Larry gifted me this guide you could do other combo guides if you know them and if you did it like this with the input prompts you would see success I’d like to imagine
I have been attempting these types of combos for over a year now and there was barely any help with inputs and I struggled with it for so long. Even though I think I'm decent with these combos I didn't think I could apply these in real match. This video made it real easy to understand the inputs, and I'm very appreciative. Thank you so much, but I have a question. Normally I don't use c stick often, only during the turnip throws after z catching, but do you have to use smash stick instead of tilt stick? When I throw turnips with the c stick I dont get smash throws. Thanks again btw
Throwing the turnip in the air with the c-stick will result in a smash throw even if you have it set to tilt stick. On the ground, using tilt stick will result in a light throw. If you plan on using the attack button in either of these instances, you will need to do the smash input to get a smash throw.
help! every time i try the combo at 2:40 it goes well for the first part but that uair just doesnt connect. inkling isnt high enough in the air. every single time (but somehow inkling allways has 58% insted of 61% like in the video when im at that part)
I'm having the same problem, too, and considering how old this video is, I'm wondering if a small nerf messed the whole combo up 😢 (EDIT) WAIT IDK HOW BUT I GOT THE UP AIR TO CONNECT. I DROPPED THE COMBO IN EXCITEMENT, BUT I THINK IT'S STILL POSSIBLE (EDIT2) I DID IT, I HIT EVERYTHING IM CRYING I STARTED AT 11:30 PM AND NOW IT'S 2:17 AM! I'm still not totally sure how but I think having stale moves on definitely helps(since it's default in actual play)
@itsmyfavgameseries and @worldender2259 i found why it isnt working for you guys the fast fall needs to be timed perfectly so you get the little purple spark which is hard to notice ingame so you can record your attempt and pause the game you will also know you got it right when you go very fast to the ground its like the peak time for the fast fall, im late but hopefully this helps
@@Baggerz182 thanks a lot for the answer! i dont really play it anymore i have focussed on different games, as i realized how much time i would have to invest to get good at smash. theres other games where i already have invested a lot of time and im really good at them, so i decided to focus on those instead :D
Tried this a few times in training mode, it seems that the hardets part was the 2nd throw->z catch->down throw, and I can't help but notice that if you hold the left-stick forward and jump, you cannot make it that close to the opponent as shown in the video, perhaps the patches across the verions in the past year nerfed peach/daisy a bit (in terms of their air speed)? Or maybe it's just me inputting at a wrong timing xD
I thought the same thing but ended up hitting it a few times. I think it’s just a super tight window where you have to z catch and the immediately hold forward and then down throw to just barely get in range of the down tilt.
Thanks for the feedback! If you can do these ones, try converting off of head height down air 1 with a turnip, or gf back air for more challenging and versatile combos.
Fast-falls seem scary until you realize how they work. You can't fast-fall during hitlag (that brief pause when the move connects), but you can do so immediately after. You also can't fastfall before the peak of the jump. I believe fast falls are something you can get consistent if you practice a little.
You either are not performing the previous inputs fast enough, or you are not holding forward. Remember that you can up air with the c stick and still be holding forward.
@@Ralts1 i keep trying the combo on inkling, but no matter what i do when i throw the vegetable at inkling, they are too low and when they aren't i can only get second hit of the uair instead of the first hit.
Having trouble with getting ff after nair. Sometimes I don't ff at all. Any tips? Trying to time it to catch the descent of the jump but then I miss the window for sh f throw. Any advice?
First of all you can't fastfall while you are in hitlag in this game. When you hit the nair, your opponent and you are locked in place for a minute. You want to fastfall immediately after this hitlag. This is a similar to luigi's zero-to-death combo if you are familiar with that. The timing is kind of hard to get used to, but once you get some practice it is very easy to be consistent.
