I do think the Blood Angels one has some spice, like making Dev squads lone op, and making Mephiston and The Sanguinor more consistent with the reroll 1s they get. Definitely agree about it not having advance and charge being a tough comparison LAG, though.
Im enjoying librarius deathwatch. The Divination rerolls to hit and wound of 1 are super nice for termies and hellblasters, and the tacticus units love the 4++ that the librarian gives them as basic.
As SoB player:Champions of Faith is trash. Not because of detachment itself, but because of GW preemptively destroying mechanism this detachment was supposed to function by.
At the moment, Sister win rate is a flat 40%, with CoF det sitting about 35%. Numbers dont look great, but it's not getting enough play to drag the main rate down,. In short, it could have been mediocre, however. it's utter trash with the current problems Sisters have.
@@Keltik0ne 40% eh? That is honestly surprisingly high still. For a faction that has two barely functional detachments left that is about 5% higher than I thought they would be. I'm still absolutely bewildered that GW took the course they did with miracle dice. The faction had been put in a comfortable ~50% winrate by the previous points nerfs, which was fine on a surface level, but was really only BoF propping up the numbers. With that nerfed into oblivion, and both AoF and CoF being dead in the water now, the only choices left are the incredibly restrictive PH or HM detachments. Problem now is that I have no clue how GW would fix this. I feel like the december nerf was much more of a reaction to player perception than actual stats, so either they mostly revert the MD changes and go back to people whining at them about cheat dice on social media, or the faction needs a complete rework from the ground up.
@@TacticalTortoiseit’s more that it’s cool. It’s not a mechanic we see a lot, and depending on local meta it might be fairly usable. I don’t think it’ll be winning tournaments, but it’s fun, fluffy, and unique looking so some have hope. (Also space wolves fans are the only ones as addicted to copium as the Ksons or pre heresy EC fans. I would know I am all 3)
Reaper's wager has been fantastic. The detachment ability is so-so, but its turned out better on the table then it looked on paper. And the tools are nice. Monster first turns between an infiltrating troupe block and an archon that prices out overwatch with the vect ability scouting nine then disembarking advancing and charges. Combine with fight in death to trade into a counter charge next turn. Real nasty stuff
To go even further with the Champions of Fenris GW edged us for a month with all the Space Wolf hints and then on Christmas Eve gave us the singularly worst detachment they could. I'm of the mind that initially the detachment was much stronger (perhaps with a 6 inch threat range) but after testing they realized it was far too strong like that and had to nerf it.
Yeah it SUPER feels like it was rushed thru playtesting and nerfed at the last minute. Between the short range on the army rule and the reposition only affecting one bad unit, I imagine these worked differently during playtesting
Warrior Bioform Nids is a board control gunline castle detachment imo. You run like 2x6 melee and 1-3x3 ranged with a bunch of gun monsters. The warriors screen and hold the line while the big monsters just pick up the most concerning threats to the warriors
Not sure Deathwatch *is* in fact strongest in Black spear Task Force: Vanguard Spearhead does look incredibly tasty...but for stupid's sake having Indomitor Kill Teams in Firestorm just feels wonderfully idiotic
It's not as tough as you might think. If you just assume that you'll mostly get the buff on your quins the whole time amd rely on the A+ strats you'll do fine.
Thanks for your rundown of these detachments. Greyknights are about to leave the bottom of the meta. There are an awful lot of critics of the Warpbane Task Force, despite everyone who actually uses it coming back with glowing reviews.
orks having to test hazardous when receiving too many orders (two) is the single most powerful feature: winning by making yor opponent laughing to exhaustion 😂😂😂
It is strange. Like. Champions of Fenris is so bad. A Detachment made for Terminators and heroic Melee but Strats that don't do that, the ability is meh, and if you wanted to run that you may as well just run them as Champions of Russ or 1st Company to get a better effect.
If the Librarius Conclave detachment rule had been an aura around each Librarian so it could benefit multiple units, it would have been good. Right now, I don't think it's good at all.
You are really underestimating hearth and to say it's trash, it is actually really good and I'm doing most games with it now, solid 8/10 just needed a few better strats and the votann army rule to be reworked but otherwise it's actually solid
Not a chance auxiliary cadre will be the most played. Most tau players don’t own a lot of auxiliary units. There is a huge chunk of the player base that are tau exclusive.
