I was never a huge fan of Fatal Fury 3 compared to Special, but I must admit it has one of the BEST character select screens in video game history. I think the Fatal Fury series in general just oozes style in a way that even the more popular King of Fighters series doesn't really do, even if King of Fighters is the nicer series to play. And I never knew about that mechanic where Super Specials have a 1 in 1024 chance to turn into a hidden Super Special - I imagine very few people ever saw them, to be fair. I glanced at the guide and I found out that if you hit all four buttons plus Start at the beginning of a round, your character's name will change from white to green, meaning you can do the hidden Super Specials without the luck required. How complex.
The PS2 version from the Fatal Fury Battle Archives isn't emulation actually. It's a port based off the AES version. It has many features like an option to change the soundtrack to the NGCD arranged tracks, extra custom palettes which can be made through a palette editor in the options, training mode, and an online mode exclusive to the japanese version (though the servers are offline now). The only downside to the PS2 version is that for some reason the voice samples are in lower quality compared to the arcade's (they sound kinda like the Saturn samples). But besides that, I'd say the PS2 versions are the best way to experience the Fatal Fury games.
It’s actually more like a very extensive patch on a NEOGEO emulator. You can say is right in the middle of emulation, hack and port. Within the DVD contents, are emulators and ROMs. The emulator is an “engine” called NGX, basically a stripped down emulator that can read the also stripped ROM and run the code while running at acceptable speeds and loading times. What gives them away as emulation? For starters, the games are always in console mode but hacked for unlimited credit input; the American versions have all the censorship and localization goofs present in the original ROMs, a port would have had to be translated from the Japanese version. Also, World Heroes Gorgeous/Anthology, which runs on the same engine as Battle Archives, has the same emulation issue most emulators of the time had: raster effects. Only WH1 has the perspective effect on the floor, while the rest, which use a different technique for the same effect, have all the floors stuck in their initial position, like in KOF.
@@OM19_MO79 I just checked the Fatal Fury Battle Archives 2 American ISO and I'm seeing files with an extension called ".NGX", as well as a "BIOS.BIN" file. So I guess you're correct on it being a hybrid of emulation and port. But at the same time, the ROMs aren't the exact same from the original releases either. Some of them were modified for these releases specifically. Art of Fighting Anthology (the US release) for some reason removed all of the Japanese-voiced story dialogues, as well as all of the Kanji used in the Bonus Game messages, and FFBA1 (both Japan and US versions) changed the seizure-inducing intro of Duck King's stage in FFS to have a different and much slower effect. Instead of the screen flashing, it instead changes the hue of the stage like a rainbow. Btw, ports don't always have to be translated from the Japanese version (I'm saying this from experience). In the case of Neo Geo games, many AES Japanese releases have various languages available inside the ROM's code, and some games even let you change it in the options.
@@RaitoADV Like I said, they’re hacked ROMs and in some instances, the “engine” makes some patches, kinda like the Game Genie. Those “patches” can go from those missing voices in AOF, the color pallets or the unlocking of certain special characters which in the original games, either they’re completely unavailable or need special or specific codes or game saves. Essentially, though, it’s still emulation, although quite ingenious emulation to overcome the weaknesses of the PS2 and add some perks while at it.
Had no idea this got a Win95 port, let alone a decent one lol. The Saturn port is truly shocking though, it even touching 30FPS is a crime against 2D fighters!
I had it on neo geo cd back in 95, it was my favorite with samurai spirits 2. As other mentioned, I don't remember a Mary music video, however what I do remember vividly, is the ending song, that I loved so much I used to try and play it on the flute, despite the fact I didn't know how to play the flute 😂 I don't know for that game but many neo geo cd games had cut back graphics compared to the aes version because of the smaller video memory of the neo geo cd. This ranges from less animations to missing details on the background or smaller sprites like in art of fighting 3. The most extreme example was in game I forgot the name were the aes version has a stage in front of a fall with water flowing everywhere, the neo geo cd got a completely different stage with static objects.
4:01 Blue Mary's Blues music video is not in Fatal Fury 3. It debuted in Real Bout Fatal Fury Special to coincide with Blue Mary's re-design so she stopped looking like an Android 18 knockoff from Dragon Ball.
SNK had a knack for creating great 2D visuals with style and atmosphere, especially from around the second half of the 90's to the early 2000's. Fatal Fury 3 and Samurai Shodown II are some early examples, both having great game play and a nice soundtrack, with a few stellar tracks, to match the visuals. I've always preferred SNK's fighters over Capcom's, mainly due to the two series i've just mentioned. On the other hand, Capcom produced some of the best beat 'em ups, like The Punisher and Alien vs. Predator, along with one of my faves Ghouls 'N Ghosts. The rivalry between the two companies brought us gamers the very best, just like the rivalry between Sega and Namco in the arcades, and Sega and Nintendo in the console market. When Sony came in, they almost succeeded in being the only game in town. Luckily for us, that didn't happen.
