Bro please release more videos like this. Or more scenarios examples of chaining. Explaining the rundown of chains. This is where its at bro. Yugioh school
Ok so again, I’m a big fan of your videos on the mechanics. Thanj YOU!!!! Chain blocking has always been such an interesting thing for me so this is seriously such a great way to explain it. The Templar with the 3 stages (mandatory, optional, quick effect) was so well explained. THANK YOU!!!! You didn’t have to but you did and again I’m grateful! 😭
These videos are amazing, thank you for making these vids as I am a beginner and still learning. I need help to understand this; so i have red supernova, red rising, and red resonator. After i ss the red reson. my opponent activates nib after resolution of ss, so im wondering how could i have chained to nib. Can I chain red resonator (bc optional), then activate red supernova (bc quick effect requirement met) or can i only activate red supernova quick effect in response to nib effect?
Those are quick effects, with activation requirement, but because they are not "when X YOU CAN do Y" they dont necessarily have to be the chain link immediately following the requirement like Ash Blossom for example.
Very weird system coming from mtg. In that game, priority is always passed to each player before each effect on the stack resolves. There's no like "last round" of priority before everything currently on the stack then just resolves in order, you can always continue to respond. So, you could have like an equivalent of a "chain 7", wait for the first three effects to resolve, then respond to "chain 4" before it resolves by chaining another effect and so on, basically building the "chain" back up again. There's no such thing as "chain blocking" except for certain VERY specific cards with the "split second" keyword, which just means that new effects can't be added to the stack before the resolution of the "split second" effect. You can just keep going after the "split second" resolves though. Mtg has some absolutely ludicrous moments where there's a gargantuan, super involved, crazy-ass spell fight right before some crucial timing. Long story short, you can always "ash blossom" in mtg, but people can also always stop you. This was a perfect explanation of the way fast effects get resolved in this game, I'm like 90% sure I fully understand now lol. It's like magic, except timings are a little more specific and there's a "final round" of priority passing before everything currently on the chain must then resolve in order. Ty ty.
I just started playing on master duel like a week ago w/ floowandereze, since it was in the shop (not apologizing). ... I wish the cards didn't have so much text on them lol. This vid was a big help. I'm playing traptrix w/ a gross extradeck now and I definitely see the appeal of the game. Snake-eyes is still some BS.
Hey, just wanted to point out effect veiler does have an activation requirement (during the main phase). I understand the point you're making for the video (basically it cannot be chain blocked) but given the scope of the series I think it's an important distinction
Also to add to this, infinite impermanence cannot be activated whenever. It must target a face up monster your opponent’s controls in order to be activated
For sure, I was confused at first as well. But Ash is a quick effect, it says so on the card. So it goes in the QE category, and can only respond directly to a trigger or directly to a quick effect that searches/summons/etc. Once a QE is added, all triggers are done being added for that chain, so once you use your ash, you cant go back to your falco.
I cant think of any that start with ‘When’ that wouldnt go on a chain, but here are a couple examples of effects with the form IF X YOU CAN DO Y that dont go on a chain: -kashtira fenrir effect to special summon -hugin the runick wings effect to protect
@@phantomsygo thanks for the reply (I appreciate a lot your work). In general what are the main features that a card should have to not start a chain ?
As a person that understands yugioh, for the most part. Your explanation is great! This should be showed to newer players coming into the game
I appreciate it! I hope they find these
Bro please release more videos like this. Or more scenarios examples of chaining. Explaining the rundown of chains. This is where its at bro. Yugioh school
This should be like on the official website. This was thorough and in depth on the topic. I loved it. THANK YOU!!!!!!! 🙏🏻
Very kind words, thanks! Maybe one day (Konami i’m accepting sponsorship offers)
Ok so again, I’m a big fan of your videos on the mechanics. Thanj YOU!!!!
Chain blocking has always been such an interesting thing for me so this is seriously such a great way to explain it. The Templar with the 3 stages (mandatory, optional, quick effect) was so well explained. THANK YOU!!!! You didn’t have to but you did and again I’m grateful! 😭
Chain blocking video should be out today!
