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Sorry to evade but I've been pulling my hair out of my head every time you're editor doesn't use the family guy butt scratcher sean every time you say butt scratcher. Plz ask him to do so im begging you. Engineering a plan needs more than just 1 love your videos please never retire
RCE, I picked up this game due to watching you. One bit of advice I've discovered on my own is if you don't want to micromanage every single job, build your hauler huts like you have been but then set the job to the "low priority," which is one step below "normal." That way, whenever you need a beaver for one job but it's seasonal, a hauler will take it if you don't have enough beavers. This way, the haulers act as a buffer for workers so you don't have to micromange all the time.
Nah, if you've been watching you'd know he only has 2 ways to use priority. Either at the highest possible or paused, either one brought about by mild-serious panic as he's realizing he forgot something and/or something terrible is about to/did just happen and he's trying to fix it... All those other priority settings aren't used at all.
So Dunkin’ Donuts (a coffee and breakfast place) gets put next to Starbucks on the same street. Matt over here “hold my beer, I’m going to put 2 coffee places next to each other “.😅
Just want to make sure you're aware that irrigation barriers prevent all water from effecting the ground, so if you go overboard with them it would kill cropland.
You can mitigate that with floodgates. But there are things to keep in mind: 1. You need to micromanage which water to let go through (I use mods to automate them) 2. Bad water keeps permeating through the flodgate unless you make a pit (I'm not sure if below the floodgate would count or right after). But basically bad water works like water and permeates in decending levels of terrain which is only an issue for bad water if you manage properly the floodgate.
@@traisjames2 Must be a recent change. Last time I used the barriers on Folktails, they stopped irrigation as well as contamination. Either way, the devs should update the description to specify what it's blocking.
Gotta love how much micromanaging Matt is doing. Pausing buildings then wondering why he does not have resources, never plants anything but oaks but wonders why he never has any logs, and builds tones of storage for things that might need three small storage piles. Truly an engineer.
Oaks are actually the most efficient source of logs, the problem is his tree planting area isn’t big enough. Also I don’t think he ever invested in any storage for logs, just for the stuff like planks and gears that consumes logs so he’s never built up a buffer.
@@cathygrandstaff1957 The size of an oak forestry needed to ensure a steady supply of logs is space inefficient. In order to have a steady supply in a smaller space it is better to give up some efficiency.
@@cathygrandstaff1957 max efficiency is actually depending on the area not the tree used. It would be where trees get replanted as they get cut (so you got like a row that grows, gets cut and replanted, then same happens for the next row and that keeps balanced) so in smaller areas the ones that grow faster are more efficient, in larger areas the slow ones are more efficient
Matt, great job learning the priority system. Shmichael (and other editors), your video editing has always been great but gosh darn have I been losing it lately!! These videos are hilarious! I can see the hard work put into creating some awesome content. Glad I found this channel.
7:00 I’ve been making sure all my materials are near my builders huts by making distribution storage near all the buildings, a small one for each of the buildings needs, and one for the output, if I haven’t build the storage under the building.
The way I get around dealing with pathing over the barriers is I use dynamite to get rid of the block of ground, put the barrier down in the spot the block of ground used to be, and then build a platform over it so that way the pathing is flush with the rest of the ground.
Only issue with blowing it down one level is the badwater will flow right over it and irrigate the blocks past the barrier. I mean like its no longer a barrier if it isnt between your badwater and the land you dont want poisoned. So at least in this situation he'd have to blow out two spaces in and incorporate a levee. Really the devs should update levees to block badwater irrigation also since they now block irrigation. I assumed it did but just confirmed with a test that they do not block badwater seepage which seems quite silly. I mean hows badwater toxifying the land if levees are now watertight?
@SmokeandSpirit yeah, I learned that the hard way when I was first getting used to the bad water. If the path is crossing the water, I will put the barrier so that there is a block of ground in between the water and the barrier. I was super excited when I found out that the barriers don't have been right next to each other. They can be touching diagonally, and it will still block the contamination.
