After one try even on practice level where my team got decimated by the queen guard bossin the wagon, its a pretty difficult game. That guide should help
Even tho Hunter is another physical dmg dealer, it's definitely OP and a must for team comp. Stablehand's style is really wonky and rarely works (that being completely unbalanced/RNG dodge mechanics PvM) they are also not enough tanky for front lines and not enough DPA to compensate. I would also say avoid ambushes and absolutely devote max time to farm exp on first map, it gives you biggest and fastest progress. If you fight big groups you can clear more enemies from the overworld which means you don't have to move much around. Don't be afraid to reset a run often, it is all about min-max and roguelike. The most important thing: Avoid using weapons that have 0 min. dmg because of how attack rolls work -- it counts the percentage of your max depending on how much attack tokens you rolled positively and if you have a weapon with for example 3 min. dmg and you roll all misses you will still do said 3 dmg to unarmored targets. You can switch rings to benefit from them before turn starts for that character (for stuff that benefits you on global map) or battle stuff before you enter battle (while encounter pop up is there). You can shuffle equipment around whenever out of combat in dungeons since all your characters are next to each others and stuff like that.
I forgot to mention that you can change stuff on each character no matter which character is currently playing. That being said, and the fact that characters don't have inventory restrictions as in slots or weight, definitely have spare equipment for different bonuses and use them wisely for maxing your outcomes. I would also suggest to not spend every resistance camp on chaos removals but to carefully go through every option, you can often find some very valuable stuff there that boosts your power greatly in beginning. Another thing is use classes to their max potential. Dedicate someone to be your trader (for example the fastest one) or even events chaser/hunter. It's very finicky and you'll find yourself frustrated to position everyone so they can fight all battles together. If you are playing with 4 members don't run away from idea to split the party (on easy and normal, you can fight most of them successfully with only 2 ppl).
I'm considering getting this, I bought the first one but the mixed rating gives me pause, I'll check this guide out and see if it pushes me one way or the other!
Nice guide! Is there a way to change the starting lane? E.g. I've got a team with herbalist effectively being a paladin(-ish?) And I'd like them to start in the front lane
After one try even on practice level where my team got decimated by the queen guard bossin the wagon, its a pretty difficult game. That guide should help
Even tho Hunter is another physical dmg dealer, it's definitely OP and a must for team comp. Stablehand's style is really wonky and rarely works (that being completely unbalanced/RNG dodge mechanics PvM) they are also not enough tanky for front lines and not enough DPA to compensate.
I would also say avoid ambushes and absolutely devote max time to farm exp on first map, it gives you biggest and fastest progress. If you fight big groups you can clear more enemies from the overworld which means you don't have to move much around. Don't be afraid to reset a run often, it is all about min-max and roguelike.
The most important thing: Avoid using weapons that have 0 min. dmg because of how attack rolls work -- it counts the percentage of your max depending on how much attack tokens you rolled positively and if you have a weapon with for example 3 min. dmg and you roll all misses you will still do said 3 dmg to unarmored targets.
You can switch rings to benefit from them before turn starts for that character (for stuff that benefits you on global map) or battle stuff before you enter battle (while encounter pop up is there). You can shuffle equipment around whenever out of combat in dungeons since all your characters are next to each others and stuff like that.
I forgot to mention that you can change stuff on each character no matter which character is currently playing. That being said, and the fact that characters don't have inventory restrictions as in slots or weight, definitely have spare equipment for different bonuses and use them wisely for maxing your outcomes.
I would also suggest to not spend every resistance camp on chaos removals but to carefully go through every option, you can often find some very valuable stuff there that boosts your power greatly in beginning.
Another thing is use classes to their max potential. Dedicate someone to be your trader (for example the fastest one) or even events chaser/hunter.
It's very finicky and you'll find yourself frustrated to position everyone so they can fight all battles together. If you are playing with 4 members don't run away from idea to split the party (on easy and normal, you can fight most of them successfully with only 2 ppl).
8530 Schaefer Haven
Loved your guide.
I am missing how you can see how many turns you have left to finish a quest
It’s in the top left hand side by the question instruction in a bracket.
How come you chose the shield for the stableboy? Didn't he have a shield that had the same stats already?
Rhett Expressway
Amazing guide, love your video, good work
I'm considering getting this, I bought the first one but the mixed rating gives me pause, I'll check this guide out and see if it pushes me one way or the other!
Jackie Drives
How do you revive a teammate on master difficulty?
20106 Freddie Highway
Such a comprehensive and easy-to-follow guide. Thanks!
is it true that if you play the first campaign, every thing is on the same spot, and the map is not randomized as in the first title ?
Not true, the maps are generated.
@@thegidroone thanks ! like the old for the king style, as it should be.
Crist Cliffs
Nice guide! Is there a way to change the starting lane? E.g. I've got a team with herbalist effectively being a paladin(-ish?) And I'd like them to start in the front lane
From what I know it seems like having a melee weapon helps or giving nimble helps to which you can find in the lore shop
good guide
Lee Cynthia Martinez Brenda Miller Maria
The audio is so low.
What does Chaos do
timer, if it reaches zero you lose. can trigger in game events
I bought the game, but the lack of character customization is a massive step backwards.
Yeah it's a bit clunky, takes awhile to get the gist of it
Love the game but yeah, the character creation could use some love
It’s only character customization, calling that a “massive step backwards” is way too much of an overstatement