hey buddy! friendly reminder that the date is now 12/30/24. if you're caught commenting something like this in 2025, you will be permanently suspended from talking. best wishes to you😄
Sentinel : stop entry/kill during entry Smoke : deny info/create confusion/open lurk or entry opportunity Initiator : get info/start entry Duelist : give ult points to enemy team
Thats what they want you to think. What actually happens: Sentinels: entry like a duelist Smokes: deny team info by blocking team vision Initiators: just don’t initiate Duelists: lurk on mid and die
I love seeing the venn diagrams, those were my favorite a few years back. Back then, you said the sentinel/duelist link was through escapes (jett/reyna play similar to a chamber on defense because of their escape cards), and I think that makes more sense than the term “gunplay defender”, also I think vyse would fit gunplay defender because she has a flash on a sentinel and the ulty.
I can definitely see "escape cards" as the Duel/Sent link, with Reyna being in the Sent subclass, Jett in the Sent/Cont subclass, Iso more in the Init subclass, and Yoru pretty much in the middle since he can do everything
this reminds me a bit of enemy designs in most games were if an an enemy is fast and hits hard it cant have a lot of health or if an it has a lot of health and hits hard then it cant be fast
Wow, one of your better videos!! Very informative, and the diagrams are a very creative way to think about the game, that actually might be what's going on behind the scenes at Riot. Gj!
Finallyyy! Im not the only one. In agent select you usually want your team to be spread out across the primary and secondary classes. If you have [Sentinel_init, Sentinel_cont, Initiator_cont, Deulist_init ] then the last pick should be (Controller_duel) This way you have one of each primary class and one of each secondary class
When Im stuck in a queue with 2x Duelist + 2x Sentinel insta-lock, Harbour is the next best pick because he is a Controller_init and the team is lacking an initiator
@@ducklin5z Is he tho? Harbor from my experience feels like he occupies the space close to Omen on the diagram, and Omen feels more like Controller_init
I feel like because harbour gives away his location with his walls when he spawns them, it would suit him well if he shifted to a more agressive playstyle where he uses his walls more for himself. Maybe the way to fix him would be making him get the stim buff when he uses some of his abilities or something along those lines
Excellent video and great in depth analysis of valorant TMV. This should be shown to EVERYONE in valorant community from new players up to pros. Great breakdown and analysis of agent roles.
I like the venn diagrams, but I think you could go further and display them with a triangular graph. Can be split into 9 zones like a venn diagram but position is shown on the axes. Pretty much what youve already done
tmv please explain how kj and cypher are similar to initiators. yes they gather info but initis *proactively* get info for execs and retakes, whereas kj and cypher *reactively* get info to gather where the opponents have gotten map control
I find it really interesting where you placed Harbor since IMO hes anything *but* deep lying support. I'd personally put him in between duel and senti. Slow is senti, his fast smokes that you can scale with are kinda duelisty cuz they allow him to be in the action while making impact with his smokes, unlike basically every other Controller whose smokes leave you entirely vulnerable while placing.
I think Harbor sits close to Omen on the diagram, maybe closer to the middle but he's 100% a mix of taking space and supporting the team. He doesn't support from behind but I guess Omen also often is the 2nd entry
@filewr8515 see isnt that crazy. you, me and TMV all have different takes on where Harbor should be. proving his point :p. i do see where youre coming from btw
the way he smoke force him to play more in initiator position on defense u don't play harbor on site most of the time u play in the middle cause it's the location where u can use ur wall in the most effective way without doing strange wall that are awful and u never play anchor so harbor was not created to be a standard controller sentinel I think he was really created to make pushing easier and to play aggressively on defense too but rn u can't cause people can disrespect the wall without getting punished pretty easily but if they get punish too easily then he will be too much of a sentinel so even now I don't know what could be changed
@@nic_bo0353Slowimg your team is the most required quality of life buff. Viper no longer damages her teammates with her utility, Harbor should not slow his teammates with his. Is this going to completely help harbor out of the design hole he’s caught himself in? Absolutely not. Is this a change that should have been ages ago? Absolutely
@@YawndereXO I think that's a good idea to start with, but I don't think it will actually help him that much. The problem with Harbor is that he's not that underpowered, but his kit is not appealing to most of the playerbase and will never be.
