STAR WARS REPUBLIC AT WAR! Ep 2
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- Опубликовано: 19 сен 2024
- It's finally here. The new version of a classic Star Wars Empire at War mod Rupblic at war has been released to the public. New units, new level of stability, new maps ect. Lets get in and test it out.
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That last battle played out exactly like an episode of Clone Wars. I can just imagine Grievous's wheezing laugh as the first couple of corvettes hyperspace in, believing Kuat to be well within his grasp. Unbeknownst to him, however, Jedi General Shack has laid a cunning trap, with his main fleet waiting just outside of sensor range. Just as the Separatist general takes the bait, the trap is sprung, and Grievous is cornered. Roaring in frustration, he smashes the nearest battle droid and runs for his personal starfighter, only barely escaping Republic justice.
Zmane spot on!
You are my hero
Noice
As the creator of this mod, I am very happy you guys are all enjoying it; and still enjoying it. 😁
As a user of this mod, id like to congratulate you on making the best clone wars conversion there is. it has added so much to empire at war for me and i rarely dont use the mod so thanks z3r0xx
As a user of your mod. I love it and I play for a solid 3-4 hours save the game to come back to later but when i do come back and load the game, it crashes the game completely back to the desktop and i cant load my saved game :( please help i love this mod.
z3r0xx I love it pls make one fo iOS plsssssss every one would play
Man, I wish I could play it on the retail version of the gold pack.
@@alessandrobannaarmycolla9416 oof. You are very confused
Shack you need to hit mygeeto before the separatists get their economy rolling that planet can produce 10000 credits alone!
ODSTGlitched that's just insane that u can do that
ODSTGlitched i think it got nerfed to 2000 this patch because it was pretty unbalanced for both sides
ODSTGlitched I completely agree
I got 8000+ with one barracks. With full focus on mines it surely would've been 10k.
It got nerfed but it's still a lot. 6000 at least
Shack, I suggest upgrading your space stations that will eventually be attacked to level 3, they are way better than the level 2 in terms of firepower.
I'm adding things as I watch.
Anakin has an ability that one shots armor, you may find it useful.
If possible, remember to always check your base layout, it can be the difference between victory and defeat.
Bombing runs always take the longest routes to their target since the base game, that means the best place to put AA turrets is at the middle of the map, notice that's a thing the AI usually does.
Again, you overestimate the range of the beam weapon, it has a very short range, except with space stations. When you order it to fire from that distance, the Venators will start maneuvering to get in range without you noticing.
Very useful tips bro i never knew that about the bombing run
august layman thanks bro, remember to put AA turrets in the middle.
on worlds you want defended, 3 venators for fighter aid and a small spam of about 4 to 6 dreadnoughts is the way to have a chance with level 3 stations. also anti fighter corvettes are mandatory because CIS Lucre spam, also take the world near the wheel which gives 25% increased fighter and corvette damage.
on top of that use honoghr as a staging point to take nalhutta for a nice 200+ extra cash, i say 200+ because ive had it give me 800~ creds before which was nice.
also take mygeeto and the other world by that, i forgot which one of the two, also forgot the name of one, but it gives 8000 creds when maxed out.
hubjump the problem is that he doesn't have tech to build Venators yet, or money to fortify the frontline planets very well.
Yoda walks past droids, "Droids we are looking for, they are not".
I'm been waiting all year for this.
Grand Admiral Thrawn logical
For you to enslave honogahr?
What kind of Browns is this?
Grand Admiral Thrawn I've been waiting since his first campaign ended for this
So 2 days?
We need the old intro and the preview of the last episode in the start of the first episode
Dark Side Darth revan kinda like the clone wars series? Yeah I'm for that. Please do that, Shack
yeah, that was good last time.
We want Jedi Shack back!
i hope there are sone major CIS victories in this series and it doesn't end up as a strait up victory for the republic
DCP I expect there will be a few
Cryo Gaming i hope we get to see a few plants or space battles Lost that are not just auto resolves
DCP yeah there will be cut he is kinda bad
I share your view on the matter. I want it to be really back and forth and make both sides hold there breath on who is going to win.
Did none of you watch his last Let's Play? He lost almost all the outer rim worlds on his first Let's play and was entirely on the defensive for the better half of 69 episodes. Why do you think that that LP lasted that long? It's because he spent half of it taking back lost planets.
