If you want to fix the powered rail issue, try bud powering the rails. Its hard to explain exactly how to bud power rails verbally but video tutorials exist. To sum it up, rails will power any rails next to them. If a rail is being powered by both by another rail as well as a power source, then you remove that power source, the rail will stay on. The only difference is that rails further down the chain never get updated so they remain on when they shouldn't. Once again if you want to learn more about how it works, there is plenty of information on youtube and google. However, my personal suggestion is to avoid so many hoppers all together. Putting a hopper minecart system underneath surprisingly would be much more lag efficient as hoppers are possibly the most laggy block in the game. It would also speed up the transfer rate of items as hopper minecarts are much faster than traditional hoppers. If you decide to use a system like that, i would suggest using one hopper minecart for two lanes. Also, shortening down the track from 15 wide to 14 wide so you can get a nice even distribution would definitely be a plus. then again, its up to you. I mean if i wanted to make this game as efficient as possible, i would have used TNT dupers falling from above and shot at mobs in bubble columns spawing from a mob spawner down below ¯\_(ツ)_/¯
@@wasp795 reading back now, you're definitely right. I made an update to my comment but if you're interested in learning more about how budded rails work, you can find plenty of tutorials online :)
A way to fix the powered rails is to place the redstone blocks above the rails, but that may look ugly and ruin the game. So instead, you could have a hopper minecart running underneath the redstone blocks and picking up/dropping off the chest minecarts. This way you wont have to worry about powering the hopper minecart's rails as the redstone blocks above already do that. I hope this helps! Great work too!
Not gonna lie, I appreciate you adding proper closed captions/subtitles/whatever you wanna call them in your videos. I appreciate you putting in at least some effort (unlike other RUclipsrs with magnitudes more subscribers) into making sure that everyone can watch your videos
To fix the item update speed, you could instead have little 3x3 sections of hoppers feeding into a hopper going down, then use a comparator to check items flowing through. Redstone transmits faster than items, of course, so it would take at maximum 4 hopper ticks before the score is detected by the game
a row of hopper minecarts that also go down the tracks to pick up the items and place them in any hopper it passes over would probably help to make sure that there are no items stuck on redstone blocks
I remember making almost the same minigame in Minecraft after watching a mumbo jumbo video about mini games showcasing this exact minigame (maybe with different mechanics cuz it was like 3 to 4 years ago)
Dear gerg, please find a way to make Checkers playable with concrete powder. Maybe it doesn't have to actually move the powder diagonally, cuz that'd be awkward, maybe it can just be under the board?
You should make a natural disaster mini-game. (These are not that natural) the first one could be TNT rain. There could be lots of places to hide but the TNT would blow up your cover. Next there could be a flood but suddenly it’s disappears dropping you to the floor. Lastly there could be one where certain blocks disappears making you fall to bedrock. Additionaly it could get quicker and quicker. You may also add a twist with one random person that has a nockback stick and is trying to sabotage other players.
I’d use a signal strength type system so minecarts must be more than two away from each other so you can’t run into impossible situations, edges should also count, but with a one block buffer instead
i think this minigame would be more intense if you had another player dispensing the tnt minecarts, but the chest ones are still random. to make sure they cant just spam all of them, give them a multishot crossbow with quick charge, and add some sort of way to activate them using arrows (my idea was using pressure plates, but they would just get stuck down)
Gerg honestly deserves way more subs Currently only 260k? i actually thought he was a multi-million sub youtuber but i guess not enough people have seen his stuff we must spread the word the Minigame King is here
For the redstone block problem just put hopper carts under with them going into the hopper system and there is another problem: there is a small chance that your crossbow and arrows drop onto the pressure plates, keeping the game running until one explosion inevitably destroys them so just put hopper carts under the block under the pressure plates ( you cant put a normal hopper under the pressure plates because hoppers only pick up from right above them but whatevers above them is powering the pressure plates, locking the hoppers)!
