@@Luaksz Slenderman is a present threat whether you see him or not though. He still hunts regardless of your actions. Prolonged visual contact just accelerates the inevitable demise. This idea would be more like if Slenderman didn't exist at all until you happened to stumble upon him randomly in a forest with a flashlight, presumably wish you hadn't, then he continued not existing until you happened to cross paths with him again. Doesn't sound particularly scary by itself, but I'm sure someone could make it work. Seems to work here, being stuck in an environment that you can't see any of without the help of the very tool that triggers the anomaly.
This is absolutely chilling to me. The limited field of vision leads to a super tense and gripping atmosphere, and the sound design is excellent as well. Not super familiar with gmod but I’d pick it up just to play this. Could see this thriving as a stand-alone game as well
Gmod is less a game and more a platform for people to make anything they want. Thriving community servers and hundreds of thousands of add-ons allow it to be basically anything
I love the terror aspect of the "observer's effect" giving life to the enemy. So unique and atmospheric. I wonder if near the climax it could start chasing you, but only by coming in contact with surfaces you've scanned.
Yeah probably do that in a indoor map with obunga in it but decrease obunga's speed cuz it would be unplayable if rogurt's more slower and obunga has so much speed
This addon is similar to the gameplay mechanic of Scanner Sombre. A game by Introversion (developers of Prison Architect) from 2017. So if you like this addon, check that game out. It's rather underrated.
@@kript0 "Only Jack". Or you could perhaps try expanding your options by also considering channels that have less than the apparent minimum of a million subscribers.
This may be the only addon in a game that makes me unbearably anxious just from watching people play it. *_EDIT:_* Yo, thanks for the likes. Seriously, I wasn't asking for them. I was speaking my mind, because _holy shit_ this addon looks like it's capable of giving me existential dread.
Another game with this mechanic is The Unfinished Swan. The game is white solid and you have to throw paint to know the depth of the environment. Its quite beautiful and lovely
@@herbertgamwell5364 when you over paint it can be a silent, lonely and dark room. all the splatters make it look like the darkness is creeping up the sides of the walls.
this is such an interesting concept for a horror game. your sense of sight is dependant entirely on laser mapping technology and the idea of a entity you cannot see stalking you is really creepy.
@@islands12345 Correct. So the red guy doesn't actually occupy a space on the map, he just has a chance of spawning in front of you when you right click and do the big scan. you can confirm this yourself by typing 'blindplayer username' into the console to remove the darkness and see normally. If you walk around right clicking, occasionally you will see the stalker pop up in front of you.
I think what does makes this Game mode even more impressive, is the fact is also flips the map. So even if you're well versed in a map, now you have to think about where you're going a little more.
i love that it flips the script on you. you start out like "oh, this is so cool! i love using this!" to "oh god oh fuck i don't want to use it but i know i have to"
We learn via feedback. Basic survival instincts. Now if we learn that: Sight = safety And Dots = sight Then Dots = safety Now basic survival instinct also tells us that blood is red, and animal/human shapes are potential threats. Dots are white White = safety Sudden negative feedback when the dots suddenly turn red and create a human shape vastly contradicts our learned instincts of: Dots = white = safety Now: dots = red = danger I like this mod.
There's this game called Scanner Sombre, which has pretty much this gamemode's mechanics. It is a story game about a explorer's obsession over cave myths, who uses a VR headset and a LiDar Sensor to explore. Pretty good!
@@DonkeKongy the developer made an entire discussion post on the workshop page that's pinned, it has a ton of special commands for you to run in console to allow you to do stuff such as open the spawnmenu and stuff like that, even give yourself weapons
As an amateur robot perception researcher I found this very cool. You can see how difficult one can localize using sparse point cloud; it's not hard but also not intuitive as we human tend to combine semantic information with depth information in a dense way to navigate. A mesh/voxel map should suffice comparing to point cloud map in terms of navigation. As for moving objects/creatures, one solution is to provide a geometric rigidity check like RANSAC and treat the outliers as non-rigid objects, so that you won't be scared/surprised by them.
A game where you quite literally, walk the darkness. Even if you can see where you've been, you can't see what is in it's place until you've been there again.
I would pay a well amout of money for a well developed game that uses this style. Looks so dope with so many posibilities. Imagine marking enemies with dots that slowly creep up on you. Or some sort of ray tracing filling the room. Maybe playing with the colours of the dots to solve puzzles by marking important moveable items or something.
