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Joy, Concentrated | Super Mario Bros. Wonder Review

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  • Опубликовано: 23 окт 2023
  • After nearly 20 years, the reign of the New Super Mario Bros. series is finally over. But does this new era come with a new direction?
    Like what I do? Support me on Patreon: www.patreon.com/scionvyse

Комментарии • 23

  • @dylbill56remixes28
    @dylbill56remixes28 8 месяцев назад +3

    Just finally seeing Daisy in a mainline Mario game again was enough to make me excited for this game.

  • @myersforeva
    @myersforeva 9 месяцев назад +3

    love your videos man!! keep it up!!

  • @wantedasylum1091
    @wantedasylum1091 20 дней назад

    Learning to love this game was an arc in and of itself, because personally it was a grey area for me. There's a lot it does right, but a handful of things it does "wrong", and even then those wrongdoings are outweighed by what's done right.

  • @hojugames8340
    @hojugames8340 9 месяцев назад +5

    Another great video.
    In regards to the wall jumping, I myself prefer the input method of pressing into the wall I want to jump off of. That said, what does feel off about Wonder's wall jump mechanic to me is the delay between pressing into the wall and Mario entering an 'on-wall' state. He needs to be descending for that to happen and when you need to do fast, consecutive wall jumps, it just doesn't register as fast as I expect it to.
    The way I made wall jumping work in my game prototype is to increment a counter when collision with a wall happens and am not on ground. When the counter reaches a cap, in this case 8 frames, the on_wall state is activated and any upwards momentum gets dropped so downward momentum can start being applied. Having the counter gives a slight buffer for repeated collisions in quick succession so you don't go in and out of a wall slide repeatedly, for example by pressing away from the wall to get off but then reversing back into it. You'd jitter on and off without that buffer.
    Further, I can eliminate the need for any directional inputs to perform a wall jump by making the only necessary conditions to perform one being whether or not I'm on a wall and am not on the ground so you now only need to press the jump button to wall jump. Further, further...any further on_wall states can be immediate if collision happens while in a wall jump state which negates any further directional input checks to initiate said on_wall state.

  • @axeldeeker5644
    @axeldeeker5644 7 месяцев назад +1

    A DK Country retrospective series would be super

    • @ScionVyse
      @ScionVyse  7 месяцев назад +1

      That would be interesting, for sure. I don't have much experience with the original trilogy since I never owned a SNES, so it would be fun to go back to them at some point.

  • @Daft0Cean968
    @Daft0Cean968 15 дней назад

    16:12 you used the music levels of the game as an example for some of the break time stages being lackluster, but i honestly was looking forward to in each world finding out what they would reference and I don't find them in anyway offensive
    but yea the search party stages are a good example of that. They're the only stages in the game I actually dont like, I mean there was one good one that used the power ups but besides that one i agree

  • @Daft0Cean968
    @Daft0Cean968 15 дней назад

    Honestly I rather this game over Tropical Freeze. I mean the biggest complaint for Wonder is usually the boss fights, but imo Tropical Freeze has the exact same issue, just in a different way. They drag on for way too long, and there's some bosses that were actually just not fun for me, like the underwater one. They're both extremely good, and each have advantages and reasons to play them over the other, but for me Wonder was better

  • @mttmrsh
    @mttmrsh 9 месяцев назад

    this is the only review i have seen since the game's release that actually gives a thoughtful and objective perspective instead of praising it for being the best 2d mario ever without backing that up at all

  • @sasamichan
    @sasamichan 9 месяцев назад

    As for Boss fights, Mario has always been simple but I do like fights were my power up effects how I take on the fight or where each boss has a completely different gimmick.
    I expect Mario Wonder 2 to be more of the same but with the Koopa Kids, Kamic and Boom Boom
    and I feel Captain Toad Wonder is just around the corner

  • @triumphfork9268
    @triumphfork9268 3 месяца назад

    Commentating for the algorithm

  • @l0lJustJames
    @l0lJustJames 9 месяцев назад +1

    Can't spoil a game I fully beat so let's watch the video 😂

    • @LIGHTANGEL_EX
      @LIGHTANGEL_EX 8 месяцев назад

      Bowser is the final boss! 😂

  • @gamesgonenuts
    @gamesgonenuts 9 месяцев назад

    great review leaving a like

  • @disko567
    @disko567 9 месяцев назад +3

    16:51 you can actually hit them with any character

  • @toadchannel9619
    @toadchannel9619 9 месяцев назад

    On the elephant power up not being a suit, I think it’s not a suit cause that wouldn’t make sense how can you hit people with your trunk in a suit and how do you store water in fake trunk

