The TurboGrafx version of Pac-Land is easily the best of the 8/16-bit ports of the awesomely addictive arcade title. It's extremely difficult, but you'll find yourself coming back to it again and again.
I gotta unlock the SSB4 (WiiU) version of this stage soon... You're probably also aware that there are three other Namco arcade classics ported to the TG16/PCE, right? *Dragon Spirit*, *Wonder Momo* and *Splatterhouse*. Don't think I'll have to take your word for it that a game like this is difficult to accomplish... A lot of old Namco arcade games and their ports were tough. Try playing *Tower of Druaga*, *Dragon Buster*, *Phelios*, or even *Marvel Land*! [The latter two I haven't played yet, but I heard they're pretty tough... Though Marvel Land has a Genesis port that's said to have a more tweaked game]
vgaoct91 Oh yeah, I'm familiar with those. Splatterhouse is definitely a favorite. I love Phelios and Marvel Land on the Genesis, but I haven't played the arcade versions. Are they very different?
You'll find your answers here: marvelland.doublemole.com/comparison/ Along with the fact that the Genesis version has unique boss minigame mechanics after beating the Great Condor. The arcade version has 1/2 Rock-Paper-Scissors and 1/2 Tug O'War. And how familiar are with you Phelios, in any shape or form?
(Sorry for not answering about Phelios in my previous comment, but...) From what I've seen, the arcade and Genesis versions of Phelios are pretty much the same except for the following... -In the Arcade ver. you can have up to three Options, two for the Genesis port. -Naturally, the Genesis version lacks the technical chops that the arcade release has. Though the bosses look better on the Genesis than they do in the arcade oddly enough. -The Life, Energy and Health readouts are located on the bottom of the screen in the arcade release of Phelios, whereas the Genesis ver. has them on the right side of the screen. -The text and voiceovers in the Genesis version is the same in both the JP and NTSC release. The arcade version has hiragana text that would also accompany the voiceovers... In the Genesis/Mega Drive release, Typhon sounds like he's roaring as opposed to the fitting voice that accompanies his leitmotif. -Artemis in the arcade release of Phelios is much more modestly dressed, making her look like a proper Greek Goddess... As opposed to the stripperiffic outfits given to her in the Genesis/Mega Drive version. It'd be interesting to see if, and if you could ever upload playthroughs of both versions... With the arcade's dialogue subbed over so people would know what's being said, and enjoying what the Genesis version could have to offer.
This game when it first came out it was one of the First Platoforming Games, why it so underrated? Oh, Super Mario Bros came out 5 mothns after this came out on arcade.
Super Mario Bros was actually heavily inspired by this game, according to Miyamoto. I guess it didn't get as famous because it was released during the American video game crash, before the NES came out and brought Americans back to video games.
My brother almost annoyed me to death when my cousin and I were playing this game. He claimed everything in it was some kind of drug reference - the levels being called "trips", Pac-Man was high on crack, and the called the fairy queen "the Marijuana Fairy". Makes me wonder if he was under the influence of anything. Besides Non-functioning Jerkism.
I got my Turbo back in like '97 from a pawn shop I was working at. They practically gave it to me, as retro gaming wasn't the thing it is now back then. It came with this little gem of a game (with about a dozen other games as well). I'd never seen the arcade game as a kid, though, and the fact that it used the theme from the Pac-Man cartoon was just too great. Never did play it all the way through, though. I was too busy with the first Phantasy Star that summer to bother...which I also got from that pawn shop. Good times.
I remember when this came out in the arcades. Yes it looks simple now but when people found you could push stuff to get secrets it was truly magical. I think it took a couple of days until someone realised you could push right repeatedly to get across the pools :). Ahh the joys of game conversions with no instructions
Pac land est le jeu base sur la serie animee de 1982 produite par hanna barbera ! On y retrouve tout: les musiques, les personnages...! Ici on a un jeu bien different d'un pac man classique , de la plate forme au lieu des labyrinthes avec ses fantômes ! C'est d'ailleurs la premiere fois que la celebre mascotte de namco apparaissait dans ce type de jeu!
im pretty sure the noise you hear after eating a power pellet in this game is the same as the noise you hear when you eat a power pellet in super pac-man
Music 10/10 Gameplay 10/10 Sound efects (very cool and crazy) 10/10 Optimization 10/10 This is the best videogame of pacman in my opinion a 392839292911927282828/10
Check it out. Most games, I got the full experience out of, beat em and moved on. This game, I only recall it being in the arcade and I never had enough money or time to play it for some reason. It was one of the few games that was its on recluse in a way....it just always evaded me. My brother recently bought the 1up, and I'm still waiting on the invite to come play it. He sent me a pic of my nephew playing it and loving it, but I told him when I come over there, clear some times, cause I'll be in there for hours!! lol
You hit the springboard and rapidly tap right, Pac-Man will slowly float downward, but can be carried far enough to the right to clear the ponds. The trips back home, yeah the shoes giving Pac-Man unlimited jumping power.
