Great video, I'd add movement speed in there as it's very valuable on most builds once you learn monster mechanics. For example, I can dive in monolith very early without dying too much, just because I can avoid most attacks. Same for the campaign, there are areas that are considerably easier to maneuver after a certain amount of movement speed. But that might be my speedrunnning mind that corrupted me haha
You are totally correct, I should have had it under Situational Tier! :D I added it now. Thanks and keep up the great work on teaching us how to speed run ;)
This is a helpful guide for understanding the stats, but for me, the thing I struggle most with in trying to make my own build instead of just using a guide is that there’s just such a sheer number of considerations that it’s hard to pick what I’m going to build around and where to go from there. Sometimes I’ll find a cool unique, but then it’s hard to know where to look to figure out which builds it can enable or if it’s even worth building around. It might be helpful to see a step by step example of you making a new build. Where do you start? What are the next things you look at? Etc.
Surprised healing effectivness is not mentioned in a recovery part. Amazing stat that can turn even small heals that baked into your kit that you might not even notice turn into massive survivability layer. Aura of Decay with 8% of missing HP heals boosted by couple of 100% healing effectiveness affixes feels just amazing
Thanks, this has been the most useful Last Epoch vid for me. Great for HC survival prep! Just one issue: I wish you wouldn't use such a bright white background (very uncomfy to look at, have to squint, used to dark mode)
Life on hit is insane for Marksman. For example for Multishot skill Giant Slayer node makes that all arrows can hit the same target. Stack attack speed and many arrows per shot and with proper one-shot protection you can facetank bosses and in half a second regen a ton of HP.
I like endurance threshold stacking for void knights, since if you are inside the threshold your leech is much more effective since it still heals the same amount of flat hp but every flat hp has now a higher effective value. this got me some builds that are only at about 2k ish health and about half of that as endurance threshold but it still feels really tanky, since together with some armor stacking and maxed endurance you cant really be oneshot and have insane recovery
Does anyone know if the weighting for crit damage reduction to be rolled on an item drop or glyph of chaos is equally as high as getting an item with crit avoidance? I think that is definitely an important factor to consider here
That's true, Hybrid Armor is "Rare" while Crit Avoid is "Uncommon" in LE Tools. So crit avoid might be the mid to early-late game solution while the hybrid armor is BIS late game (for most builds). Great point
I think it's very important to note that resistances in LE don't work like they do in PoE. The formula is different, and instead of losing -60% of uncapped resistances, you're losing -50% of capped resistances at level 100 because the zone/enemies have an inherent 50% (1% per level, starting from level 51) resistance penetration. This means that instead of 50% resistance causing you to take 200% of the damage that you would take with 75% resistance, you only take 133% of the damage. In other words, instead of the damage being reduced by 25%, it's being reduced by 0%. Or at least that's what I've heard from many sources explaining why it's okay to have slightly uncapped resistances in LE because the few percent don't make nearly as huge of a difference as they make in PoE, and potentially other ARPGs. I'm not 100% sure if this is still how the game works, but that's what I've heard and my experience playing the game seemed to confirm this, so I'm sharing it as I received it.
Interesting I was thining that I need 50% resistance over cap to compensate for the penetration. Guess ill find out working on a resistance build that is way over cap.
@@WhatIfTheories I believe that doesn't help with the penetration, but it does help with things like Marked for Death, which is a debuff that gives you -30% (idk, maybe less, maybe more) all uncapped res.
@@NatiiixLP Interesting this would make sense when well over cap on Cold and getting 1 tapped by cold damage. I'm starting to feel like Armor is honestly key since that will give you flat elemental protection. Armor might even be better than resistances.