This vid is really good although i have questions. When i try to do the first 2 combos u demonstrated with ike, during the zcatch sequence i cant land the turnip in order to hit him and bounce off for me to z catch any suggestions? also if and when i do hit the z catch item throw im not able to throw the turnip down because i just land on the ground before i can throw it down
You either need to be faster with the first segment of the combo (up to the nair fastfall), or you need to make sure you are buffering the turnip throw forward out of a short hop (the part that you mentioned).
The easiest (by far 😅) for me was the one Ike by the ledge. I have been trying the one on ink link like for one month and couldnt drop it not a single time, I just cant hit him with the upair so it goes an angle I can continue de combo, it goes kind straight so I cant toss the turnip up and finish it. Idk if I need to dash a little before jumping onto sh turnip throw>upair
If inkling is too far in front of you, you aren’t holding forward enough. You shouldn’t need to dash, just hold forward during the short hop you speak of.
At the end of the first combo you show, after the z-catch down throw is there something I can do to help the down tilt connect? I just can't get the down tilt to connect consistently
Personally, after I z-catch the turnip on that combo against Ike, I'm too close to the ground to input a down throw in the air, it's so annoying. I have to wait until I hit the ground to input anything. Regarding your issue, I'm pretty sure you have to wait a few frames before you hit the dtilt to get the sweet spot to connect. If you input it too soon it'll result in a sour spot.
For the first combo can someone explain to me why the down tilt at the end never hits ? Even in slow mo. It looks like Ike is too high for it to connect
I can't hit the final hit of Dtilt in the first combo every time I do the c stick dthrow into the down tilt the Dtilt is just like half a foot away from ike how do I get it to connect?
I was having the same problem for ever until I finally figured it out: you need to fast fall IMMEDIATELY after the hitlag from the nair ends. It's still super tight even if you know what to do, mind you.
You probably aren't doing the inputs fast enough. I used to have the same problem. The trick is jumping and getting the first turnip throw after the initial setup as soon as possible and timing the fast-fall right after the hitlag so that ike is as high as possible when you go to connect the next turnip throw you are talking about. Do note that both short-hop turnip throws can be buffered if you hold forward, jump, and A. You also want to make sure you are getting smash throws if you aren't using the c-stick to throw the turnips.
@@Ralts1 I also have the same problem and I don't think this is actually a problem of speed. I notice that the first Nair you do in the video do more damage than usual. When I do it, Ike is around 45% and you are at 47.5 - 48%. That's why your Ike stay longer in the air. I know Peach is doing more damage in float stance but I can't figure out how you manage to make the maximum damage just by pressing A
@@MichaelFita Less damage could be coming from not smash throwing the turnip, or not being close enough to ike. Un-stale nair does the same damage out of a short hop every time unless you hit the sour spot, which does like half.
the wink-face turnip does just a little bit more damage than regular turnips, and the dot-eyes one and the stitch-face one are WAY stronger. I'm pretty sure all of these combos require regular turnips to function
I’m having a lot of trouble with the first combo, I can do it al but when I do the first item toss I can’t do a nair because I’m already on the ground and it just jabs
So the first item toss should be buffered off the ground. By pressing a and jump, or c-stick and jump, you get a short hop with the item throw on the first possible frame. Basically as soon as you throw the item, you can re-catch it with a nair. The nair should happen near the peak of the short hop, as a fast fall is required so that you land immediately after.
@@Ralts1 I just started trying again this time, I can get to the z-catch down throw turnip, but Ike ends up just barely out of range for my downtilt and I'm having trouble getting it to land. I will keep trying the combo and I'll tell you if I manage to get it :)
@@Ralts1 I cannot get the turnip throw down after the z catch to show up as true on the counter no matter how hard I try, is there something I might be doing wrong?
I started practicing the first combo and sometimes I manage to land every hit except the down-tilt at the end. I think I might not be holding forward enough or do you have to walk a bit befor doing it?
There is no walk. You dtilt as soon as you hit the ground the second time. You are not holding forward enough in the air if ike lands too far away to hit the second dtilt.
I'm in training mode rn practicing against wolf and I can't seem to hit the combo you did on the inkling I cam do the down throw into dtilt into short hop throw Nair fast fall but when I fastfall it seems he's to low to the ground to hit a short hop throw is it because when I throw into Nair I'm smash throwing? I can't really tell.