This is awesome! Of course for a video game for leisure purposes, but also for engineers studying lidar sensors. It could be a nice tool to familiarize with the concept of a lidar and pitfalls of lidar systems. Very nice :-)
This reminds met of that part in the GTFO teaser where he takes a "picture" of a closed off gate, and everything behind that door gets displayed like this
This should be a game where you play as the robot, like Boston Dynamic's Spot. This is literally how robots like Spot map out and navigate their surroundings, with point cloud data
Funnily enough. It does! Scanner Sombre is a game that is basically this except not in gmod. In fact, I think it came before the addon even existed. I recommend checking it out since it is really well done and the visuals are amazing.
Like others have said, I could totally see this mod becoming a fully fleshed out horror game. Shit had me scared waiting for the next scan. The potential.
I like how this guy uses the Lidar Gun, I saw one guy only use the big top-to-bottom Print, meaning that he always only saw a picture of the past, not things immediately happening around him. For that purpose, I too would've used the "Sprayer" (what I'll call it for now) because at least it gives you a real-time update on most things around you, as well as having everything printed out this strongly like with the top-to-bottom print means you're wasting potential because you don't need everything to be 100% mapped with these lit Dots to know what it is.
Scanner Sombre would be the game you're looking for. Pretty sure this mod is paying homage to that game. If you're into walking simulator kinda games, it's REALLY good
After a long a long day of work, Kanye West goes to his Kanye Nest to take his Kanye Rest. He wakes up feeling like his Kanye Best. Then he'll get Kanye Dressed on his Kanye Vest to go on a Kanye Quest. He goes to church and becomes Kanye blessed, than to a hotel room to be a Kanye Guest. Then to school to take his Kanye Test. He forgot to brush his teeth. Did he out of Kanye Crest? His neighbor stole it, what a Kanye pest.
Something so terrifying about the using the big scan thing. I mean it's so terrifying, you don't know what's gonna appear and because of it's huge area it makes it more likely that you'll encounter... something
*Guys! You probably didn't know, but LIDAR is a copy of the Scanner Sombre game! Almost all the sounds of scanning and the rest are taken from this game, screams and the rest too. Many people talk about unused sounds in the modification folder, the author simply could not find a use for them and decided to leave them there. Check out the official trailer for Scanner Sombre and see how the sounds are indistinguishable!*
Man, seeing LiDAR being used as a genre for horror is absolutely as a person who works on projects related to it. I rue the day I get jumpscared while annotating LiDAR images 😂
It's kind of like having a flashlight with a narrow cone of vision but with a time component for each little beam of light (to be fair that counts as a literal description of what this is). After the first time you encounter something scary the anxiety and dread levels go through the roof for every other uncommon sighting. The shadow at 1:50 reminded me very much of the shadows that were left by vaporized people in Hiroshima after the nuclear bomb, absolutely terrifying after the game took some time to load. Love the concept, would definitely wanttry to play a game like this.
This addon is briliant but i kind of wished that there is a non-horror version of this so we can scan the entire map and see the differences between it and the normal version without getting interrupted by a boogeyman
There is actually a modded versions of this mod, without being jumpscared. Search for LIDAR in workshop and you will see. Make sure to completely uninstall the original, so the modded version will work properly.
@@mvmusic8467 I mean, sci-fi exist. It would be the best explanation for this, being a near-future or just set out in the future plainly. Maybe the character is the victim of a torturous kidnapper who removed his eyes, but after a few months relying on trial-and-error of using his hands and ears to navigate, he puts together a patchwork Lidar system and has to escape the tormentor. Maybe the character is some sort of veteran, an old gang banger who is retiring and settles down, notices his eyes are failing and uses some money he wisely saved up to buy himself some Lidar vision to replace his eyes. Only to start encountering strange events, putting a level of surrealism into the horror experience. Maybe the character is signing on for a cartography company to explore unknown areas and untouched regions. He goes through augmentation and while scanning on whatever planet he's on, he quickly realizes that the planet isn't so peaceful after all and has to rely on the scans to protect himself and escape while still doing his job. Perhaps the creature can only be seen in Lidar or is maybe repelled by the lasers Lidar produces, providing an interesting usage beyond just "scan this area" All of this off the top of my head. A lot of decent story ideas for horror games can come from this. Many more if you use this mechanic as a supplement to a horror experience.
damn.. imagine if this is an horror game that killer chasing you, and you need to scan the map and jump like super mario.. next level of strand type game
Ok, this is terrifying, and should absolutely be a horror game where you are mapping out an underwater cave. Imagine you enter a pitch black space, scan below you and see for miles, then scan again and something massive is next to you...
