For The King 2 - Class Guide

Поделиться
HTML-код
  • Опубликовано: 2 дек 2024

Комментарии • 67

  • @ddddoublerainbow
    @ddddoublerainbow Год назад +61

    it's probably worth mentioning that for all of blacksmith's great damage and tanking strength, they are *painfully* slow and require careful positioning to keep up on the overworld

    • @GenuineStreams
      @GenuineStreams  Год назад +9

      That's definitely true. Usually movement is very manageable during a solo play it's when you friends that disagree with where to go when it becomes a major issue.

    • @TheIronChinchilla
      @TheIronChinchilla 7 месяцев назад

      Sanctum of speed. Keep an item on you to increase movement in over world. Easy fix.

  • @JSenhChu
    @JSenhChu Год назад +29

    Stablehand is by far the best combat class in the game. You can literally beat the boss fight at the end of every chapter without losing a turn, Stablehand with Nimble Trait, Calming Pipe, Dancing nettles and then any other herbs to supplement. Whilst also having access to the highest speed stat as well as strength weapons. As long as you got dancing nettles to spare you get at least 2 attacks per nettle + any herb used.

    • @JSenhChu
      @JSenhChu Год назад +6

      @Mark-wl2gn yes dancing nettle gives 2 secondary actions. When used with a calming pipe it restores 1 focus. Then when you use the last focus you get another primary action on stablehand. But because you have used the dancing nettle, you can now smoke another herb and restore 1 focus and do it at least twice more. Thus 1 dancing nettle will net you a further 2 attacks. This is why taking nimble on stablehand allows you to gain 3 attacks straight away even without dancing nettles on hand. But with multiple dancing nettles and multiple herbs, especially if you bring a herbalist or buy every herb from every shop you are able to theoretically gain an upwards of 10+ attacks if the Boss or enemies do not fall before then. As as you are using focus every time, your attacks will hit true a lot of the time.
      This tied with the fact that stablehand is the fastest character and his skill is manually procced unlike others who must rely on chance to work, this strategy pretty much works every single time. If you manage to get a Fine Calming Pipe, your attacks will almost never miss as you can expend 2 focus per attack.

    • @Timmering
      @Timmering Месяц назад

      @@JSenhChuThis is so smart

  • @JSenhChu
    @JSenhChu Год назад +11

    So since the last comment I've acquired all the classes and have put them into a tier list so far.
    S - Stablehand, Hunter, Herbalist, Friar
    A - Scholar, Alchemist, Farmer, Blacksmith
    B - Pathfinder, Woodcutter, Shepherd
    C - Hobo
    Stablehand is the best combat class due to infinite turn herb cheese and boasting the highest speed guarantees he goes almost first every fight, so him + herbalist are best friends but since party heal is really rare and it doesn't take a primary action, herbalist just being able to generate free herbs on the go is great and you can put all the ones you don't use on stablehand to great effect. Not to mention herbalist is actually great at using spears/bows and magic tomes so can do both physical and magic damage.
    Hunter goes without saying, it stole trapper's passive from ftk1 and its an amazing passive along with all the other abilities which are kinda mid but still nice to have. Fast and reliable damage and best dodge tank.
    Friar is the dark horse he's able to utilise strength, vitality, magic to great effect and can become a tank or a mage. He works pretty great with some of those elemental greathammers that use vitality to attack and can deal damage comparable to a blacksmith, farmer or woodcutter. His passives are initially strange but as soon as you got some mead on you, having the chance to do a full party protect with only daze is great. His finding alcohol doesn't seem to proc as often but when it does the item is usually great. He is slow but more than makes up with everything else he brings.
    Scholar and Alchemist are both extremely similar and apart from refocus edging out the scholar for a better passive, alchemist being the 2nd fastest class is nothing to snooze at.
    Farmer is a pretty reliable jack of all physical damage having very balanced 74 in 3 stats, it can be flexible. Its on the slower end of the spectrum but its passive has procced every single fight without fail for me so its able to reliably generate a tank that's hard to kill.
    Blacksmith is the good old reliable and you generally cannot go wrong with it, however steadfast has not activated as much as I would have liked. Blacksmith is the slowest class so beware of it lagging behind.
    Pathfinder initially was very promising having high awareness, talent and speed but talent so far isn't that great a stat since bards don't exist yet and therefore no lutes/ukelele/guitars. Once those items exist pathfinder will probably jump up a bit. Survey is great and procs very often and its great if you're having trouble with the chaos timer so I would say its pretty beginner friendly class. Scout needs to be reworked as it isn't clear what it does if anything. Otherwise Pathfinder is clearly just outclassed by the hunter.
    Woodcutter is pretty disappointing as its passive only works with 2 handed melee weapons and even then you may only see a justice happen maybe 3 times in a game. There's already plenty of splash damage 2h melee weapons in the game so in most cases justice is just useless. Sure it has the highest strength stat and a pretty good awareness stat but otherwise it doesn't really add much to a team at all.
    Shepherd is weird, its sort of similar to the friar in that it can be a tanky mage and also similar to herbalist in that you can use both magic and bow/spears and it is faster than both. But its passive is pretty bad. The devs did hint that you have a chance at a big bad wolf, but that hasn't happened for me yet and even then if its such a low chance that you might not even see it happen in a game it can't be relied on. So for now all the sheep exists to do is be killed and also take up one of your potential mercenary slots.
    Hobo in a game where passives reign supreme but brings none is pretty bad, there's enough party members that you're not lacking coverage anymore. If hobo had some outlandish passives it may be worth using. For example if it had something like scavenge whereby it could obtain any item like the find abilities it could be a wild card.

