#First! Finally HDRI! Looking forward! Never really used the HDRI editor since I felt that the environments I had were doing a fine job. Now I really want to try working with it! Thank a lot! Awesome as always!
Superb tutorial as usual, thanks Esben! Long shot, but I would love to see your entire workflow for a really detailed render, from start to finish. Not as a tutorial, but more of a time lapse style where you don't talk to camera and you just get to work and we as the viewers get to watch your keyshot decision making. I think it would be really interesting and useful!
Hey Esben! This tutorial has been really helpful for me! The only thing is, when creating a new HDRI, no light is visible on the ground, just on the part itself. Do I need to create a geometry that plays as ground for that? Thanks a lot in advance!
Thank you for uploading the tutorial so useful. I would like to know how to use HDRI in various models, from various angles, is most effective. Smaller products, bigger products, front-view and side-view, HDRIs that are the most effective for them all will be different. I hope you put up a tutorial on these things too.
Esben Oxholm sorry for late reply.. been away .. was referring to interior scene with sunlight coming into the room.. just a thought .. I never seem to get it looking correct
Hello, Esben. Thank you so much for taking the time to make these tutorials. I've got a question about setting up the scene before using the HDRI editor. When I create a new black environment the ground/background doesn't become illuminated like yours does when adding pins. Also when I rotate the highlight behind the object for a rim light, I see the pin in the window and it washes out the whole image. What am I doing wrong?
Hi Tyler. Thanks! It sounds like you have your HDRI shown as the background. If you go to the 'environment' tab, select the 'settings' tab and scroll down to 'Background', you should have the option to pick 'Color' and define a solid color as I have in this video.
I always struggle to make displays in KeyShot. Can't find a way to create a material that is both emissive and reflective at the same time (without having to model the glass separately). I'd love to see a tutorial covering that :) Btw, your videos are soooo helpful!
Thanks a bunch, Arthur. Well, it is always best having the model as close to reality as possible and I would actually always recommend to have the glass for a display as a separate part. With that said, I'll add your request to my tutorial list and see what I can do :)
Hello, Esben! Really cool videos! I was wondering, what lighting presets do you normally use? Because I always work in keyshot 6 with full simulation, but do you have any recommendations? Thanks a lot!
Hi there. +90% of the time the I use standard product preset. Only adjusting things if I work with a lot of transparent materials, need caustics or work with an interior space.
Hi, Esben! I'm trying to imitate the green material you used on the walkitalki, but I just can't seem to get it right. You think you can show me a screen capture of the "graph material" you used in here, please? Or just give me a small description of your selections? Thanks (:
Hi, Esben. I've been following your channel for a couple of months I think, and I have a question that you could answer, if anyone can. Is it possible to turn pattern, say square mesh, into gradient? But not colors, the shape gradient, different density of square pattern that has a gradiental transition in one direction. Can that be made in Keyshot, or you would have to make that texture map alone in PS and then scale it to fit? Any answer from anyone is welcome. Thanks in advance.
I think that you are right, but here is the image. i.imgur.com/uEM2KlJ.png The key is to make the distance between lines bigger by every next line, in two axis, but I suppose the whole map needs to be created in this case...
Ay esben. You probably know Substance Painter. Worth it to get into it as an industrial design student? Any more ideas for texturing programms? Greetings! :)
#First! Finally HDRI! Looking forward!
Never really used the HDRI editor since I felt that the environments I had were doing a fine job. Now I really want to try working with it! Thank a lot! Awesome as always!
Thanks a bunch. Much appreciated.
Great tutorial as usual Esben.
Thanks!
Hi! I've always used the default settings and now I'll create my own! Thanks for the great tutorial. Greetings from Brazil!
Superb tutorial as usual, thanks Esben! Long shot, but I would love to see your entire workflow for a really detailed render, from start to finish. Not as a tutorial, but more of a time lapse style where you don't talk to camera and you just get to work and we as the viewers get to watch your keyshot decision making. I think it would be really interesting and useful!
Thanks, James! That is a really good idea. I've added that to the list.
You really are an absolute champ, your tutorials are gonna help me smash final year of uni
That's awesome. Good luck! :)
nice tutorial as always Esben! have always struggled with rim lights (plus learned a new term). And thanks for making my sketch so beautiful ;)
Thanks, buddy!
Yes! been waiting for this for a long time! thank you so much!
very very cool! )
great work!
