Thank you for the helpful tuts. May I suggest a topic for the next one: How to use boolean operations (boole) and what to do after that so that the final object is smooth and with an appropriate mesh structure. (example of the problem I have: how to bevel an edge which is a result of boolean subtraction. Thanks in advance.
Thank you for the helpful tuts. May I suggest a topic for the next one: How to use boolean operations (boole) and what to do after that so that the final object is smooth and with an appropriate mesh structure. (example of the problem I have: how to bevel an edge which is a result of boolean subtraction. Thanks in advance.
I'll see what I can do! I do have a video on the volume builder which can help get you soft/beveled edges though not great topology.
Thanks!
You are very welcome!
top!