I've got a textured plane in my scene. I selected it. I hit the fracture button precisely like you did. Now all I see are dots. The geometry is gone, the mesh is gone. The objects are showing but the fractured pieces are invisible. I haven't hidden the collection, I've reloaded default settings, I've exported the textured plane from the project file I'm working in and loaded it into a new instance of Blender, re-enabled the addons, subdivided the plane, and I don't see anyone else that's having this problem. What am I MISSING? I'm pulling my non-existent hair out and I feel dumb.
About to buy Kaboom+Kafire+Noizy Cutter this week as these addons look fantastic. Quick question: would you consider an additional addon to make realistic moving and realistic looking spark effects and drifting fire embers as part of some sort of additional particle effect addon integrated with the existing addons? These are VFX elements that are commonly appearing in real fire and explosions, but currently they are tricky to get right and make look 'real' in Blender. If you can do a sim tool for those effects, I would definitely buy that as well. Anyway this is really awesome.
i got this error, pls help Python: Traceback (most recent call last): File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\kaboom\__init__.py", line 1089, in execute bpy.ops.preferences.addon_enable(module="object_fracture_cell") File "E:\GAMING\STEAM\steamapps\common\Blender\4.2\scripts\modules\bpy\ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Error: Add-on not loaded: "object_fracture_cell", cause: No module named 'object_fracture_cell'
Had the same problem, I thimk I found a fix. Seems like in Blender 4.2 they changed folder a bit. What helped me. 1. I downloaded Blender 4.0 and got Cell Fracture in preferences 2. Copied folder "object_fracture_cell" from C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons 3. Pasted it in C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core Maybe you will have a bit defferent paths, but the idea to put folder where it would be in older version Also you probably can just grab Cell Fracture that you have in 4.2, then rename it and put in the same addons_core folder
Just bought it! Very intuitive and super nice! Great job!
Thanks! don't forget to leave a rating on the sale page.
@@pictofilmo done it already 5⭐️
You have an amazing group of add-ons! Thank you for all of your hard work. Keep it up. I can’t wait to see what you make next!
Is there any way to export the animation via FBX.
amazing stuff! is it possible to add multiple blasters? copy and pasting doesn't seem to help.
I've got a textured plane in my scene. I selected it. I hit the fracture button precisely like you did. Now all I see are dots. The geometry is gone, the mesh is gone. The objects are showing but the fractured pieces are invisible. I haven't hidden the collection, I've reloaded default settings, I've exported the textured plane from the project file I'm working in and loaded it into a new instance of Blender, re-enabled the addons, subdivided the plane, and I don't see anyone else that's having this problem. What am I MISSING? I'm pulling my non-existent hair out and I feel dumb.
Objects must be manifold to be fractured
Just brought this add on. So impressed! Thank you so much.
Thanks! Can you please write something on the product page ratings?
@@pictofilmo If that's on the blender marketplace, then I have done :)
About to buy Kaboom+Kafire+Noizy Cutter this week as these addons look fantastic. Quick question: would you consider an additional addon to make realistic moving and realistic looking spark effects and drifting fire embers as part of some sort of additional particle effect addon integrated with the existing addons? These are VFX elements that are commonly appearing in real fire and explosions, but currently they are tricky to get right and make look 'real' in Blender. If you can do a sim tool for those effects, I would definitely buy that as well. Anyway this is really awesome.
i think we not yet have noise on the vertex of the fracture. when we have that we are near to the realistic like houdini
Still don't have proper granular simulations either for the fine detail in the dirt.
What do you do if you apply the add on and the shading goes all smeared?
can i ask about why i dont see the smoke in viewport shading?
Having same issue here
i want it but im broke
Would it be possible to reshatter a selection of pieces into smaller pieces?
Yes it is possible in the 1.1 version
ruclips.net/video/VpzWrZKRZ2w/видео.html
🔥🔥🔥
Salut, on le trouve où cet addon svp? 😄
pictofilmo.gumroad.com/l/kaboom et blendermarket.com/products/kaboom
i got this error, pls help
Python: Traceback (most recent call last):
File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\kaboom\__init__.py", line 1089, in execute
bpy.ops.preferences.addon_enable(module="object_fracture_cell")
File "E:\GAMING\STEAM\steamapps\common\Blender\4.2\scripts\modules\bpy\ops.py", line 109, in __call__
ret = _op_call(self.idname_py(), kw)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Error: Add-on not loaded: "object_fracture_cell", cause: No module named 'object_fracture_cell'
Had the same problem, I thimk I found a fix. Seems like in Blender 4.2 they changed folder a bit.
What helped me.
1. I downloaded Blender 4.0 and got Cell Fracture in preferences
2. Copied folder "object_fracture_cell" from C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons
3. Pasted it in C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core
Maybe you will have a bit defferent paths, but the idea to put folder where it would be in older version
Also you probably can just grab Cell Fracture that you have in 4.2, then rename it and put in the same addons_core folder
WHERE CAN I DOWNLOAD THIS KABOOM
pictofilmo.gumroad.com/l/kaboom and blendermarket.com/products/kaboom
wow
in French please
Achetes en 10 et je fais une version Française ;)
maybe peut etre ;)
bro this tutorial sucks 4r. you could do everything faster and mumble less
Kaboom add debris Report an error
Python: Traceback (most recent call last):
File "C:Users\28476AppData\Roaming\Blender FoundationBlender)3.4scriptsladdons\abooml_inft_p ; line 3431,in invokeretum self.execute(context)
File "C:\Users\28476AppData\Roaming\Blender Foundation\Blenderl3.4iscriptsladdons\labooml_inft__p line 3301, in enecudebpy.data.particles[""ParticleSettings"].name = 'Debris_' + str(number_psys)
KeyError: 'bpy_prop_collection[key]: key "ParticleSettings" not found'