i have 3 ability ideas one is *random* everytime you activate this it activates a random ability every time you activate the ability and idea number 2 it is called *distract* it stuns the piggy for 10 seconds and it costs 10 energy to use and the last idea i made is the player trap, it traps piggy for 5.5 seconds since we do not have a player trap maybe this should get added and the trap will look like piggy"s trap but instead of a plastic texture trap the player trap will be metal textured
Don't worry, if someone uses Transmission when they are infront of the wall, the ability will not work, I should have mentioned it in the video. While I do agree that Hat Trick shouldn't blind players but it would be too funny, if it did that
I have an idea ITS shuold give a: hide abillity it costs 250 tokens and u have to get blue Tickets or idk how to call them i think blue prints now on what it does You will get teleported somewhere and u can Change in any skin of your choice Like If u want miesery but u dont have meisery U can Transform into it for 1 min and it will also have The theme and Animations and Piggy cant kill u
Mine here 1.Instict Allow you see where the piggy,all item,and whare the piggy will go.The bad side is its needed to 10 energy,and its disabled other abilities,u and u get 10%slowed 2.Mirror This ability allow you copying piggy and make him not kill you,you can copy piggy skin for 5 second(Needed 9 energy) 3.Shadow Rembelion This abilities make u can no clip 3 time and flying for 1.5 second 2 time,this ability has 2 passive,first the first passive is double life,if you die,you will receive 1 more life second passive is making you having blindness after flying for 20 second its literary piggy get stunned for 20 second and after the blindness u will have 5%more slow and the piggy become 3% more fast
i have 3 new abbility ideas, 1. smoke bomb, its like the flare but instead of it just staying in one place the entire time. you throw it at piggy. costs 5 energy. abbility 2. trap destroyer, if you use it while you are stuck in a trap it instantly breaks you out of the trap. cost 7 energy. abbility 3. door revealer, if you use it while holding a key, keycard, etc it will show you where you are supposed to use it. it will make most maps much easier. cost 9 energy.
I think a cool ability would be a bucket where you can Pick up more then 1 item then just one so you cannot worry about going back and forth for items and it would cost 8.5 energy, so what do you guys think?
0:14 Energy usage: 3 Name: power-up Description: "temporarily become slightly stronger, may have side effects if overused" Upon activating, you walk 2 studs faster and crouch 3 studs faster for 20 seconds Side effect after 2 uses: worse jump Side effect after 3+ uses: lose 30 hp after abilities wear off Side efect after 4 uses: no more health regen
My idea for an ability would make you immune to any trap for 3 seconds and cost around 8 energy. This would be to prevent traps being placed in really tight spots.
@@bandaluncios8943 I mean…it’s not like the ability is overpowered. It costs a lot of energy to use and is only active for 3 seconds meaning you have to use it as soon as your by a trap, you can’t just activate it and then take your time.
My ideas Sentry (7 energy) +Is accurate enough to shoot piggies that move +Last 15 sec -you need 1 ammo to reload this thing -piggy can stun the sentry by hitting it (stun for 3 secs) -remember, there is limited ammo in main maps, and include some bm maps 400 piggy tokens Supply box (8 energy) +Can give energy(4) and gives slight speed boost, +can also give you ammo (50% chance) -you can't grab it -also slows you down for 3 sec 150 piggy coins Uber charge (10 energy) +Makes the one player near you invincible for 10 secs +Also speeds that one player up and gives 3 energy to him -slows you down by 50% when used for 5 sec 650 piggy tokens -also outlines you red for 3 sec Fake death (6 energy) +Makes you slightly faster after fake death +Makes you invisible and immune to attacks for 5 sec -when near piggy you are slightly more visible for piggy to see you -has a cooldown of 10 sec 225 piggy tokens Self sacrifice (10 energy) +Stuns piggy for 30 secs +Gives your teammates full energy, and faster -you kill yourself -one per server Required 500 piggy tokens
You would most likely fall into the chasm if you tried using that ability without a plank. Anyway, you would get an error if you tried getting out of bounds. With that ability.
