UI ANIMATION: Everything You Need to Know | UE4 Tutorial

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  • Опубликовано: 23 дек 2024

Комментарии • 70

  • @NitrogenDev
    @NitrogenDev  4 года назад +7

    If you're here to know my answer from the question in the video, it's easing out :)
    Make sure to check out this video to learn more about the technical side of widgets in UE4: ruclips.net/video/NZHWbl8IB1Y/видео.html
    As well, be sure to go over to Daniel's channel New Frame Plus: ruclips.net/user/newframeplus . His videos are amazing and you should definitely give them a go!

  • @colleenzhang648
    @colleenzhang648 4 года назад +28

    Now a UI designer can run her own UI animation in the engine! Thanks a lot, man! We really need more UI material even motion graphic animation tutorials.But I can't find more information about this area, hope to see yours more! Really really thank you a lot!

    • @NitrogenDev
      @NitrogenDev  4 года назад

      Sure thing! I'm happy to see that this video helped you!

  • @QuantzzArt
    @QuantzzArt Год назад +4

    Specifically the materials part of this tutorial is something everyone making their first UI definitely needs to see because there's so little documentation on the art side of UMG, would be great if there was a followup video going into more detail on making cool dynamic materials for your menus

  • @coffee-beast-99z
    @coffee-beast-99z 2 года назад

    This tutorial was honestly, so great. Thank you for being an amazing human and creating fantastic content!

  • @elbozomemeoriginals7296
    @elbozomemeoriginals7296 4 года назад +1

    this really helps and my computer is not screaming in pain thank you

    • @NitrogenDev
      @NitrogenDev  4 года назад

      Might want to get it checked if it screams. Jokes aside, I'm happy to see that this helped you!

  • @madiac4583
    @madiac4583 4 года назад +2

    Love all these tuts man!!

    • @NitrogenDev
      @NitrogenDev  4 года назад +1

      I'm really happy to hear that!

  • @conliviu
    @conliviu 4 года назад +1

    Another one well done! 👍🏻 Long live the squares😉

    • @NitrogenDev
      @NitrogenDev  4 года назад

      Nothing better than good ol' squares.

  • @zimai
    @zimai Год назад

    How can the front line beam be made into a dynamic material?

  • @laureanogtt2171
    @laureanogtt2171 2 года назад

    wow, how did you change the execution path in the loop to get it nicer?? algo, I'm getting nothing with the "call play animation (5:35) unreal 4.27

  • @db3da591
    @db3da591 3 года назад +2

    Hello Nitrogen! I've followed step by step the animation blueprint part but when i start the game (simulate) the animation does not start/work. Why?

    • @db3da591
      @db3da591 3 года назад +1

      Ok, i've already found a solution: All you have to do is to go in your Graph section, and link you Event Construct to a Play Animation node.

    • @davideotape661
      @davideotape661 2 года назад

      This helped me, thank you

  • @Your_Average_Black
    @Your_Average_Black Год назад

    What if I wanted to perform an animation going in, the interface stays there until the button is clicked again and it animates going out?

  • @adrienhartman6811
    @adrienhartman6811 4 года назад

    You make tutorials that are so easy to understand!

    • @NitrogenDev
      @NitrogenDev  4 года назад

      Good to hear, thanks for the feedback!

  • @3Danful
    @3Danful 2 года назад

    Hi there.
    Ive made a simple animation with my UI, but im stuck with the coding at 5:09. I finished this video, but nothing happens. Do i add "inputs" within the "Custom Event"?
    My animation doesnt play. (its a simple blinking animation in my Mainmenu),

    • @3Danful
      @3Danful 2 года назад

      Fixed it. It isnt the "Custom Event" you want, its the "Event Construct". Just replace it. now it works :)

  • @NayanThapaMagar-f1o
    @NayanThapaMagar-f1o 5 месяцев назад

    how to create the shining material?

  • @couture1054
    @couture1054 Год назад

    Great tut!

  • @MadpolygonDEV
    @MadpolygonDEV 4 года назад

    Im halfway in and its awesome so far 🙏

  • @MadpolygonDEV
    @MadpolygonDEV 4 года назад

    My man, you accepted my request! Manz thanks

    • @NitrogenDev
      @NitrogenDev  4 года назад +1

      I hope that it clarified any questions about animations! :)

  • @syno3608
    @syno3608 2 года назад

    Super Helpful For UI . Thanks

  • @zuchmiyoff4734
    @zuchmiyoff4734 Год назад

    indescribably useful, thank you

  • @home-dream-records1399
    @home-dream-records1399 3 года назад +1

    Amazing ! I hope to see more from you.
    Please do more tutorials like this.

    • @NitrogenDev
      @NitrogenDev  3 года назад +1

      Happy to see you liked this tutorial! Unfortunately, I no longer make Unreal content. Instead, I now create video essays about game design.
      If that's also something you're interested in, I hope you'll stick around!

  • @JDPhoenix
    @JDPhoenix 2 года назад +1

    Hey Nitrogen, I got a question. When you're in another blueprint and you want to cast to the user interface, what would you put in the object input node? I'm attempting to grab one of the animations in the interface and have it play on command.

  • @desarrollou71x72
    @desarrollou71x72 2 года назад

    hi, im having problems with the Aspect Ratio and Resolution for my mobile game, i know that i can use Anchors... but my UI has animations, if one of my animation moves from 0, 0 to 1024, 768 down-right corner it will works fine on a device supporting that resolution, but if i try with another device with different resolution the animation ends outscreen.... do you know a way to solve this?
    thanks.