When Fatal Fury 3 released I was blown away at how beautiful the game looked How gorgeous the backgrounds were The atmosphere and story It screamed next level SNK I remember buying the PC port It was bundled with Samurai Showdown 2 I was a teen at the time and despite emulation being available I took the chance to own the game MVS and AES were too expensive with bo home console port I grabbed it Shame till this day I don't know where I stored it 😢
I love Fatal Fury 3 for the Neo-Geo Mark. In fact, when I started my Neo-Geo collection over 20+ years ago. It was the second title that I purchased for the AES. It was unbelievable affordable to the point that I couldn't pass up on the deal at only $10 for a complete Japanese version used. Still have after all these years and one of my favorites in the franchise. Fond times for sure, especially at the price I paid for it. 8^) Anthony..
Garou Densetsu 3 was the first game I bought for my PAL Saturn. It's a lazy port, and it's a pity, because the KOFs are fantastic conversions. Best part of the game, the ending credits with Mai Shiranui singing. Fantastic show, like always.
Well, I also wasn’t going to expect the Saturn version to suck after watching it being shown in this video. I mean, there are other bad game ports on the Saturn that are far worse than this, like Mortal Kombat II and Doom.
@@NotaPizzaGRLAnd Waku Waku 7 and Marvel Super Heroes (1995)? Because I know other people said that their respective Saturn conversions aren’t as good as the other games on the system.
The PS2 Fatal Fury Archives is beautiful if played on a CRT. It actually outputs in proper 240p like the Neo Geo instead of blurry filtered 480i like almost every other Neo Geo game on the PS2.
@@RetrOrigin the US Orochi collection is completely different from the Japanese collection. US adds KOF94 and 98 but also loadtimes and poor emulation. Plus the US version lacks the arranged soundtracks
I owned the Fatal Fury Battle Archives Vol. 1 on the PS2, and those games are all emulations of the AES version. PS, I recommend either the Neo Geo CD or the Windows version, both version are at a decent price ranging from $15 to $30.
There is a good reason why Fatal Fury 3 performs below expectations on the Saturn that goes beyond the absence of RAM/ROM cartridges at the time of its creation. The reason is that it was the first game developed by SNK for the system, where they attempted to port everything from the Neo Geo CD version to the Saturn version. However, a problem arises in trying to transfer everything because the Neo Geo CD has much more RAM than the Sega Saturn. Consequently, the game is constantly loading sprite data in real-time during fights, as there is not enough RAM to load all sprites as in the Neo Geo version. Another issue with Fatal Fury 3 on the Saturn is the loading times, which are terrible. Additionally, two languages present in the Neo Geo CD version (Spanish and Brazilian Portuguese) are missing. While this might not be a major concern for many, the Neo Geo had a significant presence in Latin America, with Brazil being the third-largest arcade market for SNK, trailing only behind Japan and the United States. This explains why one of the four official regions for the Neo Geo CD was Brazil (the others being the USA, Japan, and Europe). Returning to Fatal Fury 3 on the Saturn, despite all these drawbacks, I still appreciate Fatal Fury 3 for the Saturn because of its beautiful art, good graphics with varied scenery between rounds, and a satisfying level of challenge. It's not as easy as other games in the series on the Saturn. As for Fatal Fury 3 on the PS2, I know that some SNK games on the PS2 are emulations, but this is not the case for the compilation that includes Fatal Fury 3. It is a port, meaning it is the Neo Geo CD version (menus and music) with characteristics from the MVS version (sprites, animations, etc.). Regarding the PC (Win95) version, there isn't much to complain about, as it is a port of the Neo Geo CD version without the drawback of long load times. However, it is worth noting that at the time of the game's release on Win95, most people played PC games using the keyboard.
About Blue Mary's Blues Music in Fatal Fury 3 for Neo Geo CD/Saturn, I didn't know... I thought it was exclusive to the game Real Bout Fatal Fury Special. I didn't know it was in Fatal Fury 3. How do I access this video in Fatal Fury 3 for Neo Geo CD or Saturn? What are the conditions? Do I need to finish the game without losing a round?
@@RetroCore The problem is that version didn't get a proper publicity campaign, fighting games were not very popular in PC at that time period and it was 2D fighting game when 3D fighting games were getting more popular.
My first version was importing the Saturn version. I personally think it plays fine and never took issue with it. Even years later playing the ACA version, and PS2 I still like it.
Are you about the Blue Mary music video being in Fatal Fury 3, as I have only heard about it being in Real Bout Fatal Fury Special for the Neo Geo CD and Saturn.
If SNK only waited to release GD3 on Saturn 3 months later and add 1MB RAM Cartridge support, it really would help to get a bit less framedrops than usual. Right in the intro, you can see there are framedrops and they become persistent through fights.
It isn't only that. The Saturn has to access the disc every time you do something, causing it to slow down since there isn't enough memory for everything.
The system is an overcomplicated mess full of bad ideas and everything had to be urgently corrected with Real Bout (released in the same calendar year!), but this episode might be the apex of the series in terms of atmosphere, character designs, soundtrack, stage variety, representation of South Town as a place etc. The best legacy this game left is forcing SNK and Sega to start using expansion carts for Saturn ports.