This port lacks the parallax scrollings which is especially noticeable since it was one of the notable features of the arcade version. And the release dates ARE actually the problem, the arcade game was released in 1984 while the Turbografx-16 was released 3 years later, in 1987, and still doesn't have support for a second background layer hence the lack of parallax. Add to this others fails/limitations such as the single controlle port... To think that the Genesis was released only 1 year later and came with all these things packed-in and more while still being less expensive... lol. No wonder Sega's console was much more successful overall, Sega just put more efforts into their system and games.
+Parallax Craze The Turbo could do parallax just fine once developers figured out how to work around a few things. Ninja Gaiden's parallax was awful, but just check out Air Zonk! And only three years difference in hardware between arcade and console hardware doesn't make enough of a difference for the much cheaper home systems to be able to catch up with. Just look at the early NES arcade titles (Mario Bros, DK, Popeye, etc). They're close enough to make reasonable facsimiles of older games, but certainly not equal. The Turbo was the Genesis's equal in many respects. In some ways it was superior (graphic quality, color depth), but in others it lagged (the Turbo's CPU was blazing fast for 8 bit... but still much faster than the SNES CPU). For some good comparisons, take a look at SF2 across all three platforms. Or any shooter for that matter - the Turbo nailed those. And the multitap gave more controller ports (but who cares? Most US released games didn't focus on multiplayer). The thing that killed the Turbo in America was terrible management and marketing decisions. Most of the good stuff stayed in Japan :( But in Japan, the Turbo competed well with the NES and SNES, and left Sega choking in its dust. The Genesis was looked at much like how the Xbox has always been in Japan. Irrelevant and inconsequential. Sega turned the tables on NEC for sure in the 32bit era, though :)
NintendoComplete A lot of wrong points there. To begin I know that the TG-16 can do some kinds of parallax, I played many games on it ;) but still it has limitations in that aspect and many games suffer visually from this. And 3 years is a lot, Pac-Land wasn't impressive anymore by 1987 and still the TG-16 can't do the parallax. Also I would have to check the sound, which is another aspect in which the TG-16 is quite lacking. And the lack of second controller port is crap, even more since the system already needs its CD add-on and some system cards to compete. No offense but do the maths, it's incredible how much of a scam the Turbografx is compared to the Genesis or SNES. And if the PC Engine was more successful than the Mega Drive in Japan it's because japaneses always favor their own brands. Also NEC already had a HUGE customers base with their PC-88/98. Sega not much with the Mark III. BUT in neutral regions, North America in particular, the Genesis obliterated the Turbografx for good reasons. As I said Sega put more efforts and had a better system and games. And Street Fighter 2 is precisely a good example of how the Genesis is better overall: the TG-16 version needs a dedicated, bigger than usual hucard and still it wasn't enough as this version lacks tons of stuff (no intro, no third bonus stage, less moves...) while the Genesis version has all these things. Then the TG-16 version was developed in-house by NEC and while it has some advantages, it's also inferior in some ways compared to a Genesis version developed by Capcom which (deliberatly or not) underused the Genesis capabilities (colors, voices and sound effects could have been better as recent hacks proved + the resolution could have been improved too). The Genesis version of Street Fighter II is already one of the best and could have easily destroyed the others with a more involved developer, a shame. And no, most of the good TG-16 games were also available in US. Most of what stayed in Japan are visual novels, mahjong games and others things which would have made no difference. Also if you go this way then the Genesis (and even more the SNES) also had some great stuff which stayed in Japan so...
It seems like they were trying to make Pac-Man's town resemble an American or European town, which could explain why Pac-Man passes by a church. This also could explain why this game never got released on the NES, as Nintendo had strict policies against referencing religion in their games.