Fun fact:you can spawn it in with commands in the real world and it's just a stalker but in this mode the model changes and if you hit the stalker in the real world it crashes but when you spot him in that mode the game crashes and restarts all over again
>scary video >based on a Gmod map Krot >the map is a fusion of maps from Paranoia mod for Half-Life >Paranoia is made by a Russian dude in 00's (the mod is actually very good) >he's working in Crytek right now >I'm subscribed to his Instagram page >also I have his book "Designing of game worlds" Yeah, this is big. The prime example of how a single man's work can echo through decades
I know a game that is really similar to this, its called scanner sombre and its both horror and has a very sad backstory to it, I *HIGHLY* recommend you playing it if you have the money.
This is SUCH a cool gameplay mechanic. Gonna whip out Unity and try to make this. Edit: It's been a day and a half and I made a basic prototype where you have a cone in front of you shooting out rays and they create point clouds where they hit something. It's very bare bones, not very efficient (I send data to the GPU every time a new point is added, oops. ok so it's efficient once the points are created because it's just a big buffer of float3's that the GPU spits out very easily, but generating them I should probably have a CPU side rendering for all points created in the last 0.X seconds, then send the new points in the buffer and let that take over the previously CPU handled points to the GPU, then rinse and repeat - would probably be quite good), and a big difference is that the size of a point is always the same, meaning it doesn't take into account how close you are to the point, it's always 1 pixel. This might be worse for gameplay reasons but is closer to what real life point clouds generated by LiDAR look like when you view them in 3d software such as meshlab. Edit2: Now I made it FAST AS FUCK BOI. I can make so many points. velodyne, watch out. I think I am going to keep working on this, because its very cool and very fun
This would be a really cool hide-and-seek gamemode concept. An unkillable player that can only see whatever it scans around it, slowly making their way around the map filling in gaps in their sight. Slowly but surely making their way round the map, eliminating all potential hiding spots before inevitably finding and killing anybody else.
Also you should know lidar helps the blind and visually impaired users to locate objects and people around them and understand their surroundings layout.
A game remotely similar to this is "Perception" where you're blind and see reflections of noise. To "scan" the area, you can tap your cane onto the floor ... but that noise also attracts some monsters lurking around.
1:56 можно заметить как он начал нервничать, движения стали более резкие, часто оглядывается назад в ожидании скримера, но самое страшное, что скримера не будет и ты будешь постоянно испытывать чувство тревоги, продолжая играть. Обожаю лидар
with a very quick research Scanner Sombre came out just 1 month before Perception, telling me both devs had a very similar idea without even talking to eachother that's universal consciousness at play xD Both great games in their own respects.
its similar to scanner sombre except that the scanner uses colour to creat depth , so the closer the painted particles get to you the warmer they get, you can use special glasses to give a depth effect as well. but you can use vr to it too.
There’s a game like this, I forgot what it’s called, but you’re in a cave system and you need to use the scanning tool to make your way out. Edit: it’s called Scanner Sombre
My biggest struggle with a game like this would be my compulsive perfectionism and the need to scan literally every inch of every surface until every surface looked solid lol.
scanner sombre is the inspiration for this game and a really fun, if short, game thats well worth playing. even the scanner modes and sounds are all pulled from scanner sombre
I see a lot of comments asking what game this is, it’s Garry’s mod, with the addon: Lidar.
The map is gm_krot
It looks a lot like that game where you go through a cave and have to scan everything.
these small dots that the lidar produce kinda represent what hits our eyes our brain takes a bunch of dots and other info 2 make up what we see
The mod game me
*f### this #### i am out* vibes
but what's the problem to write what game it is in the description of the video from the very begin?
man I really thought it was a real game until I looked at the description lol
Quantum horror: the enemy isn't an enemy nor will there be an enemy unless you observe it
*Slenderman
Love this idea
@@Luaksz
Slenderman is a present threat whether you see him or not though. He still hunts regardless of your actions. Prolonged visual contact just accelerates the inevitable demise. This idea would be more like if Slenderman didn't exist at all until you happened to stumble upon him randomly in a forest with a flashlight, presumably wish you hadn't, then he continued not existing until you happened to cross paths with him again. Doesn't sound particularly scary by itself, but I'm sure someone could make it work. Seems to work here, being stuck in an environment that you can't see any of without the help of the very tool that triggers the anomaly.