Calling anything The Worst Detachment In 40k while Null Maiden Vigil exists is truly the overstatement of the year. Good work locking it in so early lol.
I wouldn't call something that rewuires 1200-1500$ resin investment in to an army something good. Even ignoring the fact that outside the detachment the dreadnoughts are really bad, and will not get fixed till the grotmast detachment exists. It is still a gigantic investment in to something that isn't substentialy better then regular custodes. On top of that the more mecha heavy the meta fets the worse the custodes stuff gets.
I play Gsc and dg, and I would put final day at alright and flyblown host at good. Dg now has a way to play like Gsc have been doing with muscle beach and I think once dg players figure out how to play that it will become very powerful.
I suspect almost all of the grotsmass detachments will not be used over the preexisting ones. There are def some which will. But idk if i can be happy for that small win. This is an awfully large tax added to the balance teams for the rest of the edition unless they more or less ignore all this. Does the cost benefit work out? Idk Maybe im biased because i play imperial knights
@TacticalTortoise it might be (my) bias. Because you rated the detatchments on thier own merits and not the faction itself and power armour is decent atm and agents is bobbins. I just look at the 2 and go "so I get a meh faction ability...or I have to PAY extra for assassins which are OK but definitely can't carry a bad faction"..
@GaryP336 Yeah a Champions of Fenris army is composed of better datasheets than most armies But it's getting much less benefit from its detachment selection than basically any other army in the game
I was very disappointed with the Templar Detachment. It was obviously created before they increased the points to Templars back in the Fall, which essentially told Templar players to stop running big crusader bricks.
Black templars are definitely trash tier. They released a shit version of RC and expected BT players to like it. Unfortunately redditors suck off GW whenever they can but it is a shit detachment at the end of the day
Champions of fenris isnt great but come on. It's not even close to being as bad as you're making out. Feels like you're going intentionally over the top for content.
@@KhanTotalGaming99 it's better than the Aeldari, votaan, Tsons, imperial knights, tempalrs and sisters grotmas ones. The 6" detachment rule enhancement is fantastic and the detachment rule is also a lot better than people are making it out to be "just don't stand 3" away bruh" is such a smooth brain take. Objectives are 3" from the side of the puck so if you position centrally on it they can't not be within 3 if they want to be on the objective and objectives win games. Again, it's not amazing but it's by no means as bad as you're saying.
Putting Legion of Excess only in good tier is borderline insane. It is one, if not the most powerful detachments that came out of Grotmass. As well as Tzeench detachment which is also borderline broken. f me :D You are one dmb sn of a b.
Despoiler with double gatling cannons getting lethal and sustained is pretty deadly.
I think Iconoclast should be up a tier here
Advancing and charging Lancer is no joke either.
Super overpowered.
Superb delivery as usual. TURTLE POWER!
I do think the Blood Angels one has some spice, like making Dev squads lone op, and making Mephiston and The Sanguinor more consistent with the reroll 1s they get.
Definitely agree about it not having advance and charge being a tough comparison LAG, though.
Im enjoying librarius deathwatch.
The Divination rerolls to hit and wound of 1 are super nice for termies and hellblasters, and the tacticus units love the 4++ that the librarian gives them as basic.
Thanks for the review.
Omg Ty for labeling these. ❤ aging dude on a small phone.
As SoB player:Champions of Faith is trash. Not because of detachment itself, but because of GW preemptively destroying mechanism this detachment was supposed to function by.
At the moment, Sister win rate is a flat 40%, with CoF det sitting about 35%. Numbers dont look great, but it's not getting enough play to drag the main rate down,.
In short, it could have been mediocre, however. it's utter trash with the current problems Sisters have.
@@Keltik0ne 40% eh? That is honestly surprisingly high still. For a faction that has two barely functional detachments left that is about 5% higher than I thought they would be. I'm still absolutely bewildered that GW took the course they did with miracle dice. The faction had been put in a comfortable ~50% winrate by the previous points nerfs, which was fine on a surface level, but was really only BoF propping up the numbers. With that nerfed into oblivion, and both AoF and CoF being dead in the water now, the only choices left are the incredibly restrictive PH or HM detachments.
Problem now is that I have no clue how GW would fix this. I feel like the december nerf was much more of a reaction to player perception than actual stats, so either they mostly revert the MD changes and go back to people whining at them about cheat dice on social media, or the faction needs a complete rework from the ground up.
