This type of videos are useful to understand how the battles work and how some states affect the out come of the battles. I like the videos if u make more like this I will definitely watch. 👍🏽👍🏽👍🏽👍🏽
This topic already has a video on the main channel where they explained quite nicely with battles and animation how these numbers go. What they did not go into was other stats like dodge. It would be amazing if you could find this information and do a video about that. Best regards :D
Math addict here, wouldn't mind a more complex and extended explanation of how all attacks percentages and bonuses work. Thx for everything Charles! Stay Safe! :3
Useful viedo! Only one drawback is that there is no the formula for the mitigation. Based on my LOL experience, the formula should be that effective_armor = armor - penetration mitigation = effective_armor/(effective_armor + 3000) Therefore, for your EX3, your original mitigation should be roughly 86%.
I found a special " ? " question mark in chapter 1 mission 1, with a lvl 10 team, and it gave me a little quest like in the promotinal images of the game ( lava - water - blocks - etc) do them rigth and gives you some good prizes .. do you know if they are any more on the other chapters? ... like for example the item clicking sequence in the skull island in chapter 9 .... are there any more hidden quest or "?" (question mark quests) any other place in the campaign map ?
So if Pure damage ignores Armor magic penetration is useless right? I'm trying to figure out what magic attack and magic penetration does for pure damage dealers
Any chance you can do a video on "delay" teams...and how to beat them? I'm really tired of "losing" to a ziri team when she sandbags. Keep up the great work.
It might be more helpful to share the mathematical formula for some of the numbers you have shared. For example you could have shared 1/(1+x/3000)) so viewers can generalize the defense percentage based on their hero stats.
It is easy to reverse engineer from the data points... First: take the net difference between the protection - penetration Second: take log base three of that first number / 1000 Third: Multiple the basic attack times (1- (1/2)^ exponent garnered from the log)
Just wondering, what happen if you have more armor penetration than the enemy armor, does it amplifies the damage dealt? scenario 1: enemy armor, 5000 your armor pen: 5000 scenario 2: enemy armor, 5000 your armor pen: 7500 Is there a difference between the 2 scenarios?
Great question! there is absolutely no difference! If you have equal to, or more armor penetration than the enemy has armor, you do the full amount of damage.
Hey buddy! Love the content. I was wondering, are you going to make a video about the skins? I mean it makes me no sense sometimes ( which one is better, which one is not) and i would really happy to see a video about your opinion. Ty ggwp
So to answer your first question, if armor penetration is greater than armor, then yes you do 100% damage. The second question, the relationship between crit and armor pen (especially at max) I believe it's just double the damage (whatever that damage ends up being after armor and penetration are calculated). But I could be wrong. Crit hit is a tough one.
@@HeroWarsCentral so for your line up: ash, karkh, nebula, faceless, martha. will you swap in Jet & jorgen in some case. If karkh has crit, it should be the nightmare ( x4 damage thanks to his passive )
Hmm that's a good question. I hope that it doesn't, but I'm not 100% sure of all the bonuses off teh top of my head. You can view them on the emerald purchase tab.
Good video, but the armor/magic defense values listed for 87.5% and 93.75% mitigations are wrong. You only need 21000 and 45000 for them respectively. I'm guessing you put the random numbers in the video for the simplicity only?
Do you think kai is better with karkh or faceless? Kai can miss and lifts only with his ultimate but he can lift 3. Faceless can lift like any time but only the front person.
@@termintot4645 cause...... that would be bad? I need a main tank to help karkh in the front then a support and a healer to keep him up. If i use both kai and faceless karkh will die.
Kai is a good third to add in to the two, but he's great on his own. His damage output is low, but it's steady. And, he's got great magic def so he's good against the twins.
I’ve been playing for about a month, but I’ve been seeing redirect as an action that happens passively in the game. What does that mean and what stats support that?
As far as I know it can't be mitigated, but I think it can be absorbed (think Jorgen's shield) I actually went ahead and asked about this and I'll post here.
Honestly, I dont think most players would bother about this, Come on, guys, it just a game, I wonder who will really spend their time to do all these maths calculation before they make every single attack?
Nobody will. But people are interested in how things work. And, this is the basis for future videos, such as why I prefer one damage dealer over another.
This was very helpful for me. The real world example really helped.
