Annihilation by Exotic Resonance 4
HTML-код
- Опубликовано: 13 сен 2024
- The track is Dei Machinae by Sidetracked.
It isn't used in-game, I just thought it fit the best for this and had it on in the background.
Also this has little balance testing put into it at the moment, and I still have to implement a couple of things, as is evident by the footage. That'll be addressed in time.
Buffed Hades a little bit. Also a bunch of small details, such as having Draedon be damageable at the end of the battle and having Ares' lighting be affected by his tesla sphere.
"Should you attempt to fight my machines again, I would suggest greater dodging precision."
Ouch
roasting with draedon
This could mean that you will get a special interaction with draedon if you nohit the fight
@@DerpyNub i mean he did say something with sustaining minor nerve damage and pretty sure he also mentioned in another video something about major nerve damage, so it is quite possibly and a funny addition for people with no life
That background lazer attack Ares does is like genuinely the coolest thing I've seen in terraria ever
the tesla sphere actually lighting up ares is really rad
My PC melts just from looking at that😭
@@I_Xeroc_fr Cool little bug fact for you: Dom actually knows how to optimize his mods. I used to hear for a while that Nameless ran better than base DoG. So I don’t expect this fight to run too badly either
@@Lynel5240 that true, when i played infernum, i thought my fps will be so dead, but i was wrong.
@@Lynel5240base dog used to be really really unoptimised also
i love how the bosses actually have lighting on their sprite so rather than just the projectiles being a visual feast the bosses themselves are too
You took "let me cook" to a whole new level
These exo mechs genuinely look that they are actually programmed to be aggressive, unpredictable and fight like they are the pinnacle of dreadons projects
So many attacks
Beautifully telegraphed
And so diverse
Amazing
Just amazing
"last night i flung out of bed in the dead of night, and began inventing machines." -draedon
Probably a metaphor for 'your mom last night'
@@gollossalkitty what
@@gollossalkitty que?
Once again this looks great. I really love Ares' resprited swords and Hades' tunnelling attack!
This mod really adds some personality to the mechs, making them feel like real opponents built with a goal to achieve. Keep up the good work!
This looks a billion times more fun to play than regular very chaotic or even infernum exo mechs. You do such an amazing job on these it's insane. Keep up the amazing work!
Drawdome be airdropping his Mechs now
like a full on stealth jet lookin ship droppin em down on the field-
At first it looked kinda strange, but now, this looks sick
jesus christ dude every time i think ive seen the peak of terraria boss design you swing by and (yet a-fucking-gain) make something somehow even better than your previous already impressive works. You are truly talented beyond words.
This is crazy good! As a hobbyist programmer, I'm curious about how you make the boss's movements feel so natural and the attacks so well-coordinated. Do you achieve this through specific programming techniques, or is it more trial and error until it feels right? Also, if you don't mind me asking, do you have a background in programming, like a bachelor's or master's degree?
There's a lot to unpack here, so I'll go through these things bit by bit.
Boss movement: This is from a LOT of experience, learning, and studying existing works. One of my favorite things here in this regard is Apollo's dashes. For those, I've been having him go really, REALLY fast (Like 120 pixels/frame or so) over the course of about 8-12 frames before decelerating at an extremely rapid (but not instant!) pace (usually making the velocity exponentially decay by multiplying it by 0.7 for a few frames), with a post-processing shader applied on top to suggest motion blur to the player. I learned this from some of Yiyang233's works (The person responsible for most of the "Chinese Developer" content that was lauded more heavily about a year ago, such as the MEAC Empress). It's just one example, but yeah. I also have a SmoothFlyNear function that I commonly use for rapid "Get me to this position, fast, but make me slow down smoothly" motion as well, but that's a bit more general-purpose and not as interesting.
When it comes to these things though I CANNOT stress enough that programming is just one piece in the puzzle. In order to make things fluid, natural, or eye-catching in a pleasing way you need to have an eye for those sorts of things, which is something that requires a sense for certain artistic principles.
Attack Coordination: I offloaded most of this to separate management systems. Combo attacks are represented via a management class that specifies which Exo Mechs should be present for the attack, as well as a behavior loop that all participating mechs adhere to. Technically speaking, their normal behaviors are shut off while the management system puppeteers them around during this. The base Calamity Mod's Exo Mechs bake this coordination into the AI of the three mechs (Not Artemis, since Apollo is considered the "leader" of the Exo Twins for the purposes of counting them as a single entity), but I didn't want to replicate that due to it being rather clunky and hard to build upon, hence the systems.
Programming College Experience: I'm in community college right now, but I have yet to graduate. I've been doing this for close to seven years now and most of it is just experience through projects like this, rather than a big formal background.
@@dominickarma6646 time fosters exp in all fields so no shock your skills in this field atleast are amongst the highest in the whole of modded terraria.
Infernum is crying nervously on the sidelines...
I love the small aspect that draedon heals you to full hp after you kill 1 of the mechs.
The effects that Hades makes when it goes in/out of the ground are so yummy 🥴😋🤤
True though
The laughing sound Ares makes before doing a massive attack is raw af.
I hope this becomes its own separate mod because it looks incredible.
Looks like Ares can charge up Artemis and Apollo and actual has real energy katanas
and finally Hades digging some holes because it is on that exo crack
*"Should you desire to engage my machines again, I would suggest greater dodging precision."*
Would this imply a reward and/or special dialogue for no-hits?
I am really happy to see the exomechs get more love, amazing as always dom!
Would Hades eat cinnamon rolls..
