Feedback Above 100%, Loop Distortion, and the Cosmos as an Industrial Noise Machine

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Комментарии • 23

  • @OpenmusicEs
    @OpenmusicEs 3 месяца назад

    Amazing cluster machine!! Love the section you use blur and drift, a psychedelicacy :) Guess a longer rep time gives a lot more space to evolve. Thanks for sharing!

  • @emilsinclair
    @emilsinclair Год назад +2

    A great device for sound exploration. If it had a midi clock, it would be perfect.

  • @willswitchcraft
    @willswitchcraft Год назад +3

    so awesome to watch you take these settings to the extreme...............

    • @andrelafosse
      @andrelafosse  Год назад +1

      Thanks Will! I know the Cosmos gets talked about as an ambient machine - and rightly so - but it's hard for me to imagine that this sort of thing WASN'T a glimmer in Vlad's eye when he put those particular functions in there.

    • @willswitchcraft
      @willswitchcraft Год назад +1

      Yes, I always wonder......these days, a new piece of gear can generally generate a wide range of sounds/textures/effects, etc. I'm always curious to know what gets pulled from all these machines (especially synths) that the original designer never even contemplated. Of course, with a small company like SOMA, and someone like Vlad, it's a bit different.....You should contact him directly and send him a link to your video....

  • @soundokapi-music
    @soundokapi-music Год назад

    Andre, you are an expert on this! Thx again :)

  • @imranino
    @imranino Год назад

    Very cool! As much as I covet the Cosmos, I can definitely do this with a delay that has any sort of Regen knob. Messing with a delay with the feedback at or beyond 100% will yield similar effects.
    Whoa, 11:10 sounds incredible!!

  • @KeithDuncanSound
    @KeithDuncanSound Год назад

    yes. off to the bank!

  • @bennorland
    @bennorland Год назад

    That was excellent. Thank you

  • @roberttiffin9054
    @roberttiffin9054 Год назад

    💫Nice✨️thankyou Andre💫

  • @zmix
    @zmix Год назад

    Nice one Andre..!

    • @andrelafosse
      @andrelafosse  Год назад +1

      Thanks Chuck! Really appreciate you tuning in.

    • @zmix
      @zmix Год назад

      @@andrelafosse My pleasure to hear you exploring new textures..!

  • @improziv
    @improziv Год назад +1

    This is such a great demonstration! I wonder what sections/features shown here can also be achieved by more standard delay /looper pedals. Is it the specific combination of features and ergonomic that makes it attractive or are there underlying capabilities not possible or easy with other means? Thanks again - truly excellent video. Btw none of this sounded harsh or objectionable to me - I wonder what this says about my taste… I don’t consider myself an Industrial/noise musician but I am a sound designer so all sounds have applications in my world :)

    • @andrelafosse
      @andrelafosse  Год назад +2

      Thanks very much! If you're a sound designer, then you're already listening with a much more open mind than most do. :)
      The two things featured in this video - Feedback above 100%, and distortion in the feedback path - are both very unusual, in my experience. (A lot of loopers don't even have a Feedback control, much less the option for >100%.) Other features (filters in the feedback path, a ducking "auto-replace" function with the Suppressor, the Erase function, etc.) are quite unusual as well, and are covered in my previous Cosmos videos.
      The biggest "criticism" of the Cosmos tends to be that you can get "the same result" with a couple of delay units and a mixer. While that will indeed get you into the general ballpark of the "main" thing the Cosmos does, it definitely won't cover anywhere near the scope of what it can do.
      As loopers go, Cosmos is very narrowly-spec'd, by design, and the feature set is very specifically chosen. It's definitely a unique beast, and it's one of the "easiest to make sound good" devices I have.
      If you want to get a taste of some of this, there are Valhalla plug-ins have delay lines that go above 100%, blur the delays over time, etc. (The demo of Valhalla Delay, or the freeware Valhalla Supermassive, can do these things.) Put two or more on the send of an audio track, set them to different lengths, and you can start knocking on the door of Cosmos' territory. valhalladsp.com

    • @improziv
      @improziv Год назад +1

      @@andrelafosse thanks for the detailed response! I have several of the Valhalla plugins and I like the idea of playing with those to emulate a bit of the functionality. That’s a good idea and did not occur to me.

  • @Flo-oe8yc
    @Flo-oe8yc 10 месяцев назад

    holy fricking hell.

  • @johnduval482
    @johnduval482 Год назад

    How are different firmware loaded?.. do you have to download from a computer or are different firmware already in the machine ?.. I don’t know anything about this sort of thing so forgive me for what is probably ignorance on my part. Thanks

    • @andrelafosse
      @andrelafosse  Год назад +1

      No worries! Firmware can be loaded (one at a time) onto a USB flash drive, which is then inserted into the Cosmos, which boots up with whatever the version on the drive is. So any firmware can be loaded up, but only one of them can be active ant any time.
      Firmware downloads: somasynths.com/cosmos_firmware/

  • @ShaighJosephson
    @ShaighJosephson Год назад +1

    It's a fun toy, but has no practical use in music creation unless it's freestyle techno performance...

    • @andrelafosse
      @andrelafosse  Год назад

      What loopers do you like using?

    • @arrhythmicjones4069
      @arrhythmicjones4069 Год назад

      I've had great results from feeding electroacoustic drums into the big granular settings.

    • @andrelafosse
      @andrelafosse  Год назад

      @@arrhythmicjones4069 I'm sure! I love those granular algorithms.