That's basically what happened. It was kind of hilarious what the 8th edition codices are saying happened on Armageddon, according to both the guard and ork books the imperial and xenos forces managed to talk each other into temporary alliances just to deal with the daemonic incursion, and then the Thousand Sons codex revealed that they apparently had a hand in preventing Angron from being summoned by the World Eaters because they just wanted to piss Khorne off for some reason.
@@sydvigue824 Yeah, and of course the orks pretty much idolize Yarrick by now as da orkiest humie. I just think it's interesting how somehow the fourth war of Armageddon managed to live up to the name Armageddon even moreso than the last three did.
6:50 In the fluff, Salamanders get their skin tone if they were born on Nocturne. If a Salamander not born there goes to Nocturne for the first time, their gene-seed will cause their skin to change. If they have never been to Nocturne, they can have normal skin.
The Armageddon website contained rules for extra units, that weren't printed in the book. Off the top of my head I remember Ork Tellyporta Boyz Mobs being on there (deepstriking Orks who, due to the confusion caused by their teleportation, opened fire in a random direction on the turn that they arrived). There may also have been BFG rules, but I forget.
I got into 40k at the same time the armageddon campaign was happening and it blew my little mind that players could determine the storyline. I was able to buy a bunch codexes with just my allowance money; moreover, I could effortlessly carry said codexes and the rulebook in just one hand. It was a simpler time.
and now GW says none of that matters, it is in the past. I remember seeing a similar but smaller event of Imperial vs Tyranid campaign for Canada, Nids ate that planet.
Good catch! You are absolutely right there. The PNG of it was from an old episode and I didn't look close enough when putting it in there. I always think the modern Hellhounds are Chimeras, honestly, since I always expect them to have the huge tanks on the back like the old ones did.
Armageddon is Ullanor, after the triumph the planet was pretty much abandoned and during the 1500 years after the heresy it became the homeworld to the Ork species as the beasts established there, eventually when Vulkan reappeared during the war of the beast they find out about this. after the war of the beast the Mechanicus got hold of the ork moon teleportation technology and tested it by moving the entire planet into a new location, to hide this fact as tensions between the imperial factions were high they renamed it Armageddon and pretended it was always there so the idea is that Ghaz feels so much interest on the planet because of its importance to the ork species and Vulkan could be sleeping in there
Yes, narrow Imperial Win, I remember the Armageddon war, I also remember that the day before the last day The Imperial were on about 60% victories, with a damn sight higher in space (Orks in Gothic were a bit underdeveloped so it wasn't exactly fair) and then by the end of the last day The Imperials had dropped to 53%, 7% or so drop, in 1 day, I'm calling shenanigans
I loved this campaign and the Eye of Terror one they did later; the one where you could choose which world you logged the results for your game. I remember a lot of imperial players logged victories on one demon world deep inside the Eye itself and managed to um... exorcise it? Battlefleet Gothic was still, somewhat, being supported and produced. If I remember from the time though, the Third Armageddon War was actually the third time Gazkull tried to invade Armageddon. Angorn's invasion was called the Secret War of Armageddon (I think?) and the Grey Knights/Inquisition basically put the remaining population, including the loyal PDF forces to the sword afterwards and then had to ship in a whole new population.
6:06 I always found it a bit strange that Salamanders got -1 inch movement and -1 initiative. I mean, on account of them hailing from a world with stronger gravity, wouldn't they be a lot faster and stronger on planets with much less gravitic force as they would weigh less there? Realistically, their greater strength should surely make up for their more stockier build, right?
I remember the third war for Armageddon. My ork army was in full swing, but I was just getting into this Imperial Guard thing because Steel Legion looked so cool... if only I had gotten more lascannons and plasmas when they were affordable.
I think this was the time between when my brothers & I got into this as kids & we were still young enough (& GW stuff *just* 'cheap' enough) for our parents to buy for us, so damn. So many blasts from the past.
Great look at the Codex that brought me into the hobby and I view today with unfiltered nostalgia. And before even one of you starts quoting that stupid line from the new codex, let it be known that steel does in fact NOT harden with heat. Whoever wrote that has no idea how the material works.
Wow, you can so see how this channel is just made for me, I have that rainbow alpaca, I loved and took part in the 3rd Armageddon campaign, and i'm a Godzilla fan love the T by the way.