  • @Animamundi24
    @Animamundi24 4 года назад

    Excuse me, can material be set on non-animated HUD elements, such as Progress Bars or Text Blocks? Want to try to add an emissive color-shift glowing texture sample, slightly moved by panner, as fill color of progress bars

    • @NitrogenDev
      @NitrogenDev  4 года назад

      Yes, you can. Wherever there is an image input, you can supply that with a material.

  • @JimmeeAnimAll
    @JimmeeAnimAll 4 года назад +1

    Thank You for the tutorial , it's pretty cool, but I might missed it , but I think You didn't show how to call this custom event function to play animation in hud. I know how to call hud on viewport with hud content , but when I load this example , its empty and there is no animation whatsoever.

    • @NitrogenDev
      @NitrogenDev  4 года назад

      I can't quite understand what you mean by calling a custom event to play animation in HUD. Can you say exactly to which custom event you're referring to?

    • @JimmeeAnimAll
      @JimmeeAnimAll 3 года назад

      @@NitrogenDev thank You for caring. In 5:05 You create custom event and hook up nodes , but compiling just first part wouldn't play animation inside the hud. I haven't done this queue part, but still, I assume, and as far as I "understand" blueprints, I have to call out this custom event "Play anim" prior to start animation.

    • @NitrogenDev
      @NitrogenDev  3 года назад +1

      @@JimmeeAnimAll If calling "Play anim" isn't playing an animation, make sure that the event is actually called, that you hooked up the correct animation and that your animation does an easy to spot change, so you can see if it's truly working or not.

    • @JimmeeAnimAll
      @JimmeeAnimAll 3 года назад +1

      @@NitrogenDev "make sure that the event is actually called" that's the thing :) . I kind of didn't know how to do it, but I've found similar example with calling event with [a key pressed Event] hooked in player's blueprint. Thank You anyway for tutorials and reply

    • @NitrogenDev
      @NitrogenDev  3 года назад

      @@JimmeeAnimAll Good to see you figured it out. :)

  • @anjoomfaisal
    @anjoomfaisal Год назад

    you can do so much with this! :D

  • @Admin-oe8zj
    @Admin-oe8zj Год назад

    that was relly great..thanks

  • @primitivepatterns
    @primitivepatterns 2 года назад

    awesome tutorial, thank you so much!

  • @onevoltten6845
    @onevoltten6845 3 года назад

    Thanks for the tutorial!

  • @amuro9649
    @amuro9649 Год назад

    great job

  • @soupinin7128
    @soupinin7128 4 года назад

    Amazing! keep 'em coming

  • @rifat.ahammed
    @rifat.ahammed 2 года назад

    Thank You

  • @uegamedev
    @uegamedev 2 года назад

    Cool! :)

  • @mokshithpb7991
    @mokshithpb7991 4 года назад +1

    Really helpfull 🙂

  • @DEADEYESTUDIO
    @DEADEYESTUDIO 2 месяца назад +1

    I’m starting to realize that blueprints are just as complex as coding lol

  • @josephvanwyk2088
    @josephvanwyk2088 3 года назад

    Cool, I have a very advance question - whats the pipeline process for having talking heads on the UI ? You know, like the ones you see in Anno, Settlers, Commandos - they all had UIs with a 3D character head with dialogue & reaction animations. Commandos 2 had characters that bleed (show injuries). How complex is this sort of thing? (3d modeling excluded).

    • @NitrogenDev
      @NitrogenDev  3 года назад

      That is certainly not an easy system to create. The way I would probably do it is using an initial speaker with unique properties that are used to drive the reaction and other properties of the second speaker, which then go back to the first one. For the bleeding characters I would simply store a boolean or integer (depending on how many levels of injuries you want) and switch between 3D models.

  • @futurelight5536
    @futurelight5536 4 года назад

    I am searching for about 4 months ago for ui animation & popup animation and ui materials but there are very small number of tourtal
    Can you make more?
    And i missed to say "you are legend"

    • @NitrogenDev
      @NitrogenDev  4 года назад +1

      If I see that others are interested in this, then for sure I will make other videos on this topic.

    • @timsonss
      @timsonss 4 года назад

      @@NitrogenDev I am interested in this. Hopefully I count :D

    • @NitrogenDev
      @NitrogenDev  4 года назад

      @@timsonss definitely haha.

    • @timsonss
      @timsonss 4 года назад

      @@NitrogenDev nice :D

  • @2danimm
    @2danimm Год назад

    thanks a lot :)!

  • @mehmetkaraer.
    @mehmetkaraer. 4 года назад

    Accidentally I closed my timeline how can i open that thing again.

    • @NitrogenDev
      @NitrogenDev  4 года назад +1

      I might not be 100% accurate on this one because I don't have my Unreal open up right now, but I believe you can do that by going to the "Window" panel at the top, then search for "timeline" and a new timeline will open, which you can dock to its initial position.

    • @mehmetkaraer.
      @mehmetkaraer. 4 года назад

      @@NitrogenDev Thanks mate i found it

  • @lordofthelair6716
    @lordofthelair6716 3 года назад

    Not bad at all

  • @buddelexperte5956
    @buddelexperte5956 3 года назад +1

    Pretty nice tutorial but for me you were a bit too much not explaining when in the material part

  • @futurelight5536
    @futurelight5536 4 года назад

    Any one reading this do you know the comments doesn't cost anything so comment why us don't support the development teachers so now just type anything even if it is only❤(sorry for my English)

  • @robowe
    @robowe 8 месяцев назад

    understood everything up until he pulled up the materials 😂

  • @Lv7-L30N
    @Lv7-L30N 5 месяцев назад

    Thank you