Those movementts are so smooth
New undergroung hades attack is amazing!
Thing i've noticed is that this bossfight doesn't need a world-wide arena like for basic calamity exos or (in less size) infernum ones.
Also my pc will die with Hades death animation, i guess.
Dominic back again with another eyecandy showcase. Please get some health insurance man, your talents are insane
The infamous Exo plane
The exo mechs movements are so natural that basically I'm watching a movie (when ares is on the background can you make him immune to damage [because he is now far away from you] which I think it makes more realistic)
I've already considered this
While it is more realistic, it isn't particularly great from a gameplay standpoint. Creates a situation where you just have to wait for him to finish the attack before you continue attacking him
@@dominickarma6646 true, while nobody blames about ScaL to wait finishing her attacks, especially her desperation phase (on infernum) I think only that attack scene with that improvement shouldn't affect the gameplay
ITS SO CLEAN
it feels weird not seeing the exo mechs being static
This... is way better than Infernum.
i just love how this looks
WTF are these mods holy shit.
It’s amazing.
Oh boi.. i can't wait for this to release
0:05 Stock video ahh transition
Also cool effects and attacks wowie
The true infernum mod 💀
Now imagine if every attack from every mech looked like ares's exo katana...
I like how you used the steam from the worm to indicate an upcoming lazer attack. I never like it when bosses have these png lines to indicate upcoming lazers, it always felt lazy and disconnected from the boss itself.
eggo mesch
eggs match
tbf idc how balanced it is the only thing I wanna know is when can I start upping my death count on this MASTERPIECE (im monitoring the steam workshop)
Tu eres el wey que iso nameless deity?
In all honesty, I hope there's special dialogue for if you nohit them
Alright, but I need to know one thing:
What is the sound of Ares's laughter? It sound both cool and ominous, I want to make it my ringtone.
Why is thanatos called hades now?
oh hell nah whats that thumbnail dawg the mfs can kamehameha now
pesticide spraying ahh ares =))
I want play with this mod so much
when do we get ares with a pilebunker
bro really tells you "skill issue" at the end of the fight now??
Wait now I just realized that you used Fargos Souls DLC (I may be wrong)
Wow I love this, Terraria is becoming more and more like something super technological or cyberpunk 😅
Hades is still called Thanatos in death messages?
Jesus christ dom
Talk about an upgrade
I thought you were done but i guess youre pulling a relogic
I ain't gonna complain tho
What the hell does "dominic got spanked by gauss nuke" mean???
This looks really cool (i head through the grapevine that this is for eternity exos)
i think "hades" still needs more buffs, it feels pretty inactive throughout the fight except during the combo with areas, also what was the motive for the name change
also the overall difficulty feels a bit too low compared to abomination
exo chair used, run dequalified
Are you going to rename the other mechs, too?
I feel like hades should lower your flight time, similar to astrum deus and ravager, in his solo phase at least when he does the ground slam attack. Also ares shouldn’t be able to be damaged in his background phase, because some weapons like mechworm staff could easily melt the close together parts.
wouldn't be very fun gameplay wise
damn, what mod is this? it looks like it could give infernum a run for its money
whoa.
will it be compatible Infernum Mode?
Do they have less health than before? They seem to die really fast
That's just because I superbuffed my weapon so that I can make the fight progress easily. The health is the same as it was before.
@@dominickarma6646 oh ok, Also does ares have his blender beam attack still, I dont think I was clear when I asked this question before, cause I may have just said laser
@@Sepulchre0001 Blender is replaced with the background attack at 3:55
Why hades? It's supposed to be thanatos yeah?
I advise you to reduce the time interval between the disappearance of the plane from the screen and the appearance of Thanatos himself, it is advisable to remove this interval altogether. I would also advise you to increase the speed at which tanaios crashes into the ground and bring the place of his landing closer to the player
Also I think ares is kinda small, he could be bigger, not so much, but bigger
I'm trying not to beat all combinations of Infernum Exo Mechs with pre-Exo Mechs gear. I've beaten only Ares + Twins combination because separate Ares and Twins are disasters!
Is this gonna be its own mod or infernum
its actually impossible for karma to make a bad mod
Im sure this has probably been answered before, but my own curiosity remains
Does Hades do a full replace for Thanatos?
Like
Does Hades take over Thanatos's position as the Exo Worm?
Hades is literally Thanatos, the mod just renames Thanatos to Hades.
Yo is the thanatos death animation inspired by armored core 6's ice worm?
AC6 player spotted, deploying based token!
I’ve pushed for a little AC6 inspiration in this fight, like with the visuals of Hades’s line-up lasers, but the death animation isn’t inspired that I know of
@@Lynel5240ah I see, the explosion looks coral-like so I thought it was. Still really cool though
Ehy did you change Thanatos' name to Hades but keeo the rest the same?
Hades was Thanatos’ original name before it got renamed to Thanatos
why hades and not thanatos
nice work! you should work at Re Logic! but hey I think you already have a job that suits you! (;
and also if you might have some little tips for getting started in programming a terraria boss!
what is the mod name ?
because I did not hear about any boss called hades planned in any near cal updates
No shot this is an update right?
It’s an upcoming rework for Fargos Souls DLC
Also Hades was the original name for Thantos
What do you reckon Draedon's favorite food is?
Exo Prisms
Fried Chicken
none... but based on the draedon hack on Twitter, if he did he'd probably be down to eat chicken made from Exo Particles
oh my what is _this?_
How to make character small like this?
He’s playing at a higher resolution, that’s why everything looks zoomed out
@@MinStam ok, thanks