I always have a hauling post built that is set to the lowest priority job to be filled so that there is always a place looking for work if a random beaver doesn't have a job. They will come and go from that to fill other jobs as you pause or build new things, but they won't just wander doing nothing if you don't notice them.
I tried doing something like that in my last playthrough, but it was pointless because I was basically micromanaging every beaver cuz I lacked so much workforce I had to partially disable (operating at half crew) some buildings to actually be able to get things done, since I lacked resources to sustain a larger population since I also lacked land... I tortured myself with my map and difficulty choices 😂😅
@@lXlDarKSuoLlXl In those cases, you should be concentrating on just getting those resources. Set water pumpers to highest priority. Set farming and food production to 2nd highest. Use 2 farm houses, 1 set to prioritize planting and the other for harvesting. This allows both functions to happen at the same time, which maximizes crop yields. You only need 1 planter for every 2 or 3 harvesters. And if you're playing Folktails, build bee hives as soon as you can. They give the crops within their range a big production boost that lets you sustain a large colony with much fewer crops.
@@jase_allen i know, that's exactly what I was doing but I still couldn't get enough to sustain more than 20 beavers for 16 days, I was low on everything because bad tides kept coming and 6 days wasn't enough to yield enough food with only 1 squad of farmers (1 planting 2 harvesting), but in reality, it was less than 6 days since the lake wouldn't clear in a single day but in 2-3 days (it's the thousand island map), I tried to diversify with fermenters but I also lacked wood, because, well, the pines couldn't grow cuz they died 😂 It was challenging as hell, I actually had to retry once since I got literally obliterated. I had to tweak the grace period with drought/tides length for at least 12 cycles, if you're in for a challenge, try it out😅
For cutting off the construction you can destroy the path a bit back from where you want to stop major construction works that are away from your colony (though make sure it is decently far back since they have a range they can work away from the path). Though even better for the Iron Teeth is getting the badwater dome on the badwater source first. then you can just stop the flow to do the construction. Also, what other people said about managing jobs automatically with priorities is good. The easy changes where you don't have to think hard are low or very low priority on haulers. Same for science and builder's huts, though those ones sometimes needs tweaking. And then very high priority for water. Sometimes you'll want to do high or very high priority on food production as well.
8:26 there's no need to enable the replant function, you can get logs from dead trees anyway. That function is only useful when you have trees in the area that need to keep alive but usually don't want to cut down, like pine or mangrove trees. That said... Turned out Matt didn't mark any planting area on the mountain top from the beginning, so nothing for the forester to do anyway🙄
A great way to optimise the beaverorkforce is to always have an "extra" hauling post with employment priority at Very low, so any extra beavers just go there automatically :)
Yes, he realized the tool exists, now he has to realize how to use it properly. Like selecting bigger areas with it and understanding what is the use of very low priority for long term planning.
Good job on the priorities Matt. Don't forget to plant trees on the top. They take a wild so the can start growing. Unplant trees spread, so maybe take advantage of that. Also you have to coffe makers. One is more than enough.
Would love to see this as an extended season. Also, great to see Mat finally using the build priority system correctly! For a next step, getting one hauling post at max priority with say 3 jobs, and then 1 or two other hauling posts at full jobs at lowest priority would be great. That way you'd keep all those unemployed beavers from sitting around doing nothing. You can do the same with extra builders huts and scientists as well. I'd put those on just low priority though.
remember that floodgates have more options than just full open or full close, I recommend running at .5 below max height that way it stores a minimum amount of water guaranteed, while still allowing for overflow to go "down stream"
After 6 seasons and a movie, RCE finally learns there are more priority settings than very high. Like an architect planning a building work-flow without ever visiting the construction site.
