Fallout Talk - Did Bethesda Ruin Power Armor?

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  • Опубликовано: 19 июн 2024
  • Did Bethesda ruin the Power Armor?
    / discord
    The Fallout series features the power armor, while not the first piece of science fiction to showcase an exoskeleton of incredible production and might, it undoubtedly helped to booster the popular of such a concept.
    The T51 originally appeared in Fallout 1 and has been in every single game since then becoming an important part of the Fallout-verse with numerous other power armors to follow. They're an extensive part of the universe, placing their helmet front in center in, almost cover.
    With differing developers after the buyout, how much has Bethesda changed the ghouls that were originally developed by Black Isle.
    Let's look at just how much the power armor has changed.
    0:00 Introduction
    0:25 Gameplay - Power Armor Damage Resistance
    6:27 Gameplay - Fallout 4's Power Armor System
    8:20 Lore - Fusion Cores
    13:00 Lore - Power Armor Training
    14:32 Lore - Frames and Modularity
    15:51 Lore - X-01 vs APA vs APA MK II
    16:44 Lore - T-51 vs T-60
    17:16 Lore - Other Power Armor
    17:59 Utilization - Power Armor Treatment
    19:44 Final Thoughts
  • ИгрыИгры

Комментарии • 2,7 тыс.

  • @GamesTwiceOver
    @GamesTwiceOver  2 года назад +129

    discord.gg/ac3FtEKuGa

    • @sawassasin7471
      @sawassasin7471 2 года назад +2

      Lets not forget that the sole survivor used to be part in the amry so he should have a member in the squad that had Power armor so yeah i think military personal where already train for power armor.

    • @gonzalogarcia312
      @gonzalogarcia312 2 года назад

      Yes they did. They made power armor way way way too accessible early on and basically took all the allure of how badass it was out the window. The jury rigged raider power armor should have been a unique item to a select few bandit quest bosses and they should've kept the training requirements before donning the damn thing. Also the fuel system is a nice feature to add a layer of realistic limited resources mechanic but then they removed the repair mechanic so it defeats the purpose of that immersion factor for repairing and managing your limited resources. Bethesda watered down the fallout experience like mad for normies and it shows!!

    • @gonzalogarcia312
      @gonzalogarcia312 2 года назад

      I really hope they removed vast majority of unnecessary changes to the gameplay and go back to having the repair system and have the survival mode mechanics of needing sleep and needing food and water default or built-in. Also make weather more dynamic and fuck with the player to the point that the player should take cover immediately or suffer death more often/easily. Also make Deathclaws more powerful and more tanky, make rad scorpions do more damage and other monsters do more harm, etc. Enemies should Infinitely scale to you and not get overwhelmed by a late game player. This is a post apocalyptic survival game and shouldn't be marketed as bright and vibrant things should be more gloomy, rough, gory and absolutely challenging/difficult!!

    • @LorenzSinclair
      @LorenzSinclair 2 года назад +2

      @@sawassasin7471 let's say you play as Nora- She is litterly a lawyer

    • @christianlord610
      @christianlord610 2 года назад

      You wouldn't need power armor training in fo4 because your character is x military

  • @dustinrose9727
    @dustinrose9727 2 года назад +4049

    I’ll be honest, fallout 4s power armor really feels like power armor, I mean the noise the increases height. It just makes you feel more powerful

    • @tangocollective-entropysys6676
      @tangocollective-entropysys6676 2 года назад +276

      just a shame the armor shatters really easily

    • @zacharyrollick6169
      @zacharyrollick6169 2 года назад +342

      @@tangocollective-entropysys6676 It should be immune to most small arms fire as a trade off. Armor piercing .308 should be the lowest ammunition to deal damage.

    • @apolloknight9521
      @apolloknight9521 2 года назад +218

      @@tangocollective-entropysys6676 there’s a mod that makes Power Armor very much lore friendly in Fallout 4, it also removes all the power armor that spawned in map, make it very rare. But it makes power armor actual tanks.

    • @thegermanfool8953
      @thegermanfool8953 Год назад +64

      @@tangocollective-entropysys6676 because power armor was designed to take some damage, but that doesn't mean it's completely immune to it. it's not uncommon to come across enemies that have weapons that could turn your armor into paste.

    • @tangocollective-entropysys6676
      @tangocollective-entropysys6676 Год назад +103

      @@thegermanfool8953 I still think .38 and 9mm might just bounce off of the MILITARY GRADE PRE WAR ARMOR all together

  • @drekbleh7081
    @drekbleh7081 2 года назад +6009

    Suggestion: change fusion cores to fission cores and have the true fusion core be a unlimited battery and a endgame item

    • @daskampffredchen9242
      @daskampffredchen9242 2 года назад +394

      Wouldnt be to much a problem to get PA in the early game then (still later then in 4) and maybe you could have tiers of Cores

    • @repubblesmcglonky8990
      @repubblesmcglonky8990 2 года назад +436

      Or...get to near endgame, unlock the schematics but requires ingredients and a Science 100 skill and you can only unlock it with siding with The Institute or [INSERT SCIENCE FACTION HERE] or BoS

    • @drekbleh7081
      @drekbleh7081 2 года назад +248

      @@daskampffredchen9242
      Oooh yeah a rechargeable core that only hold like 25 and a charging station at a settlement/main base. Or maybe a combustion steam engine torso accessory that consumes water and wood instead of cores.

    • @aceskeletonne7446
      @aceskeletonne7446 2 года назад +304

      ive always thought that raider power armor should have its own frame that runs on gasoline instead or something, seems weird how raiders can get their hands on advanced pre war tech like that so easily, then again the damn things are everywhere even out in the open, guess the commonwealth has the least thorough scavengers ever

    • @deaddrop3772
      @deaddrop3772 2 года назад +59

      @Repubbles McGlonky Nah, I don't like the idea of you being able to craft everything. I would want it to be limited to finding it in the map, on an enemy, or buying it. No crafting.

  • @AngelHernandez-zl5yr
    @AngelHernandez-zl5yr Год назад +1117

    A simple explanation for the absence of power armor training in Fallout 4 is the fact that the game is build to be played as Nate, as we know he was in the army and fought in Anchorage, it would not be weird if he was trained to use a power armor during that times

    • @sqarex2658
      @sqarex2658 10 месяцев назад +64

      and perhaps it was possible to use it as a civilian in a similar sense that a civilian can go to a shooting range, thus making nora make sense as well

    • @nbierwirth14
      @nbierwirth14 10 месяцев назад +167

      @@sqarex2658 idk man I feel if Nora learned power armor in any way it was from Nate. I really doubt they were in such abundance in times of world war that covilians could take them for a spin as a pastime

    • @sqarex2658
      @sqarex2658 10 месяцев назад +12

      @@nbierwirth14 nuka world

    • @nbierwirth14
      @nbierwirth14 10 месяцев назад +9

      @@sqarex2658 that is as there first visit there. Also that power armored man isn’t an attraction he’s a post war addition

    • @sqarex2658
      @sqarex2658 10 месяцев назад +28

      @@nbierwirth14 no he is not, loading screen message says that itself, with a pic of T-51 nuka paint job

  • @Jakewake52
    @Jakewake52 2 года назад +1079

    The thing people forget when it comes to Fallout 4 when arguing that the dwellers need training is Nate probably got it- he was a vet, I’m pretty sure that’s why they live in Sanctuary beside a vault- and given how easy power armour training is to give Nora probably either picked it up off him even just through conversation or it could’ve been some military wife thing

    • @Ebonheart2319
      @Ebonheart2319 2 года назад +362

      Occam's Razor. Would be nice if they had added a line to that effect.
      Nate: "Just like in basic."
      Nora: "Just like Nate taught me."

    • @Jakewake52
      @Jakewake52 2 года назад +297

      @@Ebonheart2319 Honestly, given how much of a backstory they gave the protagonists and characterisation they *really* should've just leaned into it with stuff like that more. Just the occasional "Oh hey this is what this place was" or "I remember when we had a date here" would have went so much further to tying everything together

    • @Ebonheart2319
      @Ebonheart2319 2 года назад +134

      @@Jakewake52 A criminally underutilized mechanic. Fraternal Post 115 is the only real memorable one. Nate was set to give a speech, and the player can go try and give it.
      The rest are tied to quests and companion dialogue.

    • @birdknight6616
      @birdknight6616 2 года назад +116

      Really a shame, too. The military wife angle would've helped reinforced how militarized Pre-War America was- I kind of hate how sanitized the FO4 opening is, when rationing was definitely going on in parts of the country and Canada was home to occupational atrocities. A little more grime would've been nice, that same energy as an uneasy American homeland during the World Wars.

    • @Jakewake52
      @Jakewake52 2 года назад +27

      @@birdknight6616 I really hope bethesda really leans into the Fallout 3 intro of creating the character from birth- but its prewar and your choices dictate the start of a survival game set during/immediately after the bombing

  • @simplynotthere4726
    @simplynotthere4726 2 года назад +2476

    I vastly prefer power armor being a vehicle, so that part I think is awesome, but being so easy to obtain in 4 and 76 really ruins the "holy shit I get to have power armor?!" moment. In 76 it feels especially odd... why are there suits of T-60 in barn sheds?? I love the idea of excavator power armor though. I think that was done pretty okay, especially since it's a quest reward.

    • @overboss9599
      @overboss9599 2 года назад +90

      PA in barns and other random civilian locations can be explained as the people who were there before you scavenged it, but they're now dead, so feel free to take it.

    • @simplynotthere4726
      @simplynotthere4726 2 года назад +139

      @@overboss9599 the most logical conclusion I came to was that it's military remnants (like the soldiers guarding vault 111 in the intro of 4) who survived the bombs thanks to Virginia's location and the armor's canon life preservation abilities (waste recycling, air filtration, etc.) and settled in said barn sheds.

    • @overboss9599
      @overboss9599 2 года назад +74

      @@simplynotthere4726 makes sense, and of course 20-200 years later they're all dead, so who's going to argue with you liberating the suit from it's tomb?

    • @jebreggie4225
      @jebreggie4225 2 года назад +96

      @@overboss9599 still doesn't really solve the problem of it all feeling so common and easy to find sorry lol. if the wastes are full of scavengers talented enough to scavenge extremely rare and valuable power armor how is it we constantly find this shit in the easiest to find,most obvious places unattended. like oh look some power armor was in the back of a truck in the middle of the road, oh this power armor was clearly visible in a cage of thin perforated steel for 200 years. yet none of these scavengers managed to find it. The rng loot system bethesda uses in fallout 4 just isnt super great for muh world building immersion. maybe have random encounters with scavengers or brotherhood of steel tech search parties if you want to be able to spread items throughout the world in a believable fashion instead of just having it be borderlands-esque gamey loot fest. you can still have a little random loot just make it less obnoxiously common to find the stuff so it actually feels rare and contextualized

    • @jebreggie4225
      @jebreggie4225 2 года назад +27

      obviously rng isn't the whole problem since a lot of the infamous stuff is still the devs deciding power armor should be in x spot deliberately

  • @daskampffredchen9242
    @daskampffredchen9242 2 года назад +1784

    Raider Power Armor in 4 should have been like the salvaged armor the NCR uses in NewVegas

    • @animq4ionboi.153
      @animq4ionboi.153 2 года назад +178

      Yeah like c'mon your telling me a fucking junkie that probably has no real training nor hasn't touched a book in all their life Knows how to use a REAL PA unlike the NCR that is one of the massive nations in west coast and only has 1 man that knows how to use a REAL one?

    • @Sneakyrat_Gaming
      @Sneakyrat_Gaming 2 года назад +182

      @@animq4ionboi.153 I mean tbf fo4 basically just says "fuck power Armour training" if playing as nate it makes sense that he can use PA due to his military background.
      Meanwhile Nora it isn't explained where tf she got training

    • @alexramos7708
      @alexramos7708 2 года назад +193

      @@Sneakyrat_Gaming well you didn't need power armor training in the classic fallout games The Vault Dweller and Chosen One were basically civillians and yet they could use power armor.
      It makes complete sense that people could just weld pieces or scrap and plating to these frames.

    • @danmystro
      @danmystro 2 года назад +10

      Salvage and scrap are different.

    • @TC70
      @TC70 2 года назад +71

      @@alexramos7708thats not true. You did need power armor training in order to use power armor in 1 and 2

  • @evowastaken8900
    @evowastaken8900 Год назад +270

    To be fair, it makes sense that the Sole Survivor knows how to use power armor, because they are canonically a veteran, where it's likely that the military taught them how to use power armor, but it also doesn't really explain how raiders use power armor so who knows.