Wow, I actually had no idea that there was a genuine 40k campaign for Armageddon and that it came so close. 85 million points played! That's just epic (no pun intended)!
Recently got that old gazgul model, and got to say even in metal it's so freaking cool! But ya, we need some speedfreaks and other stuff nowdays as well
Great stuff. Never would have figured a world-event campaign from nearly two decades ago would have consequences today. Would you be able to cover Codex: Eye of Terror sometime?
What's great about that period is that you don't needed to write rules for 98316012640812 rerolls and +1s to make a variant of an army. SW, BA, Salamanders, Black Templars, were defined by what they had but also by what they did NOT have. And those little changes, like the access to a specific special weapon or to pistol +CCW in specific units or jetpack on specific veterans or PW in a troop made a very significant difference. Also: glory to "0-1s" and "0-2s".
A note about the rules... During 3rd ed, while in a close combat you could choose to allocate attacks at models that were different from their squad mates so you could for example dictate the power weapon wielding squad leader could attack and wound only the enemy squad leader. The Black Templars flipped this on its head by putting the Power Weapon/Fist on a squaddie, and thereby not 'targetable'. This seems like a tiny adjustment, but it meant that against any other SM army, you could pick out the PW/PF Sergeant and kill them ahead of their squad, the BT squads had that lethal PF until the entire squad died. They had some other rules, like "Oh, no you didn'!" where they would actually run towards you if you shot them enough to cause a Leadership test! Anyway, love your tongue in cheek look at the history of a game I loved :)
Also, most unit champions were characters in 3rd. (just not independent characters). The Emperor's Champion had a special rule that let him challenge enemy characters. The challenge couldn't be refused and only the results of the challenge determined the winner of the entire close combat. Since the Champion was WS 5, initiative 5, and strength of 5 due to the Black Sword, this meant you could challenge enemy sergeants armed with whatever and you were hitting them on 3s followed by 3s and ignoring their armor save. Since most non-independent characters only had 1 wound, the Templar would practically win combat automatically. All for 105 points. You could eat through multiple squads by just avoiding enemy HQ choices and letting your Champion rampage his way through multiple 50+ point sergeants/aspiring champions/exarchs. The only real threat were nobs with cybork bodies and power klaws or Tyranids because they have all the power of characters spread throughout their army without actually having any characters (i.e. your Champ has to fight all 5 Warriors at the same time). Once you get into vows and Templar never fall back/are fearless in close combat, you're just scratching your head at WTF was GW thinking when they wrote that army list LMAO 😂🤣
The Black Templars and Armageddon Steel Legion were my favorites of the list. #1 The Black Templars were another Space Marine army that could actually fight well in melee. The Black Templar Squad was odd that it included Scouts, and worse ones than the standards. They were just to add +10 models to the unit so Ork hordes wouldnt automatically win by swamping the squad. The Black Templar Assault Squad were just better than the standard space marine assault squad, with an unusual option to give Storm Shields to the whole squad. Storm Shields werent that good in 3rd edition as they granted an Invulnerable Save, but only in melee and Power Weapons were so rare the Storm Shields were essentially useless. The Land Raider Crusader was something people still like to this day, mainly because of its increased transport capacity. #2 The Armageddon Steel Legion was important as in 3rd edition Imperial Guard could only take Chimeras on some units. The Armageddon Steel Legion list allowed/mandated every unit be in a Chimera. It made for a smaller unit, but potentially much faster and better armed. I remember kind of hating them at first because that meant every unit's cost would double(or more) to have a transports. That was until I remembered every Chimera could mount 2 Heavy Bolters for about the cost of the squad it carried. Also Chimeras could open their hatch to allow units to fire say, Lascannons. It also introduced the Lascannon to Sentinels, which have remained to this day. #3 The Salamander army list was underwhelming as most of the special rules were drawbacks. The whole army loses a point of initiative, and each unit that you can take as Fast Attack becomes 0-1. It was important that at least they had something as otherwise one of the First Founding Chapters/Legions wouldnt have had any presence. #4 The Kult of Speed list was also interesting as in the 3rd edition rules Orks were a slow melee horde. The Kult gave you a choice of trading numbers for having everything in Trukks, on bikes, and so on. Not necessarily the best idea as ultimately in larger games being limited to about 100 orks really hurt when everyone including Space Marines could outnumber them. The book overall had long term benefits with many of the units becoming standard in future codexes. The Black Templars got their own codex in 4th edition.