As soon as chamber came out I realized that this was their general concept for character design, especially when they nerfed all of his “sentient” abilities. I think it would be cool if the devs showed/explained their framework around making a new agent. That way people could still disagree with the direction they’re taking but understand their underlying logic
This is something I thought about for my team for a minute as the igl, I agree with almost all of what you said as it’s what I concluded with. The only thing I didn’t connect was iso with senti players. I run fnc comp on haven and ran the iso even though I was the senti player and it worked really REALLY well.
Hasn't everyone known this for years? That the classes are broken into subclasses that riot will mix and match to create new agents, we already started seeing this with chamber and harbor
I’ve had thoughts like these about the game for a while, especially about omen because he was my main in the closed beta. Half the time I play him like a duelist and it’s the most fun way to play him lol. But yeah, I agree with harbor being a very weird agent cause his impact is there for sure but where do you place him? I’d argue he’s an initiator first and a controller second. Also, I would personally place Vyse in between “the way is shut” and “gunplay defender” subclasses. She has a flash which yeah gives info but imo it’s instead used to take fights. You don’t pick Vyse to be an info gatherer or a flank watcher, you pick her to have a bit more of an aggressive defense with the thorns and that flash.
I'd put gekko in the middle of the circle. He can be played in a lot of ways. Not just dueling in fact Kayo is probably the only one who can do that correctly.
Many placements are wrong: Initiators: - Fade is more duel oriented: - Cease: trapping them allowing for great attacks and combos - Prowlers: you can peek with them but most importantly they only do a bit of damage and nearsight them allowing you or a team mate to attack - Nightmare: Its litterally made for retaking sites by nearsighting and deafening all ennemies in the zone allowing you and your team to attack them safely (like an offensif Viper's pit but without the poison) - Gekko is more in the middle: - Dizzy: give info when it blind someone and allow you or a team mate to attack - Mosh: help controlling a zone/entry - Wingman: support by concussing ennemies but mostly by being the spike planter/defuser most of the time - Vyse is closer to gunplay than info: - Shear: give info that someone activated it yes, but its baitable and is mostly here to control the fight by trapping them in your sightline - Arc rose: its a flash so it help initiate fights, fights you can also take yourself easely - Razorvine: you need to be close to it because they don't activate on their own so you need to know someone is there or coming, play around the info if they destroy them and it damage them making them easy targets for you to kill On their own it only give info when destroyed, doesn't do much else - Steel garden: seal their primaries to make them easier to fight, so you have to fight them during it or it will go to waste Duelists: - They all are based on gunplay, Reyna and Iso aren't that special at all compared to the others except Iso's ultimate who remove him and one opponent from the map for a time. Except that, they are just duelists. Controllers: - Brimstone is not an introductory character, none of them no matter the role is, even if Phoenix is the one everyone is forced to play at least once with the unskipable introduction/tutorial Smokes and walls can't do anything on their own, they just block the vision of everyone (when not placed as a one way), thats why no matter what, someone got to watch those damn vision blockers. Those tools are made to create question marks around the map but if no one keep an eye on them: there is no consequences to disrepecting them. - Harbor is very easy to place and is completly in the space fighter subclass: - All of his abilities block visions and need someone to keep an eye on them to take advantage of them - Cove: his smoke is litterally a shield, its here as a support and can be used offensively as well by using them as protection and not to simply block the vison of an entry - Reckoning: its a tool to retake a zone by concussing the ennemies and giving info on their location, you or your team mates have to fight when its active to not waste it. Can't be used passively Basically all controllers are more space fighting oriented than passive control over a zone, thats what differenciate them from sentinels in the first place. Only Viper who is the most sentinel-like controller can more passively control a zone but only with her ult. Yes