That's like the only part of the combo you cannot buffer. For some reason in this game, if you buffer a throw after a z-catch, it will give you an aerial every time. It's super annoying. Just wait a split second after the z-catch before you input the next throw.
Hi I’ve been practicing this combo for a while and I’ve noticed that by the time you reach 48.8% during your combo I reach 47.7ish and I have stale moves off. The combo still turns out fine but I was just wondering why this is. I’m also doing all hard throws so I’m wondering if anyone knows why the damage percent is different? Was there a nerf recently I didn’t hear about?
I don't believe it is necessary. Fast falls have the pink star indicator which I don't see in the original EOE video. I think the combo showed up as untrue when I performed it due to not holding forward enough. If you are closer to ike when you side B, it might show as true on the combo meter. Also, since the EOE video has been made, the combo meter has been changed. If you are a few frames off at that point in the combo, there really isn't much the opponent can do to get out.
It is most likely a speed issue. If the characters are falling out, you aren't doing the inputs fast enough. Almost every input in the combo should be buffered, and you should be holding towards your opponent whenever you can. They might look easy, but the inputs are incredibly tight and the combos took a lot of time for me to perform. Don't worry if you can't get them right away.
I had a similar problem where the last down tilt just didnt connect, ike got pushed just a bit too far. I figured out that you can walk forward just a bit to get closer before ike hits the ground.
@@WhatTheShid I'm late here but that's not true. "Smash Throw" means you throw the item using a 'smash' input (A+direction like you would a smash attack). The throw animation gets a small 'glint' effect on it to show you've done it correctly. Smash Throws travel slightly further than a regular throw and they do slightly more damage. Using the C-Stick to throw items in the air will automatically perform a Smash Throw. This does not apply on the ground however (at least not with tilt-stick enabled).
Hi Ralts, i tried to lab for a good time the second combo done on Ike, and i never got it true on the combo counter, so i kinda got depressed at one point but now i realize that even in your video the combo doesn't look true. Unfortunate i don't have a modded Switch and i don't have the "good" training mode to make the CPU buffer an airdodge, can you confirm that even if the combo counter doesn't show it the combo is true? Some times i feel like i mess up the timing but some times i think i do it perfectly and still doesn't show it.
Hey this is kind of late, but here goes: I couldn't get that side B to show as true on the ike either, but I got it on the ridley. It seems to be dependent on how close you are to the character after the last turnip throw. Holding forward more throughout the combo should give you a larger window to hit it. Don't worry so much about these combos. They took me hours and hours to even hit once for the recording. I made this video to give people ideas for conversions so they could improvise combos in a real match. I feel like too many people are stressing over hitting these exact combos when they are all near frame-perfect. With regards to the side B finisher, if you trap your opponent in that position with a combo, I wouldn't hesitate to go for the side B. Due to the opponents actual escape options, and the fact that they might panic, you have a larger window than the combo counter says to hit the move. Even if you are a few frames off, it will probably still hit, and you can make it back to stage no matter what.
Make sure you aren't holding a direction on the control stick, and make sure you are near the turnip so you grab it instead of doing a neutral airdodge.
You have to be close enough to the turnip in the air in order to catch it without an air dodge. Also, you can’t be inputting a direction on your control stick when you press z. It has to be in neutral.
If you look closely, each combo is made out of smaller sequences you can use independently of each other. Depending on where your opponent is after a hit, you can mix these up to improvise a combo.
In smash ultimate, items can be caught when they are near you. You can do this on the ground with a tilt attack, or in the air with an aerial. Items can also be caught in the air when pressing z without a direction on your control stick.
The inputs were super helpful and I overall enjoyed the quick pacing of the video keep it up!
Thanks! I'll make the new videos at the same speed then.
Bruh what's up with those 20 subscribers with quality this high? You deserve way more man!
Thanks!
I'm just starting out, so I'm glad 20 people have enjoyed my content.