Nonsense, IMHO, given the Krorks were created to help fight the War in Heaven. The Ork homeworld should be closer to the Eye of Terror where the Eldar homeworlds were located, if not directly inside the Eye itself.
Better Late than Never :) Yup I remember playing the Imperial Guard and Blood Angels (5000 pts) during the Armageddon Campaign. I had taken my daughter Maria to Dakka Dakka in Manchester N.H. USA I bought her a blow up punching bag of superman to keep her occupied when she got bored of playing. I mean this game took HOURS & Hours & hours...... BUT We Won!!!!! For the Emperor!!!!! My Blood Angels and Imperial Guard took out the Massive Ork Big Kannons on the side battle table Volcania and then moved my Guard (Teli - ported) on to the Main center table where the last of my troops, which were my Imperial Guard Veterans, who were commanded by the center table players held on to a main factory structure which helped cinch the game for the EMPIRIUM. I was stuck in with my Bloods mopping up the remnants of the Orks on the Volcanic Table so they could not Teli-Port reserves to the main Table. AWESOME Game for sure. Awesome vids Snipe and Wib.
I;ve never played with any of codex armagedon lists, but I remeber funny story posted back then about one particular battle with kult of speed. It was tournamnet, 1500 pts armies with 2nd scenario granting massive point bonus for killing enemy HQ. Kult had ability to call down pre-game bombardment onto enemy units, tho with orks beeing repulsive xsenos the are, they could sometimes get carried awy, and bomb own troops.... Wich was exatly thing that happen. A little (un?)intened teamkillng later player lost around 500+ points before battle even begun.
I played at an in-store event during 3rd Armageddon. I was part of the Ork mob that attacked Helsreach. My side lost horribly, but hey, 20 years later, and my kids are playing Black Templars, so my loss that day set up my kids army choices. Weird.
speed freaks, oh speed freaks. They were amazing. Quick, hard hitting, and people had a hard time guessing where I was gonna strike....cuz I didn't know either. I even built a 2nd ork army made up of Blood Axez...using Death Skull rules....as I found them more Blood Axe-y. Plenty of Loota's, including the most accurate Missile Launcher ever seen, and Ork Snipers
Salamanders need more love in 8th, this is what I get from this. Preferences aside, this is an important historical piece; GW doesn't delve too much into it's past history.
I've only been playing 40k for not even 2 years yet, and Armageddon is my favourite thing. All the Factions i have were on it. The Daemon invasion is also fantastic now. 4th War for Armageddon!
You laugh but you wern't there man! you didn't see the tide of ork armies teleporting in like terminators. *halucinatory dakka sounds and distant screaming
I don't think I took part in that global campaign, but I do remember using my Tallarns in the original 13th black crusade mega campaign... which technically never happened because the 13th black crusade has only recently come to pass, so... black crusade 12 and a half..?
The biggest strength of Salamanders was you could extend the game by a turn past the point where you knew your opponent had to leave, thus winning via forfeit (sometimes resulted in violence).
Okay but no joke, the ability to extend the game an extra turn during random game length in an edition that already favored going second was one of the most powerful abilities in the entire game. "Oh, I'm ahead on table quarters? I guess the game ends here." "There's multiple objectives only being contested by the bare minimum that I could easily wipe out? Looks like we're playing another turn."
You should see the amount of t Books I used to break out for DND 14 hardcovers and so many soft covers k left one for 2 months before I realized it was gonw
did the first have that never gave up rule back then because nothing absolutely is more stubborn than a fist. if were blasted down to a rock the size of a baseball there still be a Fist standing on it.
Potentially distasteful as the jet-black Salamanders may be (and I 100% understand why some people don't like it) I still consider it an improvement over the idea that the Salamanders are the only chapter in the galaxy with any black people in it.
But they are not the only chapter with black people in it... The Dawn of War games have one black character among the Blood Ravens which establish the possibility of space marine chapters to not be all white. Also I know at least one chapter made entirely of actual black people and not caused by a genetic flaw: The Celestial Lion, they are African inspired Space Marine.
My reading of the lore is that if a space marine is exposed to a lot of sunlight their skin will darken and if they are exposed to less it will lighten. As a result at any one time the majority of the time most marines will be pale-skinned because they are always wearing their armor.