Schrodinger horror
SCP 096
This is absolutely chilling to me. The limited field of vision leads to a super tense and gripping atmosphere, and the sound design is excellent as well. Not super familiar with gmod but I’d pick it up just to play this. Could see this thriving as a stand-alone game as well
Gmod is less a game and more a platform for people to make anything they want. Thriving community servers and hundreds of thousands of add-ons allow it to be basically anything
hm
Check out Scanner Sombre, it's a standalone created by Introversion Software back around 2017, really great story with some spooky bits
Look up “Lurking” its a game made by digipen students in 2014. It uses sound.
Whats your pfp?
This has to be its own game. Absolute genius.. and terrifying
Yeah, Scanner Sombre's what you're looking for
It's inspired by Scanner Sombre
@Flux The backrooms are overrated as fuck, it's not even scary anymore
@Flux bro chill out it's a game, does it affect you in any way?
@Flux "SmH tHe AuDaCiTy Of SoMe PpL!1!1!!1!11!! pLaY tHe OrIgInAl InStEaD, U sOrRy FuCkS!!!!11!!1!1!1 sMh SmH sMh SmH"
Imagine a VR game like this with procedurally generated mazes with monsters. I would buy immediately
Scanner Sombre is game like this and it has VR support but looks abandoned and doesn't work with my quest 2 :(
I would cry* immediately
Ah sweet. Man-made horrors beyond my comprehension
Imagine that you sprayed to the monster right in front of you 🤣
now imagine mapping your house and being able to walk around like that
I love the terror aspect of the "observer's effect" giving life to the enemy. So unique and atmospheric. I wonder if near the climax it could start chasing you, but only by coming in contact with surfaces you've scanned.
Imagine this addon but with a more constant and stronger flow, and that's what you use to navigate a map as you're being chased by a nextbot.
Aw bro you basically dead.
You're just asking for death at that point
Yeah probably do that in a indoor map with obunga in it but decrease obunga's speed cuz it would be unplayable if rogurt's more slower and obunga has so much speed
If that exists
I’m basically
already dead
that's just Iron lung
Horror games have been feeling a lot less scary lately, so getting scared by that ending felt good
This addon is similar to the gameplay mechanic of Scanner Sombre. A game by Introversion (developers of Prison Architect) from 2017.
So if you like this addon, check that game out. It's rather underrated.
It's really underrated. Only Jack played it long time ago
Yep- I believe they said it’s directly inspired. May be wrong though
If you were to play scanner sombre and upload that playthrough i'm sure most people would love to watch it :D
LMAO it's not similar it literally just is scanner sombre
@@kript0 "Only Jack". Or you could perhaps try expanding your options by also considering channels that have less than the apparent minimum of a million subscribers.
This is actually a genius idea for a horror game. It's a very similar concept to iron lung but executed completely differently
This may be the only addon in a game that makes me unbearably anxious just from watching people play it.
*_EDIT:_* Yo, thanks for the likes. Seriously, I wasn't asking for them. I was speaking my mind, because _holy shit_ this addon looks like it's capable of giving me existential dread.
This is not the add-on it’s literally the game it says you can just explore without even Mentioning the monsters
@@weboy6860 its an addon for gmod lmao
same
@eee memes hello brother +50 morbillion social credit
@@zvxe_deadlyx2842 Its a ripoff of the game Scanner Sombre. Thats probably what they thought it was.
Another game with this mechanic is The Unfinished Swan. The game is white solid and you have to throw paint to know the depth of the environment. Its quite beautiful and lovely
The game "Unfinished Swan" is similar to the game. Just, it's not a horror game, But can be scary. It's an amazing game.
Amazing game, but I don’t remember it being scary, rather a lonesome one
@@herbertgamwell5364 when you over paint it can be a silent, lonely and dark room. all the splatters make it look like the darkness is creeping up the sides of the walls.
