Custom Cursors In Unity
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- Опубликовано: 29 сен 2024
- Learn how to add custom cursors to your game in Unity!
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Thank you so much for this! It's really cool seeing your custom cursor actually working in Unity!
Thanks for the quick lesson, but I have a PSA for those who get hit with the whole "image settings are incorrect: is AlphaIsTransparency on, is the image RGBA32, is read/write enabled and mip mapping disabled?" error.
Just open the Advanced tab then check "Alpha is transparency" and "Read/Write" to true and make sure "Generate mip maps" is off, that seemed to work for me.
Thank you for sharing!
Not for me, it keeps warning and it's still blurry :/
😍
Thank you.. amazinb deiso.. but mine is png 32x32 and says, invalid texture used for cursor. check importer settings or texture creationg. texture must be rgba32 readab le and have no mip chain.. nknow how to fix?
It probably has something to do with your sprite.
already managed to do it, thank you!@@bendux
Help, I have a blurry sprite?! (Yes, I set it to filter mode point.)
It's hard to tell what's going on, but have you tried using a different sprite?
I wanted to make a custom cursor for a clicker game I'm making and OMG it's so easy!
Im using unity 2022.3... i dont have an option to make it a curser in the inspector window
It should work with any version of Unity.
Ah great how you used stardew valley as example! Great :D Because I was just thinking... which games use it`? And there u go SV
Awesome video
This is so useful thank you subbed =D
Very great and simple tutorial! I have one question though; how do I change the size of my cursor?
Thank you! Try CursorMode.ForceSoftware instead of CursorMode.Auto.
@@bendux where do you change this? great video by the way!
Nevermind on the question, still amazing video :D
I subbed, i was paranoid first, but after i was happy, good work!
Nice and simple tutorial. Thanks :)
THANK YOU SO MUCH. Was driving myself insane trying to figure out why my Sprite Renderer cursor couldn't render over my UI. This was exactly what I needed.
Thank you so much!
thank you for the help my friend, you got straight to the point
Thank you so much! Very clear explanation of the basics, I can take it and advance in direction I need.
Yeah, you've helped mi a lot. Thank you!
Nice video, earned a new sub! Keep making videos and you'll blow up
When recording using the Unity recorder, will the cursor show up?
Yes!
This is a great tutorial, shame it doesn't have more views
How would i change my cursor by clicking a button? For example, in my game i want the key "1" to be an axe, how would i change my cursor to an image of an axe by clicking a button? Would i do something like ( if Input.GetKeyDown("1") {
(idk what to put here) }
The answer to your question goes beyond the scope of a RUclips comment, but I'd still like to help you. Join our Discord server, and let's solve your problem together!
I would go with an event system, when a keypress happens a function fires that changes the texture of the cursor.
Great easy to follow beginner tutorial! 10/10
I have a question. How do I add a sprite to a 3d game?
docs.unity3d.com/Manual/Sprites.html
Thanks for your help man!
Much appreciated!
Gut erklärt danke!
epic tutorial man
Gotta love this dude
THX :3
It Works
nice
love it!!