I think a neat idea would be a 'gate' that used the old district crossing model, but you could close to prevent beavers from crossing into areas during badtides. Keep you from having to block it manually by either destroying structures or building
@@Andyisgodcky They aren't, but if you cut all connections and make sure that any work past the cut is far enough away, beavers are highly disincentived.
Hey matt when you get done with this season you should add all the videos together so we can watch a 3hr long play thru pretty much! I think it would do really well
You are crushing it, I don't even remember the "incident" anymore at this point. Get those power wheels going in the poo water and you'll be unstoppable!
0:54 KORN MENTIONED 🗣️🗣️🗣️‼️‼️❗️❗️❗️ YU DNOT UGHHH RATHAN HEEDA HEENDA POORRR RATHAN NA DOO DA POHH RATHATTEKA DOO DA POORRR RAT DA! Edit: Great video btw
03xxboot would most likely be a reference to the USMC United States Marine Corps 03xx field which is Infantry and machinegunners etc. each with their own MOS code ie 0311 is infantry, the "boot" refers to him being new. new marines are called boots when they reach the fleet (their duty station)
Matt, you have enough science for the calculation science factory thingy. I'd recommend you build that next especially when you have all the extra energy coming to the grid. It makes it much easier to advance as you don't have to keep such a close track on the science points all the time.
After watching you play this for about a year, I finally decided to get the game the other day! I had an "incident" because of my first badtide too... even though I knew it was coming from watching you.
So, as an American and veteran, the name 03xxboot makes me think they are a United States Marine Corps infantry newbie. 03xx is the Infantry field code. For example, an infantryman is 0311.
I love how Matt keeps reading what that checkbox does on the Forester, but missing the entire meaning. "Replant DEAD TREES NOT MEANT FOR CUTTING" but he's expecting it to replant cut trees marked for cutting. The reading comprehension is just not there lmao
When it comes to water wheels, you should dynamite the channel you plan for power straight, and restrict it down slightly. This increases velocity and ensures all the wheels along the channel move by some amount.
In case no one has noticed, the Iron Teeth badwater discharge, which seals a badwater source, has reference to RCE. The little quote on a finished one says, "Only real civil engineers are allowed nearby."
I'm sorry i couldn't help but bust out laughing at the flood... flood, flood, flood !😂😂😂 and then he followed up with "floating" around the number of beavers... because of the flood, flood, flood... haha
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torrmow timberborners
are you a waffle
make chapters in your video so that we know when to skip to about your ads, you sellout
Sorry to evade but I've been pulling my hair out of my head every time you're editor doesn't use the family guy butt scratcher sean every time you say butt scratcher. Plz ask him to do so im begging you. Engineering a plan needs more than just 1 love your videos please never retire
I understand the need for sponsors, but this is by far my least favorite. Raid Shadow Legends is less annoying.
RCE, I picked up this game due to watching you. One bit of advice I've discovered on my own is if you don't want to micromanage every single job, build your hauler huts like you have been but then set the job to the "low priority," which is one step below "normal." That way, whenever you need a beaver for one job but it's seasonal, a hauler will take it if you don't have enough beavers. This way, the haulers act as a buffer for workers so you don't have to micromange all the time.
You can do the same with scientists. It will give you loads of extra science during droughts and inventor huts aren't expensive to build
I think he likes micromanaging jobs :D it's the engineer in him 😅
That’s a good tip
A common thing with RCE is he doesn’t use priority properly
Nah, if you've been watching you'd know he only has 2 ways to use priority. Either at the highest possible or paused, either one brought about by mild-serious panic as he's realizing he forgot something and/or something terrible is about to/did just happen and he's trying to fix it... All those other priority settings aren't used at all.
13:16 this coffee building saga is killing me lol
It is right there but RUclipsr Vision is getting in the way
He missed it 3 times😂
Matt is danish 🇩🇰 and 🇯🇪
I thought he was just taking a page out of Starbucks playbook by building two of them literally right next to each other 😂🤦♂️
So Dunkin’ Donuts (a coffee and breakfast place) gets put next to Starbucks on the same street. Matt over here “hold my beer, I’m going to put 2 coffee places next to each other “.😅
Starbucks for amnesiacs.