I mean, the real reason for not having a afro-black chapter is because the only way to make models with afro features that are noticable is to eagerate those features. Just the nature of model making. And then you would have models looking like racist caricatures. So there is realy no win.
White Salamanders? You forgot to mention the black Black Templar on Page 20 of the codex. This was at a time when GW made modest attempts at diversity such as the black Catachans on the front of their codex as well.
"GREASE ME UP, WOMAN!"
Armageddon citizen before crawling into the vent armed only with a knife to kill ork commandos, M41
Suggestion for a future episode, even though it isn't *technically* a codex but more of a supplement:
Digganob
No I do believe there call wolfe-*get hit by power hammer*
I'd be totally up for that BUT CAN YOU IMAGINE THE COMMENT SECTION FOR THAT VIDEO?
@@SnipeandWib rogel dorn: no
DIGGANOBZ!
GOOD
(Angron reappears)
Yarrick: Truce?
Ghazkull: Til dis Big Red One is Zogged!
Yarrack: Agreed.
That's basically what happened. It was kind of hilarious what the 8th edition codices are saying happened on Armageddon, according to both the guard and ork books the imperial and xenos forces managed to talk each other into temporary alliances just to deal with the daemonic incursion, and then the Thousand Sons codex revealed that they apparently had a hand in preventing Angron from being summoned by the World Eaters because they just wanted to piss Khorne off for some reason.
@@asteroidrules Well, I see the Thousand Sons giving Khorne the finger as being appropriate, as Tzeentch and Khorne loathe each other.
@@sydvigue824 Yeah, and of course the orks pretty much idolize Yarrick by now as da orkiest humie. I just think it's interesting how somehow the fourth war of Armageddon managed to live up to the name Armageddon even moreso than the last three did.
@@asteroidrules Hey, welcome to the 41st millenium, where if shit isnt fucked 10 ways to Sunday, its a good day
@@asteroidrules And yea, Yarrick is going to live forever thanks to the Orks.
6:50 In the fluff, Salamanders get their skin tone if they were born on Nocturne. If a Salamander not born there goes to Nocturne for the first time, their gene-seed will cause their skin to change. If they have never been to Nocturne, they can have normal skin.
The Armageddon website contained rules for extra units, that weren't printed in the book. Off the top of my head I remember Ork Tellyporta Boyz Mobs being on there (deepstriking Orks who, due to the confusion caused by their teleportation, opened fire in a random direction on the turn that they arrived). There may also have been BFG rules, but I forget.
I got into 40k at the same time the armageddon campaign was happening and it blew my little mind that players could determine the storyline. I was able to buy a bunch codexes with just my allowance money; moreover, I could effortlessly carry said codexes and the rulebook in just one hand. It was a simpler time.
and now GW says none of that matters, it is in the past.
I remember seeing a similar but smaller event of Imperial vs Tyranid campaign for Canada, Nids ate that planet.
This was my first Codex and army as well.
"Congratulations! You saved Armageddon just long enough for to be mostly eaten by demons!"
Yep. That tracks with 40k.
Gav thorpe has destroyed my liver, but great video!!!
Hmm, that's kinky I guess
Like fenrisian meed to space marines
Cliche Imperial Stubbornness makes me think some imperial official is going to suggest just "cutting off the deamon half"
We should take the daemon bits, and push them somewhere else!
That’s what I thought, lmao.
That is so 40K. It needs to happen!@@BewareOfNerd
Yay, more content for the Salamanders! *stomp* *stomp* VULKAN LIVES! *stomp**stomp*
I'm considering painting up some Steel Legion models in that old Death Korps, scheme. It looks alright honestly.
Sawed Off Laser I’ve thought about it due to the forge world price Increase to join the half of pre bought krieg
@@Des-rh9zn that's not a bad idea. Aside from special/heavy weapons, it might be cheaper to make a Steel Legion army than a DKoK one.
I regret not buying 50 Steel Legion for $50, for this purpose exactly.
Sawed Off Laser krieg can take grenade launchers in a squad just not missile launchers but I see your point
7:12 "But you just have to make sure everything on foot is in a *Chimera"*
*Literally shows a Banewolf*
*adjusts nerd glasses* the pictured 'Chimera' is actually a Hellhound. Sorry. Had to do it.^^
Good catch! You are absolutely right there. The PNG of it was from an old episode and I didn't look close enough when putting it in there. I always think the modern Hellhounds are Chimeras, honestly, since I always expect them to have the huge tanks on the back like the old ones did.