    • @Chopstorm.
      @Chopstorm. 11 месяцев назад +14

      Pretty sure power armor was only used by a select few. It would be like expecting a random veteran today to be able to drive a tank just because he was in the military.

    • @FirePonk_
      @FirePonk_ 9 месяцев назад +32

      @@Chopstorm.I know your reply is 2 months old but it is very obviously implied power armor was mass used by the military (unless proven wrong by statements in the games) as there are so many just laying around and how many people just aren’t that surprised by seeing power armor in the games. Its probably like planes irl, the majority of people dont know how to fly one, but there are still thousands of people who can

    • @SoupyMittens
      @SoupyMittens 8 месяцев назад +5

      i mean it cant be too hard to operate power armor, the raiders were bound to find out eventually

    • @Nova-je6nq
      @Nova-je6nq 8 месяцев назад +11

      And that explanation only acounts for the male sole survivor. He was in the military.
      The female sole survivor was a lawyer, not a soldier. So it stands to reason she wouldn't know how.

    • @SinerAthin
      @SinerAthin 8 месяцев назад +3

      The power armor isn't that super-advanced to use. I would argue it is comparable to driving a car. If you have access to an instructor, or a manual, you can figure out how to operate it.

  • @Sejbo8000Gaming
    @Sejbo8000Gaming 2 года назад +213

    I like how they did the power armor in fallout 4. Its just given too early on. It always felt a bit like a cheat and you barely have any fusion cores at the beginning so using it was not fun. If it were given later on I think I would have used it simply because you get in harder areas so its no longer overpowered and you get quite a few fusion cores throughout the game, so that fixes both issues.

    • @LeavingGoose046
      @LeavingGoose046 10 месяцев назад +14

      It's no fun how we get a minigun and recieve next to no minigun ammo til midgame too

    • @molassesman4066
      @molassesman4066 9 месяцев назад +16

      ​@@LeavingGoose046how about its no fun that the minigun is the worst direct damage weapon in the game

    • @reece42069
      @reece42069 9 месяцев назад +3

      @@molassesman4066 don’t care Minigun go brrrrrrrrrrrrrrrrrrrr

    • @Da-choppa
      @Da-choppa 8 месяцев назад +2

      I just tend to not use my power armour until I find a hurdle I just cannot get past

    • @nuze4047
      @nuze4047 7 месяцев назад +2

      I honestly rock with fusion cores, made me plan my every move, specially with me selling everything to get the Gatling laser and such I needed to scavenge and think despite me have 20 fusion cores and having anxiety if I use ‘em too long, just focusing all my attention on the depleting meter with 01 underneath while I am at the glowing sea.

  • @theodorekaczynski8147
    @theodorekaczynski8147 2 года назад +509

    I think making it so common, and making it use a quickly burning fuel source is their problem. Power armor is supposed to be rare, using an effectively infinite energy source. I do like the approach they took with it being more like a vehicle, rather than an oddly agile piece of armor like how it was in 3 and NV. If they had made it rarer (i.e. mid to end game, need to work with a faction for a decent amount of time to get it), they could've easily removed the fusion core requirement and still balanced it well.

    • @mahamann7734
      @mahamann7734 2 года назад +12

      Yeah I think the same it's rly common in the newer games, and I always think that it's a rly bug suit of armor with a lot of metal so moving around would be hard so if it would give an agility and movement speed penalty in trade for the high damage resistance and strength because even sneak builds can use power armor without penalties and it's rly stupid. So adding debuffs for buffs would be neat

    • @demonic_myst4503
      @demonic_myst4503 2 года назад +8

      Not all power armor the t45 had a ineficient power source that was not good enough for long war so they built the t51 because they needed a new power source

    • @laughingalex7563
      @laughingalex7563 2 года назад +18

      They could have just made the fuel rarer.
      I dont like pushing any tool to late into a game, or seeing a tool to late in the game. In my experience, any player worth his salt will just see how worthless said tool is if its to late in the game. Power armor being late game exclusive then they would have just as well have made it just another armor like fallout 3 and new vegas. They instead made a vehicle, so they had to put it in earlier. But perhaps made it to easy to make powerful super early. Just upgrading from t45 to t45 c nearly doubled the piece durability, which greatly reduced already cheap maintenance to nothing.

    • @mahamann7734
      @mahamann7734 2 года назад +1

      @@laughingalex7563 I mean you need to have the armorer and science perks too

    • @mgDuckyyy
      @mgDuckyyy 2 года назад +1

      Only the T-51b had a functional Powerstation. The T-45 and T-60 had powerstations that were inefficient

  • @Chokah
    @Chokah 2 года назад +585

    It also always annoyed me in 4 that you never came upon mixed sets of power armor in the field. Maybe a couple missing parts, but no enemies having like a t-45 chestpiece an x-o1 helmet and the rest Raider.

    • @Destroyer_V0
      @Destroyer_V0 2 года назад +139

      There is precisely 2 enemies that do this. One is slag, T45 chest piece and raider arms and legs. The other is the traitor of quincy, who has a t-60 torso and t51 arms and legs... dats it.

    • @scrollexdestiny
      @scrollexdestiny 2 года назад +6

      yeah if you make it in pieces use it!

    • @filbert541
      @filbert541 2 года назад +2

      @@Destroyer_V0 yes that clint guy

    • @randomdude5993
      @randomdude5993 2 года назад +11

      I think it's more immersive - power armor is a rare machine
      Factions are probably fighting for those, so if you're scavenger you will most likely only be able to come across one or two
      If someone finds power armor, he will probably be forced to just make the rest of parts himself (and that's what we can see in game), instead of using actual power armor elements which are probably even harder to find than frames themselves

    • @happydemon3038
      @happydemon3038 2 года назад +9

      It's a big missed opportunity to have only a single frame.
      Imagine you found damaged Power Armour frames, like, one with a damaged arm has less accuracy, one with a damaged leg has worse movement speed, or even ones lacking arms altogether. That would then encourage the player to get the Science perk to fix up the frame, especially if you're going to give the player one so early on.
      Then you can have higher grade frames later in the game, maybe the Atom Cats know some ways of tuning the frame to have higher performance.

  • @Wifgargfhaurh
    @Wifgargfhaurh Год назад +54

    I like the customization and weight the power armor had in F4. In earlier games it was possible to forget you were even wearing it.

    • @okaberintaro3936
      @okaberintaro3936 Год назад +5

      Well when fighting in power armor in fallout new vegas during end game it gets broken fast enough

    • @thatskeletordude5271
      @thatskeletordude5271 9 месяцев назад +8

      ​@@okaberintaro3936Power Armor is useless in New Vegas lmao

    • @okaberintaro3936
      @okaberintaro3936 9 месяцев назад +4

      @@thatskeletordude5271 it’s the best armour in the game it’s not useless

    • @ultimatestuff7111
      @ultimatestuff7111 5 месяцев назад +1

      @@okaberintaro3936in terms of armor sure but in terms of damage, use Ulysses duster and 1st recon beret for speed and sweet crits

    • @eclipsegst9419
      @eclipsegst9419 5 месяцев назад

      @@thatskeletordude5271 My Remnants armor in NV is better than any of the hot garbage in F4 or F76. While yall play with your shitty battery toys i have an infinite power supply.

  • @drago99jf
    @drago99jf 10 месяцев назад +17

    Ok so one small tidbit from Fallout 4. The Male Sole Survivor is canonically a pre war soldier. Perhaps that's why they can use power armor. They have training.

  • @zackcook5123
    @zackcook5123 2 года назад +891

    I found that in 4 I did not like how easily the armour broke. I liked that it can be repaired and modified.
    But I loved how it mad me feel like a massive steel gorilla. It's fun to stomp about and fight like a tank.
    Your melee finisher is simply picking up a dude and ramming them with the melee weapon.
    But don't like how cores where implimented.

    • @demonpride1975
      @demonpride1975 2 года назад +25

      the breaking part so easily i don't have an issue with, it kinda balances everything out. as for how it makes you feel like a beast. x-01 mark 6 takes a massive beating.

    • @demonpride1975
      @demonpride1975 2 года назад +26

      @Joseph Hitler yes and you are comparing running lights, which does not require a whole lot of juice, to moving power armor.

    • @goreobsessed2308
      @goreobsessed2308 2 года назад +34

      Yeah the first two mods I got were infinite fusion cores and non breaking power armor that shit makes no sense. My leather jump suit can take an infinite amount of damage but not my power armor ?

    • @KneeCapHill
      @KneeCapHill 2 года назад +18

      I no joke never used power armor in 4 without mods to make it more durable or infinite. I got sick real quick of raiders taking pot shots at me from the tops of building and chunks of my armor turning to dust.
      How is a crappy bolt pistol tearing apart 1'' steel plates??

    • @joaodala549
      @joaodala549 2 года назад +2

      well..given apparently .308 rounds are enough to pierce it seemingly

  • @Yavorh55
    @Yavorh55 2 года назад +95

    Re: Lore - Preston Garvey not understanding ancient military tech is just an unreliable narrator that makes sense in the context

    • @mechanomics2649
      @mechanomics2649 2 года назад +13

      Honestly didn't think about this but this is the simplest, best explanation for some discrepancies.

  • @fishhead961
    @fishhead961 2 года назад +22

    In my oppinion it feels like something that actually would change the course of a war, like it’s played up to in the lore

  • @RepostProductions
    @RepostProductions 2 года назад +114

    Personally, I thought Behtesda handled Power Armor really well. In Fo3/NV, Power Armor just felt like any other piece of armor, but in Fo4/76, it makes you feel like a badass, and it feels more balanced than how it used to be.

    • @reeceirwin6071
      @reeceirwin6071 Год назад +1

      I agree with you expect for one in new vegas the remnants power armour and the unique minigun {forget the name of it but its the best minigun} make me feel really badass also in fallout 1 when you get power armour you feel like an unstoppable monster.

    • @ugurkaraarslan25
      @ugurkaraarslan25 Год назад +16

      @@reeceirwin6071 the minigun you are talking about msut be CZ57 Avenger and yeah, In fallout NV devs actually gave a fuck about how guns looked and gave unique guns a proper look unlike in fallout 3 where the unique weapons looks the same as the normal variant.

    • @reeceirwin6071
      @reeceirwin6071 Год назад

      @@ugurkaraarslan25 I love collecting them all

    • @killertruth186
      @killertruth186 Год назад

      @@ugurkaraarslan25 They did the same thing with Skyrim (unique weapons and armor).

    • @LecherousLizard
      @LecherousLizard Год назад +2

      NV couldn't really reinvent power armor, so it's entirely on Bethesda messing it up in F3.
      And, quite frankly, it was "just a piece of armor" in 2D Fallouts too. It's just was a much better piece of armor than the second best thing.
      In Fallout 4 you can run around in leather armor that makes you as durable as the best power armor. Sometimes even more, because the game actually ignores the armor you wear while inside the power armor, so you can actually end up nerfing yourself getting into PA, which is completely ridiculous.
      I ended up having like 20 PA frames in my base to display all power armor pieces and like 100 fusion cores and only ever actually used the power armor to go around the whatever was the area ground zero for the nuclear bomb landing zone called, because zero radiation management.
      That's it.
      The PA felt OK to good, conceptually, but it was basically useless in practice.

  • @TheRedRobin96
    @TheRedRobin96 2 года назад +361

    I'm just annoyed that power armor got durability and nothing else did. I liked the durability of weapons and armor in the previous games. Not to mention the missed opportunity of the quality of the materials used determining the durability of the item. Otherwise why would I ever pay 400 caps for military grade wonderglue which provides 3 adhesive? When I can pay 50 caps for economy wonderglue which provides 5 adhesive.

    • @Dukeringo
      @Dukeringo 2 года назад +42

      4 was best set up for repair skill since the rework scrap system would work hand in hand with durability

    • @claytopolis
      @claytopolis 2 года назад +12

      @@Dukeringo 76 went that route and i quite enjoyed it compared to how it was in 3 and nv. though all high level armor needing ballistic fiber to repair is a huge pain in the ass.

    • @my8thaccount236
      @my8thaccount236 2 года назад +11

      I thought I would hate the repair system in New Vegas, but I actually really liked it. You usually would have enough materials to keep your guns in good condition if you just kept your eyes open and even if you didn’t there were vendors who could do it for you.

