Depth Of Field (Tilt Shift) - TouchDesigner Tips, Tricks and FAQs 3
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- Опубликовано: 26 июл 2024
- In this tutorial, I explain how to create a tilt shift effect in TouchDesigner using Luma Blur and two techniques: one using a ramp TOP and the other using the depth TOP with compositing.
Tips, Tricks and FAQs Playlist: • TouchDesigner Tips, Tr...
If you have any questions, feel free to ask!
IG: @elekktronaut
Coming from Hoto The Talking Ball tutorial about spectrum shape audiovisual for TD. Great short explenation!
Thanks Bileam! Great tutorials and great explanations. Love how short and focused on particular topics they are.
Thank you for the tutorials ❤️ they are really helpful for me. I’m watching them all !
thank you, It was difficult for me to find high-quality lectures in Korean, but I am very satisfied with your lectures.
I didn’t realise he was speaking Korean, I guess I understand Korean now!!
Love it man ! that's a great tip !
Thanks! The luma blur works great on your particle example as well! black filter width at 4 in the feedback chain between the feedback and the level chop.
Great tutorial!!! Thank you!
For changing the focal point - you can use a lookup and a ramp to cycle the colors in the depth map to change the focal point. It's not perfect but it works and you can animate the phase of the ramp to move the focus around.
Thanks for the tutorials!
gr8 tip.
and if you set the ramp extend type to HOLD it wont cycle/loop the focal point as you try to set the focus really close or far but always hold the black values in the middle of the ramp
dope video great explanation amazing result
very cool tutorial thanks
happy days , thanks
You da best!
Hi! thank you 4 the tutorials, big fan 4 real. how do you make camera rotate around in loop? I got stocked in a project and can't solve this.. thx!
Thanks
Heya Thanks for your tuto its amazing!!
I have a question that my Luma Blur somehow it doesn't work , the white area which should be blur but it just fade
me too!
@@matteomartin4712 apparently mac does not support the luma blur and some function in TD
@@eatpoo55665566 the new release fixed this bug for mac :)