@@Taneuma_563 Shame it stayed in Japan on the Famicom, but due to when it was released, no one was yet pushing the NES/FC to it's limits, and the FC port came out very simplistic looking, and extremely disappointing because had it been a later release, it could've looked even better once the progranners got some FC/NES programming experience under their belts.
31:54 Pac Man go to PAC mania and his family home * *pac death sound* * THE END. at the game over screen instead of 0 live in this port he let all Ur life
Incorrect, the Sharp X68000 over in Japan has an exact port of the game, and the PS1 version found on Namco Museum Volume 4 is also a port, and mixes elements of the US and Japanese versions.
Everyone always says that, without thinking no game in 1984 came close to looking like the arcade version visually, and this port captures the arcade version damned near perfectly.
@@Spawnwick_Boseman82820 The Japanese side of the software was it's strongest points, the US side didn't see enough of the stuff Japan saw for the console.
Sucked? No, it is a good game, very different than anything from it's time, pretty much the first side scrolling platformer, before Super Mario Bros. This broke away from the mold of single screen arcade games that were dominant prior to this game.
The TurboGrafx version of Pac-Land is easily the best of the 8/16-bit ports of the awesomely addictive arcade title. It's extremely difficult, but you'll find yourself coming back to it again and again.
I gotta unlock the SSB4 (WiiU) version of this stage soon...
You're probably also aware that there are three other Namco arcade classics ported to the TG16/PCE, right? *Dragon Spirit*, *Wonder Momo* and *Splatterhouse*.
Don't think I'll have to take your word for it that a game like this is difficult to accomplish... A lot of old Namco arcade games and their ports were tough.
Try playing *Tower of Druaga*, *Dragon Buster*, *Phelios*, or even *Marvel Land*!
[The latter two I haven't played yet, but I heard they're pretty tough... Though Marvel Land has a Genesis port that's said to have a more tweaked game]
vgaoct91 Oh yeah, I'm familiar with those. Splatterhouse is definitely a favorite. I love Phelios and Marvel Land on the Genesis, but I haven't played the arcade versions. Are they very different?
You'll find your answers here:
marvelland.doublemole.com/comparison/
Along with the fact that the Genesis version has unique boss minigame mechanics after beating the Great Condor. The arcade version has 1/2 Rock-Paper-Scissors and 1/2 Tug O'War.
And how familiar are with you Phelios, in any shape or form?
(Sorry for not answering about Phelios in my previous comment, but...)
From what I've seen, the arcade and Genesis versions of Phelios are pretty much the same except for the following...
-In the Arcade ver. you can have up to three Options, two for the Genesis port.
-Naturally, the Genesis version lacks the technical chops that the arcade release has. Though the bosses look better on the Genesis than they do in the arcade oddly enough.
-The Life, Energy and Health readouts are located on the bottom of the screen in the arcade release of Phelios, whereas the Genesis ver. has them on the right side of the screen.
-The text and voiceovers in the Genesis version is the same in both the JP and NTSC release. The arcade version has hiragana text that would also accompany the voiceovers... In the Genesis/Mega Drive release, Typhon sounds like he's roaring as opposed to the fitting voice that accompanies his leitmotif.
-Artemis in the arcade release of Phelios is much more modestly dressed, making her look like a proper Greek Goddess... As opposed to the stripperiffic outfits given to her in the Genesis/Mega Drive version.
It'd be interesting to see if, and if you could ever upload playthroughs of both versions... With the arcade's dialogue subbed over so people would know what's being said, and enjoying what the Genesis version could have to offer.
vgaoct91 Huh, that's interesting. I didn't realize, especially with ML that there were such differences. Thanks!
This game when it first came out it was one of the First Platoforming Games, why it so underrated?
Oh, Super Mario Bros came out 5 mothns after this came out on arcade.
Because you have both left and right buttons to run, and a jump button
Super Mario Bros was actually heavily inspired by this game, according to Miyamoto.
I guess it didn't get as famous because it was released during the American video game crash, before the NES came out and brought Americans back to video games.
@zoberg wallace- so the machine has no joystick?
Actually this came out in August 1984
SMB was released September 1985, a year and 1 month after this one, not 5 months.
People only hate it because of the Smash stage
My brother almost annoyed me to death when my cousin and I were playing this game. He claimed everything in it was some kind of drug reference - the levels being called "trips", Pac-Man was high on crack, and the called the fairy queen "the Marijuana Fairy". Makes me wonder if he was under the influence of anything. Besides Non-functioning Jerkism.