    • @kaungsetmoe4876
      @kaungsetmoe4876 2 года назад +4

      coz military grade duct tape also gives ballistic fiber, a very rare component which is valuable later on for upgrading armor resistances.

    • @theprettypetard2524
      @theprettypetard2524 2 года назад +5

      "Otherwise why would I ever pay 400 caps for military grade wonderglue which provides 3 adhesive? When I can pay 50 caps for economy wonderglue which provides 5 adhesive."
      late game you would likely do it quite often when merchant just keep running out of caps to buy your shit or when they run out of the regular stuff when you need it. though to be fair that might just be a me thing since i basically ended up has a drug dealer becaus of nuka world. i just have such a large amount of chem to sell that trips with 50+ pounds of pure chem (or whatever unit fallout use) isn't rare so i just have to buy whatever i can from merchant even when it's overpriced has shit becaus i might still end up with leftover chem.

  • @SneakyKitten3614
    @SneakyKitten3614 2 года назад +199

    Only thing I disagree with is your opinion of Frosted Flakes

    • @muatazal-mawali5482
      @muatazal-mawali5482 2 года назад +1

      Me too.

    • @brockjohnson9680
      @brockjohnson9680 2 года назад +3

      I’m gonna be 100 with you. I was thinking the exact same thing when he said that.

    • @AS34N
      @AS34N 2 года назад +8

      They're more then good.. they're GREAT

  • @YourBoyNobody530
    @YourBoyNobody530 11 месяцев назад +16

    In fallout 4 you have the option of playing a military veteran so that could be a viable reason for your ability to use power armor as for Nora maybe some training was passed onto her from Nate. Additionally, it could be that prewar individuals have an easier time using power armor due to their familiarity with using technology compared to your average prewar wanderer.

  • @calebboyer9793
    @calebboyer9793 Год назад +11

    The t-51 winterized power armor, was my shell in 3. Operation Anchorage might not've been the best dlc, but I felt rewarded with that suit. It was just so nice to have something that didn't need repaired all the time.

    • @killertruth186
      @killertruth186 Год назад +1

      That was a dev error. It wasn't supposed to be unlimited health.

    • @calebboyer9793
      @calebboyer9793 Год назад +4

      @@killertruth186 yup, found that out recently. However, it's perfect the way it is

    • @andrewmoluf4299
      @andrewmoluf4299 27 дней назад

      Always liked the tesla armor in that one, with the right quest rewards/perks you could get near max dr 83/85 with this set, making any upgrade nearly useless. Also looked cool as hell

  • @GothGfGG
    @GothGfGG 2 года назад +217

    It’s funny, when I first played fallout 3 I was like 7-8 years old and I didn’t understand anything going on in the game and for some reason I thought the lower your karma got your character just looked like a guy in power armor 😂 idk kid brain logic is a trip. Love these games

    • @Sporeboy87
      @Sporeboy87 2 года назад +26

      That makes no sense 😂

    • @reneewarren9845
      @reneewarren9845 2 года назад +8

      Like Overlord!

    • @ComradeOgilvy369
      @ComradeOgilvy369 2 года назад +9

      I mean all the bad people *do* wear power armor so I can see how you got there.

  • @eternalmiasma5586
    @eternalmiasma5586 2 года назад +638

    I absolutely love power armor in 4 and 76, power armor is meant to be more than just clothing. It makes you feel truly powerful and captures it perfectly

    • @pancakes8670
      @pancakes8670 Год назад +59

      Bethesda has always been the masters of Aesthetics. Putting on a suit of Power Armor in 4 makes you feel like a Warhammer 40k Space Marine.
      Gameplay wise though, it breaks too easily.

    • @Tattle-by-Tale
      @Tattle-by-Tale 11 месяцев назад +6

      ​@@pancakes8670Only in FO4. PA is balanced totally differently in 76, with much less armor protection (still a ton) but higher durability. Fusion Cores also last much longer.

    • @epilepticbro
      @epilepticbro 9 месяцев назад +2

      ​@@pancakes8670i honestly don't find this to be the case for myself. how does your armor keep breaking if you don't mind me asking?

    • @ju87d-3stuka7
      @ju87d-3stuka7 8 месяцев назад +2

      ​@@epilepticbroThey probably use T-45 because any other model will feel as if it is indestructible.

    • @Glenn_Quagmire
      @Glenn_Quagmire 8 месяцев назад +1

      ​@@Tattle-by-Tale76 power armour is balanced perfectly

  • @5RndsFFE
    @5RndsFFE Год назад +6

    Biggest gripe for me is that T-60 retcons T-51 as the pinnacle of pre war PA.
    T-60 is almost exclusively used by the BOS.
    This would and could lore wise lead to Bethesda simply explaining that in the decade between F3 and F4, the BOS had upgraded and began to manufacture their own PA from the many sets of T-45 PA they had.
    This is further supported by their defeat of the East coast Enclave and the capture of all their technology.

    • @partyrobbins3126
      @partyrobbins3126 Год назад +4

      This is what I've been saying and it even explains why t-60 looks so similar to t-45, its literally the easiest fix for this particular lore break

    • @DarthWall275
      @DarthWall275 3 месяца назад +1

      T-45 and T-60 barely look anything alike, it would be a very implausible "upgrade"

    • @todd2.08
      @todd2.08 3 месяца назад +1

      Wouldn’t the enclave’s power armor be the pinnacle of PA pre-war? Specifically the West coast/XO1 version of it considering it is stronger than T-51 and also T-60? For something to factor as pinnacle wouldn’t it also have to factor in the price for manufacturing it relative to its quality? Sure the T-60 and Enclave PAs are both stronger than T-51 but the military would likely gravitate more towards the latter because it’s cheaper yet still efficient for the army

    • @Shishonie
      @Shishonie Месяц назад

      ​@@todd2.08its technically pre war tech made in the post war

    • @todd2.08
      @todd2.08 Месяц назад

      @@Shishonie All postwar tech is made with prewar ideas and blueprints tbf

  • @Throwaway-hv2ej
    @Throwaway-hv2ej 2 месяца назад +3

    Possible explanation for training
    fo1: man sent on mission outside to get water the vault probably taught him the basics of power armor
    fo2: *the fucking chosen one*
    fo4: is a or was the spouse of a vet
    fo76:america's best and brightest
    fo3 and NV: random shmucks

  • @tech6985
    @tech6985 2 года назад +342

    WELCOME TO THE WORLD OF HEADCANNON, the fallout lore is becoming just as messy as the elder scrolls

    • @averyclevername9012
      @averyclevername9012 2 года назад +8

      *Canon

    • @tech6985
      @tech6985 2 года назад +19

      @@averyclevername9012 thanks nerd

    • @surprisedchar2458
      @surprisedchar2458 2 года назад +36

      Its lore spiraled into the stratosphere in Fallout 2, so idk why anyone is surprised.

    • @Falloutfan1998
      @Falloutfan1998 2 года назад +8

      @@surprisedchar2458 What are you talking about? Fallout 2's lore all makes sense within the context of 1, 2 and New Vegas unlike Fallout's 3 and 4 which contradict each other.

    • @francesco3772
      @francesco3772 2 года назад +12

      @@Falloutfan1998 people with a cargo cult underatanding of narrative consistency can't differentiate between a random encounter with the (re)tardis or a sidequest with a burried ghoul meant as pop culture references and retcon after retcon on the state of both pre and post war america

  • @lostnemesis
    @lostnemesis 2 года назад +268

    Personally I don't like the power core tedium of fallout 4 but I do like to look of fallout 4 armor because all the power cores are there to do is limit your use of power armor in the early game but then really not matter at all in the later game I don't really like that and also the fact that if they could make a power core that could last 210 years running generators and machines why in the hell would they be fighting over oil?

    • @piemaster7465
      @piemaster7465 2 года назад +68

      Well oil isn't just used for power. Its used in the creation on plastics and other major ingredients for manufacturing

    • @lostnemesis
      @lostnemesis 2 года назад +15

      @@piemaster7465 it's more the thought process behind it because the technology required to make a power core last that long would make them so advanced that they should have dominated the entire universe to make the type of power they were making if I remember correctly they made a fusion reactor that small I don't remember how hot it should be but it should be hot enough to bore a hole and make its way to the planet's core so in other words their level of technology by making that power core would be so high that they should have already evolved by that point of needing oil to make those plastics and other ingredients.
      And like I get it they probably didn't expect anyone to research the technology behind it and sit down and think about it but it's ridiculous the level of technology that the power cores are at like if we had them they would solve any energy problem in the world.

    • @m-w-y7325
      @m-w-y7325 2 года назад +26

      @@lostnemesis reason is the same as any other why the Great war started, Panic.
      Fusion Cores were said to have been made very closely to the Great war and most efforts were put into making them safer and compact to use but to due misinformation and generally the public going bonkers, transition from Oil or Nuclear couldn't be made easily, you can even see it now with COVID vaccines where people are outright reluctant to put masks on and now getting a needle is just outright insane for them.
      its funny but the closer we get to a war, the more advancements are made in tech as you have seen in WW1 and WW2.

    • @valipunctro
      @valipunctro 2 года назад +11

      @@lostnemesis From what I can remember fusion power was a late invention after the oil crisis and made power armour possible,remember power armour allowed the US against China,at first without it they were losing.after power armour ,China was so beaten that they resorted to nuclear holocaust.

    • @lostnemesis
      @lostnemesis 2 года назад +5

      @@m-w-y7325 the classic "war breeds innovation" it does make sense but still can't get over it because for the last like 60 years we've had people working on it if you assume they took a similar path they have people working on it for over a hundred years so it would be a known technology at least in the public consciousness it would be an impressive feat of engineering to make something that could have it work not only would you be fighting sustained temperature of like a 100 million degrees Kelvin you'll be fighting the radiation damage and somehow you managed to perfect it well enough to make it last for 210 years still impressive I don't like it as a gameplay mechanic but scientifically it's very interesting lol

  • @mattyice2099
    @mattyice2099 8 месяцев назад +18

    ACHKTUALLY - the lone survivor had extensive military training as a backstory- perhaps already being familiar with power armor variants.

    • @SpadeDraco
      @SpadeDraco 4 месяца назад +2

      Unless you play as Nora. Then it makes no goddamn sense.

    • @allenaju1856
      @allenaju1856 3 месяца назад +1

      ⁠@@SpadeDracoNora isn’t the canonical survivor. I think the whole power armor mechanic is just Bethesda being lazy which is why we see other NPC jump into our power armor canonical they shouldn’t know how it works but to cut corners they just made it so anyone can wear power armor. Realistically it would take time and training, esp learning how to walk in the suit when the core is empty.

  • @cobaltprime9467
    @cobaltprime9467 2 года назад +24

    I think it makes sense that it’d be a suit bigger than other armors. And having a power source really makes it power armor. It should last longer though. Having a new hud and the sound effects just makes the experience more fun.

  • @saugstersagen4306
    @saugstersagen4306 2 года назад +143

    I just dislike having to take care to both maintain my armor and have cores for it in a game that I don't have to maintain anything else

    • @John.McMillan
      @John.McMillan 2 года назад +61

      *puts 40,000 rounds through a shitty home made rusty pipe gun*
      Its fine.
      *gets shot twice by a .38 pistol on armour that can rival some tanks*
      Repairs needed.
      Makes perfect sense.

    • @dillonthevillon3719
      @dillonthevillon3719 2 года назад +4

      But you are ok with weapon maintenance?

    • @saugstersagen4306
      @saugstersagen4306 2 года назад +12

      @@dillonthevillon3719 I suppose so it was fine in 3 and a little better in New vegas with the buffer zone mechanic

    • @demonpride1975
      @demonpride1975 2 года назад +1

      @Doctor Trill Bread how is that any different then maintaining your armor, that's a double standard. if i get attacked by a death claw, you are damn skippy i am expecting my armor to take some damage, if not break a few pieces.

    • @dillonthevillon3719
      @dillonthevillon3719 2 года назад +2

      @Doctor Trill Bread so how is maintaining your power armor any different then, it’s part of your equipment.

  • @ironwolf2244
    @ironwolf2244 2 года назад +69

    Personally I agree that option 2 is the most likely. PA having a exoframe since the beginning is just logical. Not only because exoskeletons are being developed by militaries today, but also because, it would be impossible for an average human to wear it, let alone utilize PA without one. In such circumstances as it not having a exoframe, the only beings which could utilize it would be Super Mutants. Also, for Raider power armor, it should be like how Obsidian did things in New Vegas, without servos like the salvaged T-45 NCR variant, or the Centurion salvaged pieces, with only a few being worn, mostly only in a few areas and those being vital. So Raider PA should move EXTREMELY slowly, and also not be able to survive from great heights.

