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Tutorial: ADVANCED SCATTER in D5 Render

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  • Опубликовано: 16 июн 2024
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Комментарии • 26

  • @GrazuVisuals
    @GrazuVisuals 7 дней назад +1

    Really great tutorial

    • @DesignGoBrr
      @DesignGoBrr  6 дней назад +1

      Thanks for taking your time to watch it :)

  • @khalidabbood9368
    @khalidabbood9368 2 месяца назад +2

    every time you post a D5 video the quality of the finished product looks nicer

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад +1

      would be pretty sad if it went the other way tho~

  • @pareshpatel4596
    @pareshpatel4596 2 месяца назад +1

    Hola Gediminas, one more wonderful tutorial :)))

  • @natishmaac
    @natishmaac 2 месяца назад +1

    OP Artist ❣

  • @JahKubRu1
    @JahKubRu1 2 месяца назад +1

    Yes. We will see a lot of similar renders and animations withe the same scattered models. Yesterday Ive upgraded d5 to pro and i know i was around 6500 person who goes to pro version. I am wondering how many users D5 will get till end of this year.

  • @olgavoisnis9505
    @olgavoisnis9505 2 месяца назад

    pretty result

  • @DBZruto
    @DBZruto 2 месяца назад +1

    Cam D5 do an auto AI textures? (AO, height, roughness and stuff)

    • @AshtonAime3D
      @AshtonAime3D 2 месяца назад +1

      Yeah they have auto Ai texture maps , Ai texture enhancer , and Ai Seamless Texture maker

  • @discopigs24
    @discopigs24 2 месяца назад +1

    Sorry, whats the program?

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад

      D5 - it's free, get it here: bit.ly/3z9LwHX

  • @yashsingh9893
    @yashsingh9893 2 месяца назад +1


    UE5 or D5 which one do u prefer❤

    • @DesignGoBrr
      @DesignGoBrr  Месяц назад +1

      D5 for client work, UE5 for personal work

  • @ajtatosmano2
    @ajtatosmano2 2 месяца назад

    How memory efficient is the scatter? 8gig of vram is enough to navigate a scene like this properly?

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад +1

      Yea, that should be perfectly fine. The moment the viewport becomes too slow, you can just use a more aggressive far-cull distance for assets.

    • @AshtonAime3D
      @AshtonAime3D 2 месяца назад

      I’d recommend a higher VRAM if you want to do larger scatter areas without your computer slowing down . A lot of people have been accidentally doing too big of scatter areas and they can’t open their files again due to a lack of VRAM

    • @ajtatosmano2
      @ajtatosmano2 2 месяца назад +1

      @@AshtonAime3D Unfortunately that's not an options for a while, so I will be just cautious. Thanks for the warning!

  • @cgsather3309
    @cgsather3309 2 месяца назад

    I’ve been using Twinmotion because it’s free including all assets, also has scatter. How does it compare to D5 nowadays?

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад

      TL;DR this - ruclips.net/video/7tTfL-DtpXk/видео.html

    • @cgsather3309
      @cgsather3309 2 месяца назад

      @@DesignGoBrr true, but who’s the North Koreans, D5 or TM?

  • @jamesm464
    @jamesm464 2 месяца назад

    So you can't render a plan, because of the gridded vegetation? seems a pretty big limitation ..

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад

      Yea, hopefully we'll get a proper tool for breaking apart the uniform grid distribution

  • @D-DiaaAbd
    @D-DiaaAbd 2 месяца назад