Clove is closer to a duelist with her kit than the other controllers, just like Chamber is. But for both of them, they still clearly are in the right role and just have to play more actively than others in their role. Also playstyles is for a lot of what you say, even when you cite duelist players using Chambers from time to time, its just because it correspond to their personnal playstyle. Chamber is a way better Ope user than Jett but Jett is more versatile than Chamber, so of course some ope specialist players can switch between both. The role they mostly play doesn't affect in anyway the kit of the agent of an other role they play, the only thing affected by it is the way they play these agents. The intended purpose of an ability or agent doesn't change because of the way someone play him. Otherwise we can't categories them at all because exception made of agents with not versatile enought kit, all agents can be played as any other roles without issues. Lets keep Jett as our example: - playing more around her movements actively you can play her as an aggressive duelist or even as second duelist - playing more around her smoke but still actively and ult to retake sites, you can play her more as a controller - playing more around her movements to more safely peek sightlines and getting info this way (or as a distraction while a team mate peek elsewhere), you can play her more as an initiator - playing around her movement more passively, using them to reposition and lock angles, you can play her more as a sentinel The same goes with every other agents maybe missing one of the 4 roles for some when looking at their abilities, even if it doensn't stop some players to use them as this "missing" role, sacrificing most of their kit. The venn diagram approach doesn't work, in fact its more a line between passivity and agressivity for each role, a line on which they can move based on player personnal style, weapons used and during the match itself with how it evolve.
The nerf is very meaningless. He can still defend the site very well with his paranoia and TP. Both his E, Q and C help the site defense, and when necessary, he can quickly come to the aid of his team with his ultimate. But Omen wasn't very strong, all the other smoke agents are too weak, Viper's smoke is 13 sec and 1 snake bite is useless, q can't be picked up from the ground, it's nonsense, Brimston needs a second C, the nerfs to Astra's pulling and blasting should be taken back.
Hello 1. Happy new Year 2. Vallorant is a bit over analysed If a great Player Turns on Most can't react in time , If you feel the Moment you have a great time, some days you gett trappet in Spawn but thats life adjust &Rock on ❤
I was never confused about the omen change, whenever I play cypher and I wanna place a cam on a normal wall on the fly I need to spend 5 seconds scanning the wall for a good place because the game arbitrarily doesn't want me to
Wrong: Omen cant have his blind nerf because they want the next agent to feel powerful, and he's going to be able to resist blinds and flashes. Calling it.
but then why they remove a molly to viper that's why i dont understand the changes because i feel like the nerf one main thing but also the identity of the agent itself astra was way more a sentinel before changing the cooldown and nerfing the pull was to make her more initiator and less sentinel but then why removing a star wich is more initiator oriented than sentinel (hopefully now she is back to 5) so i think that because new agent are not that great riot nerf old agent so people play new agent and then they think about balancing i m pretty sure viper will get her molly back cause that change don't make sens
Only thing I think that feels odd is Yoru position. I see him where Raze currently is. While Raze is more of creating space purely, denying area and all, she should A BIT down.
Overall duelists should be moved around a bit on the diagram, Jett belongs on the border between Gunplay creator and space invader, Raze is a space invader and Yoru is where Raze was before
I think Riot actually watches who I'm starting to like playing and nerfs them immediately. Except Chamber. I've got nothing to do with em. Jokes aside, great analysis, but doesn't make me less mad. I learn how to play around a character's strengths and then they rip out a chunk of the character. Don't condition me to like a characters kit, just to realize you don't actually want them like that. Especially after 4 goddamn years. Like what took them so long? It's the same situation to when they reduced Sage's self heal. I understand that they want her to be a support and heal OTHERS first, but the thing is 80% of the time, others are just not capable of hitting a single shot.
