Godot Cyclops Level Editor

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  • Опубликовано: 13 янв 2025

Комментарии • 25

  • @UltimatePerfection
    @UltimatePerfection 6 месяцев назад +1

    Just be aware that the CSG tools such as difference and intersection in the Menu may not always work. I've tried to carve a hole into a cube to make a cave, but all I got was errors and had to painstakingly model around it to do something that should've taken me 5 seconds.
    Reported it on github, but yeah, CSG tools sometimes don't do their job properly.

  • @yunggolem4687
    @yunggolem4687 5 дней назад

    Is this actually functional compared to using Trenchbroom & just importing to Godot? I remember seeing someone trying this a while back & it was kinda buggy.

  • @italiatroller4793
    @italiatroller4793 2 месяца назад +1

    that plugin is really useful

    • @luke_rs
      @luke_rs  2 месяца назад

      It's a lot better now than when I made this

  • @HonsHon
    @HonsHon 8 месяцев назад

    This looks super cool and useful

  • @victor_esquinas
    @victor_esquinas 7 месяцев назад

    Is this a complement to Cyclops Level Builder?

  • @brunoverasferreira6263
    @brunoverasferreira6263 7 месяцев назад

    I have to select Rizz? What if I have no rizz? *badumtss*

  • @Doom_C
    @Doom_C 7 месяцев назад

    Looks good. I might give this a try. Atm I'm just using csgmeshes

  • @lynt9157
    @lynt9157 8 месяцев назад

    banger vid

  • @VEX1NS
    @VEX1NS 8 месяцев назад

    banger slanger manger

  • @faerial4860
    @faerial4860 8 месяцев назад

    great video!

  • @beetledjuice3062
    @beetledjuice3062 4 месяца назад

    Amazeballs

  • @miusoft
    @miusoft 8 месяцев назад

    Cool 😍

  • @JohnnyThund3r
    @JohnnyThund3r 7 месяцев назад

    Damn, watched this video hoping somebody knew why I can't disable tube mode! Oh well...

  • @goldengoblinX
    @goldengoblinX 8 месяцев назад +1

    Please Godot 4.2 Doom Clone tutorials

  • @collinvisser7108
    @collinvisser7108 8 месяцев назад

    Neat

  • @D01Light
    @D01Light 7 месяцев назад +4

    This seems quite useful, but the way it is implemented and the way we should use it is trash

    • @luke_rs
      @luke_rs  7 месяцев назад +5

      There could definitely be improvements to the UI. It could be to do with limitations with how it has been implemented. If you've ever used an editor like Hammer or Trenchbroom for Source/Quake mapping, it's very similar. I imagine the designer has tried to emulate those. It also lacks a few features, like the ability to extrude (as far as I could tell).

    • @Doom_C
      @Doom_C 7 месяцев назад +1

      What's wrong with the implementation?

    • @D01Light
      @D01Light 7 месяцев назад +3

      ​@@Doom_CThe fact that you need to manually create an autoload, the fact that a new gizmo is create on the already existing gizmo. When i see this i just get the feeling that two different worlds have merged together

    • @luke_rs
      @luke_rs  7 месяцев назад +2

      @@Doom_C nothing, it works fine, I just meant that maybe the way he implemented the features in code don't allow for tools like extrusion etc.

    • @luke_rs
      @luke_rs  7 месяцев назад +1

      @@D01Light oh yeah, that is annoying. The double gizmo had me raging at the start. It's not integrated well into the existing UI.