People think the same thing about Mario, so.
Maybe he's right
Pacman spends all his time eating pills and being chased by ghosts that nobody else can see. I'd say that is a blatant drug reference.
Dude predicted "here comes pac man" by a few years
Simaginary Friend hahaha i know he made a joke
I got my Turbo back in like '97 from a pawn shop I was working at. They practically gave it to me, as retro gaming wasn't the thing it is now back then. It came with this little gem of a game (with about a dozen other games as well). I'd never seen the arcade game as a kid, though, and the fact that it used the theme from the Pac-Man cartoon was just too great. Never did play it all the way through, though. I was too busy with the first Phantasy Star that summer to bother...which I also got from that pawn shop. Good times.
I remember when this came out in the arcades. Yes it looks simple now but when people found you could push stuff to get secrets it was truly magical. I think it took a couple of days until someone realised you could push right repeatedly to get across the pools :). Ahh the joys of game conversions with no instructions
I almost wished this was on the MINI Tg16 but now that Ive seen it...
@@worsethanhitlerpt.2539 It should've been since it's a rather strong conversion. It's a lot closer to the arcade than the Legend of Valkyrie port.
Pac-Land on the TG is a weak conversion (port) audio, graphics, music, sound, visuals are not
same as arcade game
This game beat SMB 1 to the side scrolling punch, and unlike SMB 1 has stages that also scroll to the left.
Pac land est le jeu base sur la serie animee de 1982 produite par hanna barbera ! On y retrouve tout: les musiques, les personnages...! Ici on a un jeu bien different d'un pac man classique , de la plate forme au lieu des labyrinthes avec ses fantômes ! C'est d'ailleurs la premiere fois que la celebre mascotte de namco apparaissait dans ce type de jeu!
DOOOH! I MUST HAVE THOSE POWER PELLETS, GO FIND ME THE POWER PELLET FOREST!
Wow, this IS a good port! Did the arcade version also have an ending? I never got far enough to find out.
And also, why is Pac-Man's hat different at the beginning?
Mackerel Phones Actually the Arcade is Endless.
Oswald Epic Loquendero Then I know which version I'll consider definitive.
Mackerel Phones As far as I know, this is the only version to have an ending.
Mackerel Phones The hat lets him grab the little ghosts that bigger ones drop for points. Without the blue hat they kill him.
I can’t believe this inspired the 80’s Pac-Man Cartoon.
It's the other way around.
But in cutscenes who not use in the arcade is not inspired
Pac-Land: The game with a built-in Infinite Jumping cheat!
also 19:47 so that is what happens when the time meter runs out: sue gets a speed boost
Looks like a creepypasta
@@gilbert64 Godzilla Nes be like
This is one of the best arcade ports out there
Is it just me or is the Hanna-Barbera cartoon based on this game?
CorporalPig22 The game I believe is based on the cartoon
NintendoComplete In the American Version of the Arcade Game, Pacman and his Family have the designs of the (Bad) Cartoon.
Yes. Although I can't ever remember that cartoon having faeries.
Jamie Rose Me, too
CorporalPig22 wthe game was based on the cartoon. The cartoon was very popular and wound up influencing Pac-Man for over 2 decades.
As seen in Smash
I think this game has such a feelgood vibe about it
32:10 Why is there a Game Over screen?
Is over
@@nocctt7252
31:27 that's a rap!!!!!!!!
Because the game is over
Probably a cut to show the game over screen, as after the brief ending, the game loops again.
Pac-Man Is Back In Pac-Land For Your Turbografx 16 From Namco! Ghosts Can Run, But They Can't Hide From Pac-Man!
15:18 or 15:19
*Pooka go to PAC land *
Pac Man: why r u doing in my gam
Wow, this machine is perfect for Pac-Land
im pretty sure the noise you hear after eating a power pellet in this game is the same as the noise you hear when you eat a power pellet in super pac-man
No, smash fans. Pac-Land was not made with MS Paint.
💀
*Y A S*
Time to get some "Pac" in your "Land"!
This game looks fantastic, and looks extremely hard, i will play!!!
Music 10/10
Gameplay 10/10
Sound efects (very cool and crazy) 10/10
Optimization 10/10
This is the best videogame of pacman in my opinion a 392839292911927282828/10
Damn, i remember this game.. I remember being stuck at the stage 1, hell yeah at suck at games that time. HAHAHHA
I submitted my high score on Pac Land to Gamepro magazine back in 1994.