I like how you talked about Chamber having an antithetical design, which made him controversial. Same goes for Pyke from league of legends imo. (He's my main)
i dont even have to watch this video. There is definitely a matching queue algorithm. You get in a winners queue or a losers queue. You get gatekept from the next rank unless you can carry your team against smurfs. or play with friends who are smurfs then evening out the playfield. if you have dogsht teammates you will always be hard stuck your rank. The only one time i got to play with a radiant smurf i learned a lot from them and i really felt their aura. Their gameplay and aim were almost 100% perfect.
You're thinking about this way too much than Riot has ever thought about anything related to game balance. Duelist = fun, let's buff the worst one until he's OP and nerf him harder than the buff Sentinel = not fun, let's nerf anyone with over 50% usage Smoke = boring, we don't care If they had any thought behind their stuff they would be consistent about what they wrote in the patch notes, and they would have changed Chamber's TP in advance and not the trip. They would have fixed the harbor slowly, not created Deadlock, another failed agent with walls and inconsistent kit. They wouldn't have taken a class with the lowest usage percentage and just killed one agent after another. The whole update in Sunset shows how much they never thought about anything, from the first moment it was clear that instead of addressing the problem of the map they would simply leave the problem and now the defenders also have to use abilities to enter the site. They created the outlaw to deal with a half-shield and then they created another shield so that they would use the outlaw more (and yes that's what they said, instead of realizing that it simply creates the opposite effect)
"I understand it now" 😂😂
First thing that came to my mond
Me too
hey buddy! friendly reminder that the date is now 12/30/24. if you're caught commenting something like this in 2025, you will be permanently suspended from talking. best wishes to you😄
Real
Sentinel : stop entry/kill during entry
Smoke : deny info/create confusion/open lurk or entry opportunity
Initiator : get info/start entry
Duelist : give ult points to enemy team
SO REAL🎉🎉
Thats what they want you to think. What actually happens:
Sentinels: entry like a duelist
Smokes: deny team info by blocking team vision
Initiators: just don’t initiate
Duelists: lurk on mid and die
I'm so slippery and ready for all the thinking
find God
TF? 😂
@@fores7ght he’s found TMV
He is no longer Thinking Man's Valorant, Now he is Knowing Man's Valorant.
Jokes aside, this was really insightful, enjoyed it thoroughly.
I mean, this channel is about the man who thinks about Valorant, so I guess things are working as intended lol
omg. perfect.
this guy must think about Valorant a lot
it is kinda his job or at least one of them
@@Youjvwhwthey’re joking about his name
@@Youjvwhwthe joke is that he’s literally called thinking man’s valorant
this *man* must think about Valorant a lot
You would think so but it’s all a show. He’s actually just Man’s Valorant
I love seeing the venn diagrams, those were my favorite a few years back. Back then, you said the sentinel/duelist link was through escapes (jett/reyna play similar to a chamber on defense because of their escape cards), and I think that makes more sense than the term “gunplay defender”, also I think vyse would fit gunplay defender because she has a flash on a sentinel and the ulty.
Yep! And you definitely need gunplay to kill the person who trips your wall :)
The flash is more initiator like though, duelist flashes are normally faster or more dynamic
I can definitely see "escape cards" as the Duel/Sent link, with Reyna being in the Sent subclass, Jett in the Sent/Cont subclass, Iso more in the Init subclass, and Yoru pretty much in the middle since he can do everything
He understands it now
this reminds me a bit of enemy designs in most games were if an an enemy is fast and hits hard it cant have a lot of health or if an it has a lot of health and hits hard then it cant be fast
Pirate Studios fan found?
Thx TMV for this amazing Year with all this videos. Its aleays entertaining to watch you. Good job, keep it up and happy new year
I love when tmv uses venn diagrams it makes me very happy
Wow, one of your better videos!! Very informative, and the diagrams are a very creative way to think about the game, that actually might be what's going on behind the scenes at Riot. Gj!