How did you feel about Garou: MOTW? I liked that game and technically it's a masterpiece but it felt too sterile at times. Fatal Fury was like "Blue Skies : The Fighting Game" and it's plane system was nice and unique (despite what happened to it in Fatal Fury 3) but MOTW just felt like SNK giving in to the Capcom lovers who hated plane switching and the bright aesthetics of the earlier games. I hope the upcoming sequel will have a feel closer to that of Real Bout/ Real Bout Special in it's art direction but I'm' not counting on it.
@@NotaPizzaGRL Well, Real Bout 2 is my favorite fighting game ever so I am in the minority that’s not that enthused about MOTW haha. The visual performance is amazing, the character designs are indeed much more in line with what was popular back then and the concessions do make the game easier to access for people used to Capcom games but I feel like MOTW lost a lot of what made the series unique and so interesting to play. Still a really good game, obviously.
This is one of the four cartridges I have for my consolized MVS, along with a multicart, Fatal Fury 2, and Kabuki Klash. Now I have to come clean and say I am absolutely terrible at this game, and the same goes for most of SNK's fighters since the AI is notoriously brutal, but as a game it's still a lot of fun. It's also Blue Mary's debut, and she's one of the few grappler-type characters I have fun playing as. There really were a lot of characters with a similar design during that time like Android 18 and Nagi Hojo, and more recently the SF6 redesign of Cammy. SNK really was quite experimental before they streamlined their fighters with the KoF series, and that really shows with the odd mechanics this game offers.
Ha! Funny that I picked up a Neo Geo CD from Japan and this is one of the 14 games I've purchased for it so far. (That and both of the Real Bout Games)
If all Neo Geo CD games had a quality arrange OST to the level of Fatal Fury 3 as an upgrade feature the platform as a whole would be held in higher regard. Would have been nice to hear enhanced arrange soundtracks for games like Magician Lord or some of the shmups.
I have to wonder if the PC version was lacking background animation due to utilizing frame buffer rendering rather than tile based rendering like the Neo Geo and CD did?
One (only slight) downside for me about some Fatal Fury games is that the energy bars drain outwards, not inwards. It's just what you get used to, I suppose.
Fatal Fury 3 is the best looking Fatal Fury game, but from the gameplay perspective I prefer Fatal Fury Special. I also love the soundtrack. SNK cared a lot about the music in their games, the soundtracks are simply amazing, in nearly every game.
Does anyone recognise the voice in the intro to the Windows port? I swear I’ve heard it before either in some other game or maybe an anime dub from that time.
I'm not sure what it is about the game that sets it apart for me, but this is my personal favorite in the series. I don't necessarily prefer how it plays to Real Bout or Mark of the Wolves, but the whole package of Fatal Fury 3 just draws me in. It just one of those cases of just liking something more 'just because'. It wasn't until the mid-00s when I got around to the Saturn version, and, yeah, it's a disappointment. You can still have a bit of fun with it with a friend, but that's the case with a lot of flawed games/ports: it should have been better.
Mark, how do you feel about the fatal fury compilations for PS2 and PS4? Are they conversions or emulation? And are they any good? Better or worse than the Neo Geo and Saturn counterpart? Thanks for the video 😊
I know you asked Mark I own the compilation on PS2 and the ACA release Own the MVS versions as well PS4 emulation is solid I can't tell the difference in terms of graphics and gameplay PS2 emulation is solid in terms of gameplay but graphics are a bit darker and colors are slightly off Screen looks a bit squashed You probably can't even tell the graphical difference unless you have both side by side though
Shame about the Saturn version... it doesn't do the original game or the Sega Saturn justice. SNK should have stayed with Rutubo Games for all their fighter ports. RG did a decent X-Men COTA, then followed up with an amazing KOF'95. It's great seeing Street Fighter 1's director and designer ("Finish" Hiroshi Matsumoto & "Piston" Takashi Nishiyama) back together on FF3.
It's not on this game, but I'm pretty sure someone's uploaded it to RUclips by this point. Or watch a video of the Saturn or Neo CD version of Real Bout Fatal Fury, and either sit through the playthrough, or skip to the end credits.
Nice one 👏😎, I've actually got all of the console versions including NeoGeo AES one, not the PC ver. tho. I do quite like this game, its presentation and music is stellar. A Great game, well apart from the sloppy Saturn port 🙃 😎👍
@@RetroCoreI had a Neo AES and traded up for an import Saturn near its release, I did have high hopes for this on its Saturn release but it was dissapointing, least the Saturn port of KOF'95 did things right 👍😅
Graphically not quite up to usual neo geo standards. No line scroll floor and the backgrounds are pretty static. Character animation is buttery smooth though
I was gonna mention that the Blue Mary Blues music video was only a Real Bout Special thing. Apart from that, the graphics and sound are just absolutely phenomenal for the hardware, even if FF3's gameplay can be complicated at times (thankfully simplified in Real Bout). And not to mention cheap SNK AI to get through and maybe get a shot at both the Jin twins past Yamazaki. I very much expected much better of the Sega Saturn port, knowing what the system's capable of, with or without a RAM cart, and I'm disappointed a developer with the quality of SIMS (Alien Syndrome GG, Master of Darkness, Shadow Dancer MD, etc.) could even produce such a disappointment. The Windows 95 version is quite the surprise, even if it contains some very scratchy and muffled, PlayStation-quality voice samples and sound effects. I forgot to mention that the Neo-Geo CD version also contains a quirk of the screen quickly blacking out before a round starts and after it ends.