“As long as I stay on top of it, the beavers will be okay” and that moment was when we knew that the beavers were damned.
lost 5 beavers to that
*dammed
C'mon, it was right there.
Just want to make sure you're aware that irrigation barriers prevent all water from effecting the ground, so if you go overboard with them it would kill cropland.
That is good to know. I was debating on doing so when I start a game hopefully this weekend.
@@RFDN0 That is true for Irontails, for folktails its only bad water. JSYK.
You can mitigate that with floodgates. But there are things to keep in mind:
1. You need to micromanage which water to let go through (I use mods to automate them)
2. Bad water keeps permeating through the flodgate unless you make a pit (I'm not sure if below the floodgate would count or right after). But basically bad water works like water and permeates in decending levels of terrain which is only an issue for bad water if you manage properly the floodgate.
@@traisjames2 Must be a recent change. Last time I used the barriers on Folktails, they stopped irrigation as well as contamination. Either way, the devs should update the description to specify what it's blocking.
@@jase_allen I think they did? the descriptions were right the last time I played which was the last beta version before this update.
Great job using priorities AND having good priorities. I love that there are TWO coffee building!!
Gotta love how much micromanaging Matt is doing. Pausing buildings then wondering why he does not have resources, never plants anything but oaks but wonders why he never has any logs, and builds tones of storage for things that might need three small storage piles. Truly an engineer.
Oaks are actually the most efficient source of logs, the problem is his tree planting area isn’t big enough. Also I don’t think he ever invested in any storage for logs, just for the stuff like planks and gears that consumes logs so he’s never built up a buffer.
@@cathygrandstaff1957 The size of an oak forestry needed to ensure a steady supply of logs is space inefficient. In order to have a steady supply in a smaller space it is better to give up some efficiency.
@@NetAnon That doesn’t even make sense. More efficiency = more logs for less space.
@@cathygrandstaff1957 max efficiency is actually depending on the area not the tree used. It would be where trees get replanted as they get cut (so you got like a row that grows, gets cut and replanted, then same happens for the next row and that keeps balanced) so in smaller areas the ones that grow faster are more efficient, in larger areas the slow ones are more efficient
@@cathygrandstaff1957Basically max efficiency is not having to wait for the next log and having a constant supply
Matt, great job learning the priority system. Shmichael (and other editors), your video editing has always been great but gosh darn have I been losing it lately!! These videos are hilarious! I can see the hard work put into creating some awesome content. Glad I found this channel.
7:00 I’ve been making sure all my materials are near my builders huts by making distribution storage near all the buildings, a small one for each of the buildings needs, and one for the output, if I haven’t build the storage under the building.
The way I get around dealing with pathing over the barriers is I use dynamite to get rid of the block of ground, put the barrier down in the spot the block of ground used to be, and then build a platform over it so that way the pathing is flush with the rest of the ground.
Only issue with blowing it down one level is the badwater will flow right over it and irrigate the blocks past the barrier. I mean like its no longer a barrier if it isnt between your badwater and the land you dont want poisoned. So at least in this situation he'd have to blow out two spaces in and incorporate a levee.
Really the devs should update levees to block badwater irrigation also since they now block irrigation. I assumed it did but just confirmed with a test that they do not block badwater seepage which seems quite silly. I mean hows badwater toxifying the land if levees are now watertight?
@SmokeandSpirit yeah, I learned that the hard way when I was first getting used to the bad water. If the path is crossing the water, I will put the barrier so that there is a block of ground in between the water and the barrier. I was super excited when I found out that the barriers don't have been right next to each other. They can be touching diagonally, and it will still block the contamination.