Finallyyy! Im not the only one. In agent select you usually want your team to be spread out across the primary and secondary classes.
If you have [Sentinel_init, Sentinel_cont, Initiator_cont, Deulist_init ] then the last pick should be (Controller_duel)
This way you have one of each primary class and one of each secondary class
This specific example is [cypher, sage, breach, yoru/phoenix] + clove/omen
When Im stuck in a queue with 2x Duelist + 2x Sentinel insta-lock, Harbour is the next best pick because he is a Controller_init and the team is lacking an initiator
@@ducklin5z Is he tho? Harbor from my experience feels like he occupies the space close to Omen on the diagram, and Omen feels more like Controller_init
I feel like because harbour gives away his location with his walls when he spawns them, it would suit him well if he shifted to a more agressive playstyle where he uses his walls more for himself. Maybe the way to fix him would be making him get the stim buff when he uses some of his abilities or something along those lines
Ooh mate TMV, I think this video is quite impressive. Nice one really!
Excellent video and great in depth analysis of valorant TMV. This should be shown to EVERYONE in valorant community from new players up to pros. Great breakdown and analysis of agent roles.
I like the venn diagrams, but I think you could go further and display them with a triangular graph. Can be split into 9 zones like a venn diagram but position is shown on the axes. Pretty much what youve already done
Explanation was so good that when he reposed the question even I knew the answer
Tmv video out before plat chat 💀
The egg is up to some evil work
This video felt like when you're high af and this obscure thing makes so much sense
tmv please explain how kj and cypher are similar to initiators. yes they gather info but initis *proactively* get info for execs and retakes, whereas kj and cypher *reactively* get info to gather where the opponents have gotten map control
I find it really interesting where you placed Harbor since IMO hes anything *but* deep lying support. I'd personally put him in between duel and senti.
Slow is senti, his fast smokes that you can scale with are kinda duelisty cuz they allow him to be in the action while making impact with his smokes, unlike basically every other Controller whose smokes leave you entirely vulnerable while placing.
I think Harbor sits close to Omen on the diagram, maybe closer to the middle but he's 100% a mix of taking space and supporting the team. He doesn't support from behind but I guess Omen also often is the 2nd entry
@filewr8515 see isnt that crazy. you, me and TMV all have different takes on where Harbor should be. proving his point :p. i do see where youre coming from btw
the way he smoke force him to play more in initiator position on defense u don't play harbor on site most of the time u play in the middle cause it's the location where u can use ur wall in the most effective way without doing strange wall that are awful and u never play anchor so harbor was not created to be a standard controller sentinel I think he was really created to make pushing easier and to play aggressively on defense too but rn u can't cause people can disrespect the wall without getting punished pretty easily but if they get punish too easily then he will be too much of a sentinel so even now I don't know what could be changed
@@nic_bo0353Slowimg your team is the most required quality of life buff. Viper no longer damages her teammates with her utility, Harbor should not slow his teammates with his. Is this going to completely help harbor out of the design hole he’s caught himself in? Absolutely not. Is this a change that should have been ages ago? Absolutely
@@YawndereXO I think that's a good idea to start with, but I don't think it will actually help him that much. The problem with Harbor is that he's not that underpowered, but his kit is not appealing to most of the playerbase and will never be.
As soon as chamber came out I realized that this was their general concept for character design, especially when they nerfed all of his “sentient” abilities. I think it would be cool if the devs showed/explained their framework around making a new agent. That way people could still disagree with the direction they’re taking but understand their underlying logic
I'd argue based off of utility that pheomix is the brimstone of duelist. He has a flash (init), mollie (sen) and a wall (cont).