Came back and finished watching this episode and I'll leave a bit of advice that I've learnt from my recent successful campaign against the separatists:
1a) Heroes are very powerful-
Heroes were a key reason why I had early success in my war. Whilsts the Separtists threw it's huge fleets at me that forced me on the defensive I utilised my heroes to raid planets. In the early days I was able to completely capture planets leaving small-medium fleets without shipyard defences and vulnerable to my attacks. Later war they still played a key role in destroying production facilities and mines. Yoda is extremely powerful due to his health and force sight and whilst i found it hard to find him a suitable partner, Anakin seemed to fill the hole.
1b) Strike Fleets-
Without this tactic my raiding campaign wouldn't have been so effective. After realising how powerful my raiding parties were I adopted a new doctrine of fighting that led me to stay on top in the early war despite being mostly on the defensive. The idea was that instead of having smaller fleets all over the galaxy and leaving small garrisons to protect useless planets I decided to group most my fleets into strike forces. One massive fleet for the core worlds, outer rim ect. I would then use these fleets to decimate fleets that are left isolated in space after my raids would destroy their shipyard support.
2) Strategic Offensives-
Shack's idea to invade the core worlds was a smart move but to make this tactic even smarter I'll discuss further. At the start of the war one of the Republic's pressing concerns is that there isn't too many places where planets are completely safe from attack making it hard to place mines where factories could be built for garrisons. Taking the core worlds is key however its not the only place you could start. I started by taking the 2 closests worlds to Coruscant for internal security then set up a blockade at Correllia. I then changed my focus further north from Ilum to Dantooine and secured the few separtists worlds there. This allowed me to place many mining facilities to the north where it was now away from the war and funded my war efforts for the entirity of the war.
3) Mid Era doctrine-
My final piece of advice is directed to the period around Tier 3 where the Republic lacks Venators or such war machines and the Separtists have the opposite. I personally find Tiers 2,3,4 the hardest as the Confederacy by this point has spent its vast resources on digging in on planets galaxy wide and now has the equipment to counter the Republic raiding doctrine. I consider this part of the war a massive defensive game of 'holding on' and 'stockpiling credits' in preparation of the Republic Tech supremacy of 4 and 5. So my advice/doctrine? Dig in. Expand your economy as much as possible and change the raid's purposes from capturing planets to taking out key infrastructure. I find Yoda and Delta a great mix for this job as Yoda can use his force sight to discover weak targets and isolated facilities for Delta to destroy.
I hope this helps your campaigns. It's often nice to look at the history in game however dont let the vast Separatists credits frighten you. Just realise that one day they'll spend those 200,000 credits and hope that you dug in enough to stop them :P
Yo shack, after hearing you talk about critical role on just about every one of your streams, finally i figured i should probably check it out. My only regret so far is not checking this out eariler, its amazing so far with some great talents playing. So just wanted to say thanks for giving me roughly 450 hours of content to binge when im bored.
Drakefance5 same here.
Same
Your're lucky. While you are busy watching their first campaign, their newest one is starting this month with new characters after an almost 3 month hiatus.
i haven't even seen the vid yet, but i know its gonna be epic.
It was epic
GGmygoodman I was going to like your comment but then i say it had 66 likes.
lol
Have you watched it yet?
Lol
@@ginabertolissi6314 that was 2 years ago...
good captainshack, GOOD, more Republic at War Videos.... DEWIT
leagueofcleanser Just DEW EET
General Shack, incoming transmission from Kamino. The 327th Star Corps are still currently training in the citadel along side the 501st and 212th battalions but there have been talks that there is a sizeable fleet above Rothana. Rothana is one of the Republics best positioned military installations capable of building capital shipyards to help with the outer rim sieges. It also has potential for manufacturing armor on a large scale to help with the fight as well. This has got the shinnies nervous as they have a formidable position to strike at Kamino. If Rothana falls Kamino is next. May the force be with us.
I see you have picked the Republic, I hope it goes well. I personally picked the CIS we are currently crushing the republics fleets and armies
I wish he would pick the CIS, he played the Republic last time.
shack, don't lose yavin, ilum, Mon calamari or kamino, they build you special heroes/ Jedi at certain tech levels. Take moonilist and that one planet next to Mon calamari as they are special build world's for the CIS
Hey Shack. The first upgrade on your station is a garrison upgrade. That is what is giving you defensive reinforcements. The third rank grants Venators or Victories.