    • @demonic_myst4503
      @demonic_myst4503 2 года назад +3

      In lore the t51 is described as having hydrolics so yes lore wise it has a frame but not a detachable one

    • @WisteriaDrake
      @WisteriaDrake 2 года назад +12

      Personally, I think the Fallout 4 early PA usage could have worked, with some tweaking. Go ahead and give the player the T-45 in Concord, for a little crash course on Fusion Cores and how to use the armor. Fight the Deathclaw, and the already worn pieces get busted. But for this point in the game only, broken pieces cannot be repaired, so you're left with an empty frame and a dangerously low Fusion Core. You can walk around in the frame for the Strength bonus, but it won't give you armor, so it's probably going to be shelved at home.
      The Raider Power Armor pieces can be salvaged (add in a system that, if they're destroyed in the fight, you can't loot them), and can be thrown on your own frame bit by bit, giving you some basic defense. When the BOS enters the Commonwealth, either you get your own T-45 (with repairable pieces) through the BOS faction (and eventually work your way up to T-60 or X-01), or you fight BOS and salvage their T-51b or T-60 armor plates.
      This would not only fix the issue of Power Armor being too common early-game, but also make the raider armor serve a purpose in the same way that pipe guns do. Oh, and add a tiny bit of lore on a computer or note or something, to explain why you can't pry the Raider corpse out of their PA frame and loot that. Maybe a scribbled note that states that the lack of actual armor causes stress on the frame, and it tends to irreparably break after combat.

  • @ParagonFury
    @ParagonFury 2 года назад +3

    14:27 - Power Armor training in the previous games was a balancing and progression thing, not a lore thing. It was done to keep you from getting endgame armor too soon from just finding dead BoS/NCR/Enclave troops and putting it on.
    While repair and maint. for Power Armor would definitely require specialized training, PA itself would definitely be designed so that anyone with a halfway functional brain could get into and use it at least at a basic level, because it would technically be a piece of infantry equipment/infantry weapon and you'd want any regular grunt you'd have on hand to be able to operate it. Its not something like a proper MBT or IFV where you need a crew and special training to use it.

  • @Special_Agent_Frank_Horrigan
    @Special_Agent_Frank_Horrigan Год назад +29

    Nate from fallout 4 would be most likely out of the main characters to know how to use power armor since he was in the military. Nate also could of told nora how power armor works, just out of her curiosity.

    • @Berlinbower
      @Berlinbower 9 месяцев назад +2

      The guy in the video has a good point with people just un-optimally using power armor or learning to use it on their own i think that explains it finely enough. Nate should definitely already know it though and you could assume nora just figures it out though its pretty weird

    • @EvelynTheVixen2016
      @EvelynTheVixen2016 8 месяцев назад

      And like, it isn't THAT hard. Turn the wheel, get in, and probably push a small button in the hand to close it back up.

    • @coopernut
      @coopernut 8 месяцев назад +3

      Why would he teach his wife this😂

    • @Special_Agent_Frank_Horrigan
      @Special_Agent_Frank_Horrigan 8 месяцев назад

      @@coopernut I LITERALLY FUCKING SAID, out of curiosity, it makes sense since power armor is a very interesting thing, a gun isn't because they have been around for a long time and it's pretty obvious how they work

    • @Valkod23
      @Valkod23 8 месяцев назад +3

      @@EvelynTheVixen2016 Power Armor training is much more than that and reading this makes my head hurt. There's servos, gears, and other mechanical aspects to take into account when piloting power armor. Even the simple act of using a gun requires practice to avoid destroying the grip when holding it in power armor, pulling the trigger too hard ruins the gun, not pulling the trigger enough won't discharge the firearm. It's not walking around in a heavy suit of armor, it's piloting/driving a very demanding vehicle with your body and having to redo the basics in it to avoid breaking stuff. You can't just hop in the seat of a plane, even the small ones and be expected to be able to handle it, you need special training for that, same concept for power armor.

  • @crystallkingh3048
    @crystallkingh3048 2 года назад +68

    One thing about the t45, it was incredibly fuel inefficient and only had a few hours of operating time before it needed to br refueled. so there is a difference between the t45 and t52b

    • @demonic_myst4503
      @demonic_myst4503 2 года назад +11

      Yea they developed a “micro fusion pack” power source to power the t51 in lore

    • @icebreaker5138
      @icebreaker5138 2 года назад +4

      Good point

  • @cosmo9925
    @cosmo9925 2 года назад +195

    19:38 I think the point of raider power armor existing is to make more difficult raiders to fight. I honestly like running into them because they’re actually a challenge to fight and more threatening than your average raider wearing leather and metal armor that goes down in 2-3 shots. Plus it’s just an interesting implication in the lore. It implies that wealthy and powerful Raider bosses are able to afford/find and maintain a set. It almost humanizes them by implying that they have some kind of backstory to how they found it. Did they find it and fix it up themselves? Or were they a cruel leader who came across a frame and has other people repair it for him while he uses the suit to rule his gang with a literal iron fist? The only other people you really see using power armor out in the wasteland is the brotherhood, the enclave and some high ranking gunners, so it’s cool to see other enemies use it and make power armor a little more common and feel like it’s actually part of the world instead of something exclusive to only a couple factions. It makes you feel like you’re not the only guy with power armor.

    • @5RndsFFE
      @5RndsFFE Год назад +19

      Raider armour is generally a complete frame, opposed to T-45 and the rest generally being incomplete.
      This is offset in that Raider PA has lower stats.
      But yes by en large it was to make Raider bosses.

    • @58696c
      @58696c 11 месяцев назад +10

      Honestly if they made power armor more rare and stronger overall, it would be beneficial even for the raiders. Say a raider boss in power armor was much more rare but fairly strong and faster than normal power armor due to weight difference (and let's say they use scavenged piece of other power armor mixed with some scrap metal that can be replaced with better parts) then it would be far more interesting and make raider power armor feel unique and dangerous.

    • @GremlinSciences
      @GremlinSciences 11 месяцев назад

      Raider power armor is cheap to maintain and almost all the upgrades are available from a very low level, while the proper power armor require resources that are actually kind of scarce for repairs and most of the upgrades are locked behind tier 2 or higher of a perk or even requiring multiple perks. It also adds an intermediary tier of armor between maxed-out regular armor and basic power armor, which was lacking in previous games.

  • @keagonellison2872
    @keagonellison2872 Месяц назад +3

    14:31 actually the male sole surviveor was apart of the US army (2nd Battalion, 108th Infantry Regiment of the U.S. Army during the Sino-American War) and in the canonical timeline used power armor each was made clear by Emil Paliarulo in wich he states " I feel like the time is right to finally share an unknown link between Fallout 1 and Fallout 4. Remember the Fallout 1 opening movie? Annexation of Canada? SAME. GUY. (No, NOT the shooter!)" Wich means that he didn't handle power armor with no training as he was most likely traned by the Milatary prewar.

    • @stebex5052
      @stebex5052 Месяц назад

      only if he had heard this two years ago

  • @supercato9613
    @supercato9613 2 года назад +3

    About Fallout 4 not having power armor training, remember that your character is a war veteran. During his flashback at the very beginning of the game, you see soldiers in power armor, and I don't think they're from the Brotherhood. So I think he would already have received his training before the game.

  • @epicman4357
    @epicman4357 2 года назад +98

    If you pay attention to the lore for the Excavator armor from 76, PA still does not use fusion cores as batteries, as it's explicitly stated to use an ultracite reactor, so fusion cores are most likely non-canon, or reactor fuel.

    • @insertnamehere4088
      @insertnamehere4088 2 года назад +6

      Ain't 76 non canon?

    • @gavinduke2107
      @gavinduke2107 2 года назад +7

      @@insertnamehere4088 No, it's canon, lol.

    • @alexramos7708
      @alexramos7708 2 года назад +38

      @@insertnamehere4088 It's probably gonna go the way of Tactics, some parts will be canon while other parts will not.
      Excavator power amor relying on an ultracite reactor doesn't change anything from any of the other games

    • @arcenciel4637
      @arcenciel4637 2 года назад +11

      Ultracite power is only used by Garrahan-made Excavator suits and there are only 5 of them.

    • @demonpride1975
      @demonpride1975 2 года назад +2

      that literally makes zero sense, that's like saying nuclear reactors in real life don't need uranium because it's already a reactor, you still need a fuel source, the ultracite reactor is merely the device to burn the fuel.

  • @Kazamezo1
    @Kazamezo1 2 года назад +104

    17:54 I played Fallout 76 on launch, back then Excavator and Ultracite were the only new Power Armor additions. Ultracite is just a modified T-51b used for fighting the scorched. I'm indifferent to it. And I don't really think it should count as "new". After all we could modify power armor in FO4 and it would still be the same.
    So that leaves us with the Excavator Power Armor. I like the backstory and function of it, that being carrying a lot of shit. I'm a fan overall. Although backpacks kinda made it redundant, I still like the idea. And you can look at it from another perspective, instead of it actually being "Power Armor" in the traditional sense, I like to think of it as a mechanized protective mining suit. It was just categorized as power armor for game mechanics. But that's just headcanon.
    Then cue the rush of new and unnecessary Power Armor sets, T-65, Hellcat, and the many bizarre skins you can get in seasons and the Atom shop. But at least I can take peace in the fact that the latter 2 were confirmed by Emil Pagliarulo to not be canonical, but still I think it's way overdone.

    • @heroicxidiot
      @heroicxidiot 2 года назад +5

      I'd like to headcanon that all the power armors that are skins are some wastelander's or vault dweller's heavily modified existing power armor parts to a certain extent. In reality, it does work for some as they do seem to use them as a base (the Rider armor skins are an example), As for T-65 and the Hellcat, they're short lived in the whole timeline of Fallout as they exist only in WV as far as we know and can't really spread far out within the hundreds of years and lack of mass production. T-65 is made by the secret service so they have limited resources and are a small group that would have eventually die out, along with that design.

    • @penguinsrockrgr8yt216
      @penguinsrockrgr8yt216 2 года назад +2

      @@heroicxidiot
      as far as we know there was only canonically the one suit of t-65 even after the 76 dweller died it was probably lost or destroyed it’s highly unlikely it will ever show up again

    • @heroicxidiot
      @heroicxidiot 2 года назад +2

      @@penguinsrockrgr8yt216 yeah that's what I was guessing. The only problem is whether there was only one 76 dweller alive or if there was more canonically as most have died out since we came out but we don't know if other players are considered as dwellers as well in our story. It's probably easier to say one and it died out with them. There's really no way to fabricate one after hundreds of years and the bos probably had a way to make their own at some point.

    • @joshuakim5240
      @joshuakim5240 2 года назад +5

      @@Svenne-man-1880
      T65 was poorly done, but from a design perspective kind of makes sense as it's an abnormally bulky PA suit that (at least from its visual design) is so immobile that it's unfit for battlefield combat duty despite being so protective.
      Hellcat power armor is weird because it's a reference to a real military division (it's the nickname for the US 12th armored division and also has an extremely small and easily missed cameo in FO4, where the newscaster briefly mentions them), so the implication is that the Hellcat 12th Armored Division after the collapse of all government became a rogue mercenary company. The main issue is that for some reason they have their special power armor when it would have made way more sense if they just used T-51b with a Hellcat-style paint job instead.

  • @extenduss
    @extenduss Месяц назад +2

    they absolutely got power armor right. it actually FEELS like power armor, rather than just another outfit

  • @joule400
    @joule400 2 года назад +21

    I loved how the power armor felt in fallout 4, instead of just another armor set it was like wearing a tank, your footsteps, walking animation, breathing underwater and surfacing like some damn terminator, your voice even the height at which your first person camera is set it all worked so well
    But they couldnt resist giving it early
    I think they should have had two kinds of it in the game, salvaged which lacks proper power part of power armor and was more of a frame supported super heavy armor, super high defense but slows you down, reduces strength and agility such
    And after you get training which could work for all factions too (BoS obviously, institute would be easy to explain, railroad could have used PAM or something to eventually crack encrypted files from BoS or institute to offer that help and the minutemen could have had files in the fort that eventually taught you how to use it, i think best part to unlock the chance to learn these would be after the bunker hill quest since thats the part where you gotta decide who you go with) youd get to use proper power armor which increases strength, removes fall damage and all that other fun stuff
    Power source could be something you worry early on probably for some reason theyre really rare in this area of the world or something but later you could get a quest to find one that has infinite charge (we even get gatling laser with infinite ammo in nukaworld post game come on now)
    I also kinda wish mixing and matching pieces didnt look so awful but honestly dont have a good idea on how to do it better myself either without some really bad reaching in lore side of things
    As a side note its nice that you see in world that the armor is strong, the arc jet scene is major one, but a minor scene you can miss is a paladin just casually asking some other BoS member to fire at them with a laser rifle to simply test something, they had 0 worries about getting shot at by energy weapons

    • @demonpride1975
      @demonpride1975 2 года назад +2

      the first time you jump from a large building slam into the ground, and are like ohhhhhhh yeah.