You can fix the power thing by making bugged powered rails. Look up instant signal with rails or something like that and there should be a tutorial on how to power them in a special way to make them think they're powered for a longer distance than they think
Hopper minecarts under the redstone blocks should work... You can theorically also put the redstone blocks over the tracks instead of bellow It... but probable would bebad for the minigame If You make the minigame a decending ramp instead of a line You could just use normal rails I guess... Putting alternating powerd rails and activator rails maybe would work
If you try putting red stone blocks under the rails near the start then have a bunch of Minecraft rail carts underneath, that should probably fix the items staying on the track issue. Just keep the track just the way it is in the tnts blast radious
Quick suggestion: add hoppers that put random items in the chest minecarts to act as power ups. Some ideas would be low durability multishot crossbows, firework rockets for area dmg, splash healing potions and (idk if this works) eggs to spawn chickens on the rails to intercept some tnt minecarts or just shields.
Make a minigame called slime shooter and there are a bunch of slime blocks on sticky pistons in a plus shape formation and inside all of the gaps is a drop to lava. Every player is given a punch 2 bow to knock the other player off. The last player bouncing wins. The pistons are all powered by an observer repeater or something else because you can't refresh your Minecraft world with the observer repeater.
10:50 minecart hoppers can take items trough a floor(put a hopper under the redstone block with a 1 block gap, put a rail on it, put a hopper cart on top of the rail, remove the rail, and there, now you can hook up the hoppers to the system and voila!)
Love this new type of videos .. so much more exciting!! Keep it And if you'd like to remake all your minigame shorts into videos of this type we will be very thankful and we will watch it all!
Problems: 1: the chest minecarts could get blown up by the tnt if they drop at the perfect time 2: the tnt duration seems VERY fast, i would have it like shoot half as fast as it does now(but keep the 1/7 chance, we dont want it to be too easy) 3: instead of making all rails powered, make some normal rails, and add buttons somewhere that you can press to divert tracks 4: make it a survival game too with many people playing at once
Hopper Minecarts can pick items up above any block, so putting a row of them under the redstone blocks and hooking them up to hoppers will fix the issue.
If you put the dispenser closer to the conparator so when the axe is chosen, it activated the one to the sides to could make a great alternative with minecart coming in a "barage" way (maybe lower the chance then. Also could probably fix the chest not being pick up by either using minecart hopper witchery
Use a hopper minecart collection system instead of The Hoppers. It will fix the items not being collected. Also allows for whatever color background you want under the rails. And you can even use the same Redstone blocks powering the top rails, to power the collection rails underneath
you should make a minigame where someone is a hider and someone is a seeker and the hider has to survive 1-2 min on different levels from a seeker the hider can use points from wins on each level to buy different items like invisibility pots and stuff... hope u use this idea
Idea. Add a money system and make it so that you have to buy what crossbow you use (base one is free, QC+Multishot is most expensive), and you would have to buy a certain amount of wooden axes to distribute to the dispensers however you like. It would add some more strategy, and you could make it so that the better you do the more money you get. You would play this with two players, one buying the axes and one buying the crossbow, and after however many rounds you would switch and whoever has the most money in the end wins. You could play also add variations like each player plays one round at a time or whatnot. There are a ton of easy possibilities.
To fix the chest minecarts not beeing picked up place a hopper minecart under the redstone blocks and it will collect all the items laying on the ground.
You can put hopper minecarts under the redstone blocks to fix the chests not going in the point system, and you could make the chests go into a water stream under the minigame instead of that long line of hoppers to make the points register faster.
I wanna see a minigame similar to drip drop, where a player tries to kill another in a cage, but they control mobs (blazes or skeletons, maybe even breezes) that shoot projectiles to be able to pop out of the ground and go back in after a second. Maybe have a time limit or something?
To add to that, give players filled shulkers with iron nuggets to eventually craft blocks of iron, also include enchantment stuff to make feather falling boots, this minigame is amazing
Yep pick up the items no matter what, you can have hopper minecarts pick up the items from a later below, and have them only dispensed when the game is running, to save on lag
so regarding the tnt minecarts: you can shoot them when they move, but not if they are detonated by activator rails, once the tnt is lit you can not shoot them regardless of whether they move or not source: singleplayer test world that i tried this in
hi gerg I congratulate you for the wonderful video and for this idea, I would like to ask you, could you put a litemarica file/a world with this mini game so that I can recreate it? 😅
do a mini game where players receive stacks of blocks to build up, with other craft-able items, they receive levitation for 4:00 minutes, and try to get as high as possible without dying, with blocks such as planks to craft a crafting table, cobble to build up, dirt, bonemeal, and seeds to make hay blocks (this is like dream's 1,000,000$ manhunt clutch) and make it survivable
I really love when creators explain the process behind what they made, especially yours! Suggestion for a minigame: Players are each given 5 - 10 Breeze Eggs, and the arena is made of 1 to 2 trapdoor layers. The goal is to see who lasts the longest. With the Breezes, you could set up traps across the arena for players to dodge. (Blocks Breaking by explosion is turned off, and players can't kill breezes or break blocks.)