6 months later: 1.67k
2.23k
3.37k
4.45k
The fact that peach & daisy have been nerfed a lot and are still top tiers is incredible
Float will do that for a motherfucker. It's arguably the single best 'passive' in the game.
Because they’re too fundamentally broken as playstyles
I'm actually getting it in training and sometimes offline. All thanks to this video.
I can't thank you enough.
how do you connect the dtilt? i know this comments old but I can't connect the last dtilt of the combo
Wow this is actually an insanely useful guide. Took me a ton of time to figure a lot of this stuff out. Wish I had found this video earlier!
Omg finally a great video for peach's combos, thanks a lot! Really!
Glad you liked my videos!
Yes, i Hope you will continu!
4:53 when peach has had enough of bowser's kidnapping bs
Holy shit man your videos are quality and super informative!!
repent to God
Underrated channel Imma sub!
Thanks, and glad you like the content!
@@Ralts1 well im happy u have 588 now
589 cuz or me now lol
Tysm thanks to you ive done the first combo I was thinking of dropping peach but you helped me keep her.
Nice! I thought the first one was very difficult, so good job!
I’ve started to main peach as well so I’ve subscribed to your channel so right now I’m watching all your videos thx
I main Peach. So I'll be watching all your videos. You have quality content, you've earned a subscriber.
Thank you! Pleased to meet another Peach main! Glad you enjoy my content.
@@Ralts1 She's amazing. I love playing Peach. I can't wait to see more in the future.
these are really fun to try out, i couldnt tell what was going on at all until i saw the inputs
I managed to do them all in about 45mins, I struggle to apply those in real match but when I do it's satisfying!
This reaaaaaaally explains why Peach & Daisy are top tiers ! Thx for the vid btw ! ^^
1:30 Is the start of the tutorial
1:38
Larry gifted me this guide you could do other combo guides if you know them and if you did it like this with the input prompts you would see success I’d like to imagine
how in the ever loving hell are my slow reflexes suposed to even throw a turnip???
The quality shouldn't be this high for only about 500 subs, so you've earned mine. Great content!
the 3 dislikes are Ike, Ridley and Bowser
Why not dk?
@@lolanoobpop9999 bEcAuSe dK iS a LigHt ChArCtEr
Thank you sm for this!
Omg I love this sooo much someone who actually did this well
Finna learn this
You're a damn Saint for this, I swear
🥹🙏🏽🌼👊🏼🫶🏽
Mike Haze being listed under things you didn't account for is cracking me up
I have been attempting these types of combos for over a year now and there was barely any help with inputs and I struggled with it for so long. Even though I think I'm decent with these combos I didn't think I could apply these in real match. This video made it real easy to understand the inputs, and I'm very appreciative. Thank you so much, but I have a question. Normally I don't use c stick often, only during the turnip throws after z catching, but do you have to use smash stick instead of tilt stick? When I throw turnips with the c stick I dont get smash throws. Thanks again btw
Throwing the turnip in the air with the c-stick will result in a smash throw even if you have it set to tilt stick. On the ground, using tilt stick will result in a light throw.
If you plan on using the attack button in either of these instances, you will need to do the smash input to get a smash throw.
@@Ralts1 Thanks for this
finally managed these! took a few hours but worth it
I chuckled at the intro regarding what this doesn't account for
help! every time i try the combo at 2:40 it goes well for the first part but that uair just doesnt connect. inkling isnt high enough in the air. every single time (but somehow inkling allways has 58% insted of 61% like in the video when im at that part)
I'm having the same problem, too, and considering how old this video is, I'm wondering if a small nerf messed the whole combo up 😢
(EDIT) WAIT IDK HOW BUT I GOT THE UP AIR TO CONNECT. I DROPPED THE COMBO IN EXCITEMENT, BUT I THINK IT'S STILL POSSIBLE
(EDIT2) I DID IT, I HIT EVERYTHING IM CRYING I STARTED AT 11:30 PM AND NOW IT'S 2:17 AM!