  • @vaultboye
    @vaultboye 2 года назад +43

    Could always change the *intended* power-source for PA to be something else like, maybe a stronger Fusion Core, whilst also being *compatible* with Fusion Cores (Meaning it's intended to use a military-grade power-source, but *can* use civilian sources as well.)

    • @DakalaShade
      @DakalaShade 2 года назад +8

      That's the head-canon I go with.
      In New Vegas, I used a mod called "Powered Power Armor" that made PA need to be recharged, and made the forever-lasting nuclear packs a thing you had to find (along with allowing modifications in power armor to make it more effective for your build).
      In Fallout 4, I figure that the main Military-Grade reactors are few and very far between, likely left in military-grade suits in/near battlefields. The military, wanting to reduce the odds of civilians stealing a suit and running around, loaded civilian-grade Fusion Cores into the armor, something they were capable of running on as a last ditch, "emergency backup" source. It would explain why a core that kept a building lit up for 200 years runs out in a few in-game hours when dumped into power armor, because these cores aren't the main intended power supply for it. The military knew if a civilian stole a suit, it'd run for maybe a day, then be easily retrieved later. At the same time, for moving suits around, a day is more than enough, so it makes sense to limit the odds of a daring raid to steal a suit if, say, someone already tried it, escaped, ran out of power a few miles down the road, and was summarily executed for treason, theft of military property, and being a dirty communist spy trying to steal military secrets.
      It would also explain why the BOS in 1, 2, 3, and NV have infinite runtime, because they've been around to places and likely knew the value of those power packs. The Enclave and Enclave Remnants in 2, 3, and NV likely kept their power packs a tightly-kept secret, leaving us with pseudo-prototype X-01 that uses FC's.
      The BOS in 4 are never seen changing cores, but I just handwave that as "They're walking around in armor that was powered up somewhere else, the power pack is likely already operational, the fusion core is just emergency/backup power in the unlikely event that the power pack fails."

  • @dillpickel6767
    @dillpickel6767 8 месяцев назад +2

    Fallout 4s power armor is just so fucking dope compared to the ones of older titles. I really hope Bethesda goes on with the fallout 4 system for years to come

    • @seawind930
      @seawind930 Месяц назад +1

      If you like all the new stupid sh*t Bethesda puts in their games you don't have to worry. They'll keep watering down what anyone liked about a series, Fallout or Elder Scrolls (That's Skyrim if you're too young)

  • @guts60
    @guts60 2 месяца назад +1

    As many have said, Nate having power armor training by default makes sense. He fought in Anchorage, alongside power armor troopers. It would be safe to assume that standard infantry was given power armor training if their armor-clad comrade dies and the suit is still functional.
    Nora using it? That’s a lot more tricky. Best I can come up with, which is what others came up with, is that Nate taught her. There’s also the fact that maybe she just knows how to use it, she got lucky with operating it the first time

  • @Philtehsamuraiwalrus
    @Philtehsamuraiwalrus 2 года назад +14

    The sole survivor was a solider, who had used power armour before the war. I think they were going for a kind of 'Iron man 2 vibe' or Halo's power armour, where you can seriously hurt yourself if you try and use it, but use it wrong, since the armour enhances your movement and strength

  • @valipunctro
    @valipunctro 2 года назад +33

    On fusion cores,the original fallout used the fuel that last 100 years statement to justify the existence and use of power armour,so that power armour would not need underlying Infrastructure to be used,seeing that the world ended and refueling would be a problem.the fusion cores in f4 break lore because you need a substantial amount of them with no discernible in universe source.if FC are able to be manufactured at the rate in f4 uses them,the world's power requirements would be covered and there wouldn't be an apocalypse.

    • @midgetman4206
      @midgetman4206 2 года назад +3

      Well, the good thing about fusion is that it's fuel is abundant (hydrogen or helium). The downside is that normal hydrogen is pretty much impossible to start. What I think is going on is that they (BoS and who ever needs to use fusion reactors) have stores of the deuterium, tritium, and helium and they use that to "step up" to normal hydrogen. If you already have a fusion reaction going, you could just bleed some of it, diamond city and the prydwen both have a giant fusion reactor to do that to. All you would need is the micro reactors on hand to, well, hand them in. What I don't understand is why the game doesn't have said refueling stations (at least working ones). At the Red Rockets you even see some of the coolant refilling robots, just inert so there's probably ones that refuel (or maybe it does both).
      Though I can't answer for how long the reactors should run, that's a (more than a) bit out of my realm of knowledge. It all depends on how small they managed to make the micro reactor and how they store fuel.

    • @valipunctro
      @valipunctro 2 года назад +8

      @@midgetman4206 I do agree that in principle the BoS or enclave could make them,at that point the apocalypse would be over.the ability to reproduce that kind of energy would make them unstoppable or at least they wouldn't share that with any one outside or they would use it to gain massive influence everywhere they go.

    • @monody
      @monody 2 года назад

      @@valipunctro Yeah, particular factions or locations like that having access to energy sources other people and places are starved for would be a massive upset to world balance.

    • @jacekstankiewicz1594
      @jacekstankiewicz1594 2 года назад +1

      @@monody vault city had a legit nuclear power plant lol, if u helped them tho

    • @monody
      @monody 2 года назад

      @@jacekstankiewicz1594 you mean Vault 88, or Vault City from Fallout 2 where power for equipment like this wasn't a sudden problem?

  • @lad7436
    @lad7436 10 месяцев назад +2

    For the Power Armor training thing, Nate (Male MC in Fallout 4) was a soldier, it's how they gain access to vault 111, it'd make sense for him to know how to use power armor.

  • @deathseekr1537
    @deathseekr1537 11 месяцев назад +2

    that headcanon part for training, you can basically say that for 4, Nate was in the military and if your playing as Nora he could've told her, like a vet explaining to his wife on how to use a gun, I personally like the fo4/76 armor it feels better and is way more customizable and feels like an iron man suit, especially with a jet pack, the amount is kinda odd, I think fo4's beginning armor should've just been a frame, and a raider micro boss should've been there with some old raider armor, the parts for 51 and 45 should be kinda common being hauled and taken around, the frame should be rare

  • @spaghettitax6234
    @spaghettitax6234 2 года назад +11

    I'd always assumed the fusion pack was the two bumps on the back of the suit and that the cores where emergency fuel that could be used when the pack ran out.

    • @Destroyer_V0
      @Destroyer_V0 2 года назад +3

      Honestly, I do like the idea that the fusion core is moreso a non reuseable fuel can, and the mechanisim on the back (Particularly seen on the raider, t45, and t51 sets, is the properly contained and piped reactor.

  • @gbrls
    @gbrls 2 года назад +27

    My take:
    - Power Armors can generate its own power supply from their reactor in the back, up to a hundred years if kept intact. If damaged (by combat or similar) it can be rendered useless.
    - Fusion Cores are a type of fuel/battery/ammo thingy similar to Micro-fusion Cells - but WAY more powerful. They were used for big boy power suplies (such as factories, nuclear facilities) and more commonly used to fuel nuclear vehicles, specially cars (maybe Vertibirds as well?)
    - However, you could modify said cars to use Micro-fusion cells (like the Highwayman does). Why? Because Fusion Cores are not commonly found. Micro-fusion cells, ECP and SEC could be fairly easy to find in simpler stuff: laser pistols, securitrons, etc. They are simpler, are interchangeable and can be recycled if you have extensive knowledge. However, they are not as poweful as Fusion Cores.
    - The T-51b is the military issued suit of Power Armor, later adopted by the Brotherhood in Lost Hills.
    - The Advanced Power Armor is an Enclave design, issued to the Oil Rig. Maybe blueprints/prototypes were made Pre-War, but the suit itself from Fallout 2 is definetely exclusive to Enclave personnel.
    - The T-45b was a mass produced inferior version of the T-51b, supplied specially to Washington, D.C. Lyons' Brotherhood ends up adopting them.
    - The Blackdevil is another Enclave design, manufactured some time prior to Fallout 3 (my headcannon is that the Enclave existed somewhere in the Midwest and was able to capture BoS Power Armors from its Midwestern Chapter - none of this is cannon though).
    - T-60 is a post-war design by the Brotherhood, perfecting the T-45b design and maybe using some Enclave technologies after the events of Broken Steel.
    - You need training to use a suit, much like you need to learn how to drive. However, you can learn on your own by entering the suit and figuring it out, getting a feel for it. It would take a lot longer, but definitely possible.
    - Nathan in Fallout 4 doesn't need training: he was a soldier after all, he's well familiar with it. How his wife is able to use it tough, I don't know I guess the Sole Survivor *has* to be canonically male.

    • @John.McMillan
      @John.McMillan 2 года назад +3

      I think the intro to Fo4 kind of directly shows nate was both a foot soldier and later used what I think is T-45 power armour, so it makes sense he can just hop right in.

    • @InvictusByz
      @InvictusByz 2 года назад

      Rather than say the Sole Survivor has to be male, if we're going with headcanon already, I'd personally prefer a head-retcon that whichever spouse you choose to play as was a soldier, while whoever you don't play as was the lawyer
      (edit: idk why I typed doctor the first time. Lawyer.)

    • @TrashMutt
      @TrashMutt 2 года назад

      @@InvictusByz no Nora was a lawyer not a soldier

    • @jount4195
      @jount4195 2 года назад +1

      Everyone always says how could nora make it in fallout 4 first shes a lawyer second shes a woman whose child was stolen and 3rd in a world that was close to war anyway why wouldn't Nate teach her some things or her just learning from cases and experiences $hit hell hath no fury like a woman scorned. Honestly give her a fat man and some power armor and I'd consider her one of the most dangerous people in the wastes 💀🌧☠🍻

    • @fluffytowels1145
      @fluffytowels1145 2 года назад +3

      The lore specifically states that t-60 was developed in 2077, you can even see it in use in F4's intro.

  • @shamanllama
    @shamanllama 7 месяцев назад +2

    Nah. Power armor FINALLY FEELS like power armor. Every other game, even with such great defense, it never felt like true power armor.
    I love how you have to step into it, I actually like having to get fusion cores, and I like the lack of fall damage.

  • @Princetopher_
    @Princetopher_ 2 года назад +27

    I always figured the older games required power armor training in order to use the armor without a fusion core; which would explain why Paladin Danse never needs to exit his suit despite not owning a surplus of cores in his inventory. The sole survivor even with Nate's military background was simply born in a more privileged time where the military already had a surplus of cores to use, and thus didn't require soldiers to train without it, which would explain why even Nate needs a fusion core to operate his armor efficiently.

    • @PillsburyDoughboi69
      @PillsburyDoughboi69 Год назад +4

      At first I thought “hey, this actually would make sense” but it doesn't simply off the fact that I get fusion cores off of dead enemies who used power armor, meaning enemies(and the brotherhood) use fusion cores too.

    • @Princetopher_
      @Princetopher_ Год назад +2

      @@PillsburyDoughboi69 Awe :( u rite. it would've been cool if bos members didn't even drop them on death

    • @PillsburyDoughboi69
      @PillsburyDoughboi69 Год назад

      @@Princetopher_ I agree with that

    • @glitchvlogs6597
      @glitchvlogs6597 11 месяцев назад +1

      Unfortunately, this is proved wrong.
      I massacred the Brotherhood. I found most of the soldiers wearing PA using fusion cores.

    • @GremlinSciences
      @GremlinSciences 11 месяцев назад

      @@glitchvlogs6597 You might think that proves it wrong, but at the same time they probably only had a single core each, because they never need to replace their core.