I always have a hauling post built that is set to the lowest priority job to be filled so that there is always a place looking for work if a random beaver doesn't have a job. They will come and go from that to fill other jobs as you pause or build new things, but they won't just wander doing nothing if you don't notice them.
I tried doing something like that in my last playthrough, but it was pointless because I was basically micromanaging every beaver cuz I lacked so much workforce I had to partially disable (operating at half crew) some buildings to actually be able to get things done, since I lacked resources to sustain a larger population since I also lacked land...
I tortured myself with my map and difficulty choices 😂😅
@@lXlDarKSuoLlXl In those cases, you should be concentrating on just getting those resources. Set water pumpers to highest priority. Set farming and food production to 2nd highest. Use 2 farm houses, 1 set to prioritize planting and the other for harvesting. This allows both functions to happen at the same time, which maximizes crop yields. You only need 1 planter for every 2 or 3 harvesters. And if you're playing Folktails, build bee hives as soon as you can. They give the crops within their range a big production boost that lets you sustain a large colony with much fewer crops.
@@jase_allen i know, that's exactly what I was doing but I still couldn't get enough to sustain more than 20 beavers for 16 days, I was low on everything because bad tides kept coming and 6 days wasn't enough to yield enough food with only 1 squad of farmers (1 planting 2 harvesting), but in reality, it was less than 6 days since the lake wouldn't clear in a single day but in 2-3 days (it's the thousand island map), I tried to diversify with fermenters but I also lacked wood, because, well, the pines couldn't grow cuz they died 😂
It was challenging as hell, I actually had to retry once since I got literally obliterated. I had to tweak the grace period with drought/tides length for at least 12 cycles, if you're in for a challenge, try it out😅
@12:07, YES! That's me. lol. So worth it.
I am so proud of you Matt. Prioritising decently!!
For cutting off the construction you can destroy the path a bit back from where you want to stop major construction works that are away from your colony (though make sure it is decently far back since they have a range they can work away from the path).
Though even better for the Iron Teeth is getting the badwater dome on the badwater source first. then you can just stop the flow to do the construction.
Also, what other people said about managing jobs automatically with priorities is good. The easy changes where you don't have to think hard are low or very low priority on haulers. Same for science and builder's huts, though those ones sometimes needs tweaking. And then very high priority for water. Sometimes you'll want to do high or very high priority on food production as well.
8:26 there's no need to enable the replant function, you can get logs from dead trees anyway.
That function is only useful when you have trees in the area that need to keep alive but usually don't want to cut down, like pine or mangrove trees.
That said...
Turned out Matt didn't mark any planting area on the mountain top from the beginning, so nothing for the forester to do anyway🙄
He has to be doing things like that and the double-coffee brewers on purpose, to "drive engagement" etc.
@@truthbeacon or he just forgot? I do stuff like this all the time
RCE finally understands one of the many game mechanics. Now if only he could use it more often, and use it in his workplaces.
@14:40 I would use the expolsives to keep water up there for the trees.
A great way to optimise the beaverorkforce is to always have an "extra" hauling post with employment priority at Very low, so any extra beavers just go there automatically :)
A small pat on Matt's back for the realisation at 16:10
Yes, he realized the tool exists, now he has to realize how to use it properly. Like selecting bigger areas with it and understanding what is the use of very low priority for long term planning.
I love the fact that Matt made up his mind early on that the badwater must be poop and won't be convinced otherwise 😂
It is poo water. It was generated after eating large quantities of 'yellow cake', based on the symbol.
@@alarickreiboldt6783 I don't know... I think the cake is a lie.
I mean I call it that too when I play. It works haha
@@alarickreiboldt6783 I don't think you need to eat large quantities to "yellow cake" to make poo water, just a bit is enough
This is where all the sewage from his Cities Skylines maps go.
Good job on the priorities Matt.
Don't forget to plant trees on the top. They take a wild so the can start growing. Unplant trees spread, so maybe take advantage of that. Also you have to coffe makers. One is more than enough.