    • @Timmering
      @Timmering Месяц назад

      Read all of this. Good stuff.

  • @generalissimocyborgdog
    @generalissimocyborgdog Год назад +5

    DUDE, the knock on the door SCARE the shit out of me, holy crap.

  • @jessestott1638
    @jessestott1638 Год назад +12

    Fantastic guide, super clear and quick. Kickass video

    • @GenuineStreams
      @GenuineStreams  Год назад +4

      I spent 72 consecutive hours crafting this and my diaper overflowed, but I think it was worth it.

    • @Emily-ds7id
      @Emily-ds7id Год назад

      I agree!

  • @tinastanley8349
    @tinastanley8349 2 месяца назад +1

    I love that the Hobo class was buffed to now be S tier (IMO) as they now have a special ability which increases drop chance for high tier weapons and armour from bosses, as well as the chance to drop Boss Weapons that CANNOT drop anywhere else in the game but from THIS CLASS.
    Devs have done an incredible job of adding fun and interesting perks to the base classes, and have made the hobo an incredible choice in high level team compositions.

  • @DuncDog
    @DuncDog Год назад +4

    Side note, if Woodcutter's power does what I think it does, it also applies single target push/daze/delay effects to everything in range assuming you go polearms (which are 2-handed). Other "splash" items apply their effects to all targets that take damage, so I'm not sure why this would be excluded from that mechanic. That opens up a ton of utility, assuming I'm right anyways.

  • @Kompoteek
    @Kompoteek Год назад +8

    Also shepherd has a chance to spawn a wolf instead of a sheep and it is crazy powerful

  • @erikhendrickson59
    @erikhendrickson59 Год назад +10

    *_Scholar_* is still a beast. I suggest purchasing the first "Lightning-based" weapon you find (Rod, Staff, Book or Grimoire)
    This allows you to apply the *_Shock_* Status Ailment which GUARANTEES at least one failed Ability Roll on any effected Monsters.
    Ice Magic weapons for "Freeze" (+30% damage taken) are also great. Water Magic is nice to have in an emergency, as it removes ALL enemy Status Immunities.

    • @paperred5128
      @paperred5128 Год назад +5

      The Imp's mystic wand (shock variant) is just disgusting for AOE debuffing. 1 roll/focus point to CC 4 tiles. Feels so good. I got one early in adventure II and cheesed the rest of the run.

    • @MrLeonardord
      @MrLeonardord Год назад

      Not guaranted but very lickely since some enemies (at random?) use focus on their rolls and that removes the broken dice.