Info Keeper In rare cases it can give the Pride of the Core, so I have heard at least, but it’s bugged if you don’t already have Pride of the Core unlocked making it more of a curse than a blessing.
Your kidding
Info Keeper Yeah, I am going to find a source as I have only heard people say this can happen; watch Corey Loses series on this, it’s in the comments on episode 2 or 3 (he livestreams when he records the episodes).
Ok. I will. Thanks
Info Keeper No Problem.
Another episode of Republic At War. Keep it up!
I learned from my own playthrough so i rushed my research whenever I could and about 5 hours of gametime im halfway to Tech5. You gotta get the Venators fast or else its going to be a snowball.
yea the republic needs more venators to realy attack oter fleets, aclamators don't do jack shit agains't munificents or cis ships early game, the only other ship you could use is the heavy dreadnaught but thet thing is slow and expensive
jarno van herreweghe not including how droid fighters outnumber yours all the time and your bombers are way too slow. So v wings and arc fighters a must
yea for sure, i think they nerfed the buzz droids in this version of the mod because my gihters are not getting wrecked as fast as earlier and my corvettes are not taking any damage from them (previously they got annihilated by them) but even so the cis fighters are early game still better with the buzz droids
With the buildable/buyable ground turrets, don’t forget that you can sell them for no penalty even if damaged or simply the wrong type. I tend to have a high turret turn-over rate to keep them fully healthed up.
Later on, I recommend splitting Venators into defense fleets of three, like in the clone wars TV show
Marine Pixel that’s a terrible idea due to if they get hit by a massive fleet they can get wrecked and in the clone wars did you not realize how many venator fleets of 3 got trucked
Dustin Jolly lul
Dustin Jolly Okay? If the Republic did it he should do it too.
I had this same idea and with a space station and usually 3 frigates and 3 Corvets and a space station of at least lvl 3 or higher can hold off medium to large CIS fleets
When you’re using the thermal detonators for the speeder bikes, rather than going there, stopping and only getting a few droids, you should pre-emtively make the speeder bikes run through the group before they get there and plant the bombs when they are in the middle of the droids
Also, SPAM the Sabretanks. They can run over infantry and come with rocket launchers for turrets, armour and shielded opponents. Rush the drop zone with them when defending planets and you should never lose
shack has never been the guy to spam 1 unit, in his previous lets play after episode 40 or so we started yelling at him in the comments every time that he should spam venators but he wouldn't do it since such gameplay seems boring to him, he likes more balanced armies that have a little bit of every unit
jarno van herreweghe Yeah I know what you’re saying. What I meant was that they were extremely effective and he should invest in them
I'm so glad you Have started another campaign. I loved your previous videos. I never knew about it the first series finished. But I loved it. Tech level 1 isn't so hard. Last time your started at tech level 4 and that was a some kind of struggle lol. But since you're at 1. I wouldn't worry. If anything you are doing well. Much better than last time. But the game will get harder of course.
1. Never attack space stations without Venators
2.Commando raids(including just Jedi) they are what balances out the CIS space advantage and can capture key planets good for the increasing conflict.
3. Grab Mygeeto (not like you haven't heard that a miliion times)
4.Never auto resolve unless you REALLY have to(cuz even I don't see point in playing a pointless battle to take a 1 small ship down)
5.You remember your last game. Focus on digging in on planets not in space(don't make the same mistake twice)
That's all I got. There are more planets i would list for you to target. But that's no fun having a perfect game Lol.
U need to build mines and refinery to get more cash
Travis grim Yeah. That was a big problem with his last play through
has he build the refinery on bepin yet that gives like 2k-4k ?
Hey Shack! One thing to keep in mind that I actually heard from CoreyLoses while he played this version of this mod is that the CIS AI will normally always try to finish a battle they start. If they take the space above one of your planets you can always expect a ground invasion soon to come. Love the campaigns you do and I'm so happy you are playing this mod again!!!
That end battle was amazing it was fun to watch the separatist forces constantly invade planets and annoy you but at the end you completely kicked there ass
Was playing empire at war, got a notification and paused it and now Im watching this, love this series
Didnt pop up on bell notifications so went thru ur whole channel till i saw it in the playlist
THAT SPACE FIGHT WAS SO CLUCH & THE WAY YOU COMMANDED YOUR FLEET TO TARGET THE ENGINES WERE AMASING!!!!!!!!!!!!!!!!!!!!!!!!!(the one at the end of the video)
I have been waiting for this episode to come out, hey shack please release a weekly video calendar
It's good to have somewhere where I can get my "Star Wars fix" now that I'm out of other Star Wars media to watch. Absolutely love the series and looking forward to seeing more of it.
