Have you ever played Spelljammer (as created by my good friend, Jeff Grubb)? I'd love to see your comments about whether or not you think this is something that could work in your Waterdeep campaign! Thank you for your unwavering support which allows me to continue my life's work: patreon.com/EdGreenwood
I'd ask what you think about WoC trying to force everyone to go digital but I don't want to see you get in trouble with people that make the old gang's tricks seem like the milk of human kindness. You know who I mean; Terribly Silly Rules, Total Staff Resignation, They Sue Regularly.... and so on.
Two of my favorite possessions as a much younger nerd were the Big Grey Box for Forgotten Realms (thanks, Ed, you made high school survivable) and the Spelljammer boxed set. I would imagine that Waterdeep would make a fantastic port of call for ships coming in from the void, but they might ought to set down on the water and sail in like normal folks rather than coming in over the city. Most everyone is welcome if they mind their manners and have coin to spend, after all.
When Ed said "long-thorned bramblebushes", I realized the name of my next character - Longthorne Bramblebushes, a cantankerous half-giant druid with a beard full of swallows' nests.
Ed can you please make a video on the Blackstaff Tower and Blackstaff Academy? We don't really know much about how it all works; as in how the interiors of the Tower function, what goes on generally in the Academy, how to visit Blackstaff or join the Blackstaff Academy etc.
Ed. A bit of lore that I use for my Forgotten Realms games that I thought you might be interested in. The idea comes from the bar that the test pilots used to go to back in the days of Chuck Yeager. In the Yawning Portal Inn Durnan has a very special wall. On this wall are thousands of portraits of adventurers. No portrait ever goes away from this wall but they older ones do shrink in size to make room for new portraits. Every time a new portrait appears Durnan get silent and says a small prayer. The portraits are all of adventurers that have passed through the Yawning Portal Innat some point. A portrait only appears when one of those adventurers meets an untimely end.
Thanks for making a video about Spelljammer and Waterdeep Ed. I'm a big fan of Spelljammer and am helping to run Wildspace Magazine, a free magazine for Spelljammer fans. I've got an article coming up in WSM3 The Groundling's Guide to Spelljammer, that gives people SJ plot hooks for Toril (and Oerth and Krynn) but we are hoping to have an entire issue dedicated to Realmspace fairly soon in the schedule.
Sometimes I listen with the intent that if I accidentally fall through a magical portal into the Forgotten Realms, I might have a chance at surviving. M priority is to find somewhere (relatively) safe where I can accumulate monk levels
Thatnks Mr Greenwood fo rall the stuff for the realms you invented. I'm into DMing Realms since 1988 and have a vast knowledge about them thanks to you. I treasure it very much that the lore is deeper than deep on the realms.
Having played Spelljammer for years as an evangelical cleric of Moradin, selling goods and setting up new planets of worshipers, people frowning upon seeing flying ships changes fast when they get access to cheap goods not found locally. Spelljammer ships would be everywhere, especially in big cities where commerce is so important.
I think the main thing working against spelljamming ships being everywhere, is that there are a bunch of powerful groundling factions who would just love to steal spelljamming ships and use them for their own plans. Landing a spelljamming ship in Thay or at Zhentil Keep would be a bad idea.
Spelljammer was really ahead of it's time. It came out at the start of the 2nd Edition era and some of the lingo needed to describe the D&D Multiverse didn't arrive until Planescape (which was published only after Spelljammer was cancelled). There are a lot of mentions of other worlds, both in Forgotten Realms products and in other D&D product lines. It's a real shame that neither TSR nor WotC took the opportunity to make crystal spheres for these worlds. (Crystal spheres for all the Radiant Citadel worlds would have made that 5e book into something every SJ fan could easily use.) There have been some great Spelljammer hat-tips in D&D products published after SJ was cancelled. There is a lot of secondary Spelljammer canon out there.
@@Rathkryn I think the big problem was size. There's several key bits of Deleted Content that there's remnants of such as a mini for an additional Elven prince in the showdown box and a copy of a missing spell that can be found in the adventure.
Thank you for the forgotten realms and making them so accessible! The animations are nice, but I would watch without it as well. Keep up the good work!
