The Art of Destruction: Dual-Level Fracture Technique with RBD in Houdini

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  • Опубликовано: 24 июл 2024
  • Here is part 5 in the introductory series for RBD Destruction in Houdini. In this video, we begin looking at the art of destruction and how we can art direct the look and feel of our rigid body simulations. There is no better way to do this than by just jumping in. This video will highlight a dual-level fracture technique that is useful for creating complex and realistic destruction effects using this powerful software. This is a highly detailed video in comparison to the rest in the series, I tried to pack as much information into this one as I could! Enjoy!
    The playlist: • Your first Destruction...
    00:00 Introduction
    00:25 Setting up our Object and Fractures
    09:50 Setting up the Constraints
    12:20 Prepping our Geometry for Simulation
    15:20 Setting up the Simulation
    18:00 Adding in the Constraints
    20:10 Creating Solvers to Control the Constraints
    30:00 Further Art Direction
    36:45 Finalizing the Destruction
    Artgrid: artgrid.io/Bryan-125911
    Music for Creators: www.epidemicsound.com/referra...
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Комментарии • 5

  • @BryanHoltFX
    @BryanHoltFX  Месяц назад +3

    It's a longer one, I tried to pack as much information into this one as I could without going to far from what we have already discussed in the previous videos!

  • @henrythejeditube
    @henrythejeditube Месяц назад +1

    This is such a great technique for RBD simulations, thanks so much Mr Bryan

    • @BryanHoltFX
      @BryanHoltFX  Месяц назад

      You are welcome! Glad I could share this!

  • @KarmaChoedakAcharya
    @KarmaChoedakAcharya 10 дней назад +1

    Packed knowledge!

    • @BryanHoltFX
      @BryanHoltFX  10 дней назад

      @@KarmaChoedakAcharya ❤️🔥