I'm still not totally sure how but I think having stale moves on definitely helps(since it's default in actual play)
@itsmyfavgameseries and @worldender2259 i found why it isnt working for you guys the fast fall needs to be timed perfectly so you get the little purple spark which is hard to notice ingame so you can record your attempt and pause the game you will also know you got it right when you go very fast to the ground its like the peak time for the fast fall, im late but hopefully this helps
@@Baggerz182
thanks a lot for the answer!
i dont really play it anymore i have focussed on different games, as i realized how much time i would have to invest to get good at smash.
theres other games where i already have invested a lot of time and im really good at them, so i decided to focus on those instead :D
@@Baggerz182I was doin it yesterday now today I can’t you talking about the nair to fastfall?
I think I mastered peac...
Great back to training mode again
very useful, now to get a switch so I can practice it myself.
The best princess
Great video you should make a video to dealing with sword users and rush down characters like sheik, fox, maybe captain falcon.
I have a script written for a defensive neutral tutorial. I'll get that out soon!
No joker is so fucking cheese I dropped my main and started using him I miss Byleth😢
I can't hit the up air on inkling
That's dope man thanks!
This is amazing
Bro I dont know whats happening, but the Easy Inés are to hard for me but i did the Bowser one like it was nothing.
Tried this a few times in training mode, it seems that the hardets part was the 2nd throw->z catch->down throw, and I can't help but notice that if you hold the left-stick forward and jump, you cannot make it that close to the opponent as shown in the video, perhaps the patches across the verions in the past year nerfed peach/daisy a bit (in terms of their air speed)? Or maybe it's just me inputting at a wrong timing xD
I thought the same thing but ended up hitting it a few times. I think it’s just a super tight window where you have to z catch and the immediately hold forward and then down throw to just barely get in range of the down tilt.
I like the tutorial even tho I already know these combos and I can do them easily but thanks for making this!
Thanks for the feedback! If you can do these ones, try converting off of head height down air 1 with a turnip, or gf back air for more challenging and versatile combos.
I loved playing Princess Peach 👸since Melee
Time to hit the lab
Ooooh that looks so sick
what you can do is if u fail the fast fall nair, like i do cuz i suck at fast fall. you can just dash attack but it still won’t be a zero to death
Fast-falls seem scary until you realize how they work. You can't fast-fall during hitlag (that brief pause when the move connects), but you can do so immediately after. You also can't fastfall before the peak of the jump. I believe fast falls are something you can get consistent if you practice a little.
I keep on missing the up air on 2:58
You either are not performing the previous inputs fast enough, or you are not holding forward. Remember that you can up air with the c stick and still be holding forward.
@@Ralts1 ok thank you great vid btw
@@Ralts1 i keep trying the combo on inkling, but no matter what i do when i throw the vegetable at inkling, they are too low and when they aren't i can only get second hit of the uair instead of the first hit.
Does the inkling one still work?
i managed to do it on kirby but on inkling the up air doesn't connect
I am also having a hard time with this one. I can't get the up air to connect. Inkling isn't getting hit as high as shown in the video
This old but that combo on inklin I cannot catch them with the upair they are falling out to fast
Wow This is super helpfull i'm getting beter at peach thank you!!!!! (Subbed 👍🏻)
very easy to understand and learn the combos 10/10
bless ur soul
I am on the Nintento Switch, i am finding it very hard to catch the 3rd Throw with Z. What could i be ding wrong ? is Z the same as ZL or ZR?
im also stuck at that same part bro
@@Ph03n1X_X so hard, I ended up giving up and mixing the combo with something else.
I cant even grab the turnip after I throw it
Nice video! I just made my little brother controller though.
Is it an obligation to hold none of the sticks to recatch the turnip without dodging ?
Having trouble with getting ff after nair. Sometimes I don't ff at all. Any tips? Trying to time it to catch the descent of the jump but then I miss the window for sh f throw. Any advice?
