Marshall. Please stop ignoring the foils in the packs. Every pack has a foil now and they are draftable. It's the same on Arena, it's just not shown as foil because there are no foils on Arena.
Thank you. Paul was a great co-host. And he brought out the best in Marshall. I especially loved the insight about how BG didn't work out and all the good points you both made.
I saw a game of Paul's (from his youtube) where he had exactly 5 mana and he played Micromancer, got his Eaten Alive, then sac'd the micromancer to use eaten alive. that was a cool play.
@benjaminbarbaro6040 you're watching Limited Resources so you understand mana advantage. This is similar. He gave up any of his other potential tutor targets and a creature on board to kill another creature on board and never has the chance to draw the Eaten Alive in future and not spend board presence to cast it. He spent 2 cards to answer 1 card. I agree it was useful, but it was very inefficient.
Marshall's comment on Squad Rallier explains why he's not really seeing the vision yet. It's actually not super likely that you'll be able to play the creature you find with just 2 mana. It's basically 50/50. The reason it's so nice in this format is that because 2 power is such a common trait even for many of the more expensive creatures that provide you additional power in other ways, like #1 white common Dazzling Angel, Felidar Savior (which gives you 4 power of stats, but only 2 on the card itself), Prideful Parent, Snarespinner, Billowing Shriekmass, etc.
@@eckology016 Card advantage is also just very hard to come by in this set. We've gone so long having sets where there's constant mana sinks and card draw, but Foundations has comparatively little outside of blue. The Rallier is pretty expensive repeatable card advantage that you wouldn't have the time or incentive to pay in basically any other set. But Foundations is slow, without much to do with your mana, and without much inherent card advantage from just playing out your normal game plan, so a sink like the Rallier actually has time to shine.
The 1/4 deathtouch reach spider is another case of having a pretty good mana sink. 2G at sorcery speed to put a counter on something isn't a fabulous rate or anything, but it's a legit mana sink that affects the board state and helps give you attacks (or blocks) that matter. Given that it's a deathtouch-reach creature it also blocks basically anything, and it's tough enough that some of the cheaper removal can't handle it.
The amulet with nine lives familiar is pretty great. 1 mana to draw a card every turn. Even with the skeleton who recurs, it’s still 3 mana to draw a card. The threaten cards are just icing on top of those.
1:02:16 well akshually the first version of the rules had both players draw on their first turn, the person going first skipping their first draw was added in a few years later.
Had Drakuseth in one of my first drafts, actually had a good time with it as my deck was just a WR good-stuff deck with a lot of solid creatures on a good curve and a lot of lifegain and efficient removal. It was good there, as the deck did want something that could go over the top if needed. Still agree that it isn't a high pick of amazing card, though. That deck also had a Sire of Seven Deaths that I picked up early.. so I was already drafting a deck that could go late, which worked out.
Yeh I’ve found 7 drops to be totally playable in this set. Obviously you don’t want too many of them, but it’s easy for games to stall out and go long.
Would it be correct to assess 'best colour' not just on standout cards, but how well the colour as a whole lines up with the rest of the format? Green has some insane cards on their own (1/4 deathtouch reach with an inevitability engine on it, a 3/3 for three with trample that regularly hits for 4, etc), but perhaps the decks green makes just don't stack up overall based on what other colours have access to. It seems wild to me that green is underperforming when they have so many good cards at common.
I didnt really follow the vintage cube tournament but I got a question. When Marshall was referring that he would change the qualifying method, was he referring to the father son duo that made it? Im not pointing fingers as I don’t really know as an outsider looking in, but it seems like if it’s online its unverifiable who’s actually sitting down at the computer. Seems like it has potential just for someone to double on seats?
I’m unfamiliar with the context, but he’s at the very least suggesting the possibility. Based on what he said, I assume he’s mostly referring to the concept of a group of co-conspirators simultaneously entering the same draft queue, which would enable them to manipulate one or more players’ final cardpools and end up with a deck that is more powerful than the average competition.
@ Yea I mean im fairly certain he’s talking about the father/son duo in the top 8. Perhaps others but that would make the most sense. I agree it’s strange for two family members to both make it into the top 8 when so many other very very good players did not, but even airing out that insinuation seems a bit much without some evidence.