Magnifying Glass but for events would be useful if you couldnt find doors and stuff, a better version of this would to be just to show the doors when you used the magnifying glass.
I have an idea for survivor ability Name: jaggurnaut armor Energy usage : none ( you will spawn with Armor on you let me explain what this ability does) Description: while wearing the armor you won't die if u get attacked by infected but the armor will break saving your life so you will die if u get attacked again Side effects: instead starting with 3 abilitys, with armor equipped you will start the round with only using 1 ability by your choice My opinion : shall i add another side effect
most of them would mostly be alright on bot, but piggy would probably have to get a more op trap in the update as well as piggy would be outnumbered with the amount of op abilities already
if minitoon maybe added them, it would be a switch option to enable OP abilities, but piggy would be faster then you and if on bot, the bots in book 1 and 2 would place traps like the big trap, and the ones that already place traps would be able to place the black-hole trap
I have a trap idea, witch would be the teloport trap, this trap will teloport you closer to a infected or bot for 6.5 seconds then will teloport you back to where the trap was placed at, if you get killed by a bot, it will still give you coins expect for when its infection, the trap is kinda useful so you'll need 7 energy, by the way these abilities are useful and awesome❤
You should do the gun ability Here's how it works: Energy: 7 It shoots a bullet at piggy to stun for 1 second. It doesn't seem very long but it helps with campers when you're out of bullets. Thanks!
So, basically the gun but weaker, I guess that's pretty useful. I assume you can also shoot the Traitor with this "one use gun" from the gun ability, right?
Shooting the gun ability to a traitor one shot is unfair. So instead you need atleast 10 shots for the traitor to die. Also you can use this infinitely
this is my idea for a ability! Name:Flashbang Energy: 7 What it does: Place a flashbang on the floor on where you used it, The flashbang will explode after 0.6 seconds, If piggy is close when the flashbang explodes, It will cause them to be blinded for 3.8seconds, Kinda like flare but not stationary and dissapears after used What my thoughts are:Pretty unoriginal, Basically flare
My opinion on these: 1. too complex for players to understand, it’s just a kinda better version of sprint but the process to use it just makes it a worse version of sprint 2. Too overpowered, people would just abuse it to just get out of death situations, and decoy already does that job well 3. Also too overpowered, make it a one use thing rather than it lasting a minute for players to use, plus it could teleport you to a area not opened yet, so you could get softlocked in the blue key cabin or in the outside area of station. Anyways neat ideas but all of these abilities are either to difficult for players to understand or just broken, also a problem I didn’t mention is that (2 and 3 specifically) If your ability concept needs to add a whole new mechanic with the energy bar just to make it balanced, it’s kinda a sign you need to rethink it so it would be easy enough for the kids to understand how to use. The whole point of the energy bar is just to make it so that something needs a required amount of something to use an ability, not to make a super complex system where you need to use different abilities to use another one. Tl:DR: These abilities are just not made with simplistically in mind, altough these abilities would probably be better in Piggy branched realities or Piggy insane series
I didn't exactly have kids or new players in mind when I was making these abilities. I wanted them to be more complex for OG players. I do agree that some of them are too overpowered, especially the second ability (Juggernaut). I gave it specific nerfs to combat it being too overpowered, such as disabling the energy gain for 20 seconds, which wouldn't be a hard thing to add onto the already existing energy system. Also, I didn't know what type of nerf I should give the Transmission ability to prevent players from abusing it by running around the map while spamming the ability. That idea popped into my mind, which requires an expensive ability to make the ability usable again. On second thought, I should have made it so the ability just gets disabled for 35 seconds instead, to prevent players from abusing it. Then there's Hat Trick: one simple trick to prevent getting softlocked is that the second hat only appears in *open* areas so it can't appear behind a closed door. Anyway, thanks for giving me your opinions. I will keep them in mind if I ever plan on making a second video about creating new abilities.
np man I do think you def can improve on these ideas and continue what ur doing cuz it is cool hearing ideas of what people think of in the piggy community
Yeah, I might actually change some these ideas more specifically "Transmission" since it's pretty underpowered and I might give it the same system as "Juggernaut" but slightly weaker
@DaBetterBaby Not really, yeah, they both teleport you, but one will teleport you somewhere random, while the other will only teleport you forwards, which you can control.
