Hey, great tutorial, but I noticed you still using a much older version of Blender, which is why some of the import and export options might be confusing for some viewers as they are a bit different in the more recent versions of Blender
I’ve done this step by step and for some reason at the save part it says failed to save Morph assets. I’ve had this issue for a while. I can never seem to save new morphs. I use to do it all the time with no problems. Now I have to import every single time
Awesome video. What if you modify positions of the eyes and the mouth, or wrap the DAZ body to a scan? Does DAZ refit joint positions or is there a way to refit those in DAZ according to the new shapes so that the deformations work more or less correctly?
Hello! Great tutorial! I was wondering, if you make two body morphs in blender that will be close to each other in Daz, for example size of the ribcage and size of the stomach, how will the changes interact with each other? if the change to the ribcage overlaps slightly with the top of the stomach for example. I hope I'm managing to make myself clear, it's hard to describe.
I was also wondering if you set the mesh resolution to Base just to get a lighter file to work with in blender or if there is another reason? Is it possible to leave the resolution on high before you export? :)
So when you use more than 1 custom morph it can go bad, pixels folding in on each other or something like that. Or it could be fine. You wont know until you make them. If it does go bad you may want to just the make the full morph of what you want the final product to be.
@@tomasistudios2618 Damn, I was afraid you were gonna say that. ☹️ the problem is that I want to be able to change the measurements of individual body parts once back in Daz. I want to make avatars with exactly the European standard sizes (size 34-44), so I need to be able to really fine tune the measurements, preferably without having to sculpt each body by hand :,) Thank you so much for answering my questions, you've saved me lots of time! ❤️
I am trying to learn how to clean up a head morph that was created using a morph converter ,the eyelids are crumbled and the eye socket in Genesis 9, total newbie to Blender or any sculpting program .Is there any chance you could do a walk through on how to fix a morph like that?
@@tomasistudios2618 yeah I'm not so worried about the eyes themselves ,but the lower eye lids are distorted ,and the eye socket is crumpled ,and I've been trying to just smooth those issues before stressing about the eyes ......if that makes any sense ,and I mostly like cartoon type figures with the larger eyes which seems to enhance the issue .I 've moved the CDI Morphia heads up from V4 to G1, G2 , G3 using GenX ,from G3 toG8 using a script that SingularBlue created and now I'm working on G9 ........ so I can create the morph but don't know how to clean up the little issues ........or at least I think it should be a little issue .....
Thank u. This video is a gem resource. Is it possible to use multires modifier in Blender for use of sculpt layers and bring morphs back into Daz Studio?
Hi! Very useful tutorial, thanks for that. May you advise, If I prepare a custom face shading for the face morph, can I apply it later in Day together with my face morph?
@@tomasistudios2618 I mean, is it necessary for pose A to be by default? Or, for example, you can bend a character and create a custom morph. I tried it, but the new morph transforms into this pose, which violates the whole point
Hello! I have a few questions: 1st: For Genesis9 morphs, do I always have to start with the androgynous/default body shape, or can I also first morph it to male/female and export it to blender then to have the male/female as base? 2nd: Do I always have to make face morphs and body morphs separately or can I also do full body morphs? Thx for the tutorial!
So When you first load a gen character it is at its zero state. Anything you change will be compared to that zero state. So if you make changes like, male or female. and you make your morph all the changes go onto 1 shaping slider bar. I personally like to make custom morphs one by one so I can pic and choose what combinations I like after. But if you just want 1 final shaping morph and thats it. You can combine what ever you want.
I am still working on the conversions from gen 8 to gen 9. So far all I know for sure is that the base color layers are vastly different. I hope I don't need to start from scratch
Blender 4.1 has legacy OBJ removed but regular OBJ still worked for me
Thank you very much, I have bookmarked this video and will try this now.
great I hope it helps you out
Hey, great tutorial, but I noticed you still using a much older version of Blender, which is why some of the import and export options might be confusing for some viewers as they are a bit different in the more recent versions of Blender
I’ve done this step by step and for some reason at the save part it says failed to save Morph assets. I’ve had this issue for a while. I can never seem to save new morphs. I use to do it all the time with no problems. Now I have to import every single time
Thank you for wonderful tutorial!
You are so welcome!
Thanks so much!
Glad it helped you out
Awesome video. What if you modify positions of the eyes and the mouth, or wrap the DAZ body to a scan? Does DAZ refit joint positions or is there a way to refit those in DAZ according to the new shapes so that the deformations work more or less correctly?
@@Anton_G_604 unfortunately eyes and mouth morphs gen 9s are this whole.crazy thing. I know it can be done. But it needs to be its own morph
@@tomasistudios2618 Makes sense, thank you!
Thanks so much! works very well!