Thank you Shack for adopting the plan to build up defenses in fortress worlds in the outer rim and focus on securing the core. Not sure if you got that from my suggestions last vid or if that was your plan all along, but I support it either way.
And my day was immediately made 1,000,000x better. Thank you, Shack! Time to settle in with a mug of cocoa and watch you wreck some clankers!
I love how much more you know about this game than your last play through
In space battles when you defend you can actually call in reinforcements and you can upgrade it in the space station to call in better reinforcements. And once you research it they will be available in the next battle
I love that the clone trooper said "Stay Frosty" on a freezing cold planet :)
Make sure you have a space station on all of your worlds. Build Turbolasers on the ones that are getting attacked on the ground a lot. Great video!
Shields on the ground in this game are more 9r less useless. They don’t stop troops from walking through. The AI almost never makes use of orbital support or bombers, and so the money would be much better spent on other things.
shack upload this more frequently
Antonio Gragasin he is really busy, and he uploads regularly enough
Super late to this party but I'm really enjoying this series already! It was you Shack that put me onto this game and I'm playing through this mod myself at the moment. They've really nailed the feeling of the space battles and the Clone Wars soundtrack is AMAZING. It's probably one of the best mods for a game that I've ever played tbh.
When steam ruins your badass intro
Bloody Hell Had To Wait A Year.
Shack i am glad i can finally watch the entire campain i couldnt keep up with the last one but once a week and about an hour is perfect for my schedule
Shack, rothana is a valuable industrial powerhouse, and in lore it provided the clone army with its Dropships, equipment and heavy vehicles. I suggest you use it and hold it with multiple heavy factories, to decrease production time and provide defence.
Hey Shack, on your barracks on your planets don’t forget to buy their training during a battle it negates the weather effects (rain, snowstorm etc) and is a great buff
I would love to see this more often. I've been waiting for this since the first video.
I suspect that Jedi in space battles are counted as a ground transport, but they are the best fighters in the game. Use a Jedi to scout a good spot to drop a battle line down. Or even Windu, Kenobi, and Skywalker at the same time. They can plow a lane through a solid wall of vulture droids working together.
The battle to take Kuat back was EPIC. Had me on the edge of my seat.
Love to see you play this, playing it myself right now. The new balancing has made this mod so much better! From my point of the Campaign on (Admiral too) the Seps will get some momentum soon, i think securing the Core first, as almost all important Planets there can get a Plasma Gun(nerfed!) and high level Space Stations plus beeing you main ship yards might be a strategy. Many Planets of the outer Rim can hold an Outpost, so they can be hold on ground for the time beeing. I think in the previous Version Kamino only had a route to the Core via Tatooine, but the changed that, theres a direct rout now from what i have seen.
Your strategy at Kuat was quite successful, General. You should have seen the look on the Seppies' faces when you ACTUAL fleet got there. Also, I recommend a medal be immediately awarded to Bob from Accounting for his bravery and skill.
Hey shack just noticed that it was republic at war I watched the first episode but I was half asleep. Man I'm glad that you brought it back
A tip for defending Rothana once you get artillery:
Get two pairs of artillery. Set one up on the bottom of the map, just to the West of the river. They can bombard some units that get too close. Get the other pair up to the north of the east-side ring, and position some clones inside and to the east of that ring, allowing you a good line-of-sight with those on anything that pushes you.
I fought off probably twenty attacks with that setup--I only controlled it, Bothawui, and Kamino in that cluster, so I had to abandon the space over one and I chose Rothana (Bothawui is harder to cheese on the ground than it is, and Kamino is too damn important).
Shack, remember to get a bunch of scout walkers when defending planets, they work amazing as anti infantry and as units to cap their points. Also, rush through the tech as fast as you can.
After watching this vid I'd recommend spamming as many Corvettes, Peltas, and Acclamators as you can in your Navy. As for ground forces build as many light vehicle factories, and turbolaser towers as you can on all vulnerable worlds that are defendable, and spamming as many AT-RT, and Saber Tanks as you can. I'd also like to say that you need to utilities your fleets and ground forces better on worlds that are already defended, for example: Move all your fleet and ground forces from lets say Coruscant, and send them to a frontier world that's bordering a CIS world like Corellia, or Tatooine. I really hope this advise really helps in your campaign against the Seppi's.