Check it out. Most games, I got the full experience out of, beat em and moved on. This game, I only recall it being in the arcade and I never had enough money or time to play it for some reason. It was one of the few games that was its on recluse in a way....it just always evaded me. My brother recently bought the 1up, and I'm still waiting on the invite to come play it. He sent me a pic of my nephew playing it and loving it, but I told him when I come over there, clear some times, cause I'll be in there for hours!! lol
I owned this game and I remember getting killed by the small ghosts not getting points from them! This game was hard as hell.
The mechanics of this game confused me. I couldn’t even get past the first spring board over the water. And he can double jump??? I’m confused.
Oh. It’s the shoes the fairy gives him.
You hit the springboard and rapidly tap right, Pac-Man will slowly float downward, but can be carried far enough to the right to clear the ponds. The trips back home, yeah the shoes giving Pac-Man unlimited jumping power.
This port lacks the parallax scrollings which is especially noticeable since it was one of the notable features of the arcade version. And the release dates ARE actually the problem, the arcade game was released in 1984 while the Turbografx-16 was released 3 years later, in 1987, and still doesn't have support for a second background layer hence the lack of parallax. Add to this others fails/limitations such as the single controlle port... To think that the Genesis was released only 1 year later and came with all these things packed-in and more while still being less expensive... lol. No wonder Sega's console was much more successful overall, Sega just put more efforts into their system and games.
Parallax Craze 4:11 this sound like cute music
Parallax Craze 1:27 this sound like cute music
+Parallax Craze The Turbo could do parallax just fine once developers figured out how to work around a few things. Ninja Gaiden's parallax was awful, but just check out Air Zonk! And only three years difference in hardware between arcade and console hardware doesn't make enough of a difference for the much cheaper home systems to be able to catch up with. Just look at the early NES arcade titles (Mario Bros, DK, Popeye, etc). They're close enough to make reasonable facsimiles of older games, but certainly not equal.
The Turbo was the Genesis's equal in many respects. In some ways it was superior (graphic quality, color depth), but in others it lagged (the Turbo's CPU was blazing fast for 8 bit... but still much faster than the SNES CPU). For some good comparisons, take a look at SF2 across all three platforms. Or any shooter for that matter - the Turbo nailed those. And the multitap gave more controller ports (but who cares? Most US released games didn't focus on multiplayer). The thing that killed the Turbo in America was terrible management and marketing decisions. Most of the good stuff stayed in Japan :( But in Japan, the Turbo competed well with the NES and SNES, and left Sega choking in its dust. The Genesis was looked at much like how the Xbox has always been in Japan. Irrelevant and inconsequential. Sega turned the tables on NEC for sure in the 32bit era, though :)
NintendoComplete A lot of wrong points there.
To begin I know that the TG-16 can do some kinds of parallax, I played many games on it ;) but still it has limitations in that aspect and many games suffer visually from this. And 3 years is a lot, Pac-Land wasn't impressive anymore by 1987 and still the TG-16 can't do the parallax. Also I would have to check the sound, which is another aspect in which the TG-16 is quite lacking.
And the lack of second controller port is crap, even more since the system already needs its CD add-on and some system cards to compete. No offense but do the maths, it's incredible how much of a scam the Turbografx is compared to the Genesis or SNES.
And if the PC Engine was more successful than the Mega Drive in Japan it's because japaneses always favor their own brands. Also NEC already had a HUGE customers base with their PC-88/98. Sega not much with the Mark III. BUT in neutral regions, North America in particular, the Genesis obliterated the Turbografx for good reasons. As I said Sega put more efforts and had a better system and games.
And Street Fighter 2 is precisely a good example of how the Genesis is better overall: the TG-16 version needs a dedicated, bigger than usual hucard and still it wasn't enough as this version lacks tons of stuff (no intro, no third bonus stage, less moves...) while the Genesis version has all these things. Then the TG-16 version was developed in-house by NEC and while it has some advantages, it's also inferior in some ways compared to a Genesis version developed by Capcom which (deliberatly or not) underused the Genesis capabilities (colors, voices and sound effects could have been better as recent hacks proved + the resolution could have been improved too). The Genesis version of Street Fighter II is already one of the best and could have easily destroyed the others with a more involved developer, a shame.
