedural Seashells in Blender
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- Опубликовано: 22 авг 2024
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#blender #procedural #geometrynodes
For everyone wondering in 3.4, I finally found out instead of the Transfer Attribute node, we now use the Sample Nearest Surface node in this case, plugging it in exactly the same way he plugs in Transfer Attribute here.
And thank you CGMatter for this and all your other tutorials; I needed to know this technique for alot of prospective projects!😁
Thank u mate this is exactly what I'm looking for!
the transfer attributes trick and combining them to make a UV system is genius! thank you!
Shout out to the cg matter dude this one actually looks like a seashell nice job 👍🏻 👏🏻
Very awesome stuff! I am working on a shell generator..
Where full models of shells are randomly missing chunks, with pours etc.
With random noise values on each shell.
Thank you for this
13:37 Transfer Attribute - Sample Nearest Surface
If anyone is struggling with holes in their mesh, Just put a subdivision surface after the merge by distance.
Your computer's gonna die
@@mihailazar2487 bro my computer dies just creating a cube
I always think I know everything you gonna tell and always learn new tricks! Great
Next tutorial is nose tracking
Brilliant, I was always confused by the transfer attribute node. This really showed it nicely.
Although it's been changed in 3.4 it still works fine with the new nodes.
Which node did you use instead transfer attribute?
Find it, Sample Nearest Surface
@@xaviervicens5217 thanks for actually telling us instead of just saying resolved
The star shape made it look like ice cream or a churro depending on the exact shape of the star
There is something on his node!
This is so random but cool at the same time. Thank you for this
This is insane, thank you!
I’m going to do things with this!
hey mr cube, i remember you asked blender for a way to quickly deletr annotations: alt + d it is
the uv trick was neat
there's no mesh to volume in my node??
FUCK YEAH COFFEE
very cool
Tutorial starts at 2:50
Amazing tutorial! One question though: is there a way to "apply" the node group in order to create a mesh that can be used for sculpting? Every time I try it says I should convert the curve to mesh, but adding that node on the end does not work at all...
Thank you 💪 🙌🙌🙌
simply u iz crazy good
great tutorial
Hey, I'm at 9:25 on Blender 4.1 and things have been going okay so far, but when I reach the part with turning the curve into a mesh into a volume, I only get sporatic points of the shell centered around the center. I have found a fix for this, and it's toggling "Fill Caps" in Curve to Mesh. However, this gets rid of the hollow inside the snail shell.
i also facing the exact same issue and searching for a work around
after curve to mesh - mesh to curve - resample curve - points to volume
She sells seashells on the seashore...
@@WorldOfFunYT due to the laws of supply and demand no-one wants to buy shells cause there's loads on the sand
sheshellssseashellssss
Nice video, but I had to use "points to volume" cuz I didn't find "mesh to volume" in Blender 3.2, there's a way to fix that?
When continue America walk
What feature did you add key frames to to animate it like that? Curling from the inside to out?
you are crazy :)
"you can plug the normal map into AO"... Wow, thats too op, they should nerf it.
Maldito loco 😵
???
Do you have disability
@@goatpepperherbaltea7895 what
???
That's complexer than a doughnut