  • @metronicmagician1816
    @metronicmagician1816 2 года назад +14

    There’s some things to add to both the “76 so much armor” bit as well as the utilization in 4 that might be worth mentioning. With the first one, there being a lot more power armor, and the new “unique” power armor that exist just in that game kind of makes sense since it’s so early in the timeline that all the specialized, small production, prototyped, or just in the plans phase power armor would still exist while the commonly known and mass produced sets of power armor would, through shear numbers, survive to the point of the other games. Like I’m certain there were special operative sets of of highly customized power armor that only have (in lore) a handful of full sets kind of like the reward for the steel reign expansion being a set of unique power armor that, ignoring every player having one, is only shown to be the second set in existence. Yeah the fact that every player has the ability to get and wear unique items like that is a bit off, but that’s pretty normal for multiplayer games and falls into he realm of necessary suspension of disbelief.
    With the utilization in 4 I’d like to say the points you made, especially with getting it early, don’t really point to bad utilization rather just a really bad tutorial which it most definitely is. From giving you the “if all else fails” faction first, to the heavily action oriented feel that not similar to the rest of the game, to the inclusion of power armor all kind of stem from the tutorial also being the demo. The power armor being a whole new mechanic to the game that’s more than just heavy armor means the tutorial does need to introduce it to an extent, and with how they placed things for the tutorial it would make less sense for there to be a random set of raider power armor there rather than a set of prewar power armor. Again from the core the tutorial is flawed, and the power armor showing up so early is definitely apart of that. Luckily with 76 level locking power armor to early-mid/mid game they clearly understand this problem.
    That said external to the tutorial power armor is rather rare in 4, or at least rarer than in fallout 3. Sure more common folk now have power armor in 4, but they’re not goon number 56 that randomly spawns in rather they’re dungeon bosses, named NPCs, or are apart of the brotherhood. In the end you’re finding less power armor than it seems. This also adds into the fact that originally power armor was suppose to be something that you always get (it was a point of progression) while in 4 it’s a thing you can customize into. Basically it turns something that was a necessity in almost every game, and turns it into an entirely optional point. A good example of this is in late game fallout 1-3 you will almost always wear some kind of power armor all the time while in late game 4 you almost never wear power armor all the time. It’s give more utility rather than necessity in 4 which can be both good and bad since making something not necessary will lead to you having to add to it to get players to use it.

    • @monody
      @monody 2 года назад +1

      I would disagree on some of those mechanic arguments.
      Depending on level and difficulty, unnamed enemy mobs can spawn in power armor for raiders and gunners in fallout 4. On top of many BoS using power armor when they arrive. This can easily cause a glut in even early game in 4 of armor parts.
      I'd also say that while 4 does allow for more flexibility on if you want to use power armor, you are also generally limited in context to options not using them. The saving grace for that game is rather the lack of balance in endgame with the ways you can munchkin or outright break the game's difficulty curve.
      76 ends up leaning rather hard in the wrong direction as, especially with legendary power armor parts, it's pretty much the endgame meta. While yes you can make a build that doesn't use them (I personally made a character that doesn't), the choices they have for mod upgrades, the variety, and the stats offered combined with being legendaries as well now, makes them nigh-impossible to ignore as being the best in slot equipment, which matters in a sporadically competitive multiplayer environment that really doesn't cater well to builds that were viable in prior titles.
      76 you can also get power armor as early as level 15, so not a strong locking going on there.

    • @metronicmagician1816
      @metronicmagician1816 2 года назад +3

      @@monody to be fair level 15 is the start of early-mid game in 76 for gear, and good power armor starts at 25 which is half way to the level cap. Also though this is just anecdotal through my two characters I’ve only ever found power armor frames after hitting level 20. That all said I was more talking about why there are so many new types of power armor, and not really that they’re so much power armor out there which is a different very multiplayer based problem. That said narratively it makes sense that a game set roughly 20 years after the war would be inundated with power armor (especially when there’s a major faction that uses it) when power armor is rather plentiful in most of the games set roughly 200 years post war.
      Also I don’t think I’ve ever seen a roaming enemy with power armor (that wasn’t BoS) in 4 though I almost alway play on survival, and when not that it’s normal so the difficulties I play on could be affecting that. Pretty much every power armored enemy I’ve run into were static group bosses (both raider and gunner), or named enemies. That said if it only happens at very high levels then it’s probably no different than most fallout games where roaming power armor users actually exists at the end of the game. I will say for the BoS having power armor is completely normal for fallout so I don’t know why that would be apart of the glut problem when they arrive. It would be no different than the other games when the brotherhood or enclave become prevalent.
      Honestly there’s about as much power armor running around in 4 as there is in 2 and 3. With the end game of 2 being almost entirely enclave solders in power armor, and 3 being a war between 2 power armored factions those suits get tossed around a lot. Especially in 3 where most of them are a great currency for stim packs and radaway (seriously as someone who abused the outcast trades in 3 there’s a lot of power armor you can get your hands on in that game). Really only 1 and NV don’t have a lot of power armor, but 1 only had the T-51b the brotherhood had, and NV doesn’t even have a major faction that really utilizes them. I’m not counting the brotherhood as a major faction in NV since they have about as much sway in the world as the boomers do.
      Edit: also I was talking about 4, and not 76 when referring to making builds based around power armor. I don’t use power armor at all in that game cause of weight issues so can’t really say on the power armor meta in that game though we are talking about meta, and not the base game at that point.

    • @monody
      @monody 2 года назад +1

      @@metronicmagician1816 In 76 frames can spawn as early as lvl 10 if you go to known spawns.
      Also a few distinctions.
      In 2 the Enclave was still relegated to endgame. in the Bethesda titles, which includes 3, those show up plenty sooner, which causes issue around scaling with those items and game balance long term. IE, power armor having to be nerfed in value in them to make their proliferation more feasible while still having a ramp. Fallout 4 solved that by making even more tiering to the power armor and it's stats, which has then translated into further proliferation in 76.
      As for the idea of if narratively making sense for them to be stranded all about West Virginia, it really doesn't. The majority of them were deployed, and when the BoS left, many were also taken with them. You also have prototypes and ones being used by factions where it makes little to no sense, like the secret service having their own power armor when the reality is they would have used military or homeland security personnel with their power armor.
      It's notable you mention it's not prolific in New Vegas, since that is the only 3D Fallout that wasn't made directly by Bethesda, and similarly did not have the case that you were fighting a faction that produced their own armor like the Enclave in 2.
      What you described is very much a Bethesda problem there.

  • @skylordthe1st
    @skylordthe1st 2 года назад +35

    Well I think it's best just make it rare and just throw the fusion core thing all together. And make a leveling system for it like a frist when walking you trip very often and the longer you walk in it the more skilled you are doing tricks and all that.

    • @eduardo7677
      @eduardo7677 2 года назад +5

      To be honest, I believe simplifying things is a good decision. If someone is new to the franchise, they shouldn't be expected to play a bunch of previous games to understand basic mechanics. Let's say my nephew plays "Fallout 5" and it's his first fallout game. What's the best option? Give him a 10 minute dialogue info dumping on the different types and specifics of "fusion cores", making references to games a decade old, or just say: This is a power armor, it's extremely powerful but requires fusion cores as fuel.
      Not everyone played every game in the franchise or was interested in learning every bit of lore. I ain't saying to dumb down the game, just make the basic mechanics straightforward and focus on writing memorable quests.

    • @John.McMillan
      @John.McMillan 2 года назад +4

      I think cores should be forgotten for PA and replaced by Fission batteries. They are a thing already and make ALOT more sense than a fusion core.

    • @Reformed-Mann
      @Reformed-Mann 2 года назад +1

      That sounds like a good idea, It would make untrained PA make more sense in a way that If you don’t know how to use it, it will backfire a lot until you do.
      I also personally think they should bring back fission cores or the build-in cores they had previously that are said to last hundreds of years in usage. (Which given nobody is in the suit, it’s not even running at all.)

    • @skylordthe1st
      @skylordthe1st 2 года назад

      @@Reformed-Mann I see but at least make it to where we can recharge it

    • @andonmartin4142
      @andonmartin4142 2 года назад +2

      @@eduardo7677 you don’t need to know the lore to play games anyways so it doesn’t need to be dumbed down

  • @dadjyker58
    @dadjyker58 4 месяца назад +1

    The way that Fallout 4 gives PA soo early in the game, really took out the excitement that should be there when you were given one if joining the BOS.

  • @guts60
    @guts60 2 месяца назад +2

    I much prefer power armor feeling like an Iron Man mech suit rather than... metal clothes. I would prefer it to have a better core lifetime, but the armor to appear much later in the game.

  • @gordyrroy
    @gordyrroy 2 года назад +7

    The Omega Initiative did a really nice video on that regard in "Fixing and explaining every power armor..." where he compared the stats and looks of the power armors in each iteration

  • @mesmerwolf0
    @mesmerwolf0 2 года назад +6

    I had forgotten about the TX! To be honest I think it'd make sense if the Cores are just Batteries used for short term deployment, like for Domestic Riot control. The TX would've been used primarily in Frontline Field Deployments.

  • @badluck9749
    @badluck9749 Месяц назад +1

    Just as was said by some guy in another video: in fallout 4 you don't fight the deathclaw, you don't have PA or a minigun. You fight the bandit leader, and he has both.

  • @kaisershephard916
    @kaisershephard916 2 года назад +3

    You know, regardless of requiring prior knowledge of how to use Power Armor or not, it is pretty stupid that the army, enclave, and brotherhood never thought to put locks or passcodes on their easily accessible heavy infantry suits. I like the idea of power armor training because of that, it’s too complex to use for the average joe, and requires to be stripped before it has any use- just turning it into very heavy armor. That’d be an interesting concept tho, moreso than just training. Getting a hidden passcode for a suit of power armor while no training gives a debuff. (Tho it can be lessened due to experience with it) and even the stripped armor would work because “well we don’t have a passcode for this hunk of junk, let’s just strip it so we can get some use out of it”. The ones you find are really rare, any BoS can be looted for parts. Etc etc.

  • @Vladimyrful
    @Vladimyrful 2 года назад +19

    Small addition to the lore seciton is that it's not supposed to slow you down at all. I'm not sure whether the guy guarding the enterance to the Brotherhood bunker next to Cabot in fallout 1 says it or one of the paladins inside (Talus or someone else).

  • @antirevomag834
    @antirevomag834 2 года назад +8

    if they justify it, i'd prefer the "x version of fusion core is that type" because the idea that they could have "bad" fushion cores and you could sometimes run across a "great" fushion core sounds fun enough. Like the standard "i can use this suit, but it'll drain quick" feel to a normal, with sometimes finding a "my suit no longer needs power, because i now have infinite" sounds like a nice addition, like stuff such as the skeleton key in elder scrolls games usually giving infinite lockpicking usage, or like azura's star giving infinite soul gem usage.
    Also the reason for raider power armor is just because they wanted to give people power armor customization options. so you get the nice sleek sets, the trashy sets, etc. Alot of people like roleplaying as a raider, so raider armor makes some sense, and alot of people don't care that it's weaker because even weak power armor is still tanky as all hell in falout 4, so you get to have your trash-looking armor, it's not more powerful than good armor, and thus everyone is somewhat happy.