Wheres the dog introduction!? :P cant wait for the new videos every week, i love your mind when it comes to creation for your fantasy child we all love
Part of me was curious why Spelljammer never got boardgame…not even Battleship licensed one. I mean even Boardgame craze in 3E never seem to get one similar to Battlefleet Gothic.
Look up the Wildspace trailer for an advert for a Spelljammer board game sequel to Dragonstrike that was sadly never released. It would have come with a VHS of live-action the way Dragonstrike did.
Squid ships (in the 5e set and 2e) and Octopus ships (from 2e) have a passing resemblance to the Nautiloid but are quite different and aren't made by the Illithid.
Why waterdeep? Why sword Coast? I am sure there are better cities or real countries for spelljammers to go to... Places that are safe... We know every week the world is ending in sword Coast just look at the adventure moduls that comes out it's only sword Coast ... It's not safe for mortals to live in sword Coast and I expect mass immigration to safer places that is not sword Coast.... As spelljammers i would say Halruaans, semphar, Khazari or utter east is more civilized for spelljammers... Maybe kara-tur... Sword Coast is not a safe place... Also sword Coast is known realms we like forgotten realms the rest of the planet hehe.
Because it is a good point to insert your wares to a large part of the realms? If you come from Waterdeep, no one would ask where your exotic goods come from as many come from there. There are already regular trade routes from and to Waterdeep, giving you access to the entire Sword Coast down to Calimshan with several ports where you can sell expensive wares. Not to mention the overland routes inland. So there is a good chance to find a merchant to buy your wildspace goods. To top it off, it's a good place to fill your cargo hold again to make a profit wherever you are going. In short, there might be safer places to trade, but few better ones are few and even fewer where your dealings can get lost in the usual going ons. And lastly, if you know your way around, there is Skullport on top of all that. Think about it. A few magical sendings and your local contact is waiting with wagons for your spelljammer to land. You unload your cargo and load the new one and be gone in a few hours with your profit. P.S. Just because WotC has forgotten that the rest of Faerun exists, doesn't mean that there is nothing going on there. In my campaign followers of Shar nearly pulled Zhentil Keep into the plane of shadow, the Mythal of Myth Drannor vanished and with it most gates as well as demons and devils. At the same time a slight magical reforestation and expansion of Cormanthor began. The ruins of the Cormyrian city of Tilverton appeared and the gap into the plane of shadow there was closed. And it seems that the ruined town of Teshvale has a new ruler and the town is being rebuild.
@Dreamfox-df6bg well if they want to talk about only about sword Coast the name should be rebranded to known realms cuz the rest of the planet are what we call forgotten realms... Honesty as player I would never ever wanted to stay in sword Coast. To be an adventurer is to walk to places that are forgotten and mysterius... Sword Coast is to well known and every week it's the end of the world.
Spelljamming ships have been visiting Waterdeep since the 2nd Edition AD&D era. They also visit the secret spelljamming port in the Underdark below Waterdeep. There are plenty of other ports too. The spacefaring captains coming down to land on Toril would be picking the ports where they can obtain the goods they want to take back up into wildspace. And they would be wanting to sell spacefaring goods at the highest prices.
@@Ceaudrious Yeah, WotC kinda forgot what the title of the campaign setting means. The Drizzt Do'Urden novles, the Baldur's Gate games together with Neverwinter made the region rather popular to the point where other regions got forgotten. As good as they are, these books and games went more with current events than the 'Forgotten' part of the Realms.
5th Edition is awful and should not be canon Jeff Grubb Spelljammer is better and makes more sense. If you want your Spelljammer ship to enter Astral Plane, find an Arcane with a special Spelljammer Major Astral Helm that can plane shift. Reconning Spelljammer lore, canon and cosmology was one of the biggest mistakes Hasbro WOTC made.
Absolutely. Deities should be freely able to invade other spheres now, which is absurd. The Flow was a great way to keep that at bay, with a 1 year ritual to MAYBE let a deity gain access to another sphere, with potential for sabotage.
@@docnecrotic I see it as a consequence of the big events at the end of 2nd and of course those after. I've made it a part of my game with the oldest beings and legends speaking of the time of the Phlogiston and Spheres And yes the Gods being able to mess with new worlds is part of the plot i use, hence in my game Doomspace is the fate of Athas-space as clues show was originally intended.