@@JustGetJames true but the whole game still has an appealing dreamy vibe imho
Bro, i played that game on my ps3 years ago. It was a trip.
the addon is inspired by Scanner Sombre
this is such an interesting concept for a horror game. your sense of sight is dependant entirely on laser mapping technology and the idea of a entity you cannot see stalking you is really creepy.
There already is one, Scanner Sombre
1:40 bro the fact that he was in the one spot you hadn't scanned at all in that room is scary as fuck
Hiding.
It’s cliche to say.. but that was something out of a movie
I heard that he can only be spotted with the big scan (right click), not the little one (left click).
@@islands12345 no, it's possible to spot him with the spray scan, it's just harder because it's not as consistent.
@@islands12345 Correct. So the red guy doesn't actually occupy a space on the map, he just has a chance of spawning in front of you when you right click and do the big scan. you can confirm this yourself by typing 'blindplayer username' into the console to remove the darkness and see normally. If you walk around right clicking, occasionally you will see the stalker pop up in front of you.
I think what does makes this Game mode even more impressive, is the fact is also flips the map. So even if you're well versed in a map, now you have to think about where you're going a little more.
i love that it flips the script on you. you start out like "oh, this is so cool! i love using this!" to "oh god oh fuck i don't want to use it but i know i have to"
We learn via feedback. Basic survival instincts.
Now if we learn that:
Sight = safety
And
Dots = sight
Then
Dots = safety
Now basic survival instinct also tells us that blood is red, and animal/human shapes are potential threats.
Dots are white
White = safety
Sudden negative feedback when the dots suddenly turn red and create a human shape vastly contradicts our learned instincts of:
Dots = white = safety
Now:
dots = red = danger
I like this mod.
@@drunkengibberish1143 interesting
@@drunkengibberish1143 so you're actually drunk eh
@@quentina5533 its true tho
same, lol
There's this game called Scanner Sombre, which has pretty much this gamemode's mechanics. It is a story game about a explorer's obsession over cave myths, who uses a VR headset and a LiDar Sensor to explore. Pretty good!
man.. exploring the Backrooms with nothing but LiDar is a very terrifying experience to think about
Not really, you can see what you painted when you look back, unless it deletes itself after a while.
Being on the backrooms aleary would be terrifying lol
@@BTVagrant Not really? Seeing a silhouette and when you scan it again it's gone it's terrifying
I actually tried Lidar on gm_voidspaces, total nightmare fuel
Nah, Lidar is epic and lidar is your friend in that situation. LIDAR is fucking COOL
This has to be its own game. I'd def donate to a kickstarter to get this going it's so unique and it actually had me in suspense.
check out scanner sombre, its basically this game but less horror-y
@@TheRogurt Nope. Not less.
Now imagine Lidar + Obunga
sadly Spawnmenu cant work unless theres a workaround to spawn NPCs in LIDAR mode
@@DonkeKongy rip
I believe you could edit the lua file to re-enable it, but I may be wrong
@@DonkeKongy In console: lua_run hook.Remove('OnEntityCreated', 'LIDAR_npcs');
@@DonkeKongy the developer made an entire discussion post on the workshop page that's pinned, it has a ton of special commands for you to run in console to allow you to do stuff such as open the spawnmenu and stuff like that, even give yourself weapons
As an amateur robot perception researcher I found this very cool. You can see how difficult one can localize using sparse point cloud; it's not hard but also not intuitive as we human tend to combine semantic information with depth information in a dense way to navigate. A mesh/voxel map should suffice comparing to point cloud map in terms of navigation.
As for moving objects/creatures, one solution is to provide a geometric rigidity check like RANSAC and treat the outliers as non-rigid objects, so that you won't be scared/surprised by them.
This game is proof that there is much to explore in the world of ideas.
Incredible
It's a pretty direct clone of Scanner Sombre, even reuses the ghost shadow jump scare
A game where you quite literally, walk the darkness. Even if you can see where you've been, you can't see what is in it's place until you've been there again.