What about a lure ability? You can place it anywhere on the map, and it would lure all bots and infected NPCs toward it. Then if the piggy is a player, it would display an exclamation mark over the trap, which would make some new players think a survivor is near the lure. It would probably cost 9 energy and have no drawbacks, since experienced player piggies can figure out if it’s a player or not, just like camouflage.
ability#1: sabotage energy cost:9 remove 2 energy from piggy info: u just remove 2 energy from piggy what else did u want it to happen, kill piggy??? ability#2: team speed boost energy cost: 10 make others sprint except for u for 3 seconds info:u make others sprint. that's all (BEFORE U SAY "we already have a sprint ability" THEN WHAT ABT TEAM MAGNIFYING GLASS WE ALREADY HAVE A SOLO MAGNIFYING GLASS") the rest are buff abilities (BUFF) team energy boost goes from +2 energy to +4 (BUFF) flare make piggy's vision completely black instead of piggy still seeing the name tag (BUFF) scanner see piggy for 5 seconds instead of 3 (BUFF) magnifying glass see the exact item and where it is for 6 seconds (for example let's say the hammer is outside, it will show a image of a hammer outside) same goes with the team magnifying glass thats it.
I think a new ablity I want is like you can fly for 10 seconds and then get back down it’s op if your getting away from piggy and would cost a lot of energy Another ablity that should be added is a walk through walls ablity for 4 seconds senses it very op My idea is we should have piggy ablitys where we could turn into different kinds of skins Telekinesis for telekinesis we could levitate across the map for 5 seconds and then go to another room Stretching is when your arm is going to the wall and then you go to the wall and then go to another. Room this ablity is really overpowered that why it would cost 10 energy
Idea: Disguise, How to get: Get 521 piggy coins. Energy consumed: 10. What it does: become any npc, can be infected or non-infected. Blend in but be careful! After 15 seconds, it goes off
So, it's basically something like a "Prop Hunt" ability but with npcs and infected instead of furniture, honestly, that would be an interesting ability to use
I think the weird side effects ruin these abilities. Their becomes no point to them. No energy gain? Well that's just a weird consequence. You slready have to save up a lot of energy to use it. That's the balancer on powerful abilities. Using another ability over 7.5 energy? People run random abilities. It's unfair to hsve that when you can just be unlucky with the random abilities. I will say though, I do enjoy the unlock method on the tophat ability. Having more abilities with interesting unlocks could be cool.
Tbf, the only reason why I gave "Transmission" & "Juggernaut" Side effects is to prevent players from abusing them like would you like to be Piggy and have someone become "Immortal" to your attacks while they are running around then they will just teleport away from you without consequences? However, I do see your point they are pretty "outrageous" side effects, and I could change them a bit to be slightly fair.