  • @coldhotshot
    @coldhotshot Год назад +18

    Blacksmith and Hunter are S tier, Hunter has both the original Hunter Ability with the Trapper Elite Ambush. Hunter's Energy Boost activates when you finish your movement on the overworld map, it has a chance of giving you an extra step so you can move one tile further.
    Herbalist is definitely S Tier, party heal and find herb is better than find scroll and refocus or find concoction and smoke flee. Combined with Nimble and with a Calm Pipe, you can heal twice in a fight and gain 2 focus, or use 2 unused herbs to gain 2 focus at anytime. Furthermore, the lack of party heal will make one of your other classes have to take the damage decrease of healing gear to get the party heal. They can also play awareness based with spear and shield to be an extra frontline or bow to be the physical backline, grabbing another intelligence class for magic damage.
    Farmer should be C/B tier, summon scarecrow is not reliable enough to play around when you cannot determine placement and it can block front line movement to avoid terrain effects or repositioning to avoid AOE attacks. Also the scarecrow is a slow summon due to being summoned on the farmer's turn with the farmer's speed being 60.
    Pathfinder should be A tier, by being the strongest talent class, which is where all the gold multiplier gear is to make the rest of the game easier due to have enough money and increased efficiency of runs in journeyman or higher due to Survey locating locations of dungeons for party drag potential, sanctum locations, stone heros and towns. These all reduce the time needed for the run, allowing easier chaos and scourge management. Furthermore, contrary to your point of the Pathfinder's speed, the Pathfinder has the 4th highest speed out of the 12 classes (behind the stablehand, hunter and Alchemist), so they can explore fast as well via land and boat.
    Woodcutter should be C tier, behind Farmer. While two handed weapons amount to a lot of damage, the lack of shield means they can not protect the backline, the lack of guaranteed armor shred from no pierce weapons or hard 4/5 max rolls means they have a hard time hitting enemies with high defense or evasive enemies. Justice is also mediocre at best as the effectiveness of splash depends on the position of the enemies. The strong early game weapon is not important when weapons for loadouts are available for purchase.
    Stablehand should be A tier, boasting the highest speed stat to effectively use the best evasion gear with the highest initiative and most weapons coming with armor shred and either a bleed or poison. With the combination of Dancing Nettles and the Calming Pipe that can be bought from a pipesmith or a town, they can stack on many attacks for boss fights. Amazing with the Herbalist, great without it.

    • @paperred5128
      @paperred5128 Год назад +4

      Downside to Hunter is you can't Ambush or Sneak from the Landboat. You have to disembark to do it (which costs 1 movement, negating Energy Boost really). Thats extra tedium when you're disembarking your Herbys, Scholars, Alchys, and Friars enough already. Compared to an Herbalist's party utility, I think Hunter is lackluster. Called Shot only procs reliably if Luck is high (Lucky+Black Cat) but I prefer Luck on characters who can find useful things to fuel the adventure, especially herbs, bombs, & vision scrolls.
      Blacksmith is seriously overrated by so many. Their only redeemable quality is a chance to block more. Armor/Res/Evasion already achieves this over the course of the adventure. Friar makes a superior tank and brings utility to the party. Folks keep blabbing about who the best tank is. I just played a short adventure where I put all the best armor and shield+wand on a Herbalist and guess who took little to no damage in the party. Not a surprise at all. Blacksmith is slow overworld and turn order and is the worse melee class out of the melee classes. I can't see it as anything but B tier.
      Woodcutter is nice to have as well, idk why people are hating on it. In actual gameplay the Woodcutter is a wrecking ball that slays camps and dungeons. IF you are doing a run with a Pathfinder in the party for dungeon dives then you want a Woodcutter. I think too many people are hiding behind the shield in this game as an excuse to sell all the armor they find. Hand-me-downs keep the back line alive. Only pure mage gear needs a shielded Protector. Woodcutter in practice is an A tier.

    • @coldhotshot
      @coldhotshot Год назад

      @@paperred5128 Hunters are still really strong due to elite ambush making early encounters from 2-4v2-4 fights to instead deal with one enemy at a time instead, making experience in the early game easier to gain. In addition, currently the chance of special abilities to activate is not confirmed to be based on the luck stat, so there is no competition for luck based items between character. In For the King one, different abilities worked based of different stats, eg. Refocus was based of Intelligence, Steadfast was based of Vitality.
      While Blacksmiths are slow in the overworld due to having 2 speed less than Friar and 4 speed less than Herbalist, the steadfast ability combined with stacking defenses on the Blacksmith allow the blacksmith to actually taunt to take enemy aggro of enemies every turn without just dying. Herbalist can achieve that later on in the game, however they have a lower heal pool so it takes time to build up the defense, and Friar has the issue of passing alcohol debuffs to enemies due to awkard party positioning. to deal with the slower speed, you normally want to put the blacksmith player in the first slot of the party so they can move closer to the fight first. However, I do recognize the Blacksmith's downfalls due to their late game potentially being weaker to the Friar as characters get more gear that can ignore alcohol debuffs, so I think having the Blacksmith and the Friar in A tier makes sense.
      It's very hard to guarantee good gear in journeyman plus, and basically makes the party composition run more as a 2 evasion characters and 2 defense characters. However, both types of defense requires enough gear to build up, so stack those on a frontline character first with shields will protect your backline, who will probably not have good defensive/evasion gear, in the early mid game. I do not know what the woodcutter brings to a dungeon compared to the pathfinder with Justice not helping with anything specific to dungeons. In addition, I mention the strength of the pathfinder comes from their survey ability in the overworld and not their scout ability in dungeons. In addition, I think the Farmer and stablehand are stronger in two handed weapons