Thinking man's Valorant? I bet this MAN whose interests are VALORANT, he THINKS a lot
the venn diagrams are back, it's gonna be a great year
This is something I thought about for my team for a minute as the igl, I agree with almost all of what you said as it’s what I concluded with. The only thing I didn’t connect was iso with senti players. I run fnc comp on haven and ran the iso even though I was the senti player and it worked really REALLY well.
Hasn't everyone known this for years? That the classes are broken into subclasses that riot will mix and match to create new agents, we already started seeing this with chamber and harbor
I’ve had thoughts like these about the game for a while, especially about omen because he was my main in the closed beta. Half the time I play him like a duelist and it’s the most fun way to play him lol. But yeah, I agree with harbor being a very weird agent cause his impact is there for sure but where do you place him? I’d argue he’s an initiator first and a controller second. Also, I would personally place Vyse in between “the way is shut” and “gunplay defender” subclasses. She has a flash which yeah gives info but imo it’s instead used to take fights. You don’t pick Vyse to be an info gatherer or a flank watcher, you pick her to have a bit more of an aggressive defense with the thorns and that flash.
tmv drawing circles like the standard model for physics
I'd put gekko in the middle of the circle. He can be played in a lot of ways. Not just dueling in fact Kayo is probably the only one who can do that correctly.
You really got oiled up for this one. W analysis TMV
Many placements are wrong:
Initiators:
- Fade is more duel oriented:
- Cease: trapping them allowing for great attacks and combos
- Prowlers: you can peek with them but most importantly they only do a bit of damage and nearsight them allowing you or a team mate to attack
- Nightmare: Its litterally made for retaking sites by nearsighting and deafening all ennemies in the zone allowing you and your team to attack them safely (like an offensif Viper's pit but without the poison)
- Gekko is more in the middle:
- Dizzy: give info when it blind someone and allow you or a team mate to attack
- Mosh: help controlling a zone/entry
- Wingman: support by concussing ennemies but mostly by being the spike planter/defuser most of the time
- Vyse is closer to gunplay than info:
- Shear: give info that someone activated it yes, but its baitable and is mostly here to control the fight by trapping them in your sightline
- Arc rose: its a flash so it help initiate fights, fights you can also take yourself easely
- Razorvine: you need to be close to it because they don't activate on their own so you need to know someone is there or coming, play around the info if they destroy them and it damage them making them easy targets for you to kill On their own it only give info when destroyed, doesn't do much else
- Steel garden: seal their primaries to make them easier to fight, so you have to fight them during it or it will go to waste
Duelists:
- They all are based on gunplay, Reyna and Iso aren't that special at all compared to the others except Iso's ultimate who remove him and one opponent from the map for a time. Except that, they are just duelists.
Controllers:
- Brimstone is not an introductory character, none of them no matter the role is, even if Phoenix is the one everyone is forced to play at least once with the unskipable introduction/tutorial
Smokes and walls can't do anything on their own, they just block the vision of everyone (when not placed as a one way), thats why no matter what, someone got to watch those damn vision blockers. Those tools are made to create question marks around the map but if no one keep an eye on them: there is no consequences to disrepecting them.
- Harbor is very easy to place and is completly in the space fighter subclass:
- All of his abilities block visions and need someone to keep an eye on them to take advantage of them
- Cove: his smoke is litterally a shield, its here as a support and can be used offensively as well by using them as protection and not to simply block the vison of an entry
- Reckoning: its a tool to retake a zone by concussing the ennemies and giving info on their location, you or your team mates have to fight when its active to not waste it. Can't be used passively
Basically all controllers are more space fighting oriented than passive control over a zone, thats what differenciate them from sentinels in the first place. Only Viper who is the most sentinel-like controller can more passively control a zone but only with her ult.
Yes Clove is closer to a duelist with her kit than the other controllers, just like Chamber is. But for both of them, they still clearly are in the right role and just have to play more actively than others in their role.