    • @nigel692
      @nigel692 2 года назад

      I would like military fusion cores being a thing, specifically designed for efficiency in military installations

    • @thelegalmexican9860
      @thelegalmexican9860 2 года назад

      literally what happened in 76

    • @antirevomag834
      @antirevomag834 2 года назад +1

      @@thelegalmexican9860 Neat, wouldn't know as i haven't played 76 (nothing against it, i just don't really play those types of games)

    • @thelegalmexican9860
      @thelegalmexican9860 2 года назад

      @@antirevomag834 yeah they brought something backs and added new ones, for the good or bad

  • @KingSolomon1111
    @KingSolomon1111 Год назад +8

    In Fallout 1 you had to work hard for the power armor, and when you eventually get it it feels amazing. Being a massive walking tank and steamrolling through super mutants is insanely satisfying after being constantly fearing their numbers and strength throughout most of the game. FO4 really dropped the ball with how they handled power armor imo

    • @gooberaureliusmaximusiii6638
      @gooberaureliusmaximusiii6638 Год назад +1

      Yeah you get power armor in the first 10 minutes of gameplay, I mean after the long drawn out intro, at concord... either way imo power armor in 4 feels heavy, clanky, and ridiculous, people praise it for feeling like a walking tank but I really just feel like a giant idiot, I especially hate managing the power armor, anyway, people who play fallout 4 usually pump it full of mods and cheats, so who really cares

    • @custodianguard6816
      @custodianguard6816 Год назад

      You say that then i fallout 2 you can get the second best armor in the game at level one if you know we’re Navarro is

  • @nicz7694
    @nicz7694 9 месяцев назад +1

    The Lore Friendly PA mod for FO4 is great for that.
    It makes the T-45 from Concord useless since its FC Ejection System is damaged and once you run out of your FC till a certain threshhold the Frame explodes. It mostly lasts for the Deathclaw fight but after that your Frame is gone.
    It also makes Raider Armor extremely useful as an early game alternative. Its not the best and breaks quickly from something thats not a Raider or heavy melee attacks but it can be repaired with armorer 2 instead of 3.
    It also reduces your incoming damage extremely until the armor is destroyed like an actual Tank.
    Playing a mod list atm and Armorer 3 is locked at around level 30ish which makes all other frames (even the 45) a one time use if you are lucky to get armor parts that are in good condition

  • @Anonymous-ks8el
    @Anonymous-ks8el 2 года назад +8

    Bethesda will never fix and be consistent with relative enemy scaling and DR/DT of power armor so I don't care about lore consistency any more, just make it fun and useful at least

    • @cmb9173
      @cmb9173 2 года назад +1

      fallout 4 didn't even have DT, and while it would have made sense for power armors i don't miss this shit in the slightest

  • @adilfhortler1398
    @adilfhortler1398 2 года назад +33

    I think the way they did power armor was perfectly fine in concept. The exact balancing and rarity should've been done a lot better but the mechanics are solid and immersive

  • @ulisesmelendez198
    @ulisesmelendez198 8 месяцев назад +1

    The reason why power armor training doesn’t exist is because Nate is a military veteran, so he would already have it. Also, it’s heavily implied that Nate was the sole survivor not Nora?

  • @Ty-om6nn
    @Ty-om6nn 9 месяцев назад

    the explanation I personally adopt about why power armor takes fusion core is a mix of the fusion cores being fuel reasoning, and that due either misunderstanding or it being a long while since the war, people of the wastes grew to assume that fusion cores were batteries instead of just fuel, another bit i personally add in is that fusion cores also contain not only the fuel but the capabilities to quickly start the reactor in the suits (sort of like with the beryllium agitator with liberty prime and the institute reactor but on a much smaller scale)

  • @easy8077
    @easy8077 2 года назад +6

    I like power armour being like a vehicle, but I don't like how few drawbacks that has, you can still stealth, are still as agile and fusion cores are way to common and your charakter knows how it works from the get go.
    I really liked the first time I did a build around power armour when I didn't know where I can get cores easily, I often had to leave my armour behind with a fairly squishy charakter to search for cores in abandoned buildings etc. it was a really cool expirience then at a certain point I started running trough raider bases dropping my cores to let them explode because I had too many, lol

    • @LecherousLizard
      @LecherousLizard Год назад

      Not to mention you could just upgrade standard armors to be as protecting and much more durable than PA to the point PA was nothing more than a huge paperweight.

    • @GremlinSciences
      @GremlinSciences 11 месяцев назад

      You can still sneak around in power armor, but you're no where near as effective at sneaking in power armor as you are without it. There is a mechanic that is supposed to make power armor even less stealthy, but is just as broken as it was in TES:V; armor weight negatively effects stealth, so PA should be massive noise generators with their massively heavy armor, but the weight of the armor ends up being calculated as 0 because the weight is negated while worn. That mechanic BTW is why the light-weight and ultra-light misc upgrades exist for armor, reducing armor weight makes you more difficult to detect.

  • @duploman1000
    @duploman1000 2 года назад +7

    T60 should be a brotherhood made power armour that integrates enclave tech into their T-45 suits because it just looks like an Up-armoured T-45. T-51 should be just as good.

  • @wordofswords5386
    @wordofswords5386 5 месяцев назад +2

    15:40, would make more sense if the armor and frame were seperate. Obviously the armor is intended to take a beating, but enevitable it will wear down and get damaged, but since the armor is protecting the frame, the frame is fine. And say for example, one part of the armor is damaged like the leg piece. If its all one suit, youre gonna need an entirely new suit, until you can send that one to the mechanic, because repairing is not gonna be quick fix, or may not even be fixable at all. You see when armor is penetrated, the integrity of the entire piece is compromised, this is true for tank armor and infantry ballistic steel plates and ceramic plates, I dont know the exact science but thats how it is. So its not as simple as patching the hole up real quick. So at that point, you just have garbage. Your frame and all of the other armor pieces are now garbage because instead of the armor pieces being replacable, they are intergrated into the suit. And The US army has always been about logistics and replacable parts. Theres only one scenario where the armor plates being intergrated makes sense, and thats if they were manufactured on a limited scale. You see equipment which is specialized with small scale production always have problems with spare parts so the designers may have just not even considered the option because it would complicate the design and not be of much use. But I do not believe this to be the case, power armor was not particularly rare. Probably about as rare as a Stryker or Humvee in the modern US military. So its not like every US soldier in fallout got their own powerarmor, but there were enough produced where spare parts shouldnt be a huge issue.

  • @TheBenomatic
    @TheBenomatic 2 года назад +8

    The first fallout I played was 3 and I remember thinking the “batman” armor was one of the coolest armor designs I’ve ever seen. I still think so. When you called it ugly it hurt my soul. Is this a large community opinion?

    • @lonewanderer3456
      @lonewanderer3456 2 года назад +3

      Nah, the Midwest PA mod has over 40,000 downloads on nexus,...there are plenty in he community that not only like the design, but include it in their Fallout 4 set-up.

    • @TheBenomatic
      @TheBenomatic 2 года назад +1

      @@lonewanderer3456 I know I definitely did. Felt weird that it wasn’t in vanilla fallout 4

    • @Helperbot-2000
      @Helperbot-2000 2 года назад

      Looks like shit and seems out of place

    • @TheBenomatic
      @TheBenomatic 2 года назад

      @@Helperbot-2000 no you

    • @Helperbot-2000
      @Helperbot-2000 2 года назад

      @@TheBenomatic that may be true, but its no less shit

  • @kingamarant5103
    @kingamarant5103 2 года назад +10

    Power armor in fallout 4 actually feels like POWER armor unlike in the other games.

    • @Matt-td8xw
      @Matt-td8xw 2 года назад

      @SNEEDman [Formerly Chuck’s] can you blame him tho?

    • @KingNeptuneog
      @KingNeptuneog 2 года назад

      @SNEEDman [Formerly Chuck’s] Please Fallout 2 armor was garbage

    • @jacekstankiewicz1594
      @jacekstankiewicz1594 2 года назад +2

      @@KingNeptuneog lmao u joking? u literally dont take damage unless enemy gets super lucky crit that ignored armor

  • @The-Crisp
    @The-Crisp 2 года назад +3

    The reason why F4 power armor was so different was because they wanted to balance out power armor. Basically with one perk power armor weighed nothing while wearing it so they changed so you had to power the power armor to balance it. The lore part was unfortunate but it would be extremely un fun to be a walking tank 24/7 without having to actually look for the power source. What I’m trying to say is that they added fusion cores to make the game more fun in the way that you are basically invincible 24/7

  • @ORKZ-ey3hr
    @ORKZ-ey3hr 11 месяцев назад

    The whole training thing for nate or whoever you decide to make, in the opening cutscene when your character is talking about war, it shows a flashback of nate in power armor

  • @demonfox879
    @demonfox879 10 месяцев назад +1

    Personally, they did an amazing job with the representation of the Power Armor in Fo4.
    Massive, Bulky, Clunky and Strong. Just like a tank.
    But how much they made it so common is what ruined it in the same time. Especially with the batteries as you say.
    Power armor used to be something very closely guarded by the Brotherhood of Steel.
    And very well hidden by Pre-War Military bunkers and so on.
    You’d be lucky to find a intact Military Bunker. Let alone a Power Armor in it.
    Plus, i think the inner skeleton of the power armor would be no different than the “Skeleton” of a vehicle. You COULD swap outer frames and shells but you’d be risking the damage if the overall vehicle if you don’t know what your doing. I would think that would apply to the power armor as well. Not something you simply swap and change like a click of a lego piece. So like most cars, the outer shell or frame is really bolted or melded with the overall skeleton. Sense i can image the knowledge for something like that would be lost to the Pre-War era.
    Or at least REALLY well closely guarded by whoever as it allows you to efficiently swap out armor pieces and repairs of the armor.

    • @Zappina
      @Zappina 6 месяцев назад

      Well the Brotherhood doesnt really operate in Boston much before the event of the F4, so that can be the case why there are so many Power Armor in the Boston area. Maybe the California area has more Power Armor laying around but the BOS collect them all. In California there were 3 factions who knew how to make Power Armor, The Shi, the BOS and the Enclave. As for the swappable plates, i found that annoying as well....the destroyable plates, even more so. In the original game, you can take an AP missile head on in Power Armor without any serious problems. Now if a missile, designed to take out tanks, barely able to scratch you, how can a raider with a peashooter destroy your armor?

  • @terrorbilly3367
    @terrorbilly3367 2 года назад +33

    fallout 4's power armor has only 2 flaws... running out of fusion cores and being unable to equip power fist while wearing it
    advantages of FO4 power armor
    -reduces fall damage
    -you don't need to equip a powerfist you're now literally wearing two powerfists if you throw your weapon down
    -customization
    -you can equip jet-pack on it

    • @komiks42
      @komiks42 2 года назад +5

      Ther is 3 flaw, the game gets to easy with it.

    • @shadysands3793
      @shadysands3793 2 года назад +13

      "-you don't need to equip a powerfist you're now literally wearing two powerfists if you throw your weapon down"
      Good luck doing any sustainable damage with this. I hate how Bugthesda downgraded unarmed combat, while in Fallout 2 there was a unique content exclusive for the unarmed combat playstyles.

    • @Atok1111
      @Atok1111 2 года назад +3

      3 flaw is that shit get broke 2 easy

    • @darth_chaos4616
      @darth_chaos4616 2 года назад +3

      4 flaws why tf are there jet packs in fallout now

    • @deaddrop3772
      @deaddrop3772 2 года назад +1

      I don't know, I think the customization is too much.

  • @Kelis98
    @Kelis98 2 года назад +25

    When it comes to PA, I think that with added lore explanations some lore bits could be clearer up, plus some changes were for gameplay (like training or fusion cores).
    I don’t think the Enclave PA in 3 was ugly at all personally I like the way it looks.
    I think companies having PA in 76 is fine and doesn’t really break lore.
    I do agree 4 gives you PA too early.
    There are changes and it’s not all perfect, but I don’t think they ruined it.

  • @hakon1027
    @hakon1027 Месяц назад +1

    The main issue with PA in FO4 is, that you got a full working PA within the first 10min of the game. Also you find fully working PA everywhere in the commonwealth. So they hard to nerf PA into the ground with the annoying Fusioncore mechanic.
    Overall, i really loved the look and feel from FO4 PA, but they messed it up by giving you one so early for free. You should have to earn your powerarmor.

  • @gobarg95
    @gobarg95 Месяц назад +1

    There is a bat in fallout 2 you get it as a reward for a quest, mob boss wife gives you

  • @arnaldodaniel1804
    @arnaldodaniel1804 2 года назад +6

    The first time I played Fallout 3, I killed an enclave soldier with a sleedgehammer when I did Moira's mission to investigate the store. At that moment I began to detect many flaws in the weapons and armor system.
    Another problem that I see with the damage system of the more modern Fallout compared to the old ones, is that the damage was divided into, normal, laser, plasma, explosive, fire, EMP, etc, and each armor has a certain resistance to each type damage, and I have to admit that that old Fallout feature is so much better.

    • @KingNeptuneog
      @KingNeptuneog 2 года назад

      Please, Stuck in the past? Old fallout armor seemed nothing more than clown gains or you had to be a faction fan boy i.e Enclave or brotherhood of steel to recieve armor training. Also the old controls were complete garbage and the top down graphics were like an old crappy arcade game.

    • @arnaldodaniel1804
      @arnaldodaniel1804 2 года назад

      @@KingNeptuneog I'm not stuck in the past, it just seemed to me that the damage and resistance system by type was more effective.
      Also Fallout 1 & 2 PA dont need Power armor training. What are you talking about?