    • @paperred5128
      @paperred5128 Год назад +1

      @coldhotshot it all comes down to preferences. I enjoy the landboat, so the Hunter is useless. I tend to rush the clock and every adventure is objective focused, I don't waste time setting up early ambushes.
      Anyone can stack tank gear, in the end the new Steadfast is as reliable as Called Shot procs. It is a "small chance." You are correct stating Luck has no confirmed use outside POIs. But I feel very strongly that it I proc chance based abilities more with luck.
      The woodcutter can AOE groups. In dungeons you fight groups one after another. melee is the strongest dps and aoe. Procing Justice on a cleave aoe attack feels very good.

  • @ardbug9577
    @ardbug9577 Год назад

    Really good and helpful guide, much appreciated !!
    In my games though I put the scholar at S tier, with some speed items for initiative and a shock book he will absolutely ruin any enemy team, making them roll fumbles left and right, unless of course they are shock resistant, and mimics will never steal items from you again :)

  • @velasoraptor_
    @velasoraptor_ Год назад +2

    Hear me out... A team of 4 hobos. It would allow swapping between physical/magical damage on the fly. And that's about it for the pluses.

  • @DuncDog
    @DuncDog Год назад +5

    Not sure if it was missed in editing pass, but the Alchemist ability breakdown is overlaid over the Shepard's.
    Since there is functionally no wiki for this yet, these videos are critical! Thanks for doing for the benefit of the community!

  • @manualteirac9817
    @manualteirac9817 10 месяцев назад +1

    The best team is 2 blacksmith in front and a Scholar in back + a Herbalist or a hunter or a Patchfinder in back.

  • @BossTripp1
    @BossTripp1 Год назад +7

    Alchemist with two secondary actions trait... You're welcome... that's all i'm saying. Alchemist is the dps king of this game so far for me and it’s not even close.

    • @paperred5128
      @paperred5128 Год назад +6

      Agreed. Nimble is amazing. If you go for Lucky + Black Cat to proc find bomb more often then you can use a Goblin Dagger (I think thats the sword that grants +1 bonus action). But Nimble + imp Shock wand is absolute cheese.

    • @boranbarut3398
      @boranbarut3398 Год назад

      yes i just used your way without reading it and damn its so useful. Also works with herbalist which you can move then heal with better positioning

  • @tuckerh.1893
    @tuckerh.1893 Год назад +3

    Dropping a comment on some great content!! Thank you!

  • @twzrrprz
    @twzrrprz Год назад

    Informative content with a nice pace. Liked and subscribed. Thank you.

  • @MaxWell-kg6dx
    @MaxWell-kg6dx Год назад +3

    No bard this time around? I always really enjoyed that class, hope it gets added at some point

  • @Vioblight
    @Vioblight 3 месяца назад

    Great class guide. I think it needs to be updated. Just started, alchemist has make bomb and farmer scarecrow protects left and right of it not behind.

  • @Emily-ds7id
    @Emily-ds7id Год назад +1

    Fun little intro!

  • @GenuineStreams
    @GenuineStreams  Год назад +6

    What's your S tier class picks - and why?

    • @kanamies592
      @kanamies592 Год назад +2

      Probably Blacksmith, Alchemist and Hunter

    • @taylorlandlords
      @taylorlandlords Год назад +2

      @@kanamies592 For real hunters are so strong in FTK2.

    • @kanamies592
      @kanamies592 Год назад +2

      @@taylorlandlords Absolutely, in FTK1 they dealt very little damage but now they are on par with other physical classes

    • @Fracture.Gaming
      @Fracture.Gaming Год назад +8

      I like breaking games on my channel but probably don’t have time to make for the king videos…
      But Stablehand + the pipe that gives a focus back when using herbs = infinite turns as long as you have dancing nettle (or at least double/triple turns if you’re running nimble & have herbs to spare)
      With high speed, you can pretty much instakill any boss by just stockpiling dancing nettle and using one focus every time you attack.
      I think this interaction alone gives them A or S tier. Only downside is your friends will hate you for not letting them play the game.