First of all you can't fastfall while you are in hitlag in this game. When you hit the nair, your opponent and you are locked in place for a minute. You want to fastfall immediately after this hitlag. This is a similar to luigi's zero-to-death combo if you are familiar with that.
The timing is kind of hard to get used to, but once you get some practice it is very easy to be consistent.
@@Ralts1 ahhh ok it's a timing thing. I thought I was missing an input or something. Thanks for clearing this up. Gonna practice this
This vid is really good although i have questions. When i try to do the first 2 combos u demonstrated with ike, during the zcatch sequence i cant land the turnip in order to hit him and bounce off for me to z catch any suggestions? also if and when i do hit the z catch item throw im not able to throw the turnip down because i just land on the ground before i can throw it down
You either need to be faster with the first segment of the combo (up to the nair fastfall), or you need to make sure you are buffering the turnip throw forward out of a short hop (the part that you mentioned).
Here is a combo tutorial for you: Fly cancel then press a then throw the turd up at Bowser and then hit him with the crown
How can i do a Nair if i have to keep mooving or if i want to slightly move?
You need to briefly let go of your control stick to do the nair. Holding forward should take place before the nair to give you the momentum.
@@Ralts1 okay thanks ^^
Insane
It's the fast fall 4 me
Oh and catch it as well
It would be a little better if you took just little longer explaining the moves, that way it would be easier to follow
The easiest (by far 😅) for me was the one Ike by the ledge. I have been trying the one on ink link like for one month and couldnt drop it not a single time, I just cant hit him with the upair so it goes an angle I can continue de combo, it goes kind straight so I cant toss the turnip up and finish it. Idk if I need to dash a little before jumping onto sh turnip throw>upair
If inkling is too far in front of you, you aren’t holding forward enough. You shouldn’t need to dash, just hold forward during the short hop you speak of.
@@Ralts1 I had this same problem for a while. I wasn't holding forward during the up air. Now it works!
At the end of the first combo you show, after the z-catch down throw is there something I can do to help the down tilt connect? I just can't get the down tilt to connect consistently
Personally, after I z-catch the turnip on that combo against Ike, I'm too close to the ground to input a down throw in the air, it's so annoying. I have to wait until I hit the ground to input anything. Regarding your issue, I'm pretty sure you have to wait a few frames before you hit the dtilt to get the sweet spot to connect. If you input it too soon it'll result in a sour spot.
For the first combo can someone explain to me why the down tilt at the end never hits ? Even in slow mo. It looks like Ike is too high for it to connect
Also why does the z drop sometime starts an air dodge ?
I was trying to get the combo for this character but is so hard
I don’t understand what’s the point of turnips? They do so little damage
Doesn't work, Ike lands too early. IDK why
I can't hit the final hit of Dtilt in the first combo every time I do the c stick dthrow into the down tilt the Dtilt is just like half a foot away from ike how do I get it to connect?
No matter how many times i try, i cant hit the uair on inkling
Same bruh I’m tryna hit the up air after the turnip it ain’t working
I was having the same problem for ever until I finally figured it out: you need to fast fall IMMEDIATELY after the hitlag from the nair ends. It's still super tight even if you know what to do, mind you.
well, peach is my worst enemy in this game so maybe i’ll become one
I have a problem with the first one, after the nair, the next turnips throw always goes over his head.
You probably aren't doing the inputs fast enough. I used to have the same problem. The trick is jumping and getting the first turnip throw after the initial setup as soon as possible and timing the fast-fall right after the hitlag so that ike is as high as possible when you go to connect the next turnip throw you are talking about.
Do note that both short-hop turnip throws can be buffered if you hold forward, jump, and A.
You also want to make sure you are getting smash throws if you aren't using the c-stick to throw the turnips.
@@Ralts1 I also have the same problem and I don't think this is actually a problem of speed. I notice that the first Nair you do in the video do more damage than usual. When I do it, Ike is around 45% and you are at 47.5 - 48%. That's why your Ike stay longer in the air. I know Peach is doing more damage in float stance but I can't figure out how you manage to make the maximum damage just by pressing A
@@MichaelFita Less damage could be coming from not smash throwing the turnip, or not being close enough to ike. Un-stale nair does the same damage out of a short hop every time unless you hit the sour spot, which does like half.