I have the Saturn version, as well as the FF Battle Archives Volume 1 (got Vol 2 as well) versions, yeah the Saturn one is a bit of a botch job. But since I always play my fighting games alone, the problems don't tend to bother me too much (much like Sam Sho 3 on the PS1, an old buddy and I had plenty of fun with the game when I brought it over to play many years ago).
Please do BotP on Fatal Fury Real Bout. I’d like to see you cover the PS1 Real Bout Dominated Mind. I always particularly liked that one, because it got rid of the stupid “sway” system or whatever it’s called.
I like the Fatal Fury games. I prefer them to the Street Fighter 2 series. SNK fighting games have more depth in the gameplay in my opinion. The jumping to different planes does annoy me in Fatal Fury 3 and Special. The CPU jumps away from my attack at the last moment. My favourite fighting game is Fatal Fury: Mark of the Wolves. That game is so satisfying when you connect with a heavy attack or a super special move to finish the fight. The audio is so good..
I don't think they hate it, we'll besides the crappy Saturn port. I think it's overlooked due to Real Bout Fatal Fury Special. Kind of like how no-one really cares about Fatal Fury 2 because special is available.
I remember I was mega annoyed by this game: My pops brought the Saturn version for me & my big bro from NYC's Chinatown. We ask our father for Real Bout on the Saturn but the seller told him that part 3 was better, which was BS! Even tho the game was decent, I just wouldn't play this game for that long because the seller lied to my dad.
Even with it's problems, the Saturn port is the most enjoyable one to play. Controls in AES and CD are plain bad super difficult to input special moves, Saturn fixed all that. Fatal Fury 3 is a faulty game mainly by it's poor controls, this was all fixed in the later Real Bout Fatal Fury, a much fun game, but with less content, like stages and background story.
he already did fatal fury special, which included fatal fury 2, but most of the ff2 versions were skipped in favor of special, but it would be interesting to see him go back and do that
No PS1 version, eh (I'm not Canadian, btw)? SCE looked at this game, and concluded: "Nah, we're not touching this. Don't wanna embarrass our system. We all can agree that PS1 was not good at handling 2D graphics😑
I was never a huge fan of Fatal Fury 3 compared to Special, but I must admit it has one of the BEST character select screens in video game history. I think the Fatal Fury series in general just oozes style in a way that even the more popular King of Fighters series doesn't really do, even if King of Fighters is the nicer series to play. And I never knew about that mechanic where Super Specials have a 1 in 1024 chance to turn into a hidden Super Special - I imagine very few people ever saw them, to be fair. I glanced at the guide and I found out that if you hit all four buttons plus Start at the beginning of a round, your character's name will change from white to green, meaning you can do the hidden Super Specials without the luck required. How complex.
I'm a big fan of Special as well. I love playing it on my MVS. It's one of the few original MVS carts I own.
The PS2 version from the Fatal Fury Battle Archives isn't emulation actually. It's a port based off the AES version.
It has many features like an option to change the soundtrack to the NGCD arranged tracks, extra custom palettes which can be made through a palette editor in the options, training mode, and an online mode exclusive to the japanese version (though the servers are offline now).
The only downside to the PS2 version is that for some reason the voice samples are in lower quality compared to the arcade's (they sound kinda like the Saturn samples). But besides that, I'd say the PS2 versions are the best way to experience the Fatal Fury games.
It’s actually more like a very extensive patch on a NEOGEO emulator. You can say is right in the middle of emulation, hack and port.
Within the DVD contents, are emulators and ROMs. The emulator is an “engine” called NGX, basically a stripped down emulator that can read the also stripped ROM and run the code while running at acceptable speeds and loading times.
What gives them away as emulation? For starters, the games are always in console mode but hacked for unlimited credit input; the American versions have all the censorship and localization goofs present in the original ROMs, a port would have had to be translated from the Japanese version. Also, World Heroes Gorgeous/Anthology, which runs on the same engine as Battle Archives, has the same emulation issue most emulators of the time had: raster effects. Only WH1 has the perspective effect on the floor, while the rest, which use a different technique for the same effect, have all the floors stuck in their initial position, like in KOF.
@@OM19_MO79 I just checked the Fatal Fury Battle Archives 2 American ISO and I'm seeing files with an extension called ".NGX", as well as a "BIOS.BIN" file. So I guess you're correct on it being a hybrid of emulation and port.
But at the same time, the ROMs aren't the exact same from the original releases either. Some of them were modified for these releases specifically.
Art of Fighting Anthology (the US release) for some reason removed all of the Japanese-voiced story dialogues, as well as all of the Kanji used in the Bonus Game messages, and FFBA1 (both Japan and US versions) changed the seizure-inducing intro of Duck King's stage in FFS to have a different and much slower effect. Instead of the screen flashing, it instead changes the hue of the stage like a rainbow.