    • @erikhendrickson59
      @erikhendrickson59 Год назад +2

      Scholar carried my Chapter 1 & 2 campaigns. *_Shock_* & *_Freeze_* Status Ailments are extremely strong and his AOE damage is off the charts.

  • @tylerross5373
    @tylerross5373 Год назад +3

    How do you unlock woodcutter cause I'm having trouble finding info

  • @anarchychicken69
    @anarchychicken69 Год назад

    Loved for the king one and wanted to see the new classes before I hoped in. Love the YT video man great job. Keep it up.

  • @BossTripp1
    @BossTripp1 Год назад +2

    Stablehand, get him refocus.. you’re welcome.

  • @happyduke99
    @happyduke99 Год назад

    so a good team would be 2 black smith, 1 herbal and 1 scholar (maybe 2 herbal) ?

  • @paperred5128
    @paperred5128 Год назад +11

    This tier list is meh. Stablehand is god tier above the rest if you can get the pipe that restores focus with any herb. Give them all the non-heal herbs, the best armor and +Attack gear, and the biggest slappiest Strength 2h sword/axe and watch them go nova every round. (especially the herbs that give another attack)
    Shock is the most OP status effect, the Imp's mystic shock wand is best shock weapon in the game. Needs only a single roll for a 4 tile AOE debuff to succeed. Couple this with Bombs/Nimble trait being absolutely insane and Scholar or Alchemist become essential to every party.
    I feel like Hobo really got fumbled hard. I wish Hobo would let us take two traits as a tradeoff. Big L for an unlockable class.

  • @laladeity2196
    @laladeity2196 Год назад

    the knock at the start literally made me look behind me when the door in my room is to my left 💀

    • @Nexert
      @Nexert Год назад

      I'm in your walls

  • @rchmr_
    @rchmr_ Год назад

    the knock freaked me out lol

  • @daivdsantos4079
    @daivdsantos4079 7 месяцев назад +1

    What happened to the guitarist??

    • @mkwsoxfan
      @mkwsoxfan 4 месяца назад

      They just added the two lute players to the game in a quiet update. Minstrel and busker are in the game now

  • @iamnotapotato.5
    @iamnotapotato.5 Год назад +3

    Not having a true bard class is super disappointing

  • @majorpeepo
    @majorpeepo Год назад

    how do you unlock hobo and woodcutter?

  • @4Zememes
    @4Zememes 8 месяцев назад +1

    I disagree with the stablehand being a rouge type like the Hunter.. I think they're ment to be a fighter/DPS. Since they can use strength and speed not to mention their passive is an extra attack. Just like a fighter from DND which this game is supposed to be mimicking in its own style

  • @woolerz.
    @woolerz. Год назад

    Pathfinder's ability does nothing or am I missing sth

  • @sebastyann123
    @sebastyann123 Год назад +1

    The farmer and Hobo are hot af, that's what for the king 1 was lacking, hot characters lmaoo

  • @andrerodon3921
    @andrerodon3921 Год назад

    I guess they're saving the minstrel for dlc...

  • @thachphan7227
    @thachphan7227 Год назад +1

    hey do you got a bug that lose 100 gold after fithing Jeremy?

    • @GenuineStreams
      @GenuineStreams  Год назад +1

      That's part of the quest Hildegard asks you to retrieve his bar tab (100 gold) so once you kill him and loot it she takes back 99 of it and lets you keep 1 as payment.

    • @thachphan7227
      @thachphan7227 Год назад

      @@GenuineStreams thank u I was so dumb

  • @zeromatsuri
    @zeromatsuri 2 месяца назад

    if i understood, this game doesn't have real classes ? that's too bad :/

  • @luckguardian
    @luckguardian Год назад +1

    The removed the bards... Wtf why!? It used to be such a good stuff

  • @OscarPrima-b4y
    @OscarPrima-b4y 2 месяца назад

    Lopez Richard Brown Michael Thompson Lisa

  • @eduardoarancibia169
    @eduardoarancibia169 Год назад +1

    So many games, so many iterations, so many companies ... why in god's name, after 26 years, we still can't get a decent game with the class/job/advancement versatility and customization of Final Fantasy Tactics?

  • @darksoul2601
    @darksoul2601 Год назад

    It's quite clear within a few minutes that you haven't played the first for the king. Which would be fine if you didn't lie about it.