Spelljammer per se is even more obviously colonialist than base D&D. Ships don't run on massive crews made up of press-ganged or impoverished sentients, no, it's magic 😂 etc. Etc. All the inconvenient realities of global exploration have been swept under the rug and you only see the Eurocentric swashbuckling version😢
While there's definitely some of that i think you miss some of the criticism elements in the portrayal of the Astral Elven Empire in 5e (clearly evil, Imperialist, Supremacist and blonde) and in 2e where the WMD use of the Unhuman Wars (nuclear weapon allegory), the Elves having to be talked out of Genocide of all Orcs/Goblins and the abandonment and rejection of some of the wars veterans turned into bio-weapons (Vietnam war allegory) has some significant, if flawed, social criticism.
Have you ever played Spelljammer (as created by my good friend, Jeff Grubb)? I'd love to see your comments about whether or not you think this is something that could work in your Waterdeep campaign!
Thank you for your unwavering support which allows me to continue my life's work: patreon.com/EdGreenwood
I usually either play homebrew or in the Glaorian setting of pathfinder myself. But I am digging the lore...
I'd ask what you think about WoC trying to force everyone to go digital but I don't want to see you get in trouble with people that make the old gang's tricks seem like the milk of human kindness.
You know who I mean; Terribly Silly Rules, Total Staff Resignation, They Sue Regularly.... and so on.
@@johnwolf2829 I also play MTG. That should tell you all you need to know. F.. orget that.
Two of my favorite possessions as a much younger nerd were the Big Grey Box for Forgotten Realms (thanks, Ed, you made high school survivable) and the Spelljammer boxed set. I would imagine that Waterdeep would make a fantastic port of call for ships coming in from the void, but they might ought to set down on the water and sail in like normal folks rather than coming in over the city. Most everyone is welcome if they mind their manners and have coin to spend, after all.
I loved playing a dracon back in the day
When Ed said "long-thorned bramblebushes", I realized the name of my next character - Longthorne Bramblebushes, a cantankerous half-giant druid with a beard full of swallows' nests.
Same. Ever since I saw the Troll Moors on a map, I have periodically made a Ranger; Troll Hunter. Because there would have to be.
Ed can you please make a video on the Blackstaff Tower and Blackstaff Academy? We don't really know much about how it all works; as in how the interiors of the Tower function, what goes on generally in the Academy, how to visit Blackstaff or join the Blackstaff Academy etc.
Ed. A bit of lore that I use for my Forgotten Realms games that I thought you might be interested in. The idea comes from the bar that the test pilots used to go to back in the days of Chuck Yeager.
In the Yawning Portal Inn Durnan has a very special wall. On this wall are thousands of portraits of adventurers. No portrait ever goes away from this wall but they older ones do shrink in size to make room for new portraits. Every time a new portrait appears Durnan get silent and says a small prayer. The portraits are all of adventurers that have passed through the Yawning Portal Innat some point. A portrait only appears when one of those adventurers meets an untimely end.
NICE idea! Thumbs up!!
Thanks for making a video about Spelljammer and Waterdeep Ed. I'm a big fan of Spelljammer and am helping to run Wildspace Magazine, a free magazine for Spelljammer fans. I've got an article coming up in WSM3 The Groundling's Guide to Spelljammer, that gives people SJ plot hooks for Toril (and Oerth and Krynn) but we are hoping to have an entire issue dedicated to Realmspace fairly soon in the schedule.
Looks interesting. I've downloaded the first two pdfs to be read some time when I'm not half asleep.
Sometimes I listen with the intent that if I accidentally fall through a magical portal into the Forgotten Realms, I might have a chance at surviving. M priority is to find somewhere (relatively) safe where I can accumulate monk levels
More spelljammer lore and a place for my party to park there ship! 😂🚢
Thatnks Mr Greenwood fo rall the stuff for the realms you invented. I'm into DMing Realms since 1988 and have a vast knowledge about them thanks to you. I treasure it very much that the lore is deeper than deep on the realms.
Having played Spelljammer for years as an evangelical cleric of Moradin, selling goods and setting up new planets of worshipers, people frowning upon seeing flying ships changes fast when they get access to cheap goods not found locally. Spelljammer ships would be everywhere, especially in big cities where commerce is so important.