Btw, ports don't always have to be translated from the Japanese version (I'm saying this from experience). In the case of Neo Geo games, many AES Japanese releases have various languages available inside the ROM's code, and some games even let you change it in the options.
@@RaitoADV Like I said, they’re hacked ROMs and in some instances, the “engine” makes some patches, kinda like the Game Genie. Those “patches” can go from those missing voices in AOF, the color pallets or the unlocking of certain special characters which in the original games, either they’re completely unavailable or need special or specific codes or game saves.
Essentially, though, it’s still emulation, although quite ingenious emulation to overcome the weaknesses of the PS2 and add some perks while at it.
@@OM19_MO79 So it is like what Nintendo made with Super Mario 3D All Stars, or somewhere in between, but before it? Clever.
Nothing beats the arcade version
Or getting beaten up Irl while playing the sat/ps1 ports
May get you a better experiance 😂
Had no idea this got a Win95 port, let alone a decent one lol. The Saturn port is truly shocking though, it even touching 30FPS is a crime against 2D fighters!
I had it on neo geo cd back in 95, it was my favorite with samurai spirits 2. As other mentioned, I don't remember a Mary music video, however what I do remember vividly, is the ending song, that I loved so much I used to try and play it on the flute, despite the fact I didn't know how to play the flute 😂 I don't know for that game but many neo geo cd games had cut back graphics compared to the aes version because of the smaller video memory of the neo geo cd. This ranges from less animations to missing details on the background or smaller sprites like in art of fighting 3. The most extreme example was in game I forgot the name were the aes version has a stage in front of a fall with water flowing everywhere, the neo geo cd got a completely different stage with static objects.
4:01 Blue Mary's Blues music video is not in Fatal Fury 3. It debuted in Real Bout Fatal Fury Special to coincide with Blue Mary's re-design so she stopped looking like an Android 18 knockoff from Dragon Ball.
SNK had a knack for creating great 2D visuals with style and atmosphere, especially from around the second half of the 90's to the early 2000's. Fatal Fury 3 and Samurai Shodown II are some early examples, both having great game play and a nice soundtrack, with a few stellar tracks, to match the visuals. I've always preferred SNK's fighters over Capcom's, mainly due to the two series i've just mentioned. On the other hand, Capcom produced some of the best beat 'em ups, like The Punisher and Alien vs. Predator, along with one of my faves Ghouls 'N Ghosts. The rivalry between the two companies brought us gamers the very best, just like the rivalry between Sega and Namco in the arcades, and Sega and Nintendo in the console market. When Sony came in, they almost succeeded in being the only game in town. Luckily for us, that didn't happen.
When Fatal Fury 3 released I was blown away at how beautiful the game looked
How gorgeous the backgrounds were
The atmosphere and story
It screamed next level SNK
I remember buying the PC port
It was bundled with Samurai Showdown 2
I was a teen at the time and despite emulation being available I took the chance to own the game
MVS and AES were too expensive with bo home console port
I grabbed it
Shame till this day I don't know where I stored it 😢
Too bad you lost the PC version. It's probably the most difficult to find now.
I love Fatal Fury 3 for the Neo-Geo Mark. In fact, when I started my Neo-Geo collection over 20+ years ago. It was the second title that I purchased for the AES. It was unbelievable affordable to the point that I couldn't pass up on the deal at only $10 for a complete Japanese version used. Still have after all these years and one of my favorites in the franchise. Fond times for sure, especially at the price I paid for it. 8^)
Anthony..
That intro is killer
Garou Densetsu 3 was the first game I bought for my PAL Saturn. It's a lazy port, and it's a pity, because the KOFs are fantastic conversions. Best part of the game, the ending credits with Mai Shiranui singing.
Fantastic show, like always.
Well, I also wasn’t going to expect the Saturn version to suck after watching it being shown in this video. I mean, there are other bad game ports on the Saturn that are far worse than this, like Mortal Kombat II and Doom.
@@LeoDoesAllThis Yes, but SNK ports are, in general terms, very good conversions.
The audio (voices/sfx) in Windows version are muffled, as if sample quality was 11KHz. The pitch of the voices are a bit different too.
6:36 Even the Saturn can have bad fighting game ports too, which is quite rare, in case if anyone is wondering.
I hear MKII had a bad port to the Saturn as well.
@@NotaPizzaGRLAnd Waku Waku 7 and Marvel Super Heroes (1995)? Because I know other people said that their respective Saturn conversions aren’t as good as the other games on the system.
Marvel is bad for a Saturn but would be concidered excellent if on the PlayStation.
In reality it's not bad unlike Fatal Fury 3.
The PS2 Fatal Fury Archives is beautiful if played on a CRT. It actually outputs in proper 240p like the Neo Geo instead of blurry filtered 480i like almost every other Neo Geo game on the PS2.
The only collection I recall being Blurry was Metal Slug.
@@PopeTheRevXXVIII Samurai Shodown Anthology and the American/PAL version of KOF XI were also forced to run in 480i with no 240p or 480p option.
@@Tempora158 I have the Japanese versions of both. Those versions look pretty good though my Retrotink 5x
@@PopeTheRevXXVIII Yeah, all the japanese versions allow progressive scan. A lot of the US/EU collections are botched.