So much copium for champions of fenris is hilarious
Yeah man
Like... I don't get it at all
@@TacticalTortoiseit’s more that it’s cool. It’s not a mechanic we see a lot, and depending on local meta it might be fairly usable. I don’t think it’ll be winning tournaments, but it’s fun, fluffy, and unique looking so some have hope. (Also space wolves fans are the only ones as addicted to copium as the Ksons or pre heresy EC fans. I would know I am all 3)
It missed the synergy with wolfguard battle leaders on thunder wolves...Maybe LTs with the fall back/shoot/charge can take advantage of it?
Reaper's wager has been fantastic. The detachment ability is so-so, but its turned out better on the table then it looked on paper. And the tools are nice. Monster first turns between an infiltrating troupe block and an archon that prices out overwatch with the vect ability scouting nine then disembarking advancing and charges. Combine with fight in death to trade into a counter charge next turn. Real nasty stuff
To go even further with the Champions of Fenris GW edged us for a month with all the Space Wolf hints and then on Christmas Eve gave us the singularly worst detachment they could. I'm of the mind that initially the detachment was much stronger (perhaps with a 6 inch threat range) but after testing they realized it was far too strong like that and had to nerf it.
6 inch threat range would be useable. Think it would still need more. 3 is trash....
Yeah it SUPER feels like it was rushed thru playtesting and nerfed at the last minute.
Between the short range on the army rule and the reposition only affecting one bad unit, I imagine these worked differently during playtesting
Proper review and decent description of each detachment, thx TT
Warrior Bioform Nids is a board control gunline castle detachment imo. You run like 2x6 melee and 1-3x3 ranged with a bunch of gun monsters. The warriors screen and hold the line while the big monsters just pick up the most concerning threats to the warriors
Melee pressure armies will be the counter to Starshatter Arsenal. Champions of Fenris will be the counter to melee pressure.
If they can reach the crons then yes.
Melee pressure is scary for starshatter I can confirm, I am 1-3 😢 I lost the 3 who were melee armies
Not sure Deathwatch *is* in fact strongest in Black spear Task Force: Vanguard Spearhead does look incredibly tasty...but for stupid's sake having Indomitor Kill Teams in Firestorm just feels wonderfully idiotic
Some how I forgot how many detachments there were. Great job
Your spot on with Reapers Wager: It is very good but will require an experienced Drukhari player to "reap" the benefits.
It's not as tough as you might think. If you just assume that you'll mostly get the buff on your quins the whole time amd rely on the A+ strats you'll do fine.
Keep it up. Happy new year !!!!!!!!
Happy new year trev thanks for the content 👊🏼
Thanks for your rundown of these detachments.
Greyknights are about to leave the bottom of the meta. There are an awful lot of critics of the Warpbane Task Force, despite everyone who actually uses it coming back with glowing reviews.
orks having to test hazardous when receiving too many orders (two) is the single most powerful feature: winning by making yor opponent laughing to exhaustion 😂😂😂
What about the Ad Mech one? :
great tier! haloscreed ^
@@minmax1347 Thank you, I thought I was blind but turns out, it was hidden in the GSC timestamp!
Librarius has plenty of synergy with non librarian units, since it's stratagems don't apply to the librarian units themselves, but a unit nearby
My thoughts exactly!
Im an IK and GK player. Have to agree with the placement of both.
It is strange. Like. Champions of Fenris is so bad. A Detachment made for Terminators and heroic Melee but Strats that don't do that, the ability is meh, and if you wanted to run that you may as well just run them as Champions of Russ or 1st Company to get a better effect.
Great job 🎉 happy new year 😊
Nice review, i think Blood Legion might be a bit better than you are giving it credit for but lets see.
If the Librarius Conclave detachment rule had been an aura around each Librarian so it could benefit multiple units, it would have been good. Right now, I don't think it's good at all.
You are really underestimating hearth and to say it's trash, it is actually really good and I'm doing most games with it now, solid 8/10 just needed a few better strats and the votann army rule to be reworked but otherwise it's actually solid
Saying it needs reworked strats and a revision of the entire army rule are some big caveats there 🤣
Vessels of wrath will be broken. Daemon prince horde army with 120 fnp jakels or 30 terminators. Either or a mix of Both will be a problem.