Ability 1: The concept is alright, and you can use it once a round, but how would the game stop you from teleporting through walls and staying there for the rest of the round? Ability 2: WAAAAY too overpowered, 10 energy comes in no time and if you just activate this every time Piggy spots you it's just going to make the game unfair for Piggy Ability 3: Yeah, it's balanced enough I guess, but it would be a nightmare to implement as it could probably teleport you out of the map unless each map had specific points where it could teleport
I'm sending this reply again because RUclips is being stupid, it didn't register my first reply before I said "Thanks!!!".... Hopefully, RUclips doesn't delete this. *If someone tries to teleport when they are in front of a wall or locked doors (unlocked doors are fine), the game will make an error sound, just like when Piggy tries to place a trap next to another trap. Is Juggernaut really that overpowered? I mean, yeah, you're immune to damage, but you will get slower if Piggy tries to kill you or if you fall into acid. This will make catching the player easier since Piggy will manage to catch them in no time when they are slower.Well, yeah, 10 energy comes back quickly, which is why I gave it a more daring side effect: disabling energy gain for 20 seconds to prevent someone from spamming the ability. I should have mentioned it in the video, but there are "set checkpoints" where the Tophat appears. It's slightly random, and more checkpoints appear whenever a door is opened.*
heres ability I would dream for it to be added its called Shield and shield allies when u activate ability the piggy can't kill u for 3 seconds and energy is 9 and Allie shield is just same but for your allies and it cost 9 energy to :D
Idea locked door discover: Ability: basically magnefying but it's lock doors/escape doors Energy is 5 Last for 2s Cost 80 piggy tokens This is useful for new players having trouble finding the escape door
Also when used it can.spawn arrows luring you to lovk door (it only happens when either the escape open or having a item Btw the lock i could add the lock symbol as the same color door it goes to
Tbh, it's not really that hard being Piggy in the game already, but with these ability ideas, yeah, it would be hard. But, maybe a solution for that would be "What If Piggy Had Abilities?" To make it fair for both the Players and Piggies
i swear i was dreaming in piggy and there was a ability about all players activating clones and you need 24 energy💀
THE BEAT ABILITY IS ONE YOU CAN'T MOVE
i have 3 ability ideas one is *random* everytime you activate this it activates a random ability every time you activate the ability and idea number 2 it is called *distract* it stuns the piggy for 10 seconds and it costs 10 energy to use and the last idea i made is the player trap, it traps piggy for 5.5 seconds since we do not have a player trap maybe this should get added and the trap will look like piggy"s trap but instead of a plastic texture trap the player trap will be metal textured
@@crystaljohannangelesokada1691Those are very nice abilitys.
@@crystaljohannangelesokada1691 piggy is already way too easy
there’s already a ability randomizer
the fact the last one is so hard to get sounds great, it rewards people who are really dedicated to the game, with niche little cool ability.
The first one could be OP if you teleported inside walls and the last one is really fun but it shouldnt blind players
Don't worry, if someone uses Transmission when they are infront of the wall, the ability will not work, I should have mentioned it in the video. While I do agree that Hat Trick shouldn't blind players but it would be too funny, if it did that
@@Asrgrimmyou can make it multi use tho they can also teleport to locked areas to right?
blinding people would be hilarious as a troll so i like it
@PlanetSquid1 Which one Transmission or Hat Trick to be multi use? And no, they can't teleport into locked rooms, it will give them an error sound.
FINALLY SOMEONE DOESNT PUT OFICCIAL OR CLICKBAIT SAYING NOT IDEAS AND OFFICAL
1. Underpowered
2. Balanced
3. Kinda overpowered if you think about
You're the first person to say... Juggernaut is balanced, and I'm surprised to hear someone say that
I have an idea ITS shuold give a: hide abillity it costs 250 tokens and u have to get blue Tickets or idk how to call them i think blue prints now on what it does
You will get teleported somewhere and u can Change in any skin of your choice Like If u want miesery but u dont have meisery U can Transform into it for 1 min and it will also have The theme and Animations and Piggy cant kill u
Mine here
1.Instict
Allow you see where the piggy,all item,and whare the piggy will go.The bad side is its needed to 10 energy,and its disabled other abilities,u and u get 10%slowed
2.Mirror
This ability allow you copying piggy and make him not kill you,you can copy piggy skin for 5 second(Needed 9 energy)
3.Shadow Rembelion
This abilities make u can no clip 3 time and flying for 1.5 second 2 time,this ability has 2 passive,first the first passive is double life,if you die,you will receive 1 more life second passive is making you having blindness after flying for 20 second its literary piggy get stunned for 20 second and after the blindness u will have 5%more slow and the piggy become 3% more fast
Shadow Rembelion sounds a tad bit overpowered
@@Asrgrimm Shadow rembelion is Juggernaut but more op and bad at same time
@@Asrgrimm also this ability is needed all page on book 1 and book 2,having all abilities also get TIO(???)skin for get this abilities.
