Most objects dont have specialized water behaviour, so most objects that are normally underwater will likely behave the same without water (such as Unagi the Eel)
@@awesomeguy2009 You can't die from a single fall damage at full health you dip. You fall into a kill plane. You can't ground pound in the flip state from entering levels either.
Swanky Box in the past: "What if the bob-omb battlefield painting was blocked"? Swanky Box now: "What if Bob-omb battlefield was flooded"? Swanky Box in the future: "What if Bob-ob battlefield was was in the sky"???
I would imagine for the lava and water levels it will be harder to get around since both are supposed to be programmed in for movement's sake. Yeah the lava level would be safer but for certain stars the lava needs to be there.
Boxes can't be broken. Switches can't be hit. Mario has to land on the ground for key and star doors to do their animation. Because the levels are water, there is no ground to detect.
10:25 i have one of marseille's cables, specifically the gaming one, and i confidently say, this is the only expensive hdmi product i have ever seen that actually does what its advertised to do, inline anti antialiasing, up res, and sharpening with no latency is amazing.
My first year at E3 I was able to try the original version of the product and it was pretty good. This year I was able to try out the classic version on Sonic Adventure 2: Battle while at E3, among other titles. It was such a cool experience, honestly. Definitely excited to see the classic version come to life in the months ahead.
If Im honnest, I like this channel simply because its not just "Well heres this thing you know about", but it introduces new ideas, or shows rare discoveries, and then says how these happen.
Great video !! The next video will be "What if Bob-omb Battlefield was flooded with lava" :D or "What if lava from Lethal Lava Land is replace by water" ^^
No, since you cannot enter the doors while underwater. But if you don't flood peach's castle, (and also remove water from DDD and JRB) then yes, You can beat the game because Swanky has recently done a video on this.
That was pretty interesting! Considering I grew up playing Super Mario 64, I'm definitely looking forward to watching more. I'd also like to see water levels dried up, seeing how water-specific enemies and assets stick to land
I wouldn't say that my dislike of water levels is necessarily due to the anxiety of running out of air or their puzzle-y nature. I would say water levels suck mostly because of how slow and dull the gameplay becomes when you are limited to only one type of movement (swimming), so you can no longer jump/roll/etc. On top of that, swimming is much slower running, which makes the gameplay a drag. I'm sure a lot of people hate water levels for this same reason. This is something Majora's Mask handled really well with the Sora mask; you can move really fast, jump out of the water like a dolphin, do barrel rolls, etc. This makes swimming a lot more dynamic and actually FUN, something that I don't think I've encountered in any other game so far.
what happens if you pick up king bob omb and then enter one of those invisible teleportation paths? like the one inside the mountain where all the bowling balls spawn
This actually kind of reminds me of when faron woods was flooded in the legend of Zelda skyward sword, the only difference is that this is not in code and that one was
I think it was Modern Vintage Gamer who did a hands on and he found it to be the case. For most games, barely any difference unless you try one of the games they specifically mention (mainly Switch games I believe). I'd go with MVG's review.
I love how you showed Hydrocity Zone from Mania when you were talking about drowning at the beginning, because that’s where I drown the most when I play sonic games. It’s always Hydrocity. Well, and Labyrinth Zone, but unlike Hydrocity, I hate Labyrinth Zone
I swear to god that once you started swimming with King Bob-omb, I thought "I wonder what would happen if you went into a cannon with him. shortly after, "Oh and swimming into a cannon while holding the king will just make you drop him." I burst laughed and scared my cat. Thanks for that lol.
My all-time favorite underwater swimning level in 3D has to be the diving level in "tomb raider underworld". You start on or near her boat (memory a bit fuzzy after a decade), and after starting you perform a deep dive. When she resurfaces the sunlight on the water looks amazing
This was unbelievably entertaining! Basically flips the entire game world upside down. Also, you ABSOLUTELY should do a playthrough of the entire game underwater!! How is that even a question?! XD
You don't need to breathe to emit air bubbles, you just have to trap a bit of air inside that takes a while to escape. A bob-omb's insides won't flood as quickly as its outsides. I mean, not that that matters so much in a video game, obviously real world physics don't apply, but it's not something that looks out of place to see air bubbles from a recently flooded non-living object. I would love to see more of this!
