Good Tutorial! Found it on Discord😄I think this series is suitable for almost all kind of games. Hope to see more tutorials on how to add amazing animations to Sliders!
Thank you =D! And yeah, this will fit with a whole range of projects, I'd say :) I just published a part two for this tutorial, in which I go into more detail on styling: ruclips.net/video/673nETMP22Q/видео.html
Damn! Spent a morning getting one of these made for work - I'd have liked to animate them like this instead of swapping sprites on a toggle, and never thought of driving a slider like that! :)
At 4:00min you show corrected version of SetStateAndStartAnimation(). If I am not mistaken there is no point in running again animations, so we could also remove additional variable "previouseValue" and just do checking like this: if(CurrentValue == state) return; All in all great video. Nice job!
when I make the slider uniteractable, I cannot interact with it, the only real error I am receiving has to do with the line that says: _slider.value = Slidervalue, a nullreference.
Good Tutorial!
Found it on Discord😄I think this series is suitable for almost all kind of games.
Hope to see more tutorials on how to add amazing animations to Sliders!
Thank you =D! And yeah, this will fit with a whole range of projects, I'd say :) I just published a part two for this tutorial, in which I go into more detail on styling: ruclips.net/video/673nETMP22Q/видео.html
Great stuff! Those toggle-switches look🔥.
Also, definitely picking Dragoners.
Thank you :D
Yeah, I would have guessed you'd pick Dragoners :D
Damn! Spent a morning getting one of these made for work - I'd have liked to animate them like this instead of swapping sprites on a toggle, and never thought of driving a slider like that! :)
Thank you :D! There will probably come another situation in which you can use this ;)
At 4:00min you show corrected version of SetStateAndStartAnimation(). If I am not mistaken there is no point in running again animations, so we could also remove additional variable "previouseValue" and just do checking like this: if(CurrentValue == state) return;
All in all great video. Nice job!
I dont see how you implement the actual star snow and stop. Are you creating two functions and call them ontoggleon and on toggleoff ?
when I make the slider uniteractable, I cannot interact with it, the only real error I am receiving has to do with the line that says: _slider.value = Slidervalue, a nullreference.
How did you get those lines in the Hierarchy
vHierarchy has those =)! It is a paid asset, though: assetstore.unity.com/packages/tools/utilities/vhierarchy-2-251320?aid=1101lr4hF
Team Furies, checking in
Bold choice ;D!
Great Tutorial 💯
Thank you!
Really great.
Thank you =)
Great tutorial! :)
Thank you :D!
thx
Really? Is this the way most toggle switches work? I did not think it was that easy😅
Sometimes, easy stuff is just... easy ;D But honestly, at first, I'd thought this would be more complex, too.
geez!
RIP Controller or Keyboard users. Slider will never be selected when navigating.