@@Lois_Gamer Hmm, well I guess that's worth the overpowered ability
i have 3 new abbility ideas, 1. smoke bomb, its like the flare but instead of it just staying in one place the entire time. you throw it at piggy. costs 5 energy. abbility 2. trap destroyer, if you use it while you are stuck in a trap it instantly breaks you out of the trap. cost 7 energy. abbility 3. door revealer, if you use it while holding a key, keycard, etc it will show you where you are supposed to use it. it will make most maps much easier. cost 9 energy.
piggy is already too easy
I think a cool ability would be a bucket where you can Pick up more then 1 item then just one so you cannot worry about going back and forth for items and it would cost 8.5 energy, so what do you guys think?
I got one (swapper)
There is a chance to swap places with the piggy or another player in game
Wdym by "chance" as like you have a 50% chance to swap with Piggy or another player's place when you use the ability?
@@Asrgrimm correct
@@TheSupaCrew Hm, alright
0:14
Energy usage: 3
Name: power-up
Description: "temporarily become slightly stronger, may have side effects if overused"
Upon activating, you walk 2 studs faster and crouch 3 studs faster for 20 seconds
Side effect after 2 uses: worse jump
Side effect after 3+ uses: lose 30 hp after abilities wear off
Side efect after 4 uses: no more health regen
HP doesn’t exactly matter, every threat just one shots you.
@@brandonandstuff239 I know, it makes it so using power up to much kills you
Also minitoon won't add it anyway
Then after the fifth and sixth use, you will just die
@@AutisticNerdBoy oh kk
My idea for an ability would make you immune to any trap for 3 seconds and cost around 8 energy. This would be to prevent traps being placed in really tight spots.
What would be the point of traps then 💀
@@bandaluncios8943 I mean…it’s not like the ability is overpowered. It costs a lot of energy to use and is only active for 3 seconds meaning you have to use it as soon as your by a trap, you can’t just activate it and then take your time.
My ideas
Sentry (7 energy)
+Is accurate enough to shoot piggies that move
+Last 15 sec
-you need 1 ammo to reload this thing
-piggy can stun the sentry by hitting it (stun for 3 secs)
-remember, there is limited ammo in main maps, and include some bm maps
400 piggy tokens
Supply box (8 energy)
+Can give energy(4) and gives slight speed boost,
+can also give you ammo (50% chance)
-you can't grab it
-also slows you down for 3 sec
150 piggy coins
Uber charge (10 energy)
+Makes the one player near you invincible for 10 secs
+Also speeds that one player up and gives 3 energy to him
-slows you down by 50% when used for 5 sec
650 piggy tokens
-also outlines you red for 3 sec
Fake death (6 energy)
+Makes you slightly faster after fake death
+Makes you invisible and immune to attacks for 5 sec
-when near piggy you are slightly more visible for piggy to see you
-has a cooldown of 10 sec
225 piggy tokens
Self sacrifice (10 energy)
+Stuns piggy for 30 secs
+Gives your teammates full energy, and faster
-you kill yourself
-one per server
Required 500 piggy tokens
Inspired by tf2 (part 2)
Well uh you could teleport out of map with the tp and you can skip planks in chapters
You would most likely fall into the chasm if you tried using that ability without a plank. Anyway, you would get an error if you tried getting out of bounds. With that ability.
@Asrgrimm kk
Magnifying Glass but for events would be useful if you couldnt find doors and stuff, a better version of this would to be just to show the doors when you used the magnifying glass.
I have an idea for survivor ability
Name: jaggurnaut armor
Energy usage : none ( you will spawn with Armor on you let me explain what this ability does)
Description: while wearing the armor you won't die if u get attacked by infected but the armor will break saving your life so you will die if u get attacked again
Side effects: instead starting with 3 abilitys, with armor equipped you will start the round with only using 1 ability by your choice
My opinion : shall i add another side effect
Teleport is the best it needs to be in the game!