@@RetrOrigin the US Orochi collection is completely different from the Japanese collection. US adds KOF94 and 98 but also loadtimes and poor emulation. Plus the US version lacks the arranged soundtracks
I owned the Fatal Fury Battle Archives Vol. 1 on the PS2, and those games are all emulations of the AES version.
PS, I recommend either the Neo Geo CD or the Windows version, both version are at a decent price ranging from $15 to $30.
There is a good reason why Fatal Fury 3 performs below expectations on the Saturn that goes beyond the absence of RAM/ROM cartridges at the time of its creation. The reason is that it was the first game developed by SNK for the system, where they attempted to port everything from the Neo Geo CD version to the Saturn version. However, a problem arises in trying to transfer everything because the Neo Geo CD has much more RAM than the Sega Saturn. Consequently, the game is constantly loading sprite data in real-time during fights, as there is not enough RAM to load all sprites as in the Neo Geo version.
Another issue with Fatal Fury 3 on the Saturn is the loading times, which are terrible. Additionally, two languages present in the Neo Geo CD version (Spanish and Brazilian Portuguese) are missing. While this might not be a major concern for many, the Neo Geo had a significant presence in Latin America, with Brazil being the third-largest arcade market for SNK, trailing only behind Japan and the United States. This explains why one of the four official regions for the Neo Geo CD was Brazil (the others being the USA, Japan, and Europe).
Returning to Fatal Fury 3 on the Saturn, despite all these drawbacks, I still appreciate Fatal Fury 3 for the Saturn because of its beautiful art, good graphics with varied scenery between rounds, and a satisfying level of challenge. It's not as easy as other games in the series on the Saturn.
As for Fatal Fury 3 on the PS2, I know that some SNK games on the PS2 are emulations, but this is not the case for the compilation that includes Fatal Fury 3. It is a port, meaning it is the Neo Geo CD version (menus and music) with characteristics from the MVS version (sprites, animations, etc.).
Regarding the PC (Win95) version, there isn't much to complain about, as it is a port of the Neo Geo CD version without the drawback of long load times. However, it is worth noting that at the time of the game's release on Win95, most people played PC games using the keyboard.
About Blue Mary's Blues Music in Fatal Fury 3 for Neo Geo CD/Saturn, I didn't know... I thought it was exclusive to the game Real Bout Fatal Fury Special. I didn't know it was in Fatal Fury 3.
How do I access this video in Fatal Fury 3 for Neo Geo CD or Saturn? What are the conditions? Do I need to finish the game without losing a round?
Turns out it is on Fatal Fury real bout but for some reason my memory thought it was on Fatal Fury 3. I'll address this in the next video.
@@RetroCore I understand, but anyway, the Neo Geo CD and Saturn versions of Fatal Fury 3 have a vocal song during the end credits, which is cool too
That they do 👍
I had never seen the windows port, love the show!! Thanks!!
Glad you liked it! I think a lot of people were not aware of the Windows port.
@@RetroCore The problem is that version didn't get a proper publicity campaign, fighting games were not very popular in PC at that time period and it was 2D fighting game when 3D fighting games were getting more popular.
My first version was importing the Saturn version. I personally think it plays fine and never took issue with it. Even years later playing the ACA version, and PS2 I still like it.
I don't know, even back in the day I thought this played strange bug I didn't understand why back then.
Are you about the Blue Mary music video being in Fatal Fury 3, as I have only heard about it being in Real Bout Fatal Fury Special for the Neo Geo CD and Saturn.
My mistake. It's on real bout not Fatal Fury 3.
If SNK only waited to release GD3 on Saturn 3 months later and add 1MB RAM Cartridge support, it really would help to get a bit less framedrops than usual. Right in the intro, you can see there are framedrops and they become persistent through fights.
It isn't only that. The Saturn has to access the disc every time you do something, causing it to slow down since there isn't enough memory for everything.
the Neo Geo CD version is amazing, loading times aside, is the best version of the game.
Wot no Amstrad version ???
lol, nope. It would be funny if this was on the Amstrad.
Amstrad computers were LONG dead by the time this game showed up.
@@jonespianist3189 I was pulling Marks leg with that one bud. Amstrad computers were never alive !!!!!
The sound pitch in Win95 port is lower, and very funny tbh.
The system is an overcomplicated mess full of bad ideas and everything had to be urgently corrected with Real Bout (released in the same calendar year!), but this episode might be the apex of the series in terms of atmosphere, character designs, soundtrack, stage variety, representation of South Town as a place etc.
The best legacy this game left is forcing SNK and Sega to start using expansion carts for Saturn ports.
How did you feel about Garou: MOTW? I liked that game and technically it's a masterpiece but it felt too sterile at times. Fatal Fury was like "Blue Skies : The Fighting Game" and it's plane system was nice and unique (despite what happened to it in Fatal Fury 3) but MOTW just felt like SNK giving in to the Capcom lovers who hated plane switching and the bright aesthetics of the earlier games. I hope the upcoming sequel will have a feel closer to that of Real Bout/ Real Bout Special in it's art direction but I'm' not counting on it.