    • @KingNeptuneog
      @KingNeptuneog 2 года назад

      @@arnaldodaniel1804 well shit you have a point there

  • @rebelrouzer3799
    @rebelrouzer3799 2 года назад +15

    Sold survivor was in the army so he could’ve had training or seen how people used power armor

  • @TheDaxter11
    @TheDaxter11 4 месяца назад +1

    In Fallout 4 having the power armour that early would be fine if it was already badly damaged from the crash and time, and the fight with the death claw broke it completely. Like, showcase how powerful this cool behemoth of an endgame space marine armour set is, but then have it break so you don't have it early and they don't have to mess with the stats and balance to accommodate how early its given to you.

  • @piercerohm1776
    @piercerohm1776 2 года назад +14

    One point overlooked in the training in fallout 4 is how our character was in the army so he could've been trained pre-war. He was also as the game tells a honorable veteran so it would make sense.

    • @lazzie7495
      @lazzie7495 Год назад

      Honestly that's a very good point.

    • @LecherousLizard
      @LecherousLizard Год назад +3

      Nate was only a grunt though. At best he's seen somebody else use PA.

    • @aaronlaughter6471
      @aaronlaughter6471 Год назад

      @@LecherousLizard I thought Nate was the guy in power armor being repaired in the intro.

    • @LecherousLizard
      @LecherousLizard Год назад +1

      @@aaronlaughter6471 Nah, that was probably the guy in PA at the head of the squad later in the intro. Nate was the one closest to the camera.

  • @trapaneezus
    @trapaneezus 2 года назад +37

    I feel like they ran out of new ideas for armor so instead they just decided to opt to make power armor "cooler" and more varied, thus making it more prevalent and a larger focus of the game which was a mistake imo. As a Fallout veteran of almost a decade and a half now I'm quite frankly tired of power armor, which is something nobody should ever feel compelled to say in regards to it. New Vegas was so refreshing in its approach to various armor types. The best armors in the game were actually light or medium, giving different builds more options than the usual "end up in power armor at the end of the game no matter what" build that happens in the other games including the originals. In Fallout 4 Bethesda substituted that for "well it's inevitable they're going to end up in power armor so let's just give it to them at the start." Just outright lazy game design philosophy.

    • @krashface4870
      @krashface4870 2 года назад +2

      Agree. A Power Armor should be an end game reward and an hard one to get through several quests and faction trust, and the removing if Power Armor training was another big mistake.
      Let's say the Fusion Core mechanic was just a test for 76, a way to compensate and nerf been in a walking tank, a weird but easely explainable retcon that could, gameplay wise, work (still lorewise is just trash), but making every single person in the commonwealth, even the lowliest of raiders, been able to enter a X-01 and use it with the mastery of a Paladin is redundant.
      Mechanicaly, one could have implemented the PA training as a 5 stages unlockable perk that makes you use your suit with extra bonuses, making you shine over the slow moving, decaying, poorly maintained suits used by anyone else, with BoS soldiers feeling either as worthy companions or treathening opponents.
      Hell, the last stage could be a unique perk named "Advanced Power Armor Training", giving you access to unlimited fusion core use plus bonuses depending on who and what faction granted this (railroad giving you better stealth capabilities, BoS higher damage resistances...).
      Also, redistribution 76 style would work just fine, with Raider PA a common sight on raider bosses and high level ones, T45 the most common model due to been deployed earlier during the war, T60 in small numbers due to initial testing, T51 a rare but powerful model and X-01 a unique reward that can be found in the Glowing Sea at best, or one model in a hinted Enclave outpost.
      Power Armor must be the last upgrade you may recive, not a different kind of combat armor with extra steps.

    • @danmystro
      @danmystro 2 года назад +5

      If you 'inevitably' use power armour in F04, you messed up your build, hardly anyone uses it.

    • @GWCuby
      @GWCuby 2 года назад

      @@danmystro you don’t need a proper build if you’re running an explosive minigun which easily allows you to just run a full mk6 X-01 power armor to just become pretty much unkillable

    • @danmystro
      @danmystro 2 года назад

      @@GWCuby That's true. You don't even need PA to become unkillable if done right.

    • @KingNeptuneog
      @KingNeptuneog 2 года назад +1

      I've been a player for just as long, this is the dumbest thing I have read.

  • @seanb.6793
    @seanb.6793 2 года назад +7

    Great video! Thanks. I wish insects couldn't hurt a player in power armor- it feels wrong.

  • @Agent_N7
    @Agent_N7 Год назад +1

    I don't think the fusion core system is bad. Some people that have run the numbers and the prewar fusion cores would be running out by fallout 4. Makes a lot of sense to me that you need new ones but can only use old ones. Not even the brotherhood can properly refuel them.

  • @jimfichter7246
    @jimfichter7246 2 года назад +1

    The fight in Concord is the introduction of the new PA mecanics. If they hadn't do it 15 min into the game where could they possibly place this tutorial ? May be in the Cambridge police station but you could have run into a PA before going to that point and so you would have to figure it out by yourself.

  • @daniel7767
    @daniel7767 2 года назад +28

    they did it right with fallout 4s version. They shoudlve made it much harder to obtain, Hated how they through it at you within 20 minutes of the game. I loved how in FO3 it took hours to get the training

    • @daniel7767
      @daniel7767 2 года назад +4

      @Doctor Trill Bread completely forgot about getting the training from that dlc. Damn 3 was a good game…

    • @l.d-b3465
      @l.d-b3465 2 года назад +3

      If they'd wanted to give you a "taste of power" then the armour they give you at the start should break down completely or be damaged in some way that makes it impractical to use in anything but your most serious fights until you get "real" armour later.

    • @stephano1019
      @stephano1019 2 года назад

      And I love how they switched it from "Oh it's just body armor that looks bulky" to "Holy shit this thing can turn someone into a living tank and a monster" and how during battle the pieces can be damaged and fall off just like how it would be in an actual firefight.

  • @FuzDoesStuff
    @FuzDoesStuff 8 месяцев назад +6

    I think Fallout 4 did a better job with Power Armor.

  • @themightycrixus1131
    @themightycrixus1131 11 месяцев назад +1

    I didn't like the new power armor iteration in 4 at first but I like how modular they are now. Like adding jet packs and explosive landing boots is a lot of fun for a melee build. Or the deep pockets mods to turn into a pack mule. Finding cores at the beginning is rough though.

  • @SionDracul
    @SionDracul Месяц назад

    My head canon was always that the fusion cores can power the armour, but the armour was never meant to run on them, they were standardised to match the power armors actual power source, the TX-28 micro fusion pack, which would be more like an actual fusion reactor rather than a nuclear battery.

  • @thewanderingwastelander6814
    @thewanderingwastelander6814 2 года назад +39

    Bethesda made power armor what it should have been starting with Fallout 4. It was big and bulky and made the user a literal walking tank

    • @SakakiSyndrome
      @SakakiSyndrome 2 года назад +19

      @SNEEDman [Formerly Chuck’s] hes talking about how it looks like you silly old sausage sneed poster

    • @applejhon8308
      @applejhon8308 2 года назад +3

      While it's not horrible I really don't think it was implemented well and actually kinda prefer what we got in 3/nv. Not only does 4 give it to you WAY too early and really just have way too much of it in general I'm not a huge fan of how the crafting/upgrade system works or how generic it all is in general.

    • @arandomcommenter412
      @arandomcommenter412 2 года назад

      @@applejhon8308 Were talking about how it looks not it’s functionality

    • @KingNeptuneog
      @KingNeptuneog 2 года назад

      @@applejhon8308 OH I know like mechanics never have to upgrade and maintain their own vehicles right? God forbid they include the ability to actually maintain and upgrade (realistic) instead of randomly somehow having to just be able to combine two armors for repairs in the middle of battle.

    • @TheSynergy40
      @TheSynergy40 2 года назад +1

      @@KingNeptuneog but all the other weapons and armor in the game don't need repairs tho? it just doesn't make much sense for a pipe rifle to never need repairs, but power armor does.

  • @starkill877
    @starkill877 11 месяцев назад +8

    I love power armor becoming more of like a mech suit. I feel that it properly translates how powerful it is, and how superior it is compared to standard armor. My only real issue is how early you get it in Fallout 4, and the lack of power armor training. I always saw it as, without power armor training, a person trying to use it would essentially be that scene in Iron Man 2 where the guy doesn't know how to operate the suit and literally twists his spine in half.

    • @LeavingGoose046
      @LeavingGoose046 10 месяцев назад

      Tbf Nate was in the army

    • @Zappina
      @Zappina 6 месяцев назад

      Power Armor training is a Bethesda invention. I mean you dont need to learn how to operate it. Its a moving platform, it doesnt rest on any part of your body but on its own frame. Therefore it cannot twist any part of your body.

  • @pedrofromrio645
    @pedrofromrio645 Год назад +1

    13:26 actually, it’s still a lore issue because (in Fallout 1) there’s no real way of getting power armor at level 1 like Fallout 4. All those methods you mention REQUIRE some level of skill. As you already pointed out, you can’t kill a paladin in full power armor with sledge hammer. In a sense, you need to be a developed player to even access power armor.

  • @stubbycurve87
    @stubbycurve87 10 месяцев назад

    if it was up to me, this is how I'd do it.
    - Make it so you need to get training to use the suits. Cus of how large and heavy they are, and more intricate, it makes sense to need training. U can get this from a BOS NPC, a institute NPC, or the atom cats. That way, u can learn how to use power armor no matter who u side with.
    - Make fusion cores more scarce, and in late game add a rechargable fusion core that lasts 1 real world hour, and u can take it back to ur settlement to recharge it.
    - Adding onto that, make normal fusion cores last 30 minutes, but limit it to only 20 cores that u can find out in the world. That way you can get 10 hours out of it, and by the time you were to use them all up, you should be able to unlock the rechargable fusion core by the time u use all of them.
    - Not done with that yet. Because 20 is a really small amount, make it so u can buy some from the BOS quartermaster for a really high amount. But all this will encourage people to not use it as a crutch. You'll still be able to obtain fusion cores, but it'd be a lot harder, and would even it out.
    - Less power armor. The most common power armor should be raider power armor, the rest of it should only be obtainable from factions, or very rarely found in game, like in military bases, or taken off of dead enemies.
    - Buff it. I feel like individual pieces break to easily. This will make u a bit stronger, but harder to deal with enemies in power armor. With fusion cores and power armor being more scarce, it only makes sense to make it a tad bit beefier. And as a downside to the previously mentioned rechargable core, make it so ur power armor becomes a bit weaker with it in. There doesnt need to be a lore reason for this, it's just for gameplay.

  • @presidentialcandidateolive4787
    @presidentialcandidateolive4787 2 года назад +6

    Fallout 4s power armor feels more like powered armor but it's too weak

    • @bipolingdaco1607
      @bipolingdaco1607 2 года назад

      Did you just call power armor weak in fallout 4?

    • @presidentialcandidateolive4787
      @presidentialcandidateolive4787 2 года назад +1

      @@bipolingdaco1607 yup I love getting shot twice for it to break

    • @bipolingdaco1607
      @bipolingdaco1607 2 года назад

      @@presidentialcandidateolive4787 okay? But it provides better resistances compared to literally every other armor in the game including ballistic weave. The game is literally easy mode when it's used.

    • @presidentialcandidateolive4787
      @presidentialcandidateolive4787 2 года назад +1

      @@bipolingdaco1607 last time I checked I had more armor from balsistic weave and it didn't break
      Balistic weave hat, bandana, and under armour with marine armour

  • @jaded_dreiko4225
    @jaded_dreiko4225 Год назад +9

    TheX-01, X-02, hellfire, and "Liberty Prime" power armor are my my favorites out of all the veriants. I remember running around in the Gannon family Tesla Armor in New Vegas for my entire playthrough after I got it. I'd try to get arcade's quest done as fast as I could just to get my hands on it.

  • @frankflannelly8192
    @frankflannelly8192 2 года назад +2

    I remember that in fallout 1 you did get training for the power armor and since you’re a vet in fallout one could argue that you already had training before the game started

    • @Zappina
      @Zappina 6 месяцев назад

      There was no training in either fallout 1 or 2. Not that someone who live in a vault his entire life or a tribe could get training anywhere. Vault 13 doesnt have power armors or even military training programs. Thats why they were so bad at shooting. The security could have some training but definetely not military.

  • @harrymcdougall7923
    @harrymcdougall7923 2 года назад +1

    i’ve never had a problem with collecting fusion cores, between finding them and buying from vendors i can pretty much do a whole play through in power armor