And no, most of the good TG-16 games were also available in US. Most of what stayed in Japan are visual novels, mahjong games and others things which would have made no difference. Also if you go this way then the Genesis (and even more the SNES) also had some great stuff which stayed in Japan so...
NintendoComplete can you do Tiny Toon Adventures ?
I have played TB16 version of Galaga'90(aka galaga'88) on the Wii console shop also the arcade version as well
7:42 15:35 31:30
Is this game based on the cartoon show or the other way around?
Based on the 1982 cartoon.
i regret getting vigilante over this back in the day i think i just wanted something edgier, more realistic 🤣. both great games
Cosmo Gang the Video also has 32 levels in its game, the same levels in PAC-Land.
Except Cosmo Gang has an actual end to it, this loops forever.
Ghost monsters: ppppppppac power!
(Turns purplish-pinkish color and flee)
I like were music mashes up at 2:12
32:10 Bad Ending?
Probably was if you lost your lives and couldn't continue, since this was an arcade game.
30:49 playing as tails in srb2 be like:
I never got why the fire button was to walk. It felt like you were driving pacman.
I got a Pac man ad on this vid
Pretty decent port, but like Mizubaku Daibouken, no parallax scrolling! The PC -Engine can do parallax, why didn’t this game have it?
It can only do parallax via software iirc, no native hardware parallax scrolling so to say it was hard to do would be a understatement
The night level has parallax for the stars
Doesn't anyone think it is weird that the end of the trip 1 Pac-Man passes by a church?
It seems like they were trying to make Pac-Man's town resemble an American or European town, which could explain why Pac-Man passes by a church. This also could explain why this game never got released on the NES, as Nintendo had strict policies against referencing religion in their games.
@@Taneuma_563 Shame it stayed in Japan on the Famicom, but due to when it was released, no one was yet pushing the NES/FC to it's limits, and the FC port came out very simplistic looking, and extremely disappointing because had it been a later release, it could've looked even better once the progranners got some FC/NES programming experience under their belts.
Pac had a big nose
31:54 Pac Man go to PAC mania and his family home * *pac death sound* *
THE END. at the game over screen instead of 0 live in this port he let all Ur life
Pac land is cool
There's an error:when you finish the game,it says pac land pro
Yeah, that happens after you finish the game. It's ha harder version of the game.
@@AlexParr ha harder
The only Pac Land port were its close to the arcade version
Incorrect, the Sharp X68000 over in Japan has an exact port of the game, and the PS1 version found on Namco Museum Volume 4 is also a port, and mixes elements of the US and Japanese versions.
the music is slightly different in this version than the arcade version
RIP Pac-Man
To be honest. The graphics look like they were made in MS Paint!
Everyone always says that, without thinking no game in 1984 came close to looking like the arcade version visually, and this port captures the arcade version damned near perfectly.
@@Bloodreign1 It sure did.
There is a fleet of airplanes!
🌹🥀🦋1984🌹🥀🥀ΝΟΣΤΑΛΓΙΑ🦋🌻
How am I not aware that this game existed? It's pretty cheesy, so that might be a contributing factor...
I still regret getting the turbo grafx 16.
Why? It's a damned fine machine.
@@Bloodreign1 it was ok
@@Spawnwick_Boseman82820 The Japanese side of the software was it's strongest points, the US side didn't see enough of the stuff Japan saw for the console.
Can i get this game for the mini snes?
No. Because it didn't come out for the SNES. The SNES mini only plays snes games.
i Like 8 Bit😊
Arcade Perfect.
actually this is the japanese arcade perfect port though.
Jh
The NES version sucks compared to this
The nes port is half assed
The year it was released, no one was pushing the NES to it's limits yet.
Where as nec port and the arcade (Japan) are infinity better than the nes version
this gave me flashbacks and i dont like it
I would be very bad at this game.
I discovered this game back when I was 8, and I even thought why Pac man passes through a church.
On when You end the Game, You pass to Pro Version of Pac-Land
Ass backwards controls by default buttons move dpad jump
That can be changed at the title screen to a more traditional control scheme.
Antes que Super Mario Bros
I remember this game. It freaking sucked!
Sucked? No, it is a good game, very different than anything from it's time, pretty much the first side scrolling platformer, before Super Mario Bros. This broke away from the mold of single screen arcade games that were dominant prior to this game.