I would pay a well amout of money for a well developed game that uses this style. Looks so dope with so many posibilities. Imagine marking enemies with dots that slowly creep up on you. Or some sort of ray tracing filling the room. Maybe playing with the colours of the dots to solve puzzles by marking important moveable items or something.
check out scanner sombre
Love scanner sombre but I feel as if lidar feels creepier
@@thethe5355 its got that source engine spice
A handheld device that shoots out ray tracing beams to fill a room in order to perceive your surroundings
Sounds like... a flashlight with extra steps
@@tinybabybread ok
This is awesome! Of course for a video game for leisure purposes, but also for engineers studying lidar sensors. It could be a nice tool to familiarize with the concept of a lidar and pitfalls of lidar systems. Very nice :-)
Rogurt, the game this mod is based off is called "Scanner Sombre". Looks awesome!
nice lol
was hoping someone in the comments knew the name cause yee this is definitely based off Scanner Sombre
Imagine a VR game like this... absolutely chilling
This reminds met of that part in the GTFO teaser where he takes a "picture" of a closed off gate, and everything behind that door gets displayed like this
This should be a game where you play as the robot, like Boston Dynamic's Spot. This is literally how robots like Spot map out and navigate their surroundings, with point cloud data
Funnily enough. It does! Scanner Sombre is a game that is basically this except not in gmod. In fact, I think it came before the addon even existed.
I recommend checking it out since it is really well done and the visuals are amazing.
Youre right my man i recommend it too for the people who wants to try it
Scanner Sombre was the inspiration behind the mod. In fact the scanning sounds are taken straight from the game.
@@netglitch5943 Yeah I heard about it. Sorta sad the guy who made it didn't give credit like "Inspired by" or "Sounds by"
@@scoundral2995 because they want to keep their ego
@@triopical6884 i don't think they have an ego but i do think he should have gave credit but its whatever
Like others have said, I could totally see this mod becoming a fully fleshed out horror game. Shit had me scared waiting for the next scan. The potential.
Scanner Sombre.
I like how this guy uses the Lidar Gun, I saw one guy only use the big top-to-bottom Print, meaning that he always only saw a picture of the past, not things immediately happening around him. For that purpose, I too would've used the "Sprayer" (what I'll call it for now) because at least it gives you a real-time update on most things around you, as well as having everything printed out this strongly like with the top-to-bottom print means you're wasting potential because you don't need everything to be 100% mapped with these lit Dots to know what it is.
Scanner Sombre would be the game you're looking for. Pretty sure this mod is paying homage to that game. If you're into walking simulator kinda games, it's REALLY good
After a long a long day of work, Kanye West goes to his Kanye Nest to take his Kanye Rest. He wakes up feeling like his Kanye Best. Then he'll get Kanye Dressed on his Kanye Vest to go on a Kanye Quest. He goes to church and becomes Kanye blessed, than to a hotel room to be a Kanye Guest. Then to school to take his Kanye Test. He forgot to brush his teeth. Did he out of Kanye Crest? His neighbor stole it, what a Kanye pest.
Awesome 👍
Now do the rest
kanye quest
Kanye best
this lowkey good
Something so terrifying about the using the big scan thing. I mean it's so terrifying, you don't know what's gonna appear and because of it's huge area it makes it more likely that you'll encounter... something
Every time I played this I missed the shadow person in the scares so it just played a loud noise and set me more on edge
*Guys! You probably didn't know, but LIDAR is a copy of the Scanner Sombre game! Almost all the sounds of scanning and the rest are taken from this game, screams and the rest too. Many people talk about unused sounds in the modification folder, the author simply could not find a use for them and decided to leave them there. Check out the official trailer for Scanner Sombre and see how the sounds are indistinguishable!*
Scanner sombre is quite an awesome mystery/horror/exploration game that utilizes this mechanic
Man, seeing LiDAR being used as a genre for horror is absolutely as a person who works on projects related to it. I rue the day I get jumpscared while annotating LiDAR images 😂
It's kind of like having a flashlight with a narrow cone of vision but with a time component for each little beam of light (to be fair that counts as a literal description of what this is).
After the first time you encounter something scary the anxiety and dread levels go through the roof for every other uncommon sighting.
The shadow at 1:50 reminded me very much of the shadows that were left by vaporized people in Hiroshima after the nuclear bomb, absolutely terrifying after the game took some time to load.
Love the concept, would definitely wanttry to play a game like this.