This type of videos are useful to understand how the battles work and how some states affect the out come of the battles. I like the videos if u make more like this I will definitely watch. 👍🏽👍🏽👍🏽👍🏽
Thank you for the support!
It's good to see how the mitigation works. Like most games, it's diminishing returns, but I've been curious about this for a while. So thanks!
Yep. A lot of people confused about this stat.
This topic already has a video on the main channel where they explained quite nicely with battles and animation how these numbers go. What they did not go into was other stats like dodge. It would be amazing if you could find this information and do a video about that. Best regards :D
I did a bit of a dodge explainer in a previous video!
Math addict here, wouldn't mind a more complex and extended explanation of how all attacks percentages and bonuses work. Thx for everything Charles! Stay Safe! :3
It’s only a game.... lol. I love that intro
Thanks!
a great reminder. :D
One of your most helpful videos. Thanks!
This is perfect. You are a beautiful man
lol well thank you.
Nice job man. Im new on this game and your videos helps a lot.
Thanks a lot for the video. Adds lot of clarity.
Do any of the basic stats (Strength, Agility, Intelligence) affect any of the penetration stats? Thanks, Charles.
Not directly, no.
Hey Charlie, does penetrations stacks.. like if 2 hero has penetrations than will that add up? Please..
Useful viedo! Only one drawback is that there is no the formula for the mitigation. Based on my LOL experience, the formula should be that
effective_armor = armor - penetration
mitigation = effective_armor/(effective_armor + 3000)
Therefore, for your EX3, your original mitigation should be roughly 86%.
Interesting stuff! Thank you!
Are there any heros who share an armor or armor penetration buff with those heros with little armor ?
I found a special " ? " question mark in chapter 1 mission 1, with a lvl 10 team, and it gave me a little quest like in the promotinal images of the game ( lava - water - blocks - etc) do them rigth and gives you some good prizes .. do you know if they are any more on the other chapters? ... like for example the item clicking sequence in the skull island in chapter 9 .... are there any more hidden quest or "?" (question mark quests) any other place in the campaign map ?
I think there's just the first 2 for now...
So if Pure damage ignores Armor magic penetration is useless right? I'm trying to figure out what magic attack and magic penetration does for pure damage dealers
Are these values still the same today? I.e. 1000=25%, 3000=50%, 9000=75% etc (Armor=Mitigation)
Yea thats fine for Lars, but what about Krista and others without magic penetration? They just get their magic attack maximally reduced?
I've just been wondering if magic penetration applies to the healing done by Celeste so I know if I should get it for her or not.
Any chance you can do a video on "delay" teams...and how to beat them? I'm really tired of "losing" to a ziri team when she sandbags. Keep up the great work.
Against delay teams, drop your tank and possibly even your healer. It's all about doing enough damage.
It might be more helpful to share the mathematical formula for some of the numbers you have shared. For example you could have shared 1/(1+x/3000)) so viewers can generalize the defense percentage based on their hero stats.
While I agree with that, I think that I left it out in favor of simplicity.
It is easy to reverse engineer from the data points...
First: take the net difference between the protection - penetration
Second: take log base three of that first number / 1000
Third: Multiple the basic attack times (1- (1/2)^ exponent garnered from the log)
Formatting the formula is simply impossible in this chat, which is why I broke it into steps
So on the topic of armor vs penetration: for basic attacks, the tank's armor does not protect the whole team against AOE damage like Kiera, correct?
Definitely more understandable now thank you
If my armor penetration is higher than the enemies armor then wouldn't I do 100% of my damage?
Just wondering, what happen if you have more armor penetration than the enemy armor, does it amplifies the damage dealt?
scenario 1:
enemy armor, 5000
your armor pen: 5000
scenario 2:
enemy armor, 5000
your armor pen: 7500
Is there a difference between the 2 scenarios?
Great question! there is absolutely no difference! If you have equal to, or more armor penetration than the enemy has armor, you do the full amount of damage.
Hey buddy!
Love the content. I was wondering, are you going to make a video about the skins? I mean it makes me no sense sometimes ( which one is better, which one is not) and i would really happy to see a video about your opinion.
Ty
ggwp
Coming soon! It keeps getting pushed back.
Awesome ... very ilustrative
Thank you for the kind words and support!
No more armour penetration stat in present game version.
If amor pen is higher than amor, what happen? is it the atk damage can only be 100% after amor reduction and can be 150% with crit hit?