@@Ralts1 awsome ! Thanks for the quick answer!
Always I have to use C-stick? Can't be used with A?
i'm so confused What do i press?????
1 depends on the turnip
Really? Is this why I'm having trouble landing the down throw even after drifting forward?
the wink-face turnip does just a little bit more damage than regular turnips, and the dot-eyes one and the stitch-face one are WAY stronger. I'm pretty sure all of these combos require regular turnips to function
I play on Switch Controllers, Do I NEED Z?
does the first combo of the video currently work?
I’m having a lot of trouble with the first combo, I can do it al but when I do the first item toss I can’t do a nair because I’m already on the ground and it just jabs
So the first item toss should be buffered off the ground. By pressing a and jump, or c-stick and jump, you get a short hop with the item throw on the first possible frame. Basically as soon as you throw the item, you can re-catch it with a nair. The nair should happen near the peak of the short hop, as a fast fall is required so that you land immediately after.
@@Ralts1 I just started trying again this time, I can get to the z-catch down throw turnip, but Ike ends up just barely out of range for my downtilt and I'm having trouble getting it to land. I will keep trying the combo and I'll tell you if I manage to get it :)
Nvm I landed the downtilt and I will continue practicing untill I get the combo fully.
@@Ralts1 I cannot get the turnip throw down after the z catch to show up as true on the counter no matter how hard I try, is there something I might be doing wrong?
I started practicing the first combo and sometimes I manage to land every hit except the down-tilt at the end. I think I might not be holding forward enough or do you have to walk a bit befor doing it?
There is no walk. You dtilt as soon as you hit the ground the second time. You are not holding forward enough in the air if ike lands too far away to hit the second dtilt.
Ok thanks I'll keep trying.
I'm in training mode rn practicing against wolf and I can't seem to hit the combo you did on the inkling I cam do the down throw into dtilt into short hop throw Nair fast fall but when I fastfall it seems he's to low to the ground to hit a short hop throw is it because when I throw into Nair I'm smash throwing? I can't really tell.
Im always getting a dair after z catch I don't know if im buffering something that I shouldn't. Please help
That's like the only part of the combo you cannot buffer. For some reason in this game, if you buffer a throw after a z-catch, it will give you an aerial every time. It's super annoying. Just wait a split second after the z-catch before you input the next throw.
Nice, but question. What is the Z button for a joy-com/pro controller?
Whatever button you have set to grab.
Hi I’ve been practicing this combo for a while and I’ve noticed that by the time you reach 48.8% during your combo I reach 47.7ish and I have stale moves off. The combo still turns out fine but I was just wondering why this is. I’m also doing all hard throws so I’m wondering if anyone knows why the damage percent is different? Was there a nerf recently I didn’t hear about?
Update- I noticed that my down tilt does 8.4 instead of 8.8%(no stale moves on) was the damage changed?
@@orlandorodriguez4937 probably the vegetable your holding
Different turnips do slightly different damage
"no stale move off" changes the values of your moves regarding dmg
if you wanna practice anything, you should get stale moves on at all time
Didn't these get patched out?
Everything I do a z catch I do an unwanted air dodge
In the second combo for Ike, a fast fall may be needed after the Z-catch out of ledge?
I don't believe it is necessary. Fast falls have the pink star indicator which I don't see in the original EOE video. I think the combo showed up as untrue when I performed it due to not holding forward enough. If you are closer to ike when you side B, it might show as true on the combo meter.
Also, since the EOE video has been made, the combo meter has been changed. If you are a few frames off at that point in the combo, there really isn't much the opponent can do to get out.
How do i get used to c stick tilts ?
Does anybody knows if these work if I have x for grabbing?
Hey can you help me I cant even get the first one
Im doing it right just like the video but it doesnt work
It is most likely a speed issue. If the characters are falling out, you aren't doing the inputs fast enough. Almost every input in the combo should be buffered, and you should be holding towards your opponent whenever you can.