Here is why I think the Crit Strike Avoidance blessing is almost always better than All Res. First of all, unless you get 20 all res, which takes a while, you have to make up a lot of resistances on gear or idols anyway. Second, you're not going to wait to optimize your gear till youve gotten the blessing. So once you already have some res on your top end items, it is tough to switch them back to crit avoidance once you have the blessing. So in practicality, going straight for the crit avoidance blessing makes the gearing process a lot more straightforward
Haha I have used the crit avoid blessing in the past as well. I just lean toward the all res one :D It just gives more hard stats relatively. I shared some more thoughts on it in the part 3 of the guides.
great video!! for health taken as mana as a suffix, is it still applying the 5 to 1 health to mana conversion? I have a build with big mana pool, regen and ward generation (not using fractured crown) some life to mana is useful for this build
It's A LOT easier to make builds in PoE exactly because those 3rd party programs (namely PoB) do exist. Doing all calculations manually is just gross idk
@@champboehm7863 idk where exactly you're seeing a joke. In PoE it s a lot easier to predict whether your build concept is viable or not exactly because PoB calculates DPS and ehp quire accurately. Unlike LE where your actual character stats are always a mystery
Amazing. I'm doing my own build and both your videos about damage and defense are priceless for people like me. Thanks!
love the addition of showing the ingame tooltip for mechanics
Great video, I'd add movement speed in there as it's very valuable on most builds once you learn monster mechanics. For example, I can dive in monolith very early without dying too much, just because I can avoid most attacks. Same for the campaign, there are areas that are considerably easier to maneuver after a certain amount of movement speed. But that might be my speedrunnning mind that corrupted me haha
You are totally correct, I should have had it under Situational Tier! :D I added it now. Thanks and keep up the great work on teaching us how to speed run ;)
This is a helpful guide for understanding the stats, but for me, the thing I struggle most with in trying to make my own build instead of just using a guide is that there’s just such a sheer number of considerations that it’s hard to pick what I’m going to build around and where to go from there. Sometimes I’ll find a cool unique, but then it’s hard to know where to look to figure out which builds it can enable or if it’s even worth building around.
It might be helpful to see a step by step example of you making a new build. Where do you start? What are the next things you look at? Etc.
this would be awsome, to see all / most important principles in designing the build from scratch
Surprised healing effectivness is not mentioned in a recovery part. Amazing stat that can turn even small heals that baked into your kit that you might not even notice turn into massive survivability layer. Aura of Decay with 8% of missing HP heals boosted by couple of 100% healing effectiveness affixes feels just amazing
Or 9 healing totems on beast master when you're in spriggan form, will do insane healing with a bit of effectiveness
good stuff, i hope more people catch on to your hard work. keep it up! :D
Thanks, this has been the most useful Last Epoch vid for me. Great for HC survival prep!
Just one issue: I wish you wouldn't use such a bright white background (very uncomfy to look at, have to squint, used to dark mode)
Keep up the good work! Really nice !
Very helpful thank you!
Great stuff, as always. Curse is King!
This is awesome, keep em coming!
this is great man, thank you!
Life on hit is insane for Marksman. For example for Multishot skill Giant Slayer node makes that all arrows can hit the same target. Stack attack speed and many arrows per shot and with proper one-shot protection you can facetank bosses and in half a second regen a ton of HP.
Totally agreed
@The Curse offers only quality products. Great video for both novice and veteran players.
I like endurance threshold stacking for void knights, since if you are inside the threshold your leech is much more effective since it still heals the same amount of flat hp but every flat hp has now a higher effective value. this got me some builds that are only at about 2k ish health and about half of that as endurance threshold but it still feels really tanky, since together with some armor stacking and maxed endurance you cant really be oneshot and have insane recovery
@The Curse A section on minion would be greatly apreciated :)
Thanks for sharing. Please consider dark mode with white font. Its so bright, hard for me to follow on the screen.👍
lmao I hate the brightness too, someone shared a reliable dark mode extension so I used it for part 3!
