@@morbidcorpse5954 Turning on the drums doesn't make it "make sense," it just adds more harshness on top of the cymbals and makes the pain problem worse. That's not a matter of taste.
I fucking love this NAM Black Metal set, I bought it a week or 2 ago and have been having so much fun with it. Last night I also grabbed the Ugritone Blackmetaller ampsim and it's great as well.
Your "3k Trick" literally makes it sound like a Brittney Spears album. I immediately threw up as soon as I heard it. I had to go to the hospital and almost died. You'll be getting a letter from my lawyer very soon. No one wants to hear the instruments above the hiss. Hate from a far away forest in a winter filled land.
Haha, that got a good chuckle out of me... I'll be sure to have my lawyer let your lawyer know that we can only proceed in court in full corpse paint and spiked cod pieces!
It's all relative to what you want to achieve. If you cut around 2k or 3k, if you eliminate those "ugly" frequencies but make the guitar move further away in perspective, in some productions it may look better. In others where you want the guitar to have more presence, no. This applies the same to a voice, a kick and a bass when you want it to be behind another element because they cannot all be in the same place at the same time.
@@ChernobylAudio666 I am not referring to frequencies that mask others. If you cut at 3k, the guitar or a voice sound farther away, it is a physical phenomenon of how we humans perceive things. If your idea is that the guitar sounds more distant, it's ok. But in productions that do not want guitars with a distant perception, they have to move away from these cuts in those frequencies and live with that "ugly" sound.
@@ChernobylAudio666 I saw it all, friend, if not, why am I going to write to you and I don't know why you are so defensive...if you yourself listen to the recording of your video, you will notice that after applying your EQ, the guitar sounds further away, it is something common for the frequencies you are cutting and it is something to mention because there is no magic solution without losing something
@@devouringfamine2427 The guitar has reverb on it, which is what you're attributing to the 'far away' sound. Taking away the ear-splitting 3kHz is what allows you to hear the reverb in the first place. Once again, watch the video.
In order to be a true non-conformist you have to conform to our rules and regulations amirite???
Precisely!
Pretty good black metal in the end, man
That's with Ugritone Kvlt 2 drums completely raw out of the box--I forgot how kickass they were.
4:42 EQ Off Sounds better. Just turn the drums on and it will all make sense. The riff loses it's "hiss" and atmosphere with EQ on
If you‘re not kidding i would suggest to clean your ears 😁
@@musicjustice9330 Everyone has different taste. You go clean your ears.
@@morbidcorpse5954 Turning on the drums doesn't make it "make sense," it just adds more harshness on top of the cymbals and makes the pain problem worse. That's not a matter of taste.
I fucking love this NAM Black Metal set, I bought it a week or 2 ago and have been having so much fun with it. Last night I also grabbed the Ugritone Blackmetaller ampsim and it's great as well.
For the price it's a steal--an amazing selection of tones to work with!
LMAO. I LOVE this video. You were very informative and VERY entertaining.
Haha, thanks man! \m/
Your "3k Trick" literally makes it sound like a Brittney Spears album. I immediately threw up as soon as I heard it. I had to go to the hospital and almost died. You'll be getting a letter from my lawyer very soon. No one wants to hear the instruments above the hiss. Hate from a far away forest in a winter filled land.
Haha, that got a good chuckle out of me... I'll be sure to have my lawyer let your lawyer know that we can only proceed in court in full corpse paint and spiked cod pieces!
@@ChernobylAudio666 Hahaha
Well, fuck. I think trve blkmetal should sound like shit.
I do like the higher fidelity and processed stuff tho. Nattkront sounds sick.
It's all relative to what you want to achieve. If you cut around 2k or 3k, if you eliminate those "ugly" frequencies but make the guitar move further away in perspective, in some productions it may look better. In others where you want the guitar to have more presence, no. This applies the same to a voice, a kick and a bass when you want it to be behind another element because they cannot all be in the same place at the same time.
Frequency masking is a very important topic in mixing. Nothing to do with the video I made, though.
@@ChernobylAudio666 I am not referring to frequencies that mask others. If you cut at 3k, the guitar or a voice sound farther away, it is a physical phenomenon of how we humans perceive things. If your idea is that the guitar sounds more distant, it's ok. But in productions that do not want guitars with a distant perception, they have to move away from these cuts in those frequencies and live with that "ugly" sound.
@@devouringfamine2427 Guy, watch the video, because you clearly haven't.
@@ChernobylAudio666 I saw it all, friend, if not, why am I going to write to you and I don't know why you are so defensive...if you yourself listen to the recording of your video, you will notice that after applying your EQ, the guitar sounds further away, it is something common for the frequencies you are cutting and it is something to mention because there is no magic solution without losing something
@@devouringfamine2427 The guitar has reverb on it, which is what you're attributing to the 'far away' sound. Taking away the ear-splitting 3kHz is what allows you to hear the reverb in the first place. Once again, watch the video.
Doing my best not to throw my neck out by listening to these riffs.