I think the main thing working against spelljamming ships being everywhere, is that there are a bunch of powerful groundling factions who would just love to steal spelljamming ships and use them for their own plans. Landing a spelljamming ship in Thay or at Zhentil Keep would be a bad idea.
It's interesting how much lore people take from Spelljammer, when the setting itself is relatively underrated. Anyways, great to see more from you Ed
Spelljammer was really ahead of it's time. It came out at the start of the 2nd Edition era and some of the lingo needed to describe the D&D Multiverse didn't arrive until Planescape (which was published only after Spelljammer was cancelled).
There are a lot of mentions of other worlds, both in Forgotten Realms products and in other D&D product lines. It's a real shame that neither TSR nor WotC took the opportunity to make crystal spheres for these worlds. (Crystal spheres for all the Radiant Citadel worlds would have made that 5e book into something every SJ fan could easily use.)
There have been some great Spelljammer hat-tips in D&D products published after SJ was cancelled. There is a lot of secondary Spelljammer canon out there.
It really makes you wonder how Wizards of the Coast failed so spectacularly in their 5th Edition Spelljammer design.
@@DavidShepheard My favourite being the Illithiad and associated campaign series.
@@Rathkryn I think the big problem was size. There's several key bits of Deleted Content that there's remnants of such as a mini for an additional Elven prince in the showdown box and a copy of a missing spell that can be found in the adventure.
Thanks for the spell jammer love Ed, hope to see more! Im currently running a 5e SJ campaign in Realmspace.
Love Spelljammer, it’s my dream to one day finish a spelljammer model for our games.
What are you trying to build?
Thank you for the forgotten realms and making them so accessible! The animations are nice, but I would watch without it as well. Keep up the good work!
I enjoy all of Ed Greenwood videos 🎉🎉😂😊
I know, without fail, all of my players will be asking if I've seen this.
I just found this channel and its messed up that ed greenwood looks acts and sounds exactly like an actual wizard lol
Elminster
Thank you ser Ed!
Wheres the dog introduction!? :P cant wait for the new videos every week, i love your mind when it comes to creation for your fantasy child we all love
2:29 the cadence here made it sound like Laeral is the Xanathar 😅
Ivan is starting to take on some of the mannerisms of Ed LOL! His body language is starting to be similar.
Roger Forever ❤
thank you! Always wondered this. But to what extent is the average Waterdeep citizen aware of extraterrestrial activity?
Part of me was curious why Spelljammer never got boardgame…not even Battleship licensed one.
I mean even Boardgame craze in 3E never seem to get one similar to Battlefleet Gothic.
Look up the Wildspace trailer for an advert for a Spelljammer board game sequel to Dragonstrike that was sadly never released. It would have come with a VHS of live-action the way Dragonstrike did.
Go ahead and SUBSCRIBE!
squid ship? Is that a nautiloid?
Squid ships (in the 5e set and 2e) and Octopus ships (from 2e) have a passing resemblance to the Nautiloid but are quite different and aren't made by the Illithid.
@@baynemacgregor8441 thanks. no use of lifejammer then
Don't forget the abandoned one atop Mount Waterdeep.
Why waterdeep? Why sword Coast? I am sure there are better cities or real countries for spelljammers to go to... Places that are safe... We know every week the world is ending in sword Coast just look at the adventure moduls that comes out it's only sword Coast ... It's not safe for mortals to live in sword Coast and I expect mass immigration to safer places that is not sword Coast.... As spelljammers i would say Halruaans, semphar, Khazari or utter east is more civilized for spelljammers... Maybe kara-tur... Sword Coast is not a safe place... Also sword Coast is known realms we like forgotten realms the rest of the planet hehe.
Because it is a good point to insert your wares to a large part of the realms?
If you come from Waterdeep, no one would ask where your exotic goods come from as many come from there. There are already regular trade routes from and to Waterdeep, giving you access to the entire Sword Coast down to Calimshan with several ports where you can sell expensive wares. Not to mention the overland routes inland.
So there is a good chance to find a merchant to buy your wildspace goods. To top it off, it's a good place to fill your cargo hold again to make a profit wherever you are going.