Enjoying the set so far. I found out real quick games go longer and to save my removal for the couple Bombs that come near the end of the game that my opponent plays. Games have felt very swingy. Usually whoever gets the bomb dare to stick wins
the problem with overrun is that green decks, specifically green commons, are weak, so taking it early is a gamble. if this were a set where green wasn't 5th place, that changes everything
I'm a mid-tier player, and when in a format with colors this lopsided, what do we even do? It sounds like two of the five colors are unplayable. =\ And what happens when everyone else is taking the good black, white, and blue? It sounds kind of hopeless
Because of the self correcting nature of draft, if a color is underdrafted due to a perceived power imbalance, you can often get passed a lot of great rare and uncommons in those colors
My main issue with the set is that this season is extremely long. There are 12 more weeks with this set until the next one. that's a ridiculous amount of weeks for a core-set, especially with Duskmourn being only 7-8 weeks which was very short. The set is fun but it has pretty low replay-ability, I've done about 10 drafts on arena and not seeing myself doing anymore, usually I do 30-50 drafts. It will get boring very quickly and we're planning a various of sets in our local league to spice up this way too long season...
I mean I just disagree solely on the fact that I want more time with each set and less sets overall. This format may not be as flashy as of the more recent sets and so may feel more boring. It is a more slow and controlling set so I do get nit everyone enjoys that.
I totally agree. After a few drafts from this set, I’m done. I can’t wait for them to bring back cube or please bring Duskmourn back. It’s gone too soon imo.
@@JohnGarner-d7i I agree with that sentiment, more time with the sets is what I'm asking as well. Bloom and Dusk had about 8 weeks each only which is a full month less than normal.
Via the discussion of Drakuseth, Maw of Flames.... I have to say, I think discussing mana cost in the evaluation of the card is not taking into account the game state when a 7 mana creature will be dropped. Drakuseth will be dropped late game and anyone adding it in will know its a late game drop. So thats an issue, but also arguing 'you drop this for 7 mana and your opponent kills it for 3' doesnt matter at that stage of the game because youre both likely top decking at that point. Late game, mana value doesnt matter. all that matters is what you can top deck. Albeit if youre playing against a draw engine control, then sure, youre fucked. so its still niche. but I dont like the 'mana cost vs mana cost' comparison here. theres more nuance
I have to agree, I'm a little disappointed that the discussion on the 7-drop seemed to begin and end with "dies to removal". I get that it's a 7-drop that doesn't have an ETB. It is a potential risk; maybe it gets countered, maybe it gets removed... but maybe it goes on to just steamroll past everything your opponent played at that point, sweeping a 2-drop, 3-drop, and 4-drop off the board before demanding a block or 7 to face. I think the upside is high enough to at least consider building around it. I don't even begrudge them their pick of the 2-mana uncommon with upside, that's 1000% more castable in any game, but "dies to removal" is like Reddit commenter levels of unhelpful.
Foundations is in the top 3 draft experiences since they switched to 1 set drafts only. And coming off duskmorn which was the worst set this decade. Thats awsome.
like 1st day of format i watch people stream and like half of them had hare apparent decks with 5+ hares ... seems way better then you guys give it credit
"If you attack, they just don't block, and the Morbid does nothing. It's just power and toughness without an ability." So, looked at another way, it's an ability that makes all your other creatures unblockable? After all, if your opponent is scared enough of Morbid to not trade with your creatures, then those creatures may as well be unblockable.
"How is Paul going to steal Luis' thunder on this show?"
Paul: "Easily."
Marshall. Please stop ignoring the foils in the packs. Every pack has a foil now and they are draftable. It's the same on Arena, it's just not shown as foil because there are no foils on Arena.
Almost makes me wish they did the bullshit parallax style as a foil in boosters. Especially since everything has alt arts anymore
Honestly this doesn't matter to me. Just to weigh in, I can't imagine this would improve the show at all
The foils are part of all packs. It's the reason duplicates show on arena and why there are sometimes multiple rares in packs
@@maxkraus9614 point of show is to help people get better at drafting, how would making it more realistic not improve the show? Wrong and dumB.
You are right. It's the 14th card in the pack.
Thank you. Paul was a great co-host. And he brought out the best in Marshall. I especially loved the insight about how BG didn't work out and all the good points you both made.
Great set. I love Core Set magic. Something about it feels like home.
Stoked!!! Always such a dope feeling when I log into RUclips and see a new LR episode has dropped 💃
I’m just so sad it’s only two hours and already over.
Thanks for the great show, as always. I have been loving Paul's daily draft vids since he joined RUclips, and love his insights here on LR. Cheers. 😎
Heads up, video description still has LSV's twitter & such instead of Paul's.
Dismal backwater also super important for a deck that wants to play (UU) Refute and (BB) Bake into a Pie both on schedule.
I saw a game of Paul's (from his youtube) where he had exactly 5 mana and he played Micromancer, got his Eaten Alive, then sac'd the micromancer to use eaten alive. that was a cool play.
An expensive 1 for 2 was a cool play?
@@markbrierley6367math doesn’t check out there bud, basically a full priced eaten alive and a 1 for 1
@@benjaminbarbaro6040 he lost the micromancer or whatever else he sacrificed to the spell.