Does anyone know if the weighting for crit damage reduction to be rolled on an item drop or glyph of chaos is equally as high as getting an item with crit avoidance? I think that is definitely an important factor to consider here
That's true, Hybrid Armor is "Rare" while Crit Avoid is "Uncommon" in LE Tools. So crit avoid might be the mid to early-late game solution while the hybrid armor is BIS late game (for most builds). Great point
I think it's very important to note that resistances in LE don't work like they do in PoE. The formula is different, and instead of losing -60% of uncapped resistances, you're losing -50% of capped resistances at level 100 because the zone/enemies have an inherent 50% (1% per level, starting from level 51) resistance penetration. This means that instead of 50% resistance causing you to take 200% of the damage that you would take with 75% resistance, you only take 133% of the damage. In other words, instead of the damage being reduced by 25%, it's being reduced by 0%. Or at least that's what I've heard from many sources explaining why it's okay to have slightly uncapped resistances in LE because the few percent don't make nearly as huge of a difference as they make in PoE, and potentially other ARPGs. I'm not 100% sure if this is still how the game works, but that's what I've heard and my experience playing the game seemed to confirm this, so I'm sharing it as I received it.
Interesting I was thining that I need 50% resistance over cap to compensate for the penetration. Guess ill find out working on a resistance build that is way over cap.
@@WhatIfTheories I believe that doesn't help with the penetration, but it does help with things like Marked for Death, which is a debuff that gives you -30% (idk, maybe less, maybe more) all uncapped res.
@@NatiiixLP Interesting this would make sense when well over cap on Cold and getting 1 tapped by cold damage. I'm starting to feel like Armor is honestly key since that will give you flat elemental protection. Armor might even be better than resistances.
Here is why I think the Crit Strike Avoidance blessing is almost always better than All Res. First of all, unless you get 20 all res, which takes a while, you have to make up a lot of resistances on gear or idols anyway. Second, you're not going to wait to optimize your gear till youve gotten the blessing. So once you already have some res on your top end items, it is tough to switch them back to crit avoidance once you have the blessing. So in practicality, going straight for the crit avoidance blessing makes the gearing process a lot more straightforward
Haha I have used the crit avoid blessing in the past as well. I just lean toward the all res one :D It just gives more hard stats relatively. I shared some more thoughts on it in the part 3 of the guides.
@TheCurseBG I laughed out loud when I saw the above icons overlaid on the breaking bad scene. Not sure a coincidence but funny nevertheless
@@bentubean haha I'm just memeing because I know I'm in the minority for that particular blessing preference :D
good video
great video!!
for health taken as mana as a suffix, is it still applying the 5 to 1 health to mana conversion?
I have a build with big mana pool, regen and ward generation (not using fractured crown)
some life to mana is useful for this build
It should still be applying the 5 to 1 dmg conversion, hope you make your build work :D
thank you!
Loving this guides. Is there a chance for making the Google documents in "dark mode"?
Yea I finally made that upgrade in Part 3! Sorry, I wish I did it earlier lol
I assume a full minion build should run regen for recovery?
Quite a few minion builds have their own ways to regen but if there is nothing at your disposal then you have to run minion health regen
Oh I meant to recover my own health not my minions, forgot about them xD@@TheCurseBG
Good to know I hadn't thought of another source of minion health recovery
So if I have 100% Crit avoidance i cant get crit anymore, but still get hit?
yep exactly
@@TheCurseBG thx for the answer, appreciate it.
Is there any formula or any Mathematical reason behind it?
Will the google document be shared?
Yep I added it to the description!
Rogues aoe + leech run around and stack DoT when I played multi-player release nothing lives long enough to kill you
It's A LOT easier to make builds in PoE exactly because those 3rd party programs (namely PoB) do exist. Doing all calculations manually is just gross idk
Good joke
@@champboehm7863 idk where exactly you're seeing a joke. In PoE it s a lot easier to predict whether your build concept is viable or not exactly because PoB calculates DPS and ehp quire accurately. Unlike LE where your actual character stats are always a mystery