I've played the Blood Legion detachment and while I did alright with it and had fun, I think a far more skilled player can make it work very well.
For The Turtle!!
Not a chance auxiliary cadre will be the most played. Most tau players don’t own a lot of auxiliary units. There is a huge chunk of the player base that are tau exclusive.
Calling anything The Worst Detachment In 40k while Null Maiden Vigil exists is truly the overstatement of the year.
Good work locking it in so early lol.
Null Maiden Vigil has a GT win under its belt
Good luck getting one with Champs of Fenris
I wouldn't call something that rewuires 1200-1500$ resin investment in to an army something good. Even ignoring the fact that outside the detachment the dreadnoughts are really bad, and will not get fixed till the grotmast detachment exists. It is still a gigantic investment in to something that isn't substentialy better then regular custodes. On top of that the more mecha heavy the meta fets the worse the custodes stuff gets.
3d printer go brrrr?
I’m I missing the Slaanesh daemons detatchment
Starts at 23:40
I play Gsc and dg, and I would put final day at alright and flyblown host at good. Dg now has a way to play like Gsc have been doing with muscle beach and I think once dg players figure out how to play that it will become very powerful.
Poor admech getting straight up ignored
It didn't get a label. Battle clade top tier
Thanks for the heads up@@jeremiegartner464
Aw yeah, save the best for first
Comment for the RUclips gods
Wrathful over space wolves is crazy
I suspect almost all of the grotsmass detachments will not be used over the preexisting ones.
There are def some which will. But idk if i can be happy for that small win.
This is an awfully large tax added to the balance teams for the rest of the edition unless they more or less ignore all this. Does the cost benefit work out? Idk
Maybe im biased because i play imperial knights
I think BTF could be great
Add a comment...
After seeing what GW did to TS detachment, I'm terrified to see the codex
Trevy it sounds like you have a cold sore or something, you ok?
There is not a chance in hell that champions of fenris is worse than the assassin one
Idk at least Veiled Blade gives you a cool antimaterial rifle for your Vindi
Champs does... like almost literally nothing
@TacticalTortoise it might be (my) bias. Because you rated the detatchments on thier own merits and not the faction itself and power armour is decent atm and agents is bobbins. I just look at the 2 and go "so I get a meh faction ability...or I have to PAY extra for assassins which are OK but definitely can't carry a bad faction"..
@GaryP336 Yeah a Champions of Fenris army is composed of better datasheets than most armies
But it's getting much less benefit from its detachment selection than basically any other army in the game
I was very disappointed with the Templar Detachment. It was obviously created before they increased the points to Templars back in the Fall, which essentially told Templar players to stop running big crusader bricks.
Black templars are definitely trash tier. They released a shit version of RC and expected BT players to like it. Unfortunately redditors suck off GW whenever they can but it is a shit detachment at the end of the day
BT are the ultimate reddit loser army though
CK "Pay more money to make your big knights still inferior to wardog spam!"
Screen, sticky obj, bodies to counter agresive armies... I think its good
@@jaimevilacastro4614 fully agree and it encourages you to use big guys :P
Champions of fenris isnt great but come on. It's not even close to being as bad as you're making out. Feels like you're going intentionally over the top for content.
No it's literally the worst one unless we count agents this is facts wake up man that denile isn't a good look
True, also Death Guard detachment at least alright, bro don't know how to win games with board control
Unless we count agents champions is definently the worst one. No defending it once for it. He needs to create a super trash tier and stick down 1 more
Champions of Fenris is awful lol
@@KhanTotalGaming99 it's better than the Aeldari, votaan, Tsons, imperial knights, tempalrs and sisters grotmas ones. The 6" detachment rule enhancement is fantastic and the detachment rule is also a lot better than people are making it out to be "just don't stand 3" away bruh" is such a smooth brain take. Objectives are 3" from the side of the puck so if you position centrally on it they can't not be within 3 if they want to be on the objective and objectives win games.
Again, it's not amazing but it's by no means as bad as you're saying.
Aeldari, trash
Putting Legion of Excess only in good tier is borderline insane. It is one, if not the most powerful detachments that came out of Grotmass. As well as Tzeench detachment which is also borderline broken. f me :D You are one dmb sn of a b.
stat speak different ;)
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