In short, there might be safer places to trade, but few better ones are few and even fewer where your dealings can get lost in the usual going ons.
And lastly, if you know your way around, there is Skullport on top of all that.
Think about it. A few magical sendings and your local contact is waiting with wagons for your spelljammer to land. You unload your cargo and load the new one and be gone in a few hours with your profit.
P.S. Just because WotC has forgotten that the rest of Faerun exists, doesn't mean that there is nothing going on there. In my campaign followers of Shar nearly pulled Zhentil Keep into the plane of shadow, the Mythal of Myth Drannor vanished and with it most gates as well as demons and devils. At the same time a slight magical reforestation and expansion of Cormanthor began. The ruins of the Cormyrian city of Tilverton appeared and the gap into the plane of shadow there was closed.
And it seems that the ruined town of Teshvale has a new ruler and the town is being rebuild.
@Dreamfox-df6bg well if they want to talk about only about sword Coast the name should be rebranded to known realms cuz the rest of the planet are what we call forgotten realms... Honesty as player I would never ever wanted to stay in sword Coast. To be an adventurer is to walk to places that are forgotten and mysterius... Sword Coast is to well known and every week it's the end of the world.
Spelljamming ships have been visiting Waterdeep since the 2nd Edition AD&D era. They also visit the secret spelljamming port in the Underdark below Waterdeep.
There are plenty of other ports too. The spacefaring captains coming down to land on Toril would be picking the ports where they can obtain the goods they want to take back up into wildspace. And they would be wanting to sell spacefaring goods at the highest prices.
Kara-tur, Shou empire has a spelljammer fleet, at least 2e. And Evermeet also has a port (only for elves, of course!)
@@Ceaudrious Yeah, WotC kinda forgot what the title of the campaign setting means. The Drizzt Do'Urden novles, the Baldur's Gate games together with Neverwinter made the region rather popular to the point where other regions got forgotten. As good as they are, these books and games went more with current events than the 'Forgotten' part of the Realms.
5th Edition is awful and should not be canon Jeff Grubb Spelljammer is better and makes more sense. If you want your Spelljammer ship to enter Astral Plane, find an Arcane with a special Spelljammer Major Astral Helm that can plane shift. Reconning Spelljammer lore, canon and cosmology was one of the biggest mistakes Hasbro WOTC made.
There is no canon, my friend. You can play whatever you like, make your own rules, lore, etc... WotC has no way to stop you 😂
The good stuff stopped when we got to 2.5 edition@@escapadesrpg
You can easily “fix” spelljammer for 5e imo - I also don’t like some of those changes.
It’s your game!
@@angryguy3000 Wildjammer is a good conversion, check it out.
I hate they use the astral sea instead of the phogiston. totatlly senseless to me
Absolutely. Deities should be freely able to invade other spheres now, which is absurd. The Flow was a great way to keep that at bay, with a 1 year ritual to MAYBE let a deity gain access to another sphere, with potential for sabotage.
@@docnecrotic I see it as a consequence of the big events at the end of 2nd and of course those after. I've made it a part of my game with the oldest beings and legends speaking of the time of the Phlogiston and Spheres And yes the Gods being able to mess with new worlds is part of the plot i use, hence in my game Doomspace is the fate of Athas-space as clues show was originally intended.
First
This is just getting more and more lame.
c
Spelljammer per se is even more obviously colonialist than base D&D. Ships don't run on massive crews made up of press-ganged or impoverished sentients, no, it's magic 😂 etc. Etc. All the inconvenient realities of global exploration have been swept under the rug and you only see the Eurocentric swashbuckling version😢
But Spelljamming ships have crews...
Or it's another dumb retcon ?
While there's definitely some of that i think you miss some of the criticism elements in the portrayal of the Astral Elven Empire in 5e (clearly evil, Imperialist, Supremacist and blonde) and in 2e where the WMD use of the Unhuman Wars (nuclear weapon allegory), the Elves having to be talked out of Genocide of all Orcs/Goblins and the abandonment and rejection of some of the wars veterans turned into bio-weapons (Vietnam war allegory) has some significant, if flawed, social criticism.
Recent updates have been an Interesting way for Ed to come out as a furry.