Would love to see this as an extended season.
Also, great to see Mat finally using the build priority system correctly!
For a next step, getting one hauling post at max priority with say 3 jobs, and then 1 or two other hauling posts at full jobs at lowest priority would be great. That way you'd keep all those unemployed beavers from sitting around doing nothing. You can do the same with extra builders huts and scientists as well. I'd put those on just low priority though.
5:30 You should build bridges over water as beavers will get contaminated during badtide as they have to walk through water.
remember that floodgates have more options than just full open or full close, I recommend running at .5 below max height that way it stores a minimum amount of water guaranteed, while still allowing for overflow to go "down stream"
This is my favorite beaver-themed, RUclips-distributed, animal-centric soap opera of all time!
The penguin soap should be called Neighbrrrs
It always amazes me how blind matt can be sometimes.
I'm telling you, the moment you start recording and talking over your gameplay, every brain cell goes right out the window.
You can think or you can talk and Matt talks constantly.
@@gaysarahk good point
@@cathygrandstaff1957 good point
sometimes?
My most fav gaming series ever :D thanks Matt for continuing
“So many beavers looking for a job”. Still has most of his factories paused.
Matt: *a drainage engineer*
Also Matt: *floods everything*
After 6 seasons and a movie, RCE finally learns there are more priority settings than very high. Like an architect planning a building work-flow without ever visiting the construction site.
i keep forgeting that this amazing game its still on early development wow
lmfao, editor is amazing calling out matt on the coffee shenanigans
I think a neat idea would be a 'gate' that used the old district crossing model, but you could close to prevent beavers from crossing into areas during badtides. Keep you from having to block it manually by either destroying structures or building
Genius
In the meantime, destroying the path also works.
@@PhotonBeast its been my experience that paths arent absolure
@@Andyisgodcky They aren't, but if you cut all connections and make sure that any work past the cut is far enough away, beavers are highly disincentived.
Manscaped is so shiny that you could almost see Matts face
Hey matt when you get done with this season you should add all the videos together so we can watch a 3hr long play thru pretty much! I think it would do really well
The "Struct is better than Civ" and the evil music was amazing
You've got some great Patreons
You are crushing it, I don't even remember the "incident" anymore at this point. Get those power wheels going in the poo water and you'll be unstoppable!
0:54 KORN MENTIONED 🗣️🗣️🗣️‼️‼️❗️❗️❗️ YU DNOT UGHHH RATHAN HEEDA HEENDA POORRR RATHAN NA DOO DA POHH RATHATTEKA DOO DA POORRR RAT DA!
Edit: Great video btw
this series is going so well! pls dont end it
Long season would be so great I’m commenting!
Timberborn is WAY better then those pesky penguins
Waited all week for this video
03xxboot would most likely be a reference to the USMC United States Marine Corps 03xx field which is Infantry and machinegunners etc. each with their own MOS code ie 0311 is infantry, the "boot" refers to him being new. new marines are called boots when they reach the fleet (their duty station)
Matt at 19:42 you have stairs into the bad water that the beavers will use to build the shafts, they will still get infected.😮
you can tell he really wanted the coffee
I absolutely love the editor :)
So glad he says what I’m thinking, lol
Real Civil Engineer slowly turns into Real Civil Architect with these series
This man set his priorities straight!
This is legitimately my favorite series on youtube
"spring has sprung"...I thought so too...until one of those freak late-march snow storms that like to hit central New York hit...
Matt i am SO proud to see you use the priority in game!
Welcome back to timberborners got me dancin
9:24: RCE: ‘It “wood” be good’😂
Best YT series ever
I love the idea that Timberborn saw what RCE did with the poop dam for power in Cities Skylines and went "Hey, lets add that into our game!". :)
16:28 good boi Matt
13:59 hs2 in a nutshell
Best, intro ever
Matt, you have enough science for the calculation science factory thingy. I'd recommend you build that next especially when you have all the extra energy coming to the grid. It makes it much easier to advance as you don't have to keep such a close track on the science points all the time.