@@SnipeandWib Yeah, the old ones looked a bit more explody.
Now *technically* that's a Bane Wolf, not a standard Hellhound...
@@AbenZin1 Touche! :-D
It was a inquisition test and you passed take extra corpse flour rations as a reward for your keen eye
I remember submitting a battle report to that site, really amazing times for the hobby. This was peak GW being cool and giving us fun stuff.
When I realised what Armageddon was before. I was like what? Really? They can move planets
I actually need to find out what it was- because I actually have no clue whatsoever and it has peaked my interest
EXPLAIN! EXPLAIN! EXPLAIN!
Armageddon is Ullanor, after the triumph the planet was pretty much abandoned and during the 1500 years after the heresy it became the homeworld to the Ork species as the beasts established there, eventually when Vulkan reappeared during the war of the beast they find out about this.
after the war of the beast the Mechanicus got hold of the ork moon teleportation technology and tested it by moving the entire planet into a new location, to hide this fact as tensions between the imperial factions were high they renamed it Armageddon and pretended it was always there
so the idea is that Ghaz feels so much interest on the planet because of its importance to the ork species and Vulkan could be sleeping in there
Vulcan Lives!!
STOMP* STOMP*
I really dig the idea of Ork Hunters.
I kinda wish they turned up in more stuff.
They have a short story and a reference in the let the galaxy burn short story compendium
“I will die on this world. I will die on Armageddon.”
"I promise most faithfully that I and the 6 or 7 others will be very quiet and let you have all the thunder"
Yes, narrow Imperial Win, I remember the Armageddon war, I also remember that the day before the last day The Imperial were on about 60% victories, with a damn sight higher in space (Orks in Gothic were a bit underdeveloped so it wasn't exactly fair) and then by the end of the last day The Imperials had dropped to 53%, 7% or so drop, in 1 day, I'm calling shenanigans
Yeah that sounds fishy.
if we akt loik we're winn'n we winn'n
orkimedes m41
So when you see a salamanders the correct response is
“Damm he a thick boi”
I loved this campaign and the Eye of Terror one they did later; the one where you could choose which world you logged the results for your game. I remember a lot of imperial players logged victories on one demon world deep inside the Eye itself and managed to um... exorcise it? Battlefleet Gothic was still, somewhat, being supported and produced.
If I remember from the time though, the Third Armageddon War was actually the third time Gazkull tried to invade Armageddon. Angorn's invasion was called the Secret War of Armageddon (I think?) and the Grey Knights/Inquisition basically put the remaining population, including the loyal PDF forces to the sword afterwards and then had to ship in a whole new population.
One of my all time 40k books. Also I second a look at Gorkamorka
Whats not to love of whats basically Orkish Mad Max?
6:06 I always found it a bit strange that Salamanders got -1 inch movement and -1 initiative. I mean, on account of them hailing from a world with stronger gravity, wouldn't they be a lot faster and stronger on planets with much less gravitic force as they would weigh less there? Realistically, their greater strength should surely make up for their more stockier build, right?
I love you guy's 40k content.
It is awesome!
I remeber the campaing, dam iam old.....
Love this book! Its what inspired me to start collecting Steel Legion, and it's really cool to see the DKOK before they got their own models.
I am in love with your music choices.
I remember the third war for Armageddon. My ork army was in full swing, but I was just getting into this Imperial Guard thing because Steel Legion looked so cool... if only I had gotten more lascannons and plasmas when they were affordable.
I think this was the time between when my brothers & I got into this as kids & we were still young enough (& GW stuff *just* 'cheap' enough) for our parents to buy for us, so damn. So many blasts from the past.
I love this. This is great. The steel legion is the best.
*slow claps for the staunch legionnaire*
Yey for andrej
So Angron was successfully summoned again. Nice to be in the future.
And Lions gonna"unsummon " him. Also nice!
I still have my copy. I got into the game right when Armageddon was kicking off.
Great look at the Codex that brought me into the hobby and I view today with unfiltered nostalgia.
And before even one of you starts quoting that stupid line from the new codex, let it be known that steel does in fact NOT harden with heat. Whoever wrote that has no idea how the material works.
