Rendering: How to present your 3D characters in a simple and effective way
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- Опубликовано: 17 окт 2024
- In this video, I’ll show you how to present your 3D characters in a simple and effective way, even if they're still a work in progress. We'll go over how to export and decimate your model using ZBrush and set up a render in Blender. I’ll walk you through the importance of lighting, materials, and contrast to make your characters look polished and professional. This tutorial is packed with practical tips and easy-to-follow steps to help 3D artists at any skill level create stunning renders for their portfolios. Let's dive in and make your 3D models shine!
Find more about this tutorial and its resources at:
www.zbrushguides.com/tutorials/how-to-present-your-3d-characters-in-a-simple-and-effective-way
⏱ TIMESTAMPS:
00:05 - Tutorial Overview
03:46 - Decimating your Subtool
05:06 - Exporting your Model as FBX
06:01 - Importing your Model to Blender 4.0
07:10 - Setting up your Working Space in Blender
10:27 - Adding your Key Light
15:54 - Adding your Fill Light
23:03 - Refining the Lights
28:02 - Rendering Setup
30:49 - Adding contrast to the Render
32:12 - Linking Materials
36:29 - Adding a Background Light
41:46 - Saving your Project as a Template in Blender
42:33 - Tweaking your Saved Template
49:18 - Wrapping up
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Very nice explanation Pablo. Thanks so much
Thank you for sharing such great content for all artist, how to present the 3d models it's a very very important topic!!
Glad you like it! Wait until you get to the rendering section in the TEM course, it is full of this tips ;)
Can't wait!! :D
thanks for using blender. As a hobbyist I can only afford the one software cheers. 1 Question, how do I make a curved plane in blender?
There are lots of times
Tutorials
No worries! for the backplate you can use a big cube and delete the front, top and side faces or use a plane, extrude a side and then bevel it. (lots of tutorials outthere for it)
Arigato Sensei 🙌🙌❤❤
Pablo, porque blender when you have a Redshift in Zbrush? To get a broader audience as blender is a huge community? Next step is to sculpt in blender and render in Zbrush hehehe
ZBrush is better than Blender when it comes to sculpting though.
Mi querido Pablo metete al 4.2 ya evee next viene con full global ilumination y displacement maps completemente reales en blender 4.2 LTS, excentisimo como siempre tu trabajo. Saludos
Cambia el roughness a non-color y el normal map también ya que son lineares
Hi and what video card is used it seems this tutorial can be useful only with powerful hardware.
What is powerful hardware for you?
nah, you can do what I show in this video with most computers really. It doesn't required a super high-end computer
What is the name of that "Brush stuff" plugin you use at 9:24?
is not a plugin is just my custom palette where I put the 'Brush stuff' I need in my workflow. I cover it in this video: ruclips.net/video/OukTiRjeyTw/видео.html
Fill Light❌Feels Right✅
😎
Thank you for the great tutorial and all the hard work you put into all the content you put out. I know this isn't a Blender tutorial, but if you would like to learn more about what the IOR Level setting does, the following is a great video - ruclips.net/video/7ucxCoa7jq0/видео.html. If you would like to skip the theory part and get to the info that is relevant, jump to the 10min mark. Hope this helps, have a great day
no worries! thanks for sharing
For this model, your key light should right above your model.