Also playstyles is for a lot of what you say, even when you cite duelist players using Chambers from time to time, its just because it correspond to their personnal playstyle. Chamber is a way better Ope user than Jett but Jett is more versatile than Chamber, so of course some ope specialist players can switch between both. The role they mostly play doesn't affect in anyway the kit of the agent of an other role they play, the only thing affected by it is the way they play these agents. The intended purpose of an ability or agent doesn't change because of the way someone play him. Otherwise we can't categories them at all because exception made of agents with not versatile enought kit, all agents can be played as any other roles without issues. Lets keep Jett as our example:
- playing more around her movements actively you can play her as an aggressive duelist or even as second duelist
- playing more around her smoke but still actively and ult to retake sites, you can play her more as a controller
- playing more around her movements to more safely peek sightlines and getting info this way (or as a distraction while a team mate peek elsewhere), you can play her more as an initiator
- playing around her movement more passively, using them to reposition and lock angles, you can play her more as a sentinel
The same goes with every other agents maybe missing one of the 4 roles for some when looking at their abilities, even if it doensn't stop some players to use them as this "missing" role, sacrificing most of their kit. The venn diagram approach doesn't work, in fact its more a line between passivity and agressivity for each role, a line on which they can move based on player personnal style, weapons used and during the match itself with how it evolve.
The nerf is very meaningless. He can still defend the site very well with his paranoia and TP. Both his E, Q and C help the site defense, and when necessary, he can quickly come to the aid of his team with his ultimate. But Omen wasn't very strong, all the other smoke agents are too weak, Viper's smoke is 13 sec and 1 snake bite is useless, q can't be picked up from the ground, it's nonsense, Brimston needs a second C, the nerfs to Astra's pulling and blasting should be taken back.
I think the phrasing of "Gunplay Creator" is a bit weird, I would call it "Fundamentalist" character for the line between Duelists and Sentinels.
Would argue Harbors cove is an initiation/info/smoke tool hybrid. If enemy team shoots it u get info
"anderzzz at home" type beat💀💀
Hello
1. Happy new Year
2. Vallorant is a bit over analysed If a great Player Turns on Most can't react in time , If you feel the Moment you have a great time, some days you gett trappet in Spawn but thats life adjust &Rock on ❤
I was never confused about the omen change, whenever I play cypher and I wanna place a cam on a normal wall on the fly I need to spend 5 seconds scanning the wall for a good place because the game arbitrarily doesn't want me to
TMV's Venn Diagram is too good that the Olympics copied it and used it as its logo.
Knowing Mans Valorant
the Yay chamber clip at 5:50 had me leaking i cannot lie
i've figured out the TMV oilup
Wrong: Omen cant have his blind nerf because they want the next agent to feel powerful, and he's going to be able to resist blinds and flashes. Calling it.
this is like wittgenstein after tractatus
Interesting...so what is the new agent gonna be able to do? Lol
but then why they remove a molly to viper that's why i dont understand the changes because i feel like the nerf one main thing but also the identity of the agent itself astra was way more a sentinel before changing the cooldown and nerfing the pull was to make her more initiator and less sentinel but then why removing a star wich is more initiator oriented than sentinel (hopefully now she is back to 5) so i think that because new agent are not that great riot nerf old agent so people play new agent and then they think about balancing i m pretty sure viper will get her molly back cause that change don't make sens
This feels incredebly Like anderzz stylistic triangle but deffnitly a w
anderzz goat
Reynas in ranked: “TMV said Reyna is senti so I should lurk”
Only thing I think that feels odd is Yoru position. I see him where Raze currently is. While Raze is more of creating space purely, denying area and all, she should A BIT down.
Overall duelists should be moved around a bit on the diagram, Jett belongs on the border between Gunplay creator and space invader, Raze is a space invader and Yoru is where Raze was before
i would agrue that omen is the the middle of the ven diagram cus of his flash which has the ability, like a brim molly to stop pushes
thats no different than any flash agent using their flash to stop pushes though doesn't make him a sentinel hybrid
This is actually quite smart.