Hey Esben! This tutorial has been really helpful for me! The only thing is, when creating a new HDRI, no light is visible on the ground, just on the part itself. Do I need to create a geometry that plays as ground for that? Thanks a lot in advance!
Thank you for uploading the tutorial so useful.
I would like to know how to use HDRI in various models, from various angles, is most effective.
Smaller products, bigger products, front-view and side-view, HDRIs that are the most effective for them all will be different. I hope you put up a tutorial on these things too.
Thanks and thank you for the suggestion. I'll see what I can do.
cool model
YAY! Thank you a lot.
would love to see a sunlight tutorial - I know KS not great for that but I am sure you can make it work!
Can you elaborate what you mean exactly with sunlight? Maybe a reference image? :)
Esben Oxholm sorry for late reply.. been away .. was referring to interior scene with sunlight coming into the room.. just a thought .. I never seem to get it looking correct
No worries. Ah, okay. Yeah, I think that is a tough one. I'll add it to the list and see what I can do :)
Hello, Esben. Thank you so much for taking the time to make these tutorials. I've got a question about setting up the scene before using the HDRI editor. When I create a new black environment the ground/background doesn't become illuminated like yours does when adding pins. Also when I rotate the highlight behind the object for a rim light, I see the pin in the window and it washes out the whole image. What am I doing wrong?
Hi Tyler. Thanks!
It sounds like you have your HDRI shown as the background. If you go to the 'environment' tab, select the 'settings' tab and scroll down to 'Background', you should have the option to pick 'Color' and define a solid color as I have in this video.
Hey Esben, I love your tutorials! Do you think you can do one that addresses water (or water droplets) on a model? Thank you!
Yup. That is already on the list. Just haven't found a really good way to do it with KeyShot only.
I always struggle to make displays in KeyShot. Can't find a way to create a material that is both emissive and reflective at the same time (without having to model the glass separately).
I'd love to see a tutorial covering that :)
Btw, your videos are soooo helpful!
Thanks a bunch, Arthur.
Well, it is always best having the model as close to reality as possible and I would actually always recommend to have the glass for a display as a separate part. With that said, I'll add your request to my tutorial list and see what I can do :)
Hello, Esben! Really cool videos! I was wondering, what lighting presets do you normally use?
Because I always work in keyshot 6 with full simulation, but do you have any recommendations? Thanks a lot!
Hi there. +90% of the time the I use standard product preset. Only adjusting things if I work with a lot of transparent materials, need caustics or work with an interior space.
I see! Thank you very much! (:
Hi, Esben! I'm trying to imitate the green material you used on the walkitalki, but I just can't seem to get it right. You think you can show me a screen capture of the "graph material" you used in here, please? Or just give me a small description of your selections? Thanks (:
Hi, Esben. I've been following your channel for a couple of months I think, and I have a question that you could answer, if anyone can. Is it possible to turn pattern, say square mesh, into gradient? But not colors, the shape gradient, different density of square pattern that has a gradiental transition in one direction. Can that be made in Keyshot, or you would have to make that texture map alone in PS and then scale it to fit? Any answer from anyone is welcome. Thanks in advance.
If I understand your questions correctly, then I think you would have to do that in Photoshop. Could you post an image of what you mean exactly?
I think that you are right, but here is the image.
i.imgur.com/uEM2KlJ.png
The key is to make the distance between lines bigger by every next line, in two axis, but I suppose the whole map needs to be created in this case...
Yeah, I think you have to go with photoshop for that. At least I couldn't find a way to do it using the procedurals in KeyShot :)
Esben Oxholm Thank you for the answer!
When new tutorials? =) I can not wait anymore, heh=)
Soon! Thanks for the encouragement :)
Have you ever rendered realistic gold and silver?
Nope, not really. Any struggles?
Ay esben. You probably know Substance Painter. Worth it to get into it as an industrial design student? Any more ideas for texturing programms?
Greetings! :)
Yeah, I know it, but have no experience using it. It is high on my list of softwares I wanna learn though.
maybe its a silly question, my keyshot 6.3 pro have light grey theme , how can i switch to dark grey theme? thanks
You can switch it at Edit >> Preferences >> Interface and choose dark at Theme.
Dennis got you covered :)
man i saw you on IG, thank you for sharing you are fuking awesome
Much appreciated!
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