I stand by that the game is good and I had a lot of fun solving the puzzles, but the feeling of it feels... off. Maybe it's due to the different time period, but something just feels too different. Like the charm of the original game is not fully incorporated in this. I also strongly stand by my opinion of it being a massive mistake to not bring Kyle Misko back to do the musical compositions. The score for the original game had several mysterious, chilling, and jovial tunes that really helped set the mood for each scenario. The final chapter and epilogue's theme of the main game is a perfect example. They really should've brought him back.
In my opinion, the sequel turned out to be weaker than the original in terms of elegance and some kind of aesthetics, or something. It turned out to be closer to the DLC for the original game than to the original itself. Riddles for the sake of riddles itself, difficulty for the sake of difficulty.
Agreed.. I think the story was much richer in the first game.. and it was a thread that were connecting the previous cases, but not as heavy as here... when I finished chapter 1 and it was revolving around 2 characters - it didn't feel satisfying at all I felt a few times very satisfied with solving the riddles and understood more and it was a brilliant "aha!" moment.. here it was more bruteforcing and just guessing, and didn't feel as satisfying... and overall story just feels much more flat :/ I love the art style and looks of the game a lot... but everything else..
@@NazarNovak In the original, every scene was like that moment from "Community" where Troy walks into a room with pizzas and there's complete madness going on, and as a player, I wanted to know what led to that. In the sequel, half the episodes are some kind of Harlem Shake (a cyclist scattered loaves of bread while punks draw an Excel spreadsheet on the wall, an old lady's milk ran out, a man in a diving mask is sitting in a closet, and on the roof are paper cranes with a code on their wings like: 4 + n = apple).
@@NazarNovak The only time I felt like I had to brute force a puzzle in this game was with the names of the volunteers during "the procedure", and even then I probably just missed some key detail that would've made it obvious. There were plenty of "aha" moments in this one. A lot of cases (the drive-in movie, bird sanctuary) seem unrelated to the rest of the game until you learn some new piece of information that ties everything together. I had a lot of dread going into the final cases.
@@Daniel_Remizov You are somewhat correct. There are a few games where I did blind playthroughs like a few of the Dark Pictures Anthology, but mostly are straight walkthroughs :)
If you are looking for any specific chapter, here is an index for ease of navigation:
00:00 - Prologue - Constriction
03:32 - Chapter 1 - Academic Impact
06:56 - Chapter 1 - Under Construction
11:55 - Chapter 1 - Newsflash
22:56 - Chapter 2 - Garden Retreat
27:59 - Chapter 2 - Behind Bars
38:20 - Chapter 2 - Blockbuster Release
49:51 - Chapter 2 - Going Once!
01:02:44 - Chapter 3 - Ignition
01:11:23 - Chapter 3 - Protest Movement
01:18:31 - Chapter 3 - The Procedure
01:34:14 - Chapter 4 - Feathered Frenzy
01:42:54 - Chapter 4 - Backstage Drama
01:49:46 - Chapter 4 - Speildance
01:52:20 - Chapter 4 - Complex
02:04:58 - Chapter 5 - Beach Trip
02:14:18 - Chapter 5 - Boardroom Brawl
02:21:21 - Chapter 5 - Ancient Artifacts
02:29:57 - Chapter 5 - Steelside Warehouse
02:44:22 - Final Clash
I stand by that the game is good and I had a lot of fun solving the puzzles, but the feeling of it feels... off. Maybe it's due to the different time period, but something just feels too different. Like the charm of the original game is not fully incorporated in this.
I also strongly stand by my opinion of it being a massive mistake to not bring Kyle Misko back to do the musical compositions. The score for the original game had several mysterious, chilling, and jovial tunes that really helped set the mood for each scenario. The final chapter and epilogue's theme of the main game is a perfect example. They really should've brought him back.
Yeah getting rid of Misko was a huge shame, I stand by the ending of rise being better than Case thougg
In my opinion, the sequel turned out to be weaker than the original in terms of elegance and some kind of aesthetics, or something. It turned out to be closer to the DLC for the original game than to the original itself. Riddles for the sake of riddles itself, difficulty for the sake of difficulty.
Agreed.. I think the story was much richer in the first game.. and it was a thread that were connecting the previous cases, but not as heavy as here... when I finished chapter 1 and it was revolving around 2 characters - it didn't feel satisfying at all
I felt a few times very satisfied with solving the riddles and understood more and it was a brilliant "aha!" moment.. here it was more bruteforcing and just guessing, and didn't feel as satisfying...
and overall story just feels much more flat :/
I love the art style and looks of the game a lot... but everything else..
@@NazarNovak In the original, every scene was like that moment from "Community" where Troy walks into a room with pizzas and there's complete madness going on, and as a player, I wanted to know what led to that. In the sequel, half the episodes are some kind of Harlem Shake (a cyclist scattered loaves of bread while punks draw an Excel spreadsheet on the wall, an old lady's milk ran out, a man in a diving mask is sitting in a closet, and on the roof are paper cranes with a code on their wings like: 4 + n = apple).
@@NazarNovak The only time I felt like I had to brute force a puzzle in this game was with the names of the volunteers during "the procedure", and even then I probably just missed some key detail that would've made it obvious. There were plenty of "aha" moments in this one.
A lot of cases (the drive-in movie, bird sanctuary) seem unrelated to the rest of the game until you learn some new piece of information that ties everything together. I had a lot of dread going into the final cases.
I need to know, did you really solve the game in 3 hours or did you have the answers ready and just filled everything up for sake of the walktrough?
@@babazadara3351 I played game beforehand, figuring out the puzzles. Thereafter, I recorded with the answers.
I may be wrong, but there is not a single blind walkthrough on the channel.
@Daniel_Remizov True, I could have checked. I was just baffled in the moment from the thought that someone could complete it this fast.
@@Daniel_Remizov You are somewhat correct. There are a few games where I did blind playthroughs like a few of the Dark Pictures Anthology, but mostly are straight walkthroughs :)