Fix: put obsidian under the rails, then leave a block out place another row of obsidian where hopper minecarts are going so they collect items through the obsidian block and hopefully bring the chestminecart faster to the scorer than the hoppers 😊
im not 100% sure that this works on ignited tnt minecarts, but a flame bow might explode the tnt minecarts sooner than normal, you could use that legally if you update this minigame in the future
To get around the items on the tracks you can move the hoppers lower and add hopper minecarts going back and forth under the redstone blocks and filter them into the system
for the rail issue could you use hopper minecarts underneath the redstone blocks then attach them to the other hoppers if so then your problem will be fixed as hopper minecarts can grab items through blocks
You should make a Minecraft minigame that determines what Minecraft minigame you should make
YES
3 Players get the same theme and then they build a minigame and the most fun minigame to play is the winner
Or a randomizer to decide which one to play
This would probably have to be simplified to something like giving random items and either label both of them or have the item itself make an idea
Your a genius
If you want to fix the powered rail issue, try bud powering the rails. Its hard to explain exactly how to bud power rails verbally but video tutorials exist. To sum it up, rails will power any rails next to them. If a rail is being powered by both by another rail as well as a power source, then you remove that power source, the rail will stay on. The only difference is that rails further down the chain never get updated so they remain on when they shouldn't. Once again if you want to learn more about how it works, there is plenty of information on youtube and google.
However, my personal suggestion is to avoid so many hoppers all together. Putting a hopper minecart system underneath surprisingly would be much more lag efficient as hoppers are possibly the most laggy block in the game. It would also speed up the transfer rate of items as hopper minecarts are much faster than traditional hoppers. If you decide to use a system like that, i would suggest using one hopper minecart for two lanes. Also, shortening down the track from 15 wide to 14 wide so you can get a nice even distribution would definitely be a plus.
then again, its up to you. I mean if i wanted to make this game as efficient as possible, i would have used TNT dupers falling from above and shot at mobs in bubble columns spawing from a mob spawner down below ¯\_(ツ)_/¯
i just had a stroke reading the first paragraph
@@wasp795 reading back now, you're definitely right. I made an update to my comment but if you're interested in learning more about how budded rails work, you can find plenty of tutorials online :)
what about hopper minecarts the redstone blocks.....
*under
If he did a hopper minecart system instead of just using hoppers, wouldn’t they just get blown up?
A way to fix the powered rails is to place the redstone blocks above the rails, but that may look ugly and ruin the game. So instead, you could have a hopper minecart running underneath the redstone blocks and picking up/dropping off the chest minecarts. This way you wont have to worry about powering the hopper minecart's rails as the redstone blocks above already do that. I hope this helps! Great work too!
that what i think
This is the way
Not gonna lie, I appreciate you adding proper closed captions/subtitles/whatever you wanna call them in your videos. I appreciate you putting in at least some effort (unlike other RUclipsrs with magnitudes more subscribers) into making sure that everyone can watch your videos
yeah grian does this too it's so useful
yeah youtube captions will think mixing in a bowl is "applause" and most music says "eh" or "oh"
you should DEFINATELY make a mario party board, and use these are the minigames!
love this minigame concept btw!