17:51 the song feels like something from call of duty
Damn it editor you had a chance to throw in a lorax joke in this episode
I am the lorax, I speak for your knees.
Don't even think about chopping these trees.
We need a "dam tender". A hut like a tapper shack, but with the employed beaver adjusting floodgates per a recipe (aka basic ruleset)
Friday is my most liked day of the week... not only 'cause theres the weenend on the doorstep, but secondly, NEW EPISODE OF TIMBERBORNERS YAIY!
I always look forward to Fridays because I snowboard and then I get to also watch Timberborn. It's awesome.
After watching you play this for about a year, I finally decided to get the game the other day!
I had an "incident" because of my first badtide too... even though I knew it was coming from watching you.
I sing along to the intros now, I am in love with this series
Mainly commenting to boost this series but id like to say that this is my favourite series on the intetnet! Keep ut the good work!
“If you’re not living on the edge. You’re taking up too much space.” That is great! 😂
Matt, I love how Spicy your editor is. He speaks what I'm thinking.
So, as an American and veteran, the name 03xxboot makes me think they are a United States Marine Corps infantry newbie. 03xx is the Infantry field code. For example, an infantryman is 0311.
16:27 RCE is only slightly less of an architect now
Yes sir let’s get that long season pumping
I love how Matt keeps reading what that checkbox does on the Forester, but missing the entire meaning. "Replant DEAD TREES NOT MEANT FOR CUTTING" but he's expecting it to replant cut trees marked for cutting. The reading comprehension is just not there lmao
... or just not having any planting area marked up there for a start.
When it comes to water wheels, you should dynamite the channel you plan for power straight, and restrict it down slightly. This increases velocity and ensures all the wheels along the channel move by some amount.
Props for prioritizing your priorities, Paddy's proud poppa!
I love the Timberborners. Please make this a never stopping supply of coontent!
In case no one has noticed, the Iron Teeth badwater discharge, which seals a badwater source, has reference to RCE. The little quote on a finished one says, "Only real civil engineers are allowed nearby."
RCE. Can you explain to me how a dam makes it to where the river doesn’t dry up. I’m rewatching your timberborners series and don’t get it.
So very proud of the proper management RCE!
2:11 THATS WHAT SHE SAID HAHAHAHAHA
Matt fully using priorities finally.... He has finally unlocked the project management skill of engineering.
YEEES MATT!! LONG SEASON!! Your goal is 500 beavers and absolutely nutty everything else. Lets do it!
Great work editor with the video - love what you’re doing
Love you RCE
My favorite series is back with another episode
Instead of dynamiting an entire layer, I like making little single block pockets that hold water when the level drops
Add a flood gate between the crop fields and water storage so you can pump with out losing irrigation.
Finally, RCE started to realize that he is a mere architect.
Crazy idea, instead of using lots of dyno mite to make that area deeper, put in a flood gate and cut it off during the drought
omg! well done using priorities! :3 what lovely engineering management
13:05 Real blind engineer😅😂
I'm sorry i couldn't help but bust out laughing at the flood... flood, flood, flood !😂😂😂 and then he followed up with "floating" around the number of beavers... because of the flood, flood, flood... haha
“As long as I stay on top of it.…Where is all of our water!” 😅
I mean it makes sense, obviously coffee should be such a priority that you need 2 buildings to make sure it gets brewed on time, good thinking RCE ;)
Great work on the priorities!
Good job for using the priority system correctly 🤠
0:53 I think I need to get my ears checked, it did not sound like you said "corn" lmao
Our minds must be affected by the filthy poopwater , because i swear i heard the same
oohh look theres porn growing
Love the background music in this one!
Long live the coffee drinkers!!