I just realized I been playing Omen wrong this whole time. xD
hes finally thought
4:44 Info init bruv
TMV: "I finally figured out valorant!!!"
Me who already downloaded it 4 years ago
I asked chatgpt a valorant question and it gave me one of your videos
Exactly, it is just a flashy skin simulator
That was an abrupt ending. Colors man. Gotta think twice about those color choices for the circles. Color blind people are dying looking at those.
from the first sentence i knew the omen nerf was it
I think Riot actually watches who I'm starting to like playing and nerfs them immediately. Except Chamber. I've got nothing to do with em.
Jokes aside, great analysis, but doesn't make me less mad. I learn how to play around a character's strengths and then they rip out a chunk of the character.
Don't condition me to like a characters kit, just to realize you don't actually want them like that. Especially after 4 goddamn years. Like what took them so long? It's the same situation to when they reduced Sage's self heal. I understand that they want her to be a support and heal OTHERS first, but the thing is 80% of the time, others are just not capable of hitting a single shot.
when are you back on twich? we are missing you
im guessing when vct starts up again
0:09 Now, I understand it
Style dynamics, look it up
Damn this is a good ass video
I think you didnt poist the whole video I thought we were getting the prediction for the next agent
That was yesterday
Tmv classic?
bro finally think
Where's Yoru?
Riot: yo bro u want a job?
I understand it now*
Ttmv definitely thinks valorant in dreams also
Tmv on that off season grind
I understand it now ahh video
Anderzz has know this for months now. Did you just recently watch one of his videos
did you watch an anderzz video?
bro forgot to finish the duelist list 😭
Bro is showing us beta clips like there are no better videos available xD
Hell yeah, Valorant schizo rambling time (jk this is very well thought out and makes a lot of sense to me)
Aint this similar to what anderzz was saying anyways?
Sentinels, passive. Right...
"I understand Valorant now,
that is,
team Sentinel is trash"
-TM
This is kinda silly but I'm glad you're having fun
Not first, but the first time I'm early
I'll never understand anything! 😢
hell yhea
While I understand it better now with your explanation, rito still killed my boy and made the game less fun
Nah, nerf chamber again
I like how you talked about Chamber having an antithetical design, which made him controversial. Same goes for Pyke from league of legends imo. (He's my main)
First time first
i dont even have to watch this video. There is definitely a matching queue algorithm. You get in a winners queue or a losers queue. You get gatekept from the next rank unless you can carry your team against smurfs. or play with friends who are smurfs then evening out the playfield. if you have dogsht teammates you will always be hard stuck your rank. The only one time i got to play with a radiant smurf i learned a lot from them and i really felt their aura. Their gameplay and aim were almost 100% perfect.
You're thinking about this way too much than Riot has ever thought about anything related to game balance.
Duelist = fun, let's buff the worst one until he's OP and nerf him harder than the buff
Sentinel = not fun, let's nerf anyone with over 50% usage
Smoke = boring, we don't care
If they had any thought behind their stuff they would be consistent about what they wrote in the patch notes, and they would have changed Chamber's TP in advance and not the trip. They would have fixed the harbor slowly, not created Deadlock, another failed agent with walls and inconsistent kit. They wouldn't have taken a class with the lowest usage percentage and just killed one agent after another.
The whole update in Sunset shows how much they never thought about anything, from the first moment it was clear that instead of addressing the problem of the map they would simply leave the problem and now the defenders also have to use abilities to enter the site. They created the outlaw to deal with a half-shield and then they created another shield so that they would use the outlaw more (and yes that's what they said, instead of realizing that it simply creates the opposite effect)
1
ran out of ideas mans valorant
12 min to say nothing new lol
boring game. no updates besides skins and nerfs.
and buffs and agents and maps and new metas that emerge from these changes and every now and then maybe even a new gun
@ceoflippersand a new shield type now 😅