*definitely
@@lucapri that isnt how you spell it what
@@ZanyZapples static.fontstruct.com/showings/29056.png
or just google definately
@@ZanyZapples yes it is
To fix the item update speed, you could instead have little 3x3 sections of hoppers feeding into a hopper going down, then use a comparator to check items flowing through. Redstone transmits faster than items, of course, so it would take at maximum 4 hopper ticks before the score is detected by the game
a row of hopper minecarts that also go down the tracks to pick up the items and place them in any hopper it passes over would probably help to make sure that there are no items stuck on redstone blocks
I remember making almost the same minigame in Minecraft after watching a mumbo jumbo video about mini games showcasing this exact minigame (maybe with different mechanics cuz it was like 3 to 4 years ago)
Dear gerg, please find a way to make Checkers playable with concrete powder. Maybe it doesn't have to actually move the powder diagonally, cuz that'd be awkward, maybe it can just be under the board?
You should make a natural disaster mini-game. (These are not that natural) the first one could be TNT rain. There could be lots of places to hide but the TNT would blow up your cover. Next there could be a flood but suddenly it’s disappears dropping you to the floor. Lastly there could be one where certain blocks disappears making you fall to bedrock. Additionaly it could get quicker and quicker. You may also add a twist with one random person that has a nockback stick and is trying to sabotage other players.
I’d use a signal strength type system so minecarts must be more than two away from each other so you can’t run into impossible situations, edges should also count, but with a one block buffer instead
I love this I hope you do more where we actually get to see the progress of you completing the minigame
Im pretty sure you can use hopper minecarts to pick of the minecart chests that break on the redstone blocks.
6:30 “THIS WILL DESTROY THE MINECARTS.” He said with confidence.
i think this minigame would be more intense if you had another player dispensing the tnt minecarts, but the chest ones are still random. to make sure they cant just spam all of them, give them a multishot crossbow with quick charge, and add some sort of
way to activate them using arrows (my idea was using pressure plates, but they would just get stuck down)
Gerg honestly deserves way more subs
Currently only 260k? i actually thought he was a multi-million sub youtuber but i guess not enough people have seen his stuff
we must spread the word
the Minigame King is here
For the redstone block problem just put hopper carts under with them going into the hopper system and there is another problem: there is a small chance that your crossbow and arrows drop onto the pressure plates, keeping the game running until one explosion inevitably destroys them so just put hopper carts under the block under the pressure plates ( you cant put a normal hopper under the pressure plates because hoppers only pick up from right above them but whatevers above them is powering the pressure plates, locking the hoppers)!
You can fix the power thing by making bugged powered rails. Look up instant signal with rails or something like that and there should be a tutorial on how to power them in a special way to make them think they're powered for a longer distance than they think
Gerg, this is a fantastic format for videos. i'm loving it
Hopper minecarts under the redstone blocks should work... You can theorically also put the redstone blocks over the tracks instead of bellow It... but probable would bebad for the minigame
If You make the minigame a decending ramp instead of a line You could just use normal rails I guess...
Putting alternating powerd rails and activator rails maybe would work
The hopper minecarts are probably the best idea out of those three but all of them would work
If you try putting red stone blocks under the rails near the start then have a bunch of Minecraft rail carts underneath, that should probably fix the items staying on the track issue. Just keep the track just the way it is in the tnts blast radious
Quick suggestion: add hoppers that put random items in the chest minecarts to act as power ups. Some ideas would be low durability multishot crossbows, firework rockets for area dmg, splash healing potions and (idk if this works) eggs to spawn chickens on the rails to intercept some tnt minecarts or just shields.
Tip, you can use the /clone command in a command block to have infinite tnt minecarts
Make a minigame called slime shooter and there are a bunch of slime blocks on sticky pistons in a plus shape formation and inside all of the gaps is a drop to lava. Every player is given a punch 2 bow to knock the other player off. The last player bouncing wins. The pistons are all powered by an observer repeater or something else because you can't refresh your Minecraft world with the observer repeater.
10:50 minecart hoppers can take items trough a floor(put a hopper under the redstone block with a 1 block gap, put a rail on it, put a hopper cart on top of the rail, remove the rail, and there, now you can hook up the hoppers to the system and voila!)
8:28 maybe you can show us how to make LED display since you showed us about that (dont forget about the score restart)
Game idea:
Anvil Russian Roulette.
itd be great if you could make a server with all of your minigames
For the issue that the redstone blocks bring, it can be fixed with hopper minecarts. Hopper minecarts can store items that are 1 block above them
To get items on top of redstone blocks use hopper minecart
Place the redstone blocks above the rails.