I think I know why the Chain Chomp "Floats". When you throw a Bob Omb at the chain chomp, the explosion makes it shoot upwards. and it's likely a new player would try this first, so they programmed the chain chomp to shoot upwards when hit by a Bob Omb. Being underwater simply triggered this animation.
Can you also flood?: - whomp's fortress - peach's secret slide - tower of the wing cap - cool cool mountain - big boo's haunt - bowser in the dark world - hazy maze cave - secret under the moat - metal cap switch - lethal lava land - shifting sand land - bowser in the fire sea - snowman's land - tall tall mountain - tiny-huge island - tick tock clock - rainbow ride - wing Mario over the rainbow - bowser in the sky
i never played super mario 64 as a kid (even though im almost 30), but these videos with vintage games are so amazing! please do a "beat the game underwater" video!
Since water affects several enemies like the Chain Chomp, they may as well make a lighter balloon-like version of a chain chomp called the Bloat Chomp.
I've made some of these glitches in super Mario odyssey 64 mod. I've deleted Mario out of existence by throwing Cappy while in the cannon, I've upwarped by jumping on Cappy while in the water, because this was also a state change which made a water upwarp to the surface.
Please do an in depth analysis of Super Mario 64! I grew up on this game, and it's fascinating to see how such a seemingly small change affects the whole course.
Canons have a Quirk. Deletion!: The user with this quirk can somewhat delete the appearance of the opposer's form, making their visibility unknown, in fact deleted.
1:05 SwankyBox: Talks about SM64's Bob-Omb Battlefield Also SwankyBox: Shows SM64DS's Bob-Omb Battlefield (I know, noclip only has SM64DS's version, but seeing that he managed to capture similar footage of SM64's version before, this just feels stupid to me.)
a really cool video I always thought the mechanics of Wet Dry World would be interesting in other worlds so it is especially cool for me to see this I hope you do the other worlds as well
Can you beat Super Mario 64 while holding a King Bob-omb?
No. You need to grab a pile in Bowser in the Sky and you can't do that if you are holding King Bob-omb.
@@MyHandleIsAplaceholder Unless you throw king bob omb and knock him off for the final blow.
Danky Kong That was my idea!
Except with bowser.
Or chunkya
*Yes just yes*
@@Zaqachu ok
I will like to see all levels underwater. And can you do water level without water?
Most objects dont have specialized water behaviour, so most objects that are normally underwater will likely behave the same without water (such as Unagi the Eel)
If Dire Dire Docks had no water, Mario would probably drop right into the current and instantly die. lol
@@DVal-bl7hm not if you ground pound right before you land.
@@awesomeguy2009
You can't die from a single fall damage at full health you dip. You fall into a kill plane. You can't ground pound in the flip state from entering levels either.
@@reddodeado301 sorry I'm not pannen. Haven't played 64 in like, 12 years?
Swanky Box in the past: "What if the bob-omb battlefield painting was blocked"?
Swanky Box now: "What if Bob-omb battlefield was flooded"?
Swanky Box in the future: "What if Bob-ob battlefield was was in the sky"???
Honesty Professor Caesar Reality DON'T GIVE HIM IDEAS
What if Bob-omb battlefield was covered in lava?
"What if Bob-omb Battlefield?"
SwankyBox literally just magics Bob-omb Battlefield into existence in the real world and runs around it.
If you throw the tiny orange box that spit's out 3 coins at the chain chomp will also make it float for a second or two
But isnt bob-omb battlefield already in the sky? Or at least from how every level in the game isnt presented to look open world-ish.
Flood every level except for Jolly Roger Bay, and Dire Dire Docks, just remove all the water there
Ashley so basically just use the uno reverse card
I would imagine for the lava and water levels it will be harder to get around since both are supposed to be programmed in for movement's sake. Yeah the lava level would be safer but for certain stars the lava needs to be there.
And Wet-Dry World
@@LolaTheGardevoir all realy does the job in og game
DDD is impossible. Mario will just fall on the tornado and you will die over and over and over
"Is it possible to beat Super Mario 64 while every level is flooded?"