@@NotaPizzaGRL Well, Real Bout 2 is my favorite fighting game ever so I am in the minority that’s not that enthused about MOTW haha. The visual performance is amazing, the character designs are indeed much more in line with what was popular back then and the concessions do make the game easier to access for people used to Capcom games but I feel like MOTW lost a lot of what made the series unique and so interesting to play. Still a really good game, obviously.
Totally agree with everything
The stage backgrounds in this game is by far the best
It's still my most favorite Fatal Fury yet
This is one of the four cartridges I have for my consolized MVS, along with a multicart, Fatal Fury 2, and Kabuki Klash. Now I have to come clean and say I am absolutely terrible at this game, and the same goes for most of SNK's fighters since the AI is notoriously brutal, but as a game it's still a lot of fun. It's also Blue Mary's debut, and she's one of the few grappler-type characters I have fun playing as. There really were a lot of characters with a similar design during that time like Android 18 and Nagi Hojo, and more recently the SF6 redesign of Cammy. SNK really was quite experimental before they streamlined their fighters with the KoF series, and that really shows with the odd mechanics this game offers.
Ha! Funny that I picked up a Neo Geo CD from Japan and this is one of the 14 games I've purchased for it so far. (That and both of the Real Bout Games)
If all Neo Geo CD games had a quality arrange OST to the level of Fatal Fury 3 as an upgrade feature the platform as a whole would be held in higher regard. Would have been nice to hear enhanced arrange soundtracks for games like Magician Lord or some of the shmups.
I have to wonder if the PC version was lacking background animation due to utilizing frame buffer rendering rather than tile based rendering like the Neo Geo and CD did?
Some stages have all the animation though so its a strange one.
One (only slight) downside for me about some Fatal Fury games is that the energy bars drain outwards, not inwards. It's just what you get used to, I suppose.
Can't say I ever noticed but now that you've mentioned it....
Fatal Fury 3 is the best looking Fatal Fury game, but from the gameplay perspective I prefer Fatal Fury Special. I also love the soundtrack. SNK cared a lot about the music in their games, the soundtracks are simply amazing, in nearly every game.
Fatal Fury Special is also a favourite of mine. Fatal Fury 3 is a big to complicated.
Does anyone recognise the voice in the intro to the Windows port? I swear I’ve heard it before either in some other game or maybe an anime dub from that time.
The Fatal Fury game that has the creeepiest Game Over screen.
I can’t remember, have you done any BotPs for Compile games? Would be nice to see some Aleste or Zanac.
Not yet but in the future I will be.
I'm not sure what it is about the game that sets it apart for me, but this is my personal favorite in the series. I don't necessarily prefer how it plays to Real Bout or Mark of the Wolves, but the whole package of Fatal Fury 3 just draws me in. It just one of those cases of just liking something more 'just because'. It wasn't until the mid-00s when I got around to the Saturn version, and, yeah, it's a disappointment. You can still have a bit of fun with it with a friend, but that's the case with a lot of flawed games/ports: it should have been better.
I think it's the design. The game just oozes atmosphere.
Around 4:00 min think you have PC capture running for neo CD, see the screen tearing.. that in its self seems to be a ding for pc.
The NEO CD footage is emulation. I don't own a real Neo CD but all other footage is from real hardware.
Mark, how do you feel about the fatal fury compilations for PS2 and PS4? Are they conversions or emulation? And are they any good? Better or worse than the Neo Geo and Saturn counterpart?
Thanks for the video 😊
PS2 are emulated and I'd guess the PS4 is also emulated but Ive never tried the PS4 versions.
I know you asked Mark
I own the compilation on PS2 and the ACA release
Own the MVS versions as well
PS4 emulation is solid
I can't tell the difference in terms of graphics and gameplay
PS2 emulation is solid in terms of gameplay but graphics are a bit darker and colors are slightly off
Screen looks a bit squashed
You probably can't even tell the graphical difference unless you have both side by side though
@@c2ironfist thanks my dude 😁👍🏼
Terry or Joe was my 2 favs for this series ,..always nice beating the snot outta geese howard tho
everytime i watch a video about arcade fighters, it makes me wanna blow a bunch of money on a fight stick
I had that problem. I've got 6 sticks but hardly ever use them.
I have 6 too including a Replica AES Stick. I use my Hori Alphas all the time
It's the only way to play.
The Saturn takes a rare loss on Battle of the Ports!
Indeed.. Sad but it happens.
Really enjoyed the Saturn version. Played really great with the Japanese Saturn pad too (not the junky US Saturn pad)
It is very easy to pull off the moves on the Saturn version but it is let down by the awful frame rate. It really shouldn't be like that.
Shame about the Saturn version... it doesn't do the original game or the Sega Saturn justice. SNK should have stayed with Rutubo Games for all their fighter ports. RG did a decent X-Men COTA, then followed up with an amazing KOF'95.
It's great seeing Street Fighter 1's director and designer ("Finish" Hiroshi Matsumoto & "Piston" Takashi Nishiyama) back together on FF3.
What's the Blue Mary video look like??