Wow, you can so see how this channel is just made for me, I have that rainbow alpaca, I loved and took part in the 3rd Armageddon campaign, and i'm a Godzilla fan love the T by the way.
Wow, I actually had no idea that there was a genuine 40k campaign for Armageddon and that it came so close. 85 million points played! That's just epic (no pun intended)!
I never ever played 40K, and yet these videos bring me joy like no other youtube content. Thank you!!
Good timing with the ongoing vigilis campaign!
You are teasing that chaos book hard!
Funny tidbit, while "cult" with a "k" is bad spelling in english, here in Poland this is exactly how the correct form looks like 😁.
Recently got that old gazgul model, and got to say even in metal it's so freaking cool! But ya, we need some speedfreaks and other stuff nowdays as well
Yes. Good book. Orks and Salamanders. The two best things in 40k.
This was such an exciting summer back in the day when this came out.
Great stuff. Never would have figured a world-event campaign from nearly two decades ago would have consequences today.
Would you be able to cover Codex: Eye of Terror sometime?
I'd love for you guys to go over the old Eye of Terror book, especially the Lost and the Damned list, or just an overview of Traitor Guard in general.
I feel this was a way to put out all the stuff that came out for Epic Armageddon, Jervis's rerelease of Epic, into a standard 40k game
What's great about that period is that you don't needed to write rules for 98316012640812 rerolls and +1s to make a variant of an army. SW, BA, Salamanders, Black Templars, were defined by what they had but also by what they did NOT have. And those little changes, like the access to a specific special weapon or to pistol +CCW in specific units or jetpack on specific veterans or PW in a troop made a very significant difference.
Also: glory to "0-1s" and "0-2s".
I had a land raider crusader when I was younger and it fell to bits
A note about the rules... During 3rd ed, while in a close combat you could choose to allocate attacks at models that were different from their squad mates so you could for example dictate the power weapon wielding squad leader could attack and wound only the enemy squad leader. The Black Templars flipped this on its head by putting the Power Weapon/Fist on a squaddie, and thereby not 'targetable'. This seems like a tiny adjustment, but it meant that against any other SM army, you could pick out the PW/PF Sergeant and kill them ahead of their squad, the BT squads had that lethal PF until the entire squad died. They had some other rules, like "Oh, no you didn'!" where they would actually run towards you if you shot them enough to cause a Leadership test!
Anyway, love your tongue in cheek look at the history of a game I loved :)
Also, most unit champions were characters in 3rd. (just not independent characters). The Emperor's Champion had a special rule that let him challenge enemy characters. The challenge couldn't be refused and only the results of the challenge determined the winner of the entire close combat. Since the Champion was WS 5, initiative 5, and strength of 5 due to the Black Sword, this meant you could challenge enemy sergeants armed with whatever and you were hitting them on 3s followed by 3s and ignoring their armor save. Since most non-independent characters only had 1 wound, the Templar would practically win combat automatically.
All for 105 points. You could eat through multiple squads by just avoiding enemy HQ choices and letting your Champion rampage his way through multiple 50+ point sergeants/aspiring champions/exarchs. The only real threat were nobs with cybork bodies and power klaws or Tyranids because they have all the power of characters spread throughout their army without actually having any characters (i.e. your Champ has to fight all 5 Warriors at the same time).
Once you get into vows and Templar never fall back/are fearless in close combat, you're just scratching your head at WTF was GW thinking when they wrote that army list LMAO 😂🤣
02:50 is that a rhino with skirt armor? I want one
The Black Templars and Armageddon Steel Legion were my favorites of the list.
#1 The Black Templars were another Space Marine army that could actually fight well in melee. The Black Templar Squad was odd that it included Scouts, and worse ones than the standards. They were just to add +10 models to the unit so Ork hordes wouldnt automatically win by swamping the squad.
The Black Templar Assault Squad were just better than the standard space marine assault squad, with an unusual option to give Storm Shields to the whole squad. Storm Shields werent that good in 3rd edition as they granted an Invulnerable Save, but only in melee and Power Weapons were so rare the Storm Shields were essentially useless.
The Land Raider Crusader was something people still like to this day, mainly because of its increased transport capacity.