Hello! Great tutorial! I was wondering, if you make two body morphs in blender that will be close to each other in Daz, for example size of the ribcage and size of the stomach, how will the changes interact with each other? if the change to the ribcage overlaps slightly with the top of the stomach for example. I hope I'm managing to make myself clear, it's hard to describe.
I was also wondering if you set the mesh resolution to Base just to get a lighter file to work with in blender or if there is another reason? Is it possible to leave the resolution on high before you export? :)
So when you use more than 1 custom morph it can go bad, pixels folding in on each other or something like that. Or it could be fine. You wont know until you make them. If it does go bad you may want to just the make the full morph of what you want the final product to be.
@@prushlas you need to switch the resolution base because if you don't Daz will give you an error message and importing will be impossible.
@@tomasistudios2618 Damn, I was afraid you were gonna say that. ☹️ the problem is that I want to be able to change the measurements of individual body parts once back in Daz. I want to make avatars with exactly the European standard sizes (size 34-44), so I need to be able to really fine tune the measurements, preferably without having to sculpt each body by hand :,) Thank you so much for answering my questions, you've saved me lots of time! ❤️
I am trying to learn how to clean up a head morph that was created using a morph converter ,the eyelids are crumbled and the eye socket in Genesis 9, total newbie to Blender or any sculpting program .Is there any chance you could do a walk through on how to fix a morph like that?
I am actually still working on that one. For some reason the eyes on G 9 are its own thing. No idea how to fix it yet
@@tomasistudios2618 yeah I'm not so worried about the eyes themselves ,but the lower eye lids are distorted ,and the eye socket is crumpled ,and I've been trying to just smooth those issues before stressing about the eyes ......if that makes any sense ,and I mostly like cartoon type figures with the larger eyes which seems to enhance the issue .I 've moved the CDI Morphia heads up from V4 to G1, G2 , G3 using GenX ,from G3 toG8 using a script that SingularBlue created and now I'm working on G9 ........ so I can create the morph but don't know how to clean up the little issues ........or at least I think it should be a little issue .....
Oh, I did it and it worked really well at first. Also, I used the same character to make other changes and it worked fine as well.
Thank u. This video is a gem resource. Is it possible to use multires modifier in Blender for use of sculpt layers and bring morphs back into Daz Studio?
if you add any polygons there will be an error message and it wont work, so its hard to say
@@tomasistudios2618 Thanks. ill experiment
Hi! Very useful tutorial, thanks for that. May you advise, If I prepare a custom face shading for the face morph, can I apply it later in Day together with my face morph?
you can but it will help to save your work as a scene then you can come back to it as needed
Tried 5 times. All failed. Blender export screen looks different from yours. What versions of DazStudio and Blender?
Took a break. Came back and tried again and it worked. Must have dropped a bit.
@@FilippeFlogger no worries its a very specific process.
How ro do it with a little bit extremer ones, where I have to add some more voxels?
DO you mean pixels? if thats it this won't work you need to go in with the same pixels
Hi, cool tutorial. Perhaps you know the answer, is it possible to create custom morphs in different poses? Thank you in advance
Sorry not sure what you mean, what are you working on?
@@tomasistudios2618 I mean, is it necessary for pose A to be by default? Or, for example, you can bend a character and create a custom morph. I tried it, but the new morph transforms into this pose, which violates the whole point
I did it)
Hello!
I have a few questions:
1st: For Genesis9 morphs, do I always have to start with the androgynous/default body shape, or can I also first morph it to male/female and export it to blender then to have the male/female as base?
2nd: Do I always have to make face morphs and body morphs separately or can I also do full body morphs?
Thx for the tutorial!
So When you first load a gen character it is at its zero state. Anything you change will be compared to that zero state. So if you make changes like, male or female. and you make your morph all the changes go onto 1 shaping slider bar. I personally like to make custom morphs one by one so I can pic and choose what combinations I like after. But if you just want 1 final shaping morph and thats it. You can combine what ever you want.
is it possible to edit the polygons of the das3d model in a blender? or is it only possible to change models by sculpting?
Just about amything can be done in blender, what are you trying to do?
@@tomasistudios2618 I want it ruclips.net/video/j3x68o3zVeo/видео.html but use model from daz3d
Thanks 👍!
is there a way to convert or use g8/8.1 texture maps on g9
I am still working on the conversions from gen 8 to gen 9. So far all I know for sure is that the base color layers are vastly different. I hope I don't need to start from scratch
Hi, nice video, I was wondering if there any way to create custom morphs for the eyeballs & teeth ?
eyebrows will be tricky, the transfer is not a fan of them, but this method should work on teeth, I know works on finger nails making them into claws
@@tomasistudios2618 have u seen morphs for the eyeballs? I ask mainly because there are some characters with eyes pointing a little to the sides
thaNKYOUUUUUUUUUUUUUUUUUUUUUUUUU
glad you liked it
Vert helpful