  • @kyogrecrown5869
    @kyogrecrown5869 9 месяцев назад

    The three golden things about New Super Mario DS have still not been passed along in any meaningful capacity in 2d nario.
    The blue shell
    Actual boss variety (sorta, boswer jr is repetitive but the main castle bosses are pretty neat besodes bowser)
    And Mario vs Luigi

  • @nathangreen8907
    @nathangreen8907 9 месяцев назад

    Great timing on a 10 minute break right now

  • @sasamichan
    @sasamichan 9 месяцев назад

    I think my Favorite things from Mario games are
    Drill power
    Badges
    wonder powers (though many of them are reused from past games there still fun in new ways)
    Ice Flower
    Cat
    The Power to become a statue
    the challenge of not jumping
    The Cloud
    Bubble
    Mini
    Giant
    spinning sideways attack
    pick up and toss stuff in all directions
    Eat things
    Walk on spikes
    Immunity to Lava
    Invisible to the enemy
    stand on a Thwomp
    Shell Helmet
    Smash things you normally can't
    long range water blast for harming water and filth based enemies
    Swim Faster
    Jump higher / longer
    carry things
    projectile immunity
    push a platform to solve a puzzle
    bounce out of Lava and get a 2nd shot at a failed jump
    tap on the screen to stun
    Go threw walls
    Scroll left
    Shoot in any direction
    projectile can change direction
    jump and float slowly down
    stick to a wall
    ride on the back of some thing
    Pass threw a hard spot with out needing to worry about jumps or damage
    picking up your friends
    Silhouettes
    background and foreground layers
    low gravity
    standies
    Worst powers
    Times jump with rhythm to music
    suddenly have no friction
    inverted controls
    being too tall
    can't stop jumping / running
    constantly crying
    having radical mood swings because your a girl and girls are like that
    being incapable of picking up power ups or collectables
    having the flag clear not count
    having the image distort and get wobbly
    Every thing makes a funny sound now
    Constant over lay effects that go for too long
    troll blocks
    forced Yoshi death
    being upside down
    having to move my whole IRL body
    the ground vanishes
    slowly raising death
    free money
    free 1-ups
    standing on overly round things
    pinball physics
    Darkness
    dinky drops of water that just make flowers happy and don't harm any one
    being pushed but not damaged
    crying other characters
    and Love and hate:
    Escort missions
    Carrying one thing all the way to a goal
    Snake Blocks
    Clown Cars
    Bombs
    the crown
    stamps
    That'll give you a feel of what games I like and don't like

  • @Mut4ntG4m3r
    @Mut4ntG4m3r 5 месяцев назад

    Gameplay was fun, Level creative but Secrets only ocasionnaly Interesting, sadly . The nsmb Serie did that much better

    • @Daft0Cean968
      @Daft0Cean968 15 дней назад

      Did they though? I mean I would agree with things like 3 or World having better secrets, but the NSMB series eh i don't know. I mean the star coins are worse hidden imo, I mean some are basically impossible to even tell where they are, basically none of Wonder's purple coins did I have to look up, when for games like Wii you sometimes had to do something you would never have thought of

    • @Mut4ntG4m3r
      @Mut4ntG4m3r 15 дней назад

      @@Daft0Cean968 then we 2 are on opposite sites of the scale :) because what you write is EXACTLY what I mean. The secrets in Wonder are not secret 95%. as you say you dont have to look any up, most of them are rather easy to find, even secret exits, although they are less obvious- but also less rewarding.
      NSMB had some cool secrets, even though obvious. beat some bosses with mini mushroom, find hidden walls (or not walls ;) ) and it was always a wodner to see if you can finally find a secret exit in a level.
      In NSMB i had such cases every worls at least twice and it was rewarding.
      In wonders it was more of a simple collection, maybe 3-5 times in the whole game an exit was surprisingly well hidden - and they then dont even get many exciting aalternate routes, at best an extra level or 2...

    • @Daft0Cean968
      @Daft0Cean968 15 дней назад

      @@Mut4ntG4m3r but dawg having to look something up doesn't mean they're well hidden secrets. There was several of many times I looked something up and didn't go 'Ooooh so that's where it was', more like 'now how the hell was i supposed to figure that out'. I thought the purple coins were good but I understand you're point about them being in plain sight a lot, but too many of star coins were behind some invisible wall that i guess you were supposed to just know was invisible
      I agree with the secret exits tho, I way rathered World's to basically aby other mario game but Wonder doesn't even have them in a traditional sense. There are other exits but they're usually due to a wonder effect not like they were in world or nsmb