most of them would mostly be alright on bot, but piggy would probably have to get a more op trap in the update as well as piggy would be outnumbered with the amount of op abilities already
If these were real, Piggy would definitely need some op traps
if minitoon maybe added them, it would be a switch option to enable OP abilities, but piggy would be faster then you and if on bot, the bots in book 1 and 2 would place traps like the big trap, and the ones that already place traps would be able to place the black-hole trap
I have a trap idea, witch would be the teloport trap, this trap will teloport you closer to a infected or bot for 6.5 seconds then will teloport you back to where the trap was placed at, if you get killed by a bot, it will still give you coins expect for when its infection, the trap is kinda useful so you'll need 7 energy, by the way these abilities are useful and awesome❤
The second it’s to OP
Maybe, too op but it does have some side effects
You should do the gun ability
Here's how it works:
Energy: 7
It shoots a bullet at piggy to stun for 1 second. It doesn't seem very long but it helps with campers when you're out of bullets. Thanks!
So, basically the gun but weaker, I guess that's pretty useful. I assume you can also shoot the Traitor with this "one use gun" from the gun ability, right?
Shooting the gun ability to a traitor one shot is unfair. So instead you need atleast 10 shots for the traitor to die. Also you can use this infinitely
@@DanelijahDonato 10 seems a bit high but fair
Trap idea: reverse teleport trap. When players step on in they get teleported
That idea could also work for a "Reworked" Teleport Trap since it's partically useless as a trap, and it's just there for fun I guess
@@Asrgrimm yeah it’s just kind of a gimmick
this is my idea for a ability!
Name:Flashbang
Energy: 7
What it does: Place a flashbang on the floor on where you used it, The flashbang will explode after 0.6 seconds, If piggy is close when the flashbang explodes, It will cause them to be blinded for 3.8seconds, Kinda like flare but not stationary and dissapears after used
What my thoughts are:Pretty unoriginal, Basically flare
At least, it's better Flare, only if blindness lasted a bit longer tho
@@Asrgrimm I didn't expect the creator of this video to reply to this comment-
I don't like the teleportation one because some how the player will abuse the ability and find out that they can teleport through doors and walls.. '
@Nooberty Don't worry, if it were to exist, the ability will not work if you're directly in front of a wall. It will make an error sound
Really cool ideas but that last suggestion felt AI generated 👀 (nonetheless it’s still a great suggestion)
@@ryanasaurasisgood Wdym, as in the icon of the hat trick or its ability?
My opinion on these:
1. too complex for players to understand, it’s just a kinda better version of sprint but the process to use it just makes it a worse version of sprint
2. Too overpowered, people would just abuse it to just get out of death situations, and decoy already does that job well
3. Also too overpowered, make it a one use thing rather than it lasting a minute for players to use, plus it could teleport you to a area not opened yet, so you could get softlocked in the blue key cabin or in the outside area of station.
Anyways neat ideas but all of these abilities are either to difficult for players to understand or just broken, also a problem I didn’t mention is that (2 and 3 specifically) If your ability concept needs to add a whole new mechanic with the energy bar just to make it balanced, it’s kinda a sign you need to rethink it so it would be easy enough for the kids to understand how to use. The whole point of the energy bar is just to make it so that something needs a required amount of something to use an ability, not to make a super complex system where you need to use different abilities to use another one.
Tl:DR:
These abilities are just not made with simplistically in mind, altough these abilities would probably be better in Piggy branched realities or Piggy insane series
I didn't exactly have kids or new players in mind when I was making these abilities. I wanted them to be more complex for OG players. I do agree that some of them are too overpowered, especially the second ability (Juggernaut). I gave it specific nerfs to combat it being too overpowered, such as disabling the energy gain for 20 seconds, which wouldn't be a hard thing to add onto the already existing energy system.
Also, I didn't know what type of nerf I should give the Transmission ability to prevent players from abusing it by running around the map while spamming the ability. That idea popped into my mind, which requires an expensive ability to make the ability usable again. On second thought, I should have made it so the ability just gets disabled for 35 seconds instead, to prevent players from abusing it.
Then there's Hat Trick: one simple trick to prevent getting softlocked is that the second hat only appears in *open* areas so it can't appear behind a closed door. Anyway, thanks for giving me your opinions. I will keep them in mind if I ever plan on making a second video about creating new abilities.
np man I do think you def can improve on these ideas and continue what ur doing cuz it is cool hearing ideas of what people think of in the piggy community
Yeah, I might actually change some these ideas more specifically "Transmission" since it's pretty underpowered and I might give it the same system as "Juggernaut" but slightly weaker
The top hat and transmission are almost basically the same thing.