They might look easy, but the inputs are incredibly tight and the combos took a lot of time for me to perform. Don't worry if you can't get them right away.
I had a similar problem where the last down tilt just didnt connect, ike got pushed just a bit too far. I figured out that you can walk forward just a bit to get closer before ike hits the ground.
is it possible to do these combos with a tilt stick? if so, how 😊 how do i imput smash throws with tilt stick
Smash throws happen automatically with tilt stick when in the air
@@arstulex ohh
Wey ralts a have a question on the inkling combo a got all nine hits on combo counter but the damage ends up 2% lower do you know why this happens??
Maybe you didn’t turn on stale moves? That’s a possibility
Yeah that was it actually, thanks
What's the difference between a normal and a "Smash Throw"?
To do a smash throw you need to use the right stick to throw it, it deals the same amount of damage but it makes it easier to do the combo.
@@WhatTheShid I'm late here but that's not true.
"Smash Throw" means you throw the item using a 'smash' input (A+direction like you would a smash attack). The throw animation gets a small 'glint' effect on it to show you've done it correctly.
Smash Throws travel slightly further than a regular throw and they do slightly more damage.
Using the C-Stick to throw items in the air will automatically perform a Smash Throw. This does not apply on the ground however (at least not with tilt-stick enabled).
@@arstulex you are pretty late
Hi Ralts, i tried to lab for a good time the second combo done on Ike, and i never got it true on the combo counter, so i kinda got depressed at one point but now i realize that even in your video the combo doesn't look true.
Unfortunate i don't have a modded Switch and i don't have the "good" training mode to make the CPU buffer an airdodge, can you confirm that even if the combo counter doesn't show it the combo is true?
Some times i feel like i mess up the timing but some times i think i do it perfectly and still doesn't show it.
Hey this is kind of late, but here goes:
I couldn't get that side B to show as true on the ike either, but I got it on the ridley. It seems to be dependent on how close you are to the character after the last turnip throw. Holding forward more throughout the combo should give you a larger window to hit it.
Don't worry so much about these combos. They took me hours and hours to even hit once for the recording. I made this video to give people ideas for conversions so they could improvise combos in a real match. I feel like too many people are stressing over hitting these exact combos when they are all near frame-perfect.
With regards to the side B finisher, if you trap your opponent in that position with a combo, I wouldn't hesitate to go for the side B. Due to the opponents actual escape options, and the fact that they might panic, you have a larger window than the combo counter says to hit the move. Even if you are a few frames off, it will probably still hit, and you can make it back to stage no matter what.
I know this is an older video, but how do you make the game NOT air dodge during a Z-regrab/drop?
Make sure you aren't holding a direction on the control stick, and make sure you are near the turnip so you grab it instead of doing a neutral airdodge.
What am I doing wrong bc I keep air dodging when I z grab
You have to be close enough to the turnip in the air in order to catch it without an air dodge. Also, you can’t be inputting a direction on your control stick when you press z. It has to be in neutral.
I don't think it works for me because I'm in 2024 😢
bro help how to actually hit with the turnip instead of throwing it
Are these combos confirmed to be patched out now?
1:22 2:12 2:38 3:13 3:48 4:25 4:52 5:42
Wait, how is someone supposed to improvise combos similar to these, that are quite hard and (kind of) “long” in the middle of matches?
If you look closely, each combo is made out of smaller sequences you can use independently of each other. Depending on where your opponent is after a hit, you can mix these up to improvise a combo.
@@Ralts1 You're right, don't know how I didn't notice this before.
larrylurr was here lol
How do i catch the fricking turnip
In smash ultimate, items can be caught when they are near you. You can do this on the ground with a tilt attack, or in the air with an aerial. Items can also be caught in the air when pressing z without a direction on your control stick.
Do any of these still work?
They all do. The only difference is fair at the end potentially not killing on some combos with good DI, which I didn’t test.