Please make it happen.
Negative some levels require the cannon yet some stars have a cannonless strategy it wouldn't work in water. Plus many more reasons.
Not possible
@@eddiejr3934 And your reasons?
I think it probably is, but it would just be boring because you could swim to most of the stars and there would be basically no platforming.
Boxes can't be broken. Switches can't be hit. Mario has to land on the ground for key and star doors to do their animation. Because the levels are water, there is no ground to detect.
2:20 Plot twist: Chain Chomp is the one narrating this video!
I laughed harder than anticipated.
Well done.
I guess it's impossible for SimpleFlips to do bomb clip now
-Even though he already fails at it all the time-
Actually if the bomb exploded in a very specific place/way you can clip
I cannot unsee one of your commentaries in one day.
Is that a problem
He invented it you goon
Why do I see you everywhere?
10:25 i have one of marseille's cables, specifically the gaming one, and i confidently say, this is the only expensive hdmi product i have ever seen that actually does what its advertised to do, inline anti antialiasing, up res, and sharpening with no latency is amazing.
My first year at E3 I was able to try the original version of the product and it was pretty good. This year I was able to try out the classic version on Sonic Adventure 2: Battle while at E3, among other titles. It was such a cool experience, honestly. Definitely excited to see the classic version come to life in the months ahead.
Poor chainchomp he just wants to live.
He’s desperately keeping his head over water.
Poor puppy.
Mario and Luigi are PLUMBERS! A flooded level represents job security.
If Im honnest, I like this channel simply because its not just "Well heres this thing you know about", but it introduces new ideas, or shows rare discoveries, and then says how these happen.
of course Bob-omb's need to breathe, a reactive environment (like air) is a necessary part in combustion
Klaty But.... explosives have their own oxidizer, they don't need air to explode
@@ianfinrir8724 idk then lol
Fascinating video! I look forward to seeing more regarding this!
Great video !! The next video will be "What if Bob-omb Battlefield was flooded with lava" :D or "What if lava from Lethal Lava Land is replace by water" ^^
Lethal Lagoon Land
Or what if a water level is filled with bob-oms?
The poor chain chomp in the thumbnail just getting choked by his chain :'(
Game: Mario 64
Another game: Mario 64 when someone pours water in the TV
nice spelling for pours bruh
I'm now really looking forward to the full underwater challenge
*Next video called:* "It is possible to beat Super Mario N64 while every levels (even the princess castle) are flooded?"
No, since you cannot enter the doors while underwater.
But if you don't flood peach's castle, (and also remove water from DDD and JRB) then yes, You can beat the game because Swanky has recently done a video on this.
@@DesignedbyWill2084, cool! I saw.
That was pretty interesting! Considering I grew up playing Super Mario 64, I'm definitely looking forward to watching more. I'd also like to see water levels dried up, seeing how water-specific enemies and assets stick to land
i love the non tropical water levels so much- the mysterious water levels- wet dry world specifically, is my favorite type of level
I wouldn't say that my dislike of water levels is necessarily due to the anxiety of running out of air or their puzzle-y nature. I would say water levels suck mostly because of how slow and dull the gameplay becomes when you are limited to only one type of movement (swimming), so you can no longer jump/roll/etc. On top of that, swimming is much slower running, which makes the gameplay a drag. I'm sure a lot of people hate water levels for this same reason.
This is something Majora's Mask handled really well with the Sora mask; you can move really fast, jump out of the water like a dolphin, do barrel rolls, etc. This makes swimming a lot more dynamic and actually FUN, something that I don't think I've encountered in any other game so far.
what happens if you pick up king bob omb and then enter one of those invisible teleportation paths? like the one inside the mountain where all the bowling balls spawn
1. You can not enter wraps while holding.
2. If you handsfree teleport with King Bob-omb then he will disappear from the course.
@@UltraAryan10 you can enter warps while holding an item, i've tried it before
@@elitetweet You can't, try it again and then delete your comment, unless of course you are talking about handsfree holding.
@@UltraAryan10 Whoa dude, little agressive don't you think?