@@markbrierley6367 spent 1 card (micromancer) to destroy 1 card (opponent’s creature)
@benjaminbarbaro6040 you're watching Limited Resources so you understand mana advantage. This is similar. He gave up any of his other potential tutor targets and a creature on board to kill another creature on board and never has the chance to draw the Eaten Alive in future and not spend board presence to cast it. He spent 2 cards to answer 1 card. I agree it was useful, but it was very inefficient.
Marshall's comment on Squad Rallier explains why he's not really seeing the vision yet. It's actually not super likely that you'll be able to play the creature you find with just 2 mana. It's basically 50/50. The reason it's so nice in this format is that because 2 power is such a common trait even for many of the more expensive creatures that provide you additional power in other ways, like #1 white common Dazzling Angel, Felidar Savior (which gives you 4 power of stats, but only 2 on the card itself), Prideful Parent, Snarespinner, Billowing Shriekmass, etc.
@@eckology016 Card advantage is also just very hard to come by in this set. We've gone so long having sets where there's constant mana sinks and card draw, but Foundations has comparatively little outside of blue. The Rallier is pretty expensive repeatable card advantage that you wouldn't have the time or incentive to pay in basically any other set. But Foundations is slow, without much to do with your mana, and without much inherent card advantage from just playing out your normal game plan, so a sink like the Rallier actually has time to shine.
Finding Guarded Heir is such a beating
The 1/4 deathtouch reach spider is another case of having a pretty good mana sink. 2G at sorcery speed to put a counter on something isn't a fabulous rate or anything, but it's a legit mana sink that affects the board state and helps give you attacks (or blocks) that matter.
Given that it's a deathtouch-reach creature it also blocks basically anything, and it's tough enough that some of the cheaper removal can't handle it.
I’m shocked Marshall acknowledged shenanigans, and the live cube qualifying. I tweeted at MTO weeks prior about it and of course dead silence
Imo squad rallier is first pickable in weak packs.
It just has a super high ceiling, which I think you want to be doing with your first picks.
The amulet with nine lives familiar is pretty great. 1 mana to draw a card every turn. Even with the skeleton who recurs, it’s still 3 mana to draw a card. The threaten cards are just icing on top of those.
1:02:16 well akshually the first version of the rules had both players draw on their first turn, the person going first skipping their first draw was added in a few years later.
Love this set.
Looking forward to this one!
2nd week of IRL draft tomorrow and we're at format overview 😮
This is a re-branding of "First Impressions"
I already have a couple of screenshots killing poor magicers with hidetsugus second rite😂
That’s crazy to hear… I won every prerelease event I played with Green/Black for this set…
But I played big stompy green with lots of black removal
Sheesh, Paul's cut is crisp. Who's your barber Paul?😂
Had Drakuseth in one of my first drafts, actually had a good time with it as my deck was just a WR good-stuff deck with a lot of solid creatures on a good curve and a lot of lifegain and efficient removal. It was good there, as the deck did want something that could go over the top if needed. Still agree that it isn't a high pick of amazing card, though.
That deck also had a Sire of Seven Deaths that I picked up early.. so I was already drafting a deck that could go late, which worked out.
Yeh I’ve found 7 drops to be totally playable in this set.
Obviously you don’t want too many of them, but it’s easy for games to stall out and go long.
27:05 is the WG anthem better because of the super efficient removal? It puts a lot more creatures out of range?
Would it be correct to assess 'best colour' not just on standout cards, but how well the colour as a whole lines up with the rest of the format? Green has some insane cards on their own (1/4 deathtouch reach with an inevitability engine on it, a 3/3 for three with trample that regularly hits for 4, etc), but perhaps the decks green makes just don't stack up overall based on what other colours have access to. It seems wild to me that green is underperforming when they have so many good cards at common.
I didnt really follow the vintage cube tournament but I got a question. When Marshall was referring that he would change the qualifying method, was he referring to the father son duo that made it?
Im not pointing fingers as I don’t really know as an outsider looking in, but it seems like if it’s online its unverifiable who’s actually sitting down at the computer. Seems like it has potential just for someone to double on seats?
Luis is on paternity leave?
He was at the hospital around the time of the rare + mythic review.
Yes
They just had twins
Is Marshall saying some of the guys who made it to cube worlds did some shenanigans? Cause if not what is he talking about??
I’m unfamiliar with the context, but he’s at the very least suggesting the possibility. Based on what he said, I assume he’s mostly referring to the concept of a group of co-conspirators simultaneously entering the same draft queue, which would enable them to manipulate one or more players’ final cardpools and end up with a deck that is more powerful than the average competition.