*seppies
The outpost gives you 4 AT-APs as a once off, no-respawn garrison. (Of course they come back for new invasions)
Very worth it, they're probably the best ground unit the Republic has (stronger units are too slow).
Make Mygeeto your #1 priority. With full mines it has a credit value of the rest of the galaxy (unmined) put together.
A good idea for space battle strategy, would be to attack from behind if you can. When hyperspacing in, get a smaller ship to go around the outside (like a blockade runner) of the map and behind the enemy, which would make a flanking manoeuvre, and then hyperspace some ships in 👍 loved this vid though keep up the great work
Hey Shack, had KFC a couple of days ago and one of my pieces of chicken looked like a providence class destroyer and another looked like a Galileo transport
Also, I binge watched your entire Republic at War series about two-three years ago and I loved it
It is so nice seeing this series having returned =D Thamks a lot :D
Cato is in your backyard and should definitely be your first priority. Once that is resolved, the borders of the Republic and the Confederacy will be clearer and your strategy should emerge from that.
Anti fighter support is key. Spam Arquitens and Consulars and set a perimeter of just alternating corvettes and light cruisers. Keep a corvette escort near venators and dreadnoughts if any. Light cruisers in the left and right center of the fleet. This will mostly work unless they have Providences or anti Corvette destroyers in which case retreat the light cruisers and corvettes behind the Acclamators but infront of the Venators. Also build up a fighter fleet for any large-ass providence/Recusant fleet. Have Venators or Acclamators in this fleet only for the Anti fighter point defense cruisers
Remember if you press control and moving around you can look at everything from different angle. You can get awesome close up shots of you or the enemy without Battlecam and reach those hard to see buildpads with no problem, then just click the highlighted film strip and it’ll take you back to the normal view
Kudos on that trap. Damn the droids be like, "It's a trap!"
Defend the Commander. 364th Dagger Wolfs get ready for battle.
11:00 I find it funny how he was surprised at the fact that his clones couldn’t shoot through the walls
Rendili can build a pretty good Refinery for cash. You should invest into level 3 tec as soon as possible. AV-7 are the second backbone of your army, besides the Sabertanks. Your objectives after Cato, should be either Fondor, to take an important ship producing planet or Mygeeto for the money.
you keep saying "Hognar" and "bondanna", i crack up everi tiem :'D
nice to see the series return! will follow all episodes!
Awesome space battle! You've learnt from Thrawn haven't you!? That hyperspace ambush!
If I recall correctly, Saber Tanks are very effective against infantry. If you run over them!!! Move click behind the target group and they splat them!
They can build capital ships at tech 3 but only on Hypori and Geonosis because they start with level 5 space stations.
the stealthship is a craft used by the republic in the clone wars in season 6( I think )which had missile bays and was used to try and take out admiral trench's providence it is a long thin pointy light grey ship capable of complete camouflage apart from magnetic traces
Use your acclamators as a support ship. Use your venators as tanks, along with dreadnaughts. Peltas and Arquintans are beast support ships put them in between all your venators along with corvettes. Boom you have concussion missiles and quad turbo lasers firing from behind your venators and also a bunch of point defense cannons destroying fighters. Use the boost shield power and fire power on your ships. Use your bombers and fighter wings to flank the enemy and destroy the hangers on the space station. Do all this whole not moving your fleet(they'll be engaged with the defense fleet which they should be able to hold w/ little to no casualties) when your fighters and bombers succeed and if they survived pull them back to defend your fleet. Also to skip the space station part, use Yoda and any other jedi to commando raid, Yoda can do it alone, but don't risk irt
I like how he kept Anakin and Obi-Wan away from combat and sent Yoda and Mace Windu to fight.
@TheXPGamers You can upgrade your space stations with more sqaudrons of forces and you can call them in where ever like when you have to many ships to bring in to a battle you can call them in as reinforcements. if you get upgraded to a lvl 3 of the bigger sqaudrons you will usually get a capital ship. im not totally sure on what the upgrade is called tho. its something along the lines of squadron upgrade. i have used this and its won me some way one sided battles or evened the odds a bit for a counter attack.
So satisfying to see the peltas just trickle in and destroy the CIS
we are the ITHOR-ities, surrender imideitly!!!