Please, we need a tutorial of this minigame!
You could turn this into a rhythm game, just remove a few tracks, add some music and implement beatmaps.
Love this new type of videos .. so much more exciting!! Keep it
And if you'd like to remake all your minigame shorts into videos of this type we will be very thankful and we will watch it all!
Dear Gerg, i believe the one you should credit for the display is maizuma games
Minecraft mini game idea: a day in the life of Gerg. You have to make a mini game and have gerg play and approve it
10:45 bro hopper minecarts 😭🙏
Problems:
1: the chest minecarts could get blown up by the tnt if they drop at the perfect time
2: the tnt duration seems VERY fast, i would have it like shoot half as fast as it does now(but keep the 1/7 chance, we dont want it to be too easy)
3: instead of making all rails powered, make some normal rails, and add buttons somewhere that you can press to divert tracks
4: make it a survival game too with many people playing at once
Hopper Minecarts can pick items up above any block, so putting a row of them under the redstone blocks and hooking them up to hoppers will fix the issue.
If you put the dispenser closer to the conparator so when the axe is chosen, it activated the one to the sides to could make a great alternative with minecart coming in a "barage" way (maybe lower the chance then.
Also could probably fix the chest not being pick up by either using minecart hopper witchery
Use a hopper minecart collection system instead of The Hoppers. It will fix the items not being collected.
Also allows for whatever color background you want under the rails.
And you can even use the same Redstone blocks powering the top rails, to power the collection rails underneath
gerg can u remake track attack but try if a iron axe can 1 shot the TNT minecart
i love trains, minecraft and destroying innocent minecraft villages with tnt, so this is right up my alley. i love these minigames!
make a biggame now
you should make a minigame where someone is a hider and someone is a seeker and the hider has to survive 1-2 min on different levels from a seeker
the hider can use points from wins on each level to buy different items like invisibility pots and stuff...
hope u use this idea
Idea. Add a money system and make it so that you have to buy what crossbow you use (base one is free, QC+Multishot is most expensive), and you would have to buy a certain amount of wooden axes to distribute to the dispensers however you like. It would add some more strategy, and you could make it so that the better you do the more money you get. You would play this with two players, one buying the axes and one buying the crossbow, and after however many rounds you would switch and whoever has the most money in the end wins. You could play also add variations like each player plays one round at a time or whatnot. There are a ton of easy possibilities.
To fix the chest minecarts not beeing picked up place a hopper minecart under the redstone blocks and it will collect all the items laying on the ground.
You can put hopper minecarts under the redstone blocks to fix the chests not going in the point system, and you could make the chests go into a water stream under the minigame instead of that long line of hoppers to make the points register faster.
Hopper minecarts can pick up through blocks. I don't know if the redstone block would change that but it might work.
I wanna see a minigame similar to drip drop, where a player tries to kill another in a cage, but they control mobs (blazes or skeletons, maybe even breezes) that shoot projectiles to be able to pop out of the ground and go back in after a second. Maybe have a time limit or something?
Make blade ball in minecraft
power the rails from the top may not be as aesthetically pleasing, but you wont need the redstone blocks and all the hoppers will work
To add to that, give players filled shulkers with iron nuggets to eventually craft blocks of iron, also include enchantment stuff to make feather falling boots, this minigame is amazing
and add fishing rods for players to attempt to fish the players away from the blocks
there could be a face off at the end with all the weapons they had to craft in the air maybe
With the new new update snapshot can you please make skiball?
Really interesting this is close to logic design and combinational circuits
Seriously, your brain is full of great minigame ideas!
These minigames reminds me of fv diSCo minigames and I really love it. The game design and the decorations are amazing. Keep it up!
You could use similar tech to tnt minecart dupers (yes they are a thing) to make the system less costly for a survival player.
I don't know if they will explode, but assuming they don't, hopper minecarts can pick up items through a block.
Yep pick up the items no matter what, you can have hopper minecarts pick up the items from a later below, and have them only dispensed when the game is running, to save on lag
8:08 TNT minecarts do not explote rail and their supporting block. Normal TNT do.