#2 The Armageddon Steel Legion was important as in 3rd edition Imperial Guard could only take Chimeras on some units. The Armageddon Steel Legion list allowed/mandated every unit be in a Chimera. It made for a smaller unit, but potentially much faster and better armed. I remember kind of hating them at first because that meant every unit's cost would double(or more) to have a transports. That was until I remembered every Chimera could mount 2 Heavy Bolters for about the cost of the squad it carried. Also Chimeras could open their hatch to allow units to fire say, Lascannons.
It also introduced the Lascannon to Sentinels, which have remained to this day.
#3 The Salamander army list was underwhelming as most of the special rules were drawbacks. The whole army loses a point of initiative, and each unit that you can take as Fast Attack becomes 0-1. It was important that at least they had something as otherwise one of the First Founding Chapters/Legions wouldnt have had any presence.
#4 The Kult of Speed list was also interesting as in the 3rd edition rules Orks were a slow melee horde. The Kult gave you a choice of trading numbers for having everything in Trukks, on bikes, and so on. Not necessarily the best idea as ultimately in larger games being limited to about 100 orks really hurt when everyone including Space Marines could outnumber them.
The book overall had long term benefits with many of the units becoming standard in future codexes. The Black Templars got their own codex in 4th edition.
I am really glad you guys redact spoilers. Some people will drop them like everyone has read every bit of Warhammer lore ever.
I played in the 40k Armageddon campaign at GW Derby, great memories.
Highly interesting and informative video.
What do you think of the fact; that Armaggeddon is actually Ullanor; the base of the infamous beast and thats Ghazkulls reason for invasion
More than a little dumb, but it fits Black Library's modus oparandi.
Nonsense, IMHO, given the Krorks were created to help fight the War in Heaven. The Ork homeworld should be closer to the Eye of Terror where the Eldar homeworlds were located, if not directly inside the Eye itself.
hard to think this was nearly 20years ago.
Better Late than Never :) Yup I remember playing the Imperial Guard and Blood Angels (5000 pts) during the Armageddon Campaign. I had taken my daughter Maria to Dakka Dakka in Manchester N.H. USA I bought her a blow up punching bag of superman to keep her occupied when she got bored of playing. I mean this game took HOURS & Hours & hours...... BUT We Won!!!!! For the Emperor!!!!! My Blood Angels and Imperial Guard took out the Massive Ork Big Kannons on the side battle table Volcania and then moved my Guard (Teli - ported) on to the Main center table where the last of my troops, which were my Imperial Guard Veterans, who were commanded by the center table players held on to a main factory structure which helped cinch the game for the EMPIRIUM. I was stuck in with my Bloods mopping up the remnants of the Orks on the Volcanic Table so they could not Teli-Port reserves to the main Table. AWESOME Game for sure. Awesome vids Snipe and Wib.
The music played during these videos is so good
I;ve never played with any of codex armagedon lists, but I remeber funny story posted back then about one particular battle with kult of speed. It was tournamnet, 1500 pts armies with 2nd scenario granting massive point bonus for killing enemy HQ. Kult had ability to call down pre-game bombardment onto enemy units, tho with orks beeing repulsive xsenos the are, they could sometimes get carried awy, and bomb own troops....
Wich was exatly thing that happen. A little (un?)intened teamkillng later player lost around 500+ points before battle even begun.
I remember that campaign. My chaos warband snagged a couple of victories against Imperials.
I played at an in-store event during 3rd Armageddon. I was part of the Ork mob that attacked Helsreach. My side lost horribly, but hey, 20 years later, and my kids are playing Black Templars, so my loss that day set up my kids army choices. Weird.
speed freaks, oh speed freaks. They were amazing. Quick, hard hitting, and people had a hard time guessing where I was gonna strike....cuz I didn't know either. I even built a 2nd ork army made up of Blood Axez...using Death Skull rules....as I found them more Blood Axe-y. Plenty of Loota's, including the most accurate Missile Launcher ever seen, and Ork Snipers
That titan battle scene looks like something youd see on the back of the box of an old G1 transformer
Salamanders need more love in 8th, this is what I get from this. Preferences aside, this is an important historical piece; GW doesn't delve too much into it's past history.
Still one of my favorite (non RT or 2e) codecies, right behind Eye of Terror!
I've only been playing 40k for not even 2 years yet, and Armageddon is my favourite thing. All the Factions i have were on it. The Daemon invasion is also fantastic now. 4th War for Armageddon!