Just stumbled on this video and im just so fascinated with it this is honestly very cool with the idea of this
This addon is briliant but i kind of wished that there is a non-horror version of this so we can scan the entire map and see the differences between it and the normal version without getting interrupted by a boogeyman
There is actually a modded versions of this mod, without being jumpscared. Search for LIDAR in workshop and you will see. Make sure to completely uninstall the original, so the modded version will work properly.
look for game called MOBD, 23 mb
There’s a command within the mod that removes the horror:
Sv_cheats 1
And then;
Lua_run_cl dreamcatcher=true
The Unfinished Swan
Imagine a story where the character is blind and has to use this mechanic. 10/10 would play
Umm, if they're blind how is this supposed to help them? If you're blind how are you going to see the lidar scan?
@@mvmusic8467 I mean, sci-fi exist. It would be the best explanation for this, being a near-future or just set out in the future plainly.
Maybe the character is the victim of a torturous kidnapper who removed his eyes, but after a few months relying on trial-and-error of using his hands and ears to navigate, he puts together a patchwork Lidar system and has to escape the tormentor.
Maybe the character is some sort of veteran, an old gang banger who is retiring and settles down, notices his eyes are failing and uses some money he wisely saved up to buy himself some Lidar vision to replace his eyes. Only to start encountering strange events, putting a level of surrealism into the horror experience.
Maybe the character is signing on for a cartography company to explore unknown areas and untouched regions. He goes through augmentation and while scanning on whatever planet he's on, he quickly realizes that the planet isn't so peaceful after all and has to rely on the scans to protect himself and escape while still doing his job. Perhaps the creature can only be seen in Lidar or is maybe repelled by the lasers Lidar produces, providing an interesting usage beyond just "scan this area"
All of this off the top of my head. A lot of decent story ideas for horror games can come from this. Many more if you use this mechanic as a supplement to a horror experience.
im gonna tell my friend this is a funny little addon and there is nothing wrong with it
I am a surveyor and we use lidar for maping. It's cool seeing it used in a game
Interesting how throughout the videos the world of gmod is somewhat getting more and more corrupted
What do you mean?
no its just flipped
dude shut up
damn.. imagine if this is an horror game that killer chasing you, and you need to scan the map and jump like super mario.. next level of strand type game
This addon sort of is its own game. It's called Scanner Sombre. You explore a cave.
Ok, this is terrifying, and should absolutely be a horror game where you are mapping out an underwater cave. Imagine you enter a pitch black space, scan below you and see for miles, then scan again and something massive is next to you...
yo rogurt the proper game which this was based off of is " scanner sombre "
The game Scanner Sombre uses this mechanic for the entire game. Amazing experience, audio is phenomenal.
Dude this addon does deserve it own game ! It looks so cool and add the "you don't know what you're into" vibe in classic VHS-ish horror games
there's a game, scanner sombre
@@brrrkic huh I didn't knew that thanks bud
Imagine: you use your guns wave thing and an obunga is just standing there.
I dont care if its a friendly hl2 stalker npc, the atmosphere still makes it scary everytime
This is an awesome game concept and scary as hell. You never know what lurks in the darkness
Fun fact:you can spawn it in with commands in the real world and it's just a stalker but in this mode the model changes and if you hit the stalker in the real world it crashes but when you spot him in that mode the game crashes and restarts all over again
Neat idea, although I can't help but think a flashlight is the superior light based detection device.
Fun fact: this game mode mirrors map so you could be lost in maps that you know
>scary video
>based on a Gmod map Krot
>the map is a fusion of maps from Paranoia mod for Half-Life
>Paranoia is made by a Russian dude in 00's (the mod is actually very good)
>he's working in Crytek right now
>I'm subscribed to his Instagram page
>also I have his book "Designing of game worlds"
Yeah, this is big. The prime example of how a single man's work can echo through decades
I know a game that is really similar to this, its called scanner sombre and its both horror and has a very sad backstory to it, I *HIGHLY* recommend you playing it if you have the money.
This is SUCH a cool gameplay mechanic. Gonna whip out Unity and try to make this.
Edit: It's been a day and a half and I made a basic prototype where you have a cone in front of you shooting out rays and they create point clouds where they hit something. It's very bare bones, not very efficient (I send data to the GPU every time a new point is added, oops. ok so it's efficient once the points are created because it's just a big buffer of float3's that the GPU spits out very easily, but generating them I should probably have a CPU side rendering for all points created in the last 0.X seconds, then send the new points in the buffer and let that take over the previously CPU handled points to the GPU, then rinse and repeat - would probably be quite good), and a big difference is that the size of a point is always the same, meaning it doesn't take into account how close you are to the point, it's always 1 pixel. This might be worse for gameplay reasons but is closer to what real life point clouds generated by LiDAR look like when you view them in 3d software such as meshlab.
