Cinema 4d R25: FFD Deformer (How to model a pillow)

Поделиться
HTML-код
  • Опубликовано: 13 окт 2024

Комментарии • 5

  • @AlexanderYossifov
    @AlexanderYossifov 2 года назад +1

    Thank you for the helpful tuts. May I suggest a topic for the next one: How to use boolean operations (boole) and what to do after that so that the final object is smooth and with an appropriate mesh structure. (example of the problem I have: how to bevel an edge which is a result of boolean subtraction. Thanks in advance.

    • @BTB3D
      @BTB3D  2 года назад +2

      I'll see what I can do! I do have a video on the volume builder which can help get you soft/beveled edges though not great topology.

  • @dimatsyurupa7215
    @dimatsyurupa7215 2 года назад +1

    Thanks!

    • @BTB3D
      @BTB3D  2 года назад +1

      You are very welcome!

  • @AndrewStronghold
    @AndrewStronghold 2 года назад +1

    top!