It's not on this game, but I'm pretty sure someone's uploaded it to RUclips by this point. Or watch a video of the Saturn or Neo CD version of Real Bout Fatal Fury, and either sit through the playthrough, or skip to the end credits.
Nice one 👏😎,
I've actually got all of the console versions including NeoGeo AES one, not the PC ver. tho.
I do quite like this game, its presentation and music is stellar.
A Great game, well apart from the sloppy Saturn port 🙃 😎👍
I have the MVS version and Saturn. I only have the Saturn version since I bought it back in 1996. Back then I never owned a Neo Geo.
@@RetroCoreI had a Neo AES and traded up for an import Saturn near its release, I did have high hopes for this on its Saturn release but it was dissapointing, least the Saturn port of KOF'95 did things right 👍😅
Graphically not quite up to usual neo geo standards. No line scroll floor and the backgrounds are pretty static. Character animation is buttery smooth though
I was gonna mention that the Blue Mary Blues music video was only a Real Bout Special thing. Apart from that, the graphics and sound are just absolutely phenomenal for the hardware, even if FF3's gameplay can be complicated at times (thankfully simplified in Real Bout). And not to mention cheap SNK AI to get through and maybe get a shot at both the Jin twins past Yamazaki.
I very much expected much better of the Sega Saturn port, knowing what the system's capable of, with or without a RAM cart, and I'm disappointed a developer with the quality of SIMS (Alien Syndrome GG, Master of Darkness, Shadow Dancer MD, etc.) could even produce such a disappointment. The Windows 95 version is quite the surprise, even if it contains some very scratchy and muffled, PlayStation-quality voice samples and sound effects.
I forgot to mention that the Neo-Geo CD version also contains a quirk of the screen quickly blacking out before a round starts and after it ends.
That screen backing on the Neo CD is odd and quite annoying.
I have the Saturn version, as well as the FF Battle Archives Volume 1 (got Vol 2 as well) versions, yeah the Saturn one is a bit of a botch job. But since I always play my fighting games alone, the problems don't tend to bother me too much (much like Sam Sho 3 on the PS1, an old buddy and I had plenty of fun with the game when I brought it over to play many years ago).
Please do BotP on Fatal Fury Real Bout.
I’d like to see you cover the PS1 Real Bout Dominated Mind. I always particularly liked that one, because it got rid of the stupid “sway” system or whatever it’s called.
Real Bout Special is coming next week.
Strange : i thought the blue mary blues was only on real bout special CD.
It maybe on there as well but it is definitely on Fatal Fury 3 (apart from the Cartridge Neo Geo version)
I like the Fatal Fury games. I prefer them to the Street Fighter 2 series. SNK fighting games have more depth in the gameplay in my opinion. The jumping to different planes does annoy me in Fatal Fury 3 and Special. The CPU jumps away from my attack at the last moment. My favourite fighting game is Fatal Fury: Mark of the Wolves. That game is so satisfying when you connect with a heavy attack or a super special move to finish the fight. The audio is so good..
No se ustedes pero el Fatal Fury Real Bout que estan adaptando al Sega Genesis se esta viendo mejor 😅
That is looking like an interesting port.
To this day i still don't know why so many people hate this game....
I don't think they hate it, we'll besides the crappy Saturn port. I think it's overlooked due to Real Bout Fatal Fury Special. Kind of like how no-one really cares about Fatal Fury 2 because special is available.
wait is fatal fury 3 like, the only snk game ever to be ported to windows 95?
Samurai Shodown 2 was as well.
Samurai Shodown 3 was, not 2.
@@sdragon21 gotcha
Never was a fan of the graphical style of this one compared to others in the series. That being said I think it plays ok.
I remember I was mega annoyed by this game: My pops brought the Saturn version for me & my big bro from NYC's Chinatown. We ask our father for Real Bout on the Saturn but the seller told him that part 3 was better, which was BS! Even tho the game was decent, I just wouldn't play this game for that long because the seller lied to my dad.
Even with it's problems, the Saturn port is the most enjoyable one to play. Controls in AES and CD are plain bad
super difficult to input special moves, Saturn fixed all that. Fatal Fury 3 is a faulty game mainly by it's poor
controls, this was all fixed in the later Real Bout Fatal Fury, a much fun game, but with less content, like stages
and background story.
I will agree that the moves are so much easier to pull off on the Saturn game.
Would love to see fatal fury 2 for episode 500
he already did fatal fury special, which included fatal fury 2, but most of the ff2 versions were skipped in favor of special, but it would be interesting to see him go back and do that
Maybe at some point I'll do a Fatal Fury 2 exclusive video.
Looks like a decent game, although not my favourite genre. Have a great weekend.
Thanks, you too 👍
aw yea garou 3 botp just dropped
No PS1 version, eh (I'm not Canadian, btw)? SCE looked at this game, and concluded: "Nah, we're not touching this. Don't wanna embarrass our system. We all can agree that PS1 was not good at handling 2D graphics😑
Saturn Version is still superior to the PS1 version ;)
Lol, only because there isn't one 😅
Brutally superior than Street Fighter Zero series.
The PC version is just scaling the original graphics, right? Would be cool if it was redone native to 640x480 but not likely.
Sadly the graphics are not remade.