@ Yea I mean im fairly certain he’s talking about the father/son duo in the top 8. Perhaps others but that would make the most sense. I agree it’s strange for two family members to both make it into the top 8 when so many other very very good players did not, but even airing out that insinuation seems a bit much without some evidence.
Enjoying the set so far. I found out real quick games go longer and to save my removal for the couple
Bombs that come near the end of the game that my opponent plays.
Games have felt very swingy. Usually whoever gets the bomb dare to stick wins
Do you remember when the bomb uncommon that made 1/1 flyers costed 4 mana?
You need like time stamps or something.
the problem with overrun is that green decks, specifically green commons, are weak, so taking it early is a gamble. if this were a set where green wasn't 5th place, that changes everything
Marshall calling me out like that… 1:10:17
Im afraid for Luis' next sign off
"You don't see people complaining when the removal is too good."
Me: *raises hand* "I'm complaining!"
I'm a mid-tier player, and when in a format with colors this lopsided, what do we even do? It sounds like two of the five colors are unplayable. =\
And what happens when everyone else is taking the good black, white, and blue?
It sounds kind of hopeless
If everybody else is taking the good WUB cards, then you build a great Gruul deck. Duh.
Because of the self correcting nature of draft, if a color is underdrafted due to a perceived power imbalance, you can often get passed a lot of great rare and uncommons in those colors
Green is still totally playable if you get the strong uncommons and rares. Which you’ll get if nobody in your pod is drafting green.
@@ogolthorp Oh, that makes sense! Thank you!
The colors are actually pretty balanced nicely. Red has a good win rate when paired with white, black or green.
My main issue with the set is that this season is extremely long. There are 12 more weeks with this set until the next one. that's a ridiculous amount of weeks for a core-set, especially with Duskmourn being only 7-8 weeks which was very short. The set is fun but it has pretty low replay-ability, I've done about 10 drafts on arena and not seeing myself doing anymore, usually I do 30-50 drafts. It will get boring very quickly and we're planning a various of sets in our local league to spice up this way too long season...
I mean I just disagree solely on the fact that I want more time with each set and less sets overall. This format may not be as flashy as of the more recent sets and so may feel more boring. It is a more slow and controlling set so I do get nit everyone enjoys that.
I totally agree. After a few drafts from this set, I’m done. I can’t wait for them to bring back cube or please bring Duskmourn back. It’s gone too soon imo.
@@JohnGarner-d7i I agree with that sentiment, more time with the sets is what I'm asking as well. Bloom and Dusk had about 8 weeks each only which is a full month less than normal.
Via the discussion of Drakuseth, Maw of Flames.... I have to say, I think discussing mana cost in the evaluation of the card is not taking into account the game state when a 7 mana creature will be dropped.
Drakuseth will be dropped late game and anyone adding it in will know its a late game drop. So thats an issue, but also arguing 'you drop this for 7 mana and your opponent kills it for 3' doesnt matter at that stage of the game because youre both likely top decking at that point.
Late game, mana value doesnt matter. all that matters is what you can top deck. Albeit if youre playing against a draw engine control, then sure, youre fucked. so its still niche. but I dont like the 'mana cost vs mana cost' comparison here. theres more nuance
I have to agree, I'm a little disappointed that the discussion on the 7-drop seemed to begin and end with "dies to removal".
I get that it's a 7-drop that doesn't have an ETB. It is a potential risk; maybe it gets countered, maybe it gets removed... but maybe it goes on to just steamroll past everything your opponent played at that point, sweeping a 2-drop, 3-drop, and 4-drop off the board before demanding a block or 7 to face. I think the upside is high enough to at least consider building around it.
I don't even begrudge them their pick of the 2-mana uncommon with upside, that's 1000% more castable in any game, but "dies to removal" is like Reddit commenter levels of unhelpful.
The best morbid card doesn't say morbid on it. Its the 3BB 5/3 flying whenever a nontoken creature dies draws a card.
Foundations is in the top 3 draft experiences since they switched to 1 set drafts only. And coming off duskmorn which was the worst set this decade. Thats awsome.
like 1st day of format i watch people stream and like half of them had hare apparent decks with 5+ hares ... seems way better then you guys give it credit
But Paul the cat is a 1/1.
"If you attack, they just don't block, and the Morbid does nothing. It's just power and toughness without an ability."
So, looked at another way, it's an ability that makes all your other creatures unblockable? After all, if your opponent is scared enough of Morbid to not trade with your creatures, then those creatures may as well be unblockable.
You basically never want to give your opponent a choice if you can avoid it. In this scenario they just pick whatever's better for them.
they should have made the 180 cards into 12 packs. and given packs based on placement.
they said this right after i posted it lol