@DaBetterBaby Not really, yeah, they both teleport you, but one will teleport you somewhere random, while the other will only teleport you forwards, which you can control.
What about a lure ability? You can place it anywhere on the map, and it would lure all bots and infected NPCs toward it. Then if the piggy is a player, it would display an exclamation mark over the trap, which would make some new players think a survivor is near the lure. It would probably cost 9 energy and have no drawbacks, since experienced player piggies can figure out if it’s a player or not, just like camouflage.
Basically, something similar to Decoy but slightly better?
@@Asrgrimm Yeah, but book 2 bots/npcs won’t have to spot you before going to the lure like a decoy.
@@ZonedOutPiggy_Builds Hmm, alright
ability#1: sabotage
energy cost:9
remove 2 energy from piggy
info: u just remove 2 energy from piggy what else did u want it to happen, kill piggy???
ability#2: team speed boost
energy cost: 10
make others sprint except for u for 3 seconds
info:u make others sprint. that's all
(BEFORE U SAY "we already have a sprint ability" THEN WHAT ABT TEAM MAGNIFYING GLASS WE ALREADY HAVE A SOLO MAGNIFYING GLASS")
the rest are buff abilities
(BUFF) team energy boost
goes from +2 energy to +4
(BUFF) flare
make piggy's vision completely black instead of piggy still seeing the name tag
(BUFF) scanner
see piggy for 5 seconds instead of 3
(BUFF) magnifying glass
see the exact item and where it is for 6 seconds (for example let's say the hammer is outside, it will show a image of a hammer outside) same goes with the team magnifying glass
thats it.
3 seconds is pretty low, imo, maybe for at least 4.5 seconds?
@@Asrgrimm no 5 seconds is the buff the original is 3
@@CJAH. I meant, the speed boost
@@Asrgrimm its the same amount for the sprint ability
thats why its for 3 secs
@@CJAH. hmm, alr
I think a new ablity I want is like you can fly for 10 seconds and then get back down it’s op if your getting away from piggy and would cost a lot of energy
Another ablity that should be added is a walk through walls ablity for 4 seconds senses it very op
My idea is we should have piggy ablitys where we could turn into different kinds of skins
Telekinesis for telekinesis we could levitate across the map for 5 seconds and then go to another room
Stretching is when your arm is going to the wall and then you go to the wall and then go to another. Room this ablity is really overpowered that why it would cost 10 energy
May I ask, how would Telekinesis be useful? Anyway, these ideas are pretty good but a bit too overpowered
@@Asrgrimm I just thought of it I thought it would be good
Telekensis is a good ability, however if it existed in the main game, I wonder what's it's limit is, besides time
Idea: Disguise, How to get: Get 521 piggy coins. Energy consumed: 10. What it does: become any npc, can be infected or non-infected. Blend in but be careful! After 15 seconds, it goes off
So, it's basically something like a "Prop Hunt" ability but with npcs and infected instead of furniture, honestly, that would be an interesting ability to use
I think the weird side effects ruin these abilities. Their becomes no point to them. No energy gain? Well that's just a weird consequence. You slready have to save up a lot of energy to use it. That's the balancer on powerful abilities. Using another ability over 7.5 energy? People run random abilities. It's unfair to hsve that when you can just be unlucky with the random abilities. I will say though, I do enjoy the unlock method on the tophat ability. Having more abilities with interesting unlocks could be cool.
Tbf, the only reason why I gave "Transmission" & "Juggernaut" Side effects is to prevent players from abusing them like would you like to be Piggy and have someone become "Immortal" to your attacks while they are running around then they will just teleport away from you without consequences? However, I do see your point they are pretty "outrageous" side effects, and I could change them a bit to be slightly fair.
Ability 1: The concept is alright, and you can use it once a round, but how would the game stop you from teleporting through walls and staying there for the rest of the round?