Edit2: Now I made it FAST AS FUCK BOI. I can make so many points. velodyne, watch out. I think I am going to keep working on this, because its very cool and very fun
Dude, this is SUCH a cool mechanic!
This would be a really cool hide-and-seek gamemode concept. An unkillable player that can only see whatever it scans around it, slowly making their way around the map filling in gaps in their sight. Slowly but surely making their way round the map, eliminating all potential hiding spots before inevitably finding and killing anybody else.
Also you should know lidar helps the blind and visually impaired users to locate objects and people around them and understand their surroundings layout.
This is a genius concept, needs to be a full game!! Imagine it in VR!
yes yes yes vr version
i would die
It is a full game, but not in VR, called Scanner Sombre
The addon is actually very similar to the game "Scanner Sombre"
I recommend checking it out
A game remotely similar to this is "Perception" where you're blind and see reflections of noise. To "scan" the area, you can tap your cane onto the floor ... but that noise also attracts some monsters lurking around.
These sets are incredible! Keep it up!
the full line scan looks so great, this whole mod does
Nobody's really talking about the end, but...
I guess you could say the unwanted guest stalking you was an intruder.
ayyyy
What a great sense of dread this gives off, like you're REALLY not supposed to be here
Someone should definitely make this into an entire horror game.
Theres one called Scanner Sombre
Absolutely terrifying addon. It's basically making the gmod creepypastas real just with the scanner to add more tense
Not gonna lie, that reminds me of when I played that painter game on Notdoppler
The missile knows where it is because it knows where it isn’t. This is a great representation of that
А вот это лучший инди хоррор всех времён
Thb after discovering Gmod horror mods stuff, it’s my favriote horror place or whatever you say, but my favriote mod must be LIDAR so far.
I genuinely though this was just a different game before i checked the description
something about the shift from the warm off-white dots to the sudden pure white dots does a lot to change the mood
1:56 можно заметить как он начал нервничать, движения стали более резкие, часто оглядывается назад в ожидании скримера, но самое страшное, что скримера не будет и ты будешь постоянно испытывать чувство тревоги, продолжая играть. Обожаю лидар
В игре вообще нет скримеров? Только вот такие внезапные появления?
with a very quick research Scanner Sombre came out just 1 month before Perception, telling me both devs had a very similar idea without even talking to eachother that's universal consciousness at play xD Both great games in their own respects.
This looks really sick!
There is a VR game like this called Scanner Sombre. It's very good.
i wish they would make a horror game of this type because this is extremely unique and really cool
scanner sombre is the game you're looking for
@@maulidonda it’s not that much of a horror game, it only has a slightly unsettling ambience. There is no jumpscares or monster
its similar to scanner sombre except that the scanner uses colour to creat depth , so the closer the painted particles get to you the warmer they get, you can use special glasses to give a depth effect as well. but you can use vr to it too.
this would take my ocd too far, id sit around painting the whole map untill it looked like a normal map with no textures lol
From a computer graphic perspective this is an absolute genius idea of game play
How has no one mentioned Scanner Sombre yet? That's the game this mod is based on. It's fantastic in VR.
there is a game like this in vr
damn gonna try that tomorrow thanks for the comment of yours :)
This concept is really cool, the enemy isn't the enemy until you see it...but you have to look around
1:44 got so scared he set off the car
I'm am surprised that no one has done this in a maze like map
There’s a game like this, I forgot what it’s called, but you’re in a cave system and you need to use the scanning tool to make your way out.
Edit: it’s called Scanner Sombre
Folks, this is the future of Garry's Mod.
My biggest struggle with a game like this would be my compulsive perfectionism and the need to scan literally every inch of every surface until every surface looked solid lol.
watching from Brasil 🇧🇷
🇧🇷
Opa
This brings back the original unfamiliarity of stuff like the back rooms and whatnot.
Tool name?
scanner sombre is the inspiration for this game and a really fun, if short, game thats well worth playing. even the scanner modes and sounds are all pulled from scanner sombre
4:07
that was a good jumpscare 😭😭🙏