First codex I bought in December 2001. Hell yes.
You guys are still brilliant!
i keep this one on my shelf. like to look at the pictures.
Ahh, the codex that brought me into the game with my glorious Black Templar army!
Sooo the Imperium didn't Exterminatus the planet, it's just now they are fighting chaos as well as orks?
You guys are so fun to watch.
I have one of those crusaders for my salamanders and they are awesome!
I bought this on a flea market for 2 or 3€...gifted it to a friendly Black Templar enthusiast...^^
I STILL own this very codex! Always loved it.
“australia was the fire wastes”
oopsies
How auspicious.
You laugh but you wern't there man! you didn't see the tide of ork armies teleporting in like terminators. *halucinatory dakka sounds and distant screaming
Watching this made me wish for those old 3rd edition stromtrooper models to be brought back. Or at least put on made to order!
Praise the god emperor! Cannoness snipe and commisar wib have blessed us with more imperial truth!
I don't think I took part in that global campaign, but I do remember using my Tallarns in the original 13th black crusade mega campaign... which technically never happened because the 13th black crusade has only recently come to pass, so... black crusade 12 and a half..?
Didn't they do an Armageddon campaign like that in the 90s as well? Just UK GW stores? Think I remember reading about it in White Dwarf.
The biggest strength of Salamanders was you could extend the game by a turn past the point where you knew your opponent had to leave, thus winning via forfeit (sometimes resulted in violence).
Okay but no joke, the ability to extend the game an extra turn during random game length in an edition that already favored going second was one of the most powerful abilities in the entire game.
"Oh, I'm ahead on table quarters? I guess the game ends here."
"There's multiple objectives only being contested by the bare minimum that I could easily wipe out? Looks like we're playing another turn."
I think Wib is turning into an Ork.
Ugh that bloody land raider crusader model... It ended up a pile of bits covered in superglue in my scrap bin.
there was no first war for Armageddon and subjecting other wises would upset the wise, benevolent, kind and compassionate inquisition
Oh my god those steel legion models are the same as the ones they have now. Man, GW needs to focus more on imperial guard.
love this show
You should see the amount of t
Books I used to break out for DND 14 hardcovers and so many soft covers k left one for 2 months before I realized it was gonw
*Imperial forces come to reinforce Armageddon*
We’re he-Oh motherfu-
Hahaha, Snipe at the end cracks me up
do you reckon if the imperium stopped naming planets after stuff related to things, well like armageddon, they'd court a lot less conflict????
And now I want to see codex complient on epic armageddon
did the first have that never gave up rule back then because nothing absolutely is more stubborn than a fist. if were blasted down to a rock the size of a baseball there still be a Fist standing on it.
a surprise to be sure, but a welcome one
At 7:14 that's a bane wolf not a chimera lol
Hey I have a modern PC monitor that is also plugged into a Macintosh IIsi which came out in like 90-92.
Love you guys!
We need another event like the armageddon event.
Potentially distasteful as the jet-black Salamanders may be (and I 100% understand why some people don't like it) I still consider it an improvement over the idea that the Salamanders are the only chapter in the galaxy with any black people in it.
What about the lions of dorn? Or is that a homebrew that I mistook? Also Salamanders are my second favorite chapter
But they are not the only chapter with black people in it... The Dawn of War games have one black character among the Blood Ravens which establish the possibility of space marine chapters to not be all white. Also I know at least one chapter made entirely of actual black people and not caused by a genetic flaw: The Celestial Lion, they are African inspired Space Marine.
I mean, I don't know of a canon reason for the lack of Black Space Marines...
My reading of the lore is that if a space marine is exposed to a lot of sunlight their skin will darken and if they are exposed to less it will lighten. As a result at any one time the majority of the time most marines will be pale-skinned because they are always wearing their armor.
I mean, the real reason for not having a afro-black chapter is because the only way to make models with afro features that are noticable is to eagerate those features. Just the nature of model making. And then you would have models looking like racist caricatures. So there is realy no win.
Love the funky chiptune music in these codex compliant episodes. Did you guys come up with that yourself?
Sounds... very complicated regarding army setups. So many... adjustments based on the lore?
Awesome history lesson though 😃.
White Salamanders? You forgot to mention the black Black Templar on Page 20 of the codex. This was at a time when GW made modest attempts at diversity such as the black Catachans on the front of their codex as well.