So to answer your first question, if armor penetration is greater than armor, then yes you do 100% damage. The second question, the relationship between crit and armor pen (especially at max) I believe it's just double the damage (whatever that damage ends up being after armor and penetration are calculated).
But I could be wrong. Crit hit is a tough one.
@@HeroWarsCentral so for your line up: ash, karkh, nebula, faceless, martha. will you swap in Jet & jorgen in some case. If karkh has crit, it should be the nightmare ( x4 damage thanks to his passive )
Thanks for video
Thanks,
Great Video!
Off topic does VIP increase drop rates at all? Also will higher chapters have better drop rates than lower level chapters?
Hmm that's a good question. I hope that it doesn't, but I'm not 100% sure of all the bonuses off teh top of my head. You can view them on the emerald purchase tab.
Good video, but the armor/magic defense values listed for 87.5% and 93.75% mitigations are wrong. You only need 21000 and 45000 for them respectively. I'm guessing you put the random numbers in the video for the simplicity only?
Thanks for the feedback. I'm not sure where I got that graph from, but I believe I got the info from a Hero Wars official video.
Do you think kai is better with karkh or faceless? Kai can miss and lifts only with his ultimate but he can lift 3. Faceless can lift like any time but only the front person.
Why not both, Kai and Faceless :)
@@termintot4645 cause...... that would be bad? I need a main tank to help karkh in the front then a support and a healer to keep him up. If i use both kai and faceless karkh will die.
Kai is a good third to add in to the two, but he's great on his own. His damage output is low, but it's steady. And, he's got great magic def so he's good against the twins.
@@HeroWarsCentral thank you. #iambob.
@@destrogamer4521 On mobile version, I see a lot of teams with Astaroth as tank, K'arkh, Kai (for the extra air lift) Faceless and lastly a support.
I’ve been playing for about a month, but I’ve been seeing redirect as an action that happens passively in the game. What does that mean and what stats support that?
Great question! Redirect is the result of a few different skills in the game, but the most popular is Jorgen and his blue skill, "Leper"
Charlie I did not understand example 3! Please let me know that!
AP decrease number of armor of enemy.
Ex : enemy has 10000 armor
Your attacker has 5000 AP
Your enemy will only have 5000 armor.
Can you go through all of the hero stats. Because I still don't understand what all of them do.
Which stats in particular? I've covered a lot of them in videos already!
we would love to see a video for ziri :)
The Ziri team video is coming this month! (sometime.....)
which hero's are the best at armor penetration?
Thank you!
Nono, thank YOU!
Is the auto attack of a mage physical attack or magic attack?
only physical?
Hi! can u make a video for your top 3 teams in Gran Arena?
thanks!
I'm not a great team builder, but the general idea is a Bob Team, a Twins Team, and a Satori Team.
@@HeroWarsCentral longing to see what is a Satori team (my favorite character😁).
Cool video, how about pure damage ? does it ignore all armor?
yes. pure damage is neither physical nor magic damage. it has its own class
@@pchwangusa Can it be mitigated ?
As far as I know it can't be mitigated, but I think it can be absorbed (think Jorgen's shield) I actually went ahead and asked about this and I'll post here.
Did Andrew Yang help with this video?
Anyone to do with this game....
My husband made his screenname deep penetration1!...
Is this auto generated?
I would mind about the more complex math. :)
Honestly, I dont think most players would bother about this, Come on, guys, it just a game, I wonder who will really spend their time to do all these maths calculation before they make every single attack?
Nobody will. But people are interested in how things work. And, this is the basis for future videos, such as why I prefer one damage dealer over another.
I came here specifically for this. Love to see informative work, helps me theorycraft.
i have understand nothing
thanks
TOUGH question for Hero Wars Central: how to counteract a super-defensive team with Astaroth, Celeste, Maya, Cornelius, Martha and Oliver pet?
A full-on physical damage team! And no tank. That'd be my guess.
@@HeroWarsCentral I don't think so, not much physical hero can tank celeste attack... may be jhu is the good choice for 1st place.
Maybe you can try Galahad, Sebastian, Nebula, Jorgen, Martha. Sebastian+Nebula counters most of curses by Celeste+Maya, just my thoughts.
This game is for nerds...😳 I'm Toast!!!🤦♀️
Yep I'm definitely a nerd.