The civ population on Honoghr, the Noghri, have anti-VEHICLE weapons. They specialize in taking down targets much larger than themselves. Also, gather you space forces at Carida, Corellia, and Duro, abandoning all other locations and defending them solely with ground troops. Put 5--8 Clone Platoons(Not squads) and Scout Walkers on each world and position your troops by the starting drop zone of the droids. Take them out before they can start to spread out. In the early stages the Republic takes huge losses in space because the enemy can produce Munificent Frigates but you can't make Venators
Also... Shack... you're the one I got the defence strat to just rush the LZ. Build Tanks literally everywhere you have Light Factories at Teir 2
Shack quick piece of advice: Atzerri gives a HUGE credit bonus so build the mines on it
49:18 I actually got a good laugh of that “Ah shit!”
Shack. With the core strategy you doing early. I recommend picking a planet in the clusters of outer rim world move all ships in that area to it then bunker on the planets of the others especially since turrets are persistent.
The stealth ship is that long cloaking torpedo ship Anakin used against Admiral Trench in the Clone Wars to get through his blockade.
Don't under estimate the ability of your ARC Troopers and Delta when you have them. Worlds like Rodia don't need a full invasion. Even a Jedi or Two on a Commando Raid backed by loyalists are usually enough to overrun minor CIS Planets. I am playing a run as the Republic right now too. Clearing a Lane to Bespin is often an early good idea to open up your Venator to the rest of the fleet if you really need to mass fire power early against threats you otherwise couldn't deal with. Not being able to build extra fighters and bombers even if they always die with exception of N1s at Naboo which hint hint.
Shack I know you like your victory class destroyers. In a space battle don't auto resolve. If you can hold out the level 3 reinforcement upgrade gives you 2 victory class and 3 Centax carriers. I had a battle where they had 10 munificent 1 technounion and 30 patrol frigates. I ended up winning the battle with a level 1 space station and nothing in the system before the battle started. It was a system I missed to upgrade when I started
Republic at War is always more thrilling. The low TTK on ships makes battles challenging, even if the AI is bad.
Shack: Saber Tanks can run over battle droids. Use them when overtaking large groups of B1's and SBD's.
The Stealth Ship is from the animated series when they where trying to get supplies to the planet but couldn't because of a blockade, and managed destroying the admirals flagship and killing him
Just a heads up, not sure if it's been done in newer episodes. But Rothana gives a boost to heavy vehicle production (Rothana Heavy Engineering developed the LAAT, AT-TE, Acclamator, etc.) Just a tip. Great game.
I was thinking, wouldn't the mod intro be way more epic if at least one of those Acclamators were replaced with a Venator?
Keep up the good stuff.
Oh, man! I can't wait for the next one. The last space battle, over Kuat, was fucking EPIC!!!
That was quite the epic space captain.
I think the stealth ship you spoke about could be the ship that took out Admiral Trench's Providence.
Hey Shack I think tech level 5 will activate Order 66, I'm not a hundred percent sure but thought you should know. Love your Channel.
losing a planet is always hurts the Cpt.Shack When you lost the planet of Honoghr I lit a candle for all those digital souls now enslaved by the confederacy.
Save them Capt Shack you are their only hope :p
Shack you need to tech as soon as possible so your venators are not such a worry! Also remember even if you think a battle I'd hopeless fight it out your self anyway you will almost always get more kills then just auto resolving a battle! Look what you can do with a few buildings and a unit of clones in the ground!!! Even with the horde of droidicas you held so...
The final battle in the video, you completey rekt'ed the CIS
here's my strategic advice: modify the ship stats to make your ships cheaper and build faster, stronger, and increase they're HSpace speed
Yo Shack I suggest taking Felucia as it gives you immunity to weather effects which helps a lot in most ground battles.
They included the stealth ship from that episode where they deliver supplies to cristophsis, hyped
Ground intensive episode this one. I'm more for the space engagements myself.
Prioritize pushing to the worlds near Kamino, the faster you can secure geonosis and hypori will cripple separatists troop and ship production, as Geonosis has a discount for ALL its units, which they will throw at you. Also fortify Corellia, it may not look it but if you lose Tatooine and corellia The Separatist have a direct shot into coruscant and all you’re Core worlds. Also taking Cato Neimodia will lighten the pressure off of Kuat and near by core worlds heavily.
(while freezing time) You should target the ships engines and shields with your bombers
You should also freeze time more. It's really helpful in a lot of ways.
B1's are the best comic relief. Even when there’s no dialogue. Because they’re just so pathetic lol xD