@@ainsleysnyder5241 Was just in a bad mood back then, sorry for my aggressive behaviour. But well what I said is right actually.
8:19
And we'll all float on okay
And we'll all float on okay
And we'll all float on okay
And we'll all float on alright
Time to rename Bob-Omb's Battlefield:
Cheep Cheep's BattleTank
My god I love this channel it's such original, interesting content
This actually kind of reminds me of when faron woods was flooded in the legend of Zelda skyward sword, the only difference is that this is not in code and that one was
8:11 interesting! I have never seen that underwater throwing animation before!
I might be in a massive minority but wet dry world is one of my favorite stages
I always loved it
@outro I dont see a significant difference. I guess its a blessing that I have never cared about graphics in a negative way
I think it was Modern Vintage Gamer who did a hands on and he found it to be the case. For most games, barely any difference unless you try one of the games they specifically mention (mainly Switch games I believe). I'd go with MVG's review.
These videos are interesting because you really get see how things in the game work.
I love how you showed Hydrocity Zone from Mania when you were talking about drowning at the beginning, because that’s where I drown the most when I play sonic games. It’s always Hydrocity.
Well, and Labyrinth Zone, but unlike Hydrocity, I hate Labyrinth Zone
The king flailing and sinking into obscurity is oddly familiar feeling
"Thanos Snap Mario Out Of Existence"
If you are holding King Bob-omb light, you can also take him to a walk around the mountain, sadly he can not be trapped anywhere though.
These are the type of videos I binge watch while wallowing in my own sadness.
I guess it's like they say "Don't start a land war in... the water."
I swear to god that once you started swimming with King Bob-omb, I thought "I wonder what would happen if you went into a cannon with him.
shortly after, "Oh and swimming into a cannon while holding the king will just make you drop him."
I burst laughed and scared my cat.
Thanks for that lol.
My all-time favorite underwater swimning level in 3D has to be the diving level in "tomb raider underworld".
You start on or near her boat (memory a bit fuzzy after a decade), and after starting you perform a deep dive. When she resurfaces the sunlight on the water looks amazing
This was unbelievably entertaining! Basically flips the entire game world upside down. Also, you ABSOLUTELY should do a playthrough of the entire game underwater!! How is that even a question?! XD
You don't need to breathe to emit air bubbles, you just have to trap a bit of air inside that takes a while to escape. A bob-omb's insides won't flood as quickly as its outsides. I mean, not that that matters so much in a video game, obviously real world physics don't apply, but it's not something that looks out of place to see air bubbles from a recently flooded non-living object. I would love to see more of this!
This video is so good because it showed me that Mario 64 is more physics based than I originally thought
You should find out if you can beat Super Mario 64 with water in every level!😁
I would LOVE to see more of this as in-depth as possible.
Chain Chomp facing towards the sky and the Goombas instantly exploding and dying, that effect also happens when they're in lava too
I think I know why the Chain Chomp "Floats".
When you throw a Bob Omb at the chain chomp, the explosion makes it shoot upwards. and it's likely a new player would try this first, so they programmed the chain chomp to shoot upwards when hit by a Bob Omb.
Being underwater simply triggered this animation.
Dead ghost Mario is a creepy pasta in the making
Dammmmn son
Invisible undead Mario: You’d best start believin’ in ghost stories now, Luigi. You’re in one!
Yep when you see your old games looking worse than you remember, that’s called the nostalgia goggles
well, according to mario logic, bombs and fireballs are still fair game underwater
Can you also flood?:
- whomp's fortress
- peach's secret slide
- tower of the wing cap
- cool cool mountain
- big boo's haunt
- bowser in the dark world
- hazy maze cave
- secret under the moat
- metal cap switch
- lethal lava land
- shifting sand land
- bowser in the fire sea
- snowman's land
- tall tall mountain
- tiny-huge island
- tick tock clock
- rainbow ride
- wing Mario over the rainbow
- bowser in the sky
Wet Dry World is LITTERALLY BASED AROUND BEING FLOODED
Whole game underwater. Hell yeah
i never played super mario 64 as a kid (even though im almost 30), but these videos with vintage games are so amazing! please do a "beat the game underwater" video!
hey swanky could you do a vid on how mario luigi and wario got trapped in paintings in super mario 64 DS i wonder what you think
The bosses trapped them in there, they themselves explain it when you eventually face them
@@dani62047 no, it really is that simple, VG characters not being controlled by the player are pretty weak
Those water bomb shooting guys have gone too far
Yes, please do the whole game underwater!