Hey you should make a minecraft minigame server that would be cool😎
so regarding the tnt minecarts: you can shoot them when they move, but not if they are detonated by activator rails, once the tnt is lit you can not shoot them regardless of whether they move or not
source: singleplayer test world that i tried this in
hi gerg I congratulate you for the wonderful video and for this idea, I would like to ask you, could you put a litemarica file/a world with this mini game so that I can recreate it? 😅
do a mini game where players receive stacks of blocks to build up, with other craft-able items, they receive levitation for 4:00 minutes, and try to get as high as possible without dying, with blocks such as planks to craft a crafting table, cobble to build up, dirt, bonemeal, and seeds to make hay blocks (this is like dream's 1,000,000$ manhunt clutch) and make it survivable
Ok, you can make hopper minecarts at the bottom to collect the items, it will work every time, and it can also go through blocks.
You forgot to put the link in the description for the number display
fix for the redstone blocks: put hopper minecarts in the redstone blocks
I really love when creators explain the process behind what they made, especially yours!
Suggestion for a minigame:
Players are each given 5 - 10 Breeze Eggs, and the arena is made of 1 to 2 trapdoor layers. The goal is to see who lasts the longest. With the Breezes, you could set up traps across the arena for players to dodge.
(Blocks Breaking by explosion is turned off, and players can't kill breezes or break blocks.)
Fun fact powered rails can only go straight the only rails that can turn are regular rails 1:28
‘Do you blow up a cow?’
‘Awwwww, no! *visible frustration after it doesn’t blow up the cow* ‘
Also 11:05 can’t u just use redstone torches?
…
GERG IS ADDICTED to making mini games. He needs to take a prescription of chill pills
Tumble Bee!!
It has something to do with bouncy slime blocks and bumblebees.
Fix: put obsidian under the rails, then leave a block out place another row of obsidian where hopper minecarts are going so they collect items through the obsidian block and hopefully bring the chestminecart faster to the scorer than the hoppers 😊
To fix the Redstone Block issue, just put Hopper Minecarts underneath the Redstone Blocks.
to fix issue with redstone and hoppers just replace hoppers under redstone blocks to minecarts with hopper it have one block longer pickup distance
"fIrSt" 💀💀💀💀💀💀💀💀
I swear bro's a minigame machine i mean holy crap how do you cook new mc minigames so fast
You could use MORE minecarts(hopper minecarts) to pick up the items under the redstone blocks
my dude, you can make a whole server network with all these minigames.
im not 100% sure that this works on ignited tnt minecarts, but a flame bow might explode the tnt minecarts sooner than normal, you could use that legally if you update this minigame in the future
You could add hopper minecarts inside the redstone blocks so that the minecart chests get picked up.
Minigame Idea: Arrows VS Zombies
You should make a game like this, but you have to Get a cow across it There is no TNT just Mine carts That can take them
To get around the items on the tracks you can move the hoppers lower and add hopper minecarts going back and forth under the redstone blocks and filter them into the system
Would love to make a mini-game with you. Im good with commandBlocks
But with a twist,I make every mini game you make to play with my friends
10:54 you can place hopper minecarts under the redstone block
I think you could put hopper minecarts clipped into the redstone blocks with hoppers beneath thoseto collect the items. Might lag a bit
If you put a hopper Minecraft under the redstone blocks, it will collect the items through the block
“I invented another Minecraft minigame”
The most dramatic thing I’ve ever heard
u can use hopper minecrafts for picking up chest minecarts as they can pull stuff thru blocks
you could try hopper minecarts as they work through full blocks.
When tnt minecarts explode from an ignition they will not destroy any blocks that have rails on them
for the rail issue could you use hopper minecarts underneath the redstone blocks then attach them to the other hoppers if so then your problem will be fixed as hopper minecarts can grab items through blocks
please do these "making of videos" more, these are amazing bro
You could use hopper minecarts to grab the chests through the redstone block idk if it will lock though
To fix the chest Minecraft on the redstone blocks, try putting hopperminecarts under the Redstone blocks.
Use hopper minecarts to pick up items through redstone blocks
Hey, the solution to the powered rail problem is to have hopper minecarts under the redstone blocks collecting the chest minecarts.
You got a bit more... There are minecart-chests on the tracks