Loving this series dude, I'm excited for the next one! :)
Thanks! Should hopefully be out this weekend sometime
Immediate thumbs up for this series!
Thanks!
Pls continue whit this format ❤
Just for you
thank you for the most helpful video for a new player
For sure! Glad it was helpful!
trying to play in locals soon so this was super helpful ty
Glad it was helpful!
These videos are really well done
Glad you like them!
This is good stuff!
Thanks!
I want to know about how separate chains work and resolve.
These videos are amazing, thank you for making these vids as I am a beginner and still learning.
I need help to understand this; so i have red supernova, red rising, and red resonator. After i ss the red reson. my opponent activates nib after resolution of ss, so im wondering how could i have chained to nib. Can I chain red resonator (bc optional), then activate red supernova (bc quick effect requirement met) or can i only activate red supernova quick effect in response to nib effect?
I also know im late in finding this vid but I hope someone can help me understand this situation I had at locals.
What sort of effects are Trap cards that say "When X, do Y"? Like Torrential Tribute or Mirror Force?
Those are quick effects, with activation requirement, but because they are not "when X YOU CAN do Y" they dont necessarily have to be the chain link immediately following the requirement like Ash Blossom for example.
@@phantomsygo gotcha 👌
Very weird system coming from mtg. In that game, priority is always passed to each player before each effect on the stack resolves. There's no like "last round" of priority before everything currently on the stack then just resolves in order, you can always continue to respond. So, you could have like an equivalent of a "chain 7", wait for the first three effects to resolve, then respond to "chain 4" before it resolves by chaining another effect and so on, basically building the "chain" back up again. There's no such thing as "chain blocking" except for certain VERY specific cards with the "split second" keyword, which just means that new effects can't be added to the stack before the resolution of the "split second" effect. You can just keep going after the "split second" resolves though. Mtg has some absolutely ludicrous moments where there's a gargantuan, super involved, crazy-ass spell fight right before some crucial timing.
Long story short, you can always "ash blossom" in mtg, but people can also always stop you.
This was a perfect explanation of the way fast effects get resolved in this game, I'm like 90% sure I fully understand now lol. It's like magic, except timings are a little more specific and there's a "final round" of priority passing before everything currently on the chain must then resolve in order. Ty ty.
Glad it helped! I never got into mtg but ive heard a bit about their chains like that yea
I just started playing on master duel like a week ago w/ floowandereze, since it was in the shop (not apologizing).
... I wish the cards didn't have so much text on them lol. This vid was a big help.
I'm playing traptrix w/ a gross extradeck now and I definitely see the appeal of the game. Snake-eyes is still some BS.
A generic 'Tachyon Transmigration'- like card would go HARD on all these chain links, guess that's why we don't have such a card
Vanity’s Call!
my god, i forgot about this card@@phantomsygo
Hey, just wanted to point out effect veiler does have an activation requirement (during the main phase). I understand the point you're making for the video (basically it cannot be chain blocked) but given the scope of the series I think it's an important distinction
Also to add to this, infinite impermanence cannot be activated whenever. It must target a face up monster your opponent’s controls in order to be activated
I'm a little confused. Why is falco an optional trigger but ash/belle isn't? Why can't I go (1)my sangan (2) their sangan (3) my ash (4) my falco?
For sure, I was confused at first as well. But Ash is a quick effect, it says so on the card. So it goes in the QE category, and can only respond directly to a trigger or directly to a quick effect that searches/summons/etc. Once a QE is added, all triggers are done being added for that chain, so once you use your ash, you cant go back to your falco.
Which card effects do not start a chain even if they have "WHEN X YOU(CAN) DO Y"
I cant think of any that start with ‘When’ that wouldnt go on a chain, but here are a couple examples of effects with the form IF X YOU CAN DO Y that dont go on a chain:
-kashtira fenrir effect to special summon
-hugin the runick wings effect to protect
Actually a ‘When’ example is Abyss Scale of the Mizuchi
@@phantomsygo thanks for the reply (I appreciate a lot your work). In general what are the main features that a card should have to not start a chain ?
Nah I’d win
bet