I would love to see the rest of the levels underwater!
I would definitely like to see the whole game in this state. Thanks for the awesome videos!
Since water affects several enemies like the Chain Chomp, they may as well make a lighter balloon-like version of a chain chomp called the Bloat Chomp.
The cannon that kills the past.
I would love to see a challenge of the entire game underwater, I'd say that you should definitely do it!
That chain chomp is forever gasping for air.
IDEA! FLOOD LAVA WORLD BOWSER STAGE! i wanna see that stage utterly DESTROYED with the new logic
7:58 look at Mario’s face
Yes, flood the whole game. I need to know what happens to Jolly Roger Bay's water underwater!
I've made some of these glitches in super Mario odyssey 64 mod. I've deleted Mario out of existence by throwing Cappy while in the cannon, I've upwarped by jumping on Cappy while in the water, because this was also a state change which made a water upwarp to the surface.
Please do an in depth analysis of Super Mario 64! I grew up on this game, and it's fascinating to see how such a seemingly small change affects the whole course.
Wow Bob-omb battlefield Flooded all Bowser Minion Drown
lmao swankybox's logic: If something underwater gives off air bubbles it breathes
YES! Please explore the other levels in SM64 if they were flooded. I want to know how everything reacts with the water.
Golden Mushroom Requiem: Characters are stuck in one animation state and will never complete it to progress to their next animation
I wonder what the little rabbit in the castle does underwater, maybe it will finally be easy to catch him!
Can't wait to see the whole challenge video.... Though it doesn't look optimistic!
I'd be on for a in-depht analysis of how water changes every stage of the game, including those that already have.
Would love to see this concept explored more in future videos.
Canons have a Quirk.
Deletion!: The user with this quirk can somewhat delete the appearance of the opposer's form, making their visibility unknown, in fact deleted.
Full deep-dive water analysis would be nice
The cannon cannot snap both of us out of existence
Infinity cannon: half only half
What if Jolly Roger Bay was flooded?
oh wait
What if it wasn't...
Bob-omb just walking around in circles, underwater, farting bubbles.
interesting that the water has relevant physics to these objects at all.
This was a really interesting video! I'd like to see more videos with how water effects Super Mario 64 levels.
So Thanos changed people to the glitch state, Noice!
Could you show what might happen if King Bomb-om fights bowser?
The only water levels i've enjoyed in your standard 3d game was the Kameo water temple, simply because T O R P E D O
1:05
SwankyBox: Talks about SM64's Bob-Omb Battlefield
Also SwankyBox: Shows SM64DS's Bob-Omb Battlefield
(I know, noclip only has SM64DS's version, but seeing that he managed to capture similar footage of SM64's version before, this just feels stupid to me.)
>Mentions Mario Sunshine and Beach Bowl, but not Seaside Kingdom
Oh yeah. the breathing living Bomb creature? So weird to need air. But that breathing block of dirt? Nah, normal.
First we have Zombie Bowser.And now we have Zombie King Bob-omb.THE APOCALYPSE IS STARTING.
itd be really cool to see the winter penguin level with water!
a really cool video I always thought the mechanics of Wet Dry World would be interesting in other worlds so it is especially cool for me to see this I hope you do the other worlds as well
Chain Chomp (Koopa Dog) could be drowning.
The cannon issues sound like a bad creepy pasta
Alright, who was messing with the Waterizer tool again?
Beating Mario 64 while holding a Koopa Troopa shell.
My guess is that chain chomp might have been in wet dry world or some water level but it was a bit glitchy or weird to have him in
I admit....im absolutely terrified of water levels. To this day, I make my brother or husband play the water levels in Mario 64 because it scares me.
"I don't feel so good, Luigi"
I wonder how the owl and the twhomps would act in whomps fortress