Hey i find ur tutorials really good and helpful can u keep making them and can u do a tutorial on how to make an npc dialogue chat bubble ( similar to the one from the game super cat tales ) i need it for my project ty
So cool!! I'm curious, is it possible to change the voice volume during gameplay so it can be proximity voice-chat? (like voices getting quieter the further you're away from them)
can this work with THNK ? if yes should i put the "initialize call" action on "server code should run" condition ? and "join a call" action on the "a client has connected" condition ?
Wow, I had no idea this could be done! Should the "Join a voice call" action use a TriggerOnce condition? I'm worried it's going to try 60 times a second (before it changes scenes).
Glad you found it interesting. No, it's not needed, in the extension, i have a condition that check if a message was received from other players. That action is only true for one frame. so it's not going to do it 60 times.
Nice work! But how to control player volume and change microphone? Is it actually possible? I wondering to make proximity voice chat for my game. I like your tutorials.
thank you ,nice work, but I have a question and I think there is a problem.. If there is more than one lobby and each lobby has 4 players, won’t he bring them all together with one call even though they are not in the same lobby and this is a problem.. That is, he will not separate each lobby with a call alone, right??
No. The extension works by sending the ID of players to other players in that lobby. Players in other lobbies won't receive the ID from a player in another lobby. You should end the call when going back to the lobby.
@@TheGemDev Oh, this is great. I will start testing it..But I think we need a condition (a player has joined the lobby) so that we can start a call in the lobby while the players are waiting before the game or the lobby starts. This would be nice. Also, if you could add events to mute and unmute the sound, whether my voice or the sound of the players in the lobby with me, that would be very cool. It will enable us to add a button to control this in case I do not want my voice to be heard all the time or only to be heard when I press a button on the keyboard to speak...or if there is one of the players whose voice is annoying or cursing and I want to mute his voice...and perhaps control the volume level, but it is not as important as the first one. Sorry, I asked for too much. It may be considered a lack of appreciation for your wonderful work and effort. Sorry
SHEESH BEEN WAITIN FOR THIS TUTORIAL !!
Yes!! Finally a tutorial of voice chat... i needed this tutorial for years
Glad it was helpful!
Please keep going with gdevelop tutorials ty
COOL, THANKS ❤❤❤❤❤❤❤
Cool. Very interessant
Glad you think so!
Simply WOW
Hey i find ur tutorials really good and helpful can u keep making them and can u do a tutorial on how to make an npc dialogue chat bubble ( similar to the one from the game super cat tales ) i need it for my project ty
So cool!! I'm curious, is it possible to change the voice volume during gameplay so it can be proximity voice-chat?
(like voices getting quieter the further you're away from them)
can this work with THNK ? if yes
should i put the "initialize call" action on "server code should run" condition ?
and "join a call" action on the "a client has connected" condition ?
Wow, I had no idea this could be done!
Should the "Join a voice call" action use a TriggerOnce condition? I'm worried it's going to try 60 times a second (before it changes scenes).
Glad you found it interesting. No, it's not needed, in the extension, i have a condition that check if a message was received from other players. That action is only true for one frame. so it's not going to do it 60 times.
@@TheGemDev Thanks, that is great!
Nice work! But how to control player volume and change microphone? Is it actually possible? I wondering to make proximity voice chat for my game. I like your tutorials.
thank you ,nice work, but I have a question and I think there is a problem.. If there is more than one lobby and each lobby has 4 players, won’t he bring them all together with one call even though they are not in the same lobby and this is a problem.. That is, he will not separate each lobby with a call alone, right??
No. The extension works by sending the ID of players to other players in that lobby. Players in other lobbies won't receive the ID from a player in another lobby. You should end the call when going back to the lobby.
@@TheGemDev Oh, this is great. I will start testing it..But I think we need a condition (a player has joined the lobby) so that we can start a call in the lobby while the players are waiting before the game or the lobby starts. This would be nice. Also, if you could add events to mute and unmute the sound, whether my voice or the sound of the players in the lobby with me, that would be very cool. It will enable us to add a button to control this in case I do not want my voice to be heard all the time or only to be heard when I press a button on the keyboard to speak...or if there is one of the players whose voice is annoying or cursing and I want to mute his voice...and perhaps control the volume level, but it is not as important as the first one. Sorry, I asked for too much. It may be considered a lack of appreciation for your wonderful work and effort. Sorry
Can you make video for how to make own
extension
Sure.
Thank you I am your big fan😊
Does this only work for web games, or will it function the same for desktop ones?
Yes only web games at the moment.
Can You Make a Tutorial For 3D Medieval Game in GDevelop ?
where's the extension?
Link is in the description of the video.
@@TheGemDev thanks
Hey give link this app express
www.expressturn.com/
idk why it is not working :(
this simply doesnt work
Could you please provide details about the issue you encountered with it?
@@TheGemDev It didn't work for me either, I did exactly what you did in the tutorial but for some reason nothing happens
I am also having this experience. Perhaps in the newest builds of Gdevelop its broken?
On Current build, cant seem to get it to function.