Ability 2: WAAAAY too overpowered, 10 energy comes in no time and if you just activate this every time Piggy spots you it's just going to make the game unfair for Piggy
Ability 3: Yeah, it's balanced enough I guess, but it would be a nightmare to implement as it could probably teleport you out of the map unless each map had specific points where it could teleport
ah yea, forgot to say these are pretty good concepts, nice job!
Thanks!!!
Edit: where the hell did my other reply go????
I'm sending this reply again because RUclips is being stupid, it didn't register my first reply before I said "Thanks!!!".... Hopefully, RUclips doesn't delete this.
*If someone tries to teleport when they are in front of a wall or locked doors (unlocked doors are fine), the game will make an error sound, just like when Piggy tries to place a trap next to another trap. Is Juggernaut really that overpowered? I mean, yeah, you're immune to damage, but you will get slower if Piggy tries to kill you or if you fall into acid. This will make catching the player easier since Piggy will manage to catch them in no time when they are slower.Well, yeah, 10 energy comes back quickly, which is why I gave it a more daring side effect: disabling energy gain for 20 seconds to prevent someone from spamming the ability. I should have mentioned it in the video, but there are "set checkpoints" where the Tophat appears. It's slightly random, and more checkpoints appear whenever a door is opened.*
@@Asrgrimm fair enough.
Coconut is way to overpowered but you should make it tyen you are on acid and the other stuff you should make it 40% instead of 50%
Ahh, yes, Coconut. Anyway, yeah, 40% would be good
heres ability I would dream for it to be added its called Shield and shield allies when u activate ability the piggy can't kill u for 3 seconds and energy is 9 and Allie shield is just same but for your allies and it cost 9 energy to :D
the voice change i need 😍🥵
One thing i would change about the first ability is 7.5 energy i would just make it 7 energy
Why, exactly 7 energy?
@Asrgrimm because there is no 7.5 and since there isn't minitoon would have to a change the energy bar
Ninja u can get a gun then use the Ninja ability to stun piggy u need 5 energy
Subscribed
It would be nice if new player skills would come.
Yeah, the last ability we got was either Flare or Camoflauge, I hope we get more abilities in the future
@@Asrgrimm reator exist
İdea/:i the trap/:cost 10 energy when you use it in 7 second piggy touch you it will be stunned but you cant gain energy for 30 second
trap: energy: 8 | use: traps the piggy
Idea locked door discover:
Ability: basically magnefying but it's lock doors/escape doors
Energy is 5
Last for 2s
Cost 80 piggy tokens
This is useful for new players having trouble finding the escape door
This ability is quite useful for new players, but I wonder how this ability would work in the Port map since it doesn't exactly have an "escape door"
@@Asrgrimm it will show the escape logo but showing a 3 batteries png l
It will do this 3 batteries = escape
Also when used it can.spawn arrows luring you to lovk door (it only happens when either the escape open or having a item
Btw the lock i could add the lock symbol as the same color door it goes to
Oh alright
Awesome
What about trap ideas?
Maybe I do have a couple of ideas for some traps
Why is the music slowed down…
To me, it sounded better also I wanted the music to be longer without adding a second song into the video
The game is already very unfair for the Piggy with the glitchy hitbox and all the player abilities, adding these would just be ruining the game
Good thing, these are just ideas and I could "nerf" them to be not so overpowered
I touh this red text saying "Subscribe"
Music name pls
The music name is "Yoshi's Island OST - Athletic" I just slowed it down a bit
Bruh survivors dont need these if anything piggy needs these survivors got stuff such ad sprint and radar to help bro
Don't worry, I got some ideas for Piggy to have some fun just like the Survivors with these abilities
No. It’s already hard enough to be the piggy as it is.
Tbh, it's not really that hard being Piggy in the game already, but with these ability ideas, yeah, it would be hard. But, maybe a solution for that would be "What If Piggy Had Abilities?" To make it fair for both the Players and Piggies
To be honest, I don’t agree with any of these. they seem to out of place.
Bro really make a reference with the new one🤾⛹️