I'm probably the only guy who has numerous DSP algorithms in my plugins that are NOT in here. It's surprisingly hard to make ANYTHING that isn't already in these plugins :)
Hey I use your plugins all the time! PurestGain is on literally every track I made in the last few months and one of your saturators or compressors is probably on most of them.
yeah yeah yeah. xoxos had made over 500 vst by 2010. i'm sure smashed transistors has me beat tho. didn't watch teh hole thing, only reason why is because i was recently working on a specular algorithm (briefly mentioned in a thread at kvr). i was researching ultrasound recently and that's where you find all the tasty transmittive attenuation by frequency stuff since audio dsp community is masons. with lambert's law and law of reflection, cosine can be used for specular and diffuse angles of incidence... geometric reverb has been done but (since i haven't kept tabs on the industry for a few years i figure its still worth noting publicly..) probably not affordably. its fuckign simple. a 2d geometric reverb can be recalculated rapidly enough to model near reflections with movement of transmitter and receiver... if you make it "2.5" dimensions by modeling a path for ceiling and floor, the most significant components of 3d NR can be computed in realtime. i made a win32 app and was planning a video but nobody pays attention to me unless they think they're going to make money, so there is absolutely no point in me finishing the dsp or the video. cosine reflections are extremely efficient to compute because you take the leg of the triangle in ratio to orthogonal distance for cosine value. various techniques used in the acoustic industry (where they work within 8 octave bandes from 8kHz down) can be used to augment the realism in time or spectral domains, like taking your own impulses of various architectural surfaces. course, acoustic modeling does not make musical reverbs, but thanks to people like sean costello who are intelligent enough to realise the benefit of synergy, people of any experience can participate in discovering new and "musically valid" dsp forms. unless, of course, they're more interested in talking shit about other developers because they're masons, in which case, no dsp is performed. but forms of financial gain and social influence are maintained. but all that said.. parameterising a geometric model is preferable to editing individual impulse samples... in case anyone is reading.... and not hoping that other people aren't reading.
here's my writeup for teh video though the previous post touched the critical points. and remember: never get in a who made more vst fight with xoxos, i coded the first lyrical stochastic music engine over a quarter century ago, and still no one appreciates what that entails. geometric ray tracing reverb algorithm in 18 years of vst development, i've never seen attenuation over distance satisfactorily addressed in audio dsp. reading about ultrasonic propogation was entirely enlightening, eliciting a formula for the frequency dependent attenuation over distance which understandably involves coefficients for relative humidity, temperature, and computation of a few molecular terms, which seems reasonable. as i understand it, sound propogation is nonlinear due to huygens principle or some dynamic of the medium, but for the audible spectra, can be considered linear. we can hear the difference, but close enough. ultrasound is the field to reference for transmission. fast fourier convolution is the obvious processing solution. reference dspguide.com if you don't have fourier yet. as a generalisation for transmittive loss, -5 decibels over 10 meters has been given. i'm used to warmer temperatures, so i adjusted that. so treating this like any gain function, we can calculate gain by distance, and populate a reference array, which is the yellow curve seen here. the acoustic treatment industry is a more practical reference for acoustic reflection than audio dsp. these applications discretise reflection as specular, and diffuse, and break the spectra into eight octaves, from 8 kilohertz down. specular reflection is mirrored around the surface normal whereas diffusion is a function of the surface normal. this is referenced as the law of reflection or lambert's cosine law. specular rays introduce cases where the incident angle may be greater than 90 degrees from unity gain. i found a vague textbook statement that negative cases are discarded, which is agreeable as they are small and noncritical. if my reading is correct, specular reflection is supported where the surface is flat for one wavelength, so we can correlate the dimensions of furniture and other surface features to a spectral function. coefficients for absorbtion by material for eight bands are available, although it is easy to make spectral impulses of materials as well. i understand the acoustic industry method is to sum processes for each spectral band. my focus is in implementing realtime processes with emulative properties. specular reflection is used for the first order reflections and diffuse otherwise. the first step to geometric modeling is to place the transmitter, receiver, and reflective surface. beginning with the simple 2d case of a line, we find that we can easily determine the point on the line corresponding to a unity gain reflection by using the distance of the transmitter and receiver from the line in a ratio, requiring only division. the ratio of the leg to the normal efficiently provides the cosine value, so our calculations are inexpensive. the unity gain point is the most meaningful reflection being the first to reach the listener from the surface, so i chose to model it discretely. if we trace first order reflections we have two gain values, for distance and for angle of incidence, which can be combined, and a time value. we construct an impulse wave sample by setting the sample for the time to the gain value. this is a first order reflection, so the gain value is negative. note that we can also place the source on the impulse, which is more useful for movement. if the reverb is not intended to delay the dry signal, the distance to the source should be subtracted from all time values. first order reflection from our surface can be modeled by incrementing along the line in each direction, which understandably produces two decaying curves, as progression along the surface in each direction correlates to greater time and attenuation than our calculated unity gain point. modeling these first reflections was informative. i was hoping to approximate these contours but, as they overlap and contain meaningful data such as truncation due to the end of the reflecting region, i was not able to improve the method. for modeling subsequent orders of reflection, i decided to place equidistant points on each wall, and construct an audio impulse corresponding to each point. matrices of gain and time values from point to point are created and processing is performed in a group for each wall, if i recall, first, second and third orders are calculated and written to the impulse and subsequent orders amalgamated by processing these impulse samples from a minimum and maximum time value. which is pretty hairy but quickly become dense enough at this point that a more efficient process can be used to synthesize the decay. this method is diffuse reflection. adding an impulse to the sample involves a comparison so only the greater magnitude is stored, as adding impulses quickly passes unity. constructing impulses in this manner begins the emulative process with sample information in the time domain, placed by discrete geometries. the case of 3d surfaces is more tangible after observing 2d, but we can cost effectively limit the model to 2 dimensions and still add reflections for floor and ceiling. the impulse samples can be processed in groups to further describe reflective surfaces, such as being directly replaced by impulse samples from material. many creative processes can be applied, to fill in and augment the impulse, like envelope following with detail enhancing synthesis. bringing these impulses into the spectral domain with fourier transform allows us to use other efficient methods treating the entire sample. the model is efficient enough that on any platform it can be modified to provide stereoscopic movement with some sense of emulative detail, which is of course, not related to the qualities we are looking for in musical reverbs. the pointillistic method can be applied to other musical reflectance modeling or ensemble modeling. i haven't built a convolution reverb yet but looking at a window length of 2048 going in and four overlaps of 4096 going out, setting a limit on the size of emulation and the amount of time we want precise results, we can divide the impulse into some segments of 2048 samples, store the input for several transforms, and sum the convolutions in the spectral domain. a generalised buffer or other technique can be used to synthesize the decay once the first few critical frames and milliseconds have passed.
Just want to say, 2 years later and I'm still using almost exclusively melda plugins. I can't see a reason to use any other for 90% of my needs. The free bundle alone carried me so far. Thanks for introducing melda products to a wider audience!
A producer friend introduced me to the Melda FreeFX pack about 2 years ago, & I was a little hesitant to dive in beyond a couple of the FX, it seemed a little overwhelming. After a short while of stumbling across ample praise for Melda from an array of talented bleep-bloop makers, & some epic timbral creations from their use... I bit the bullet, dove in and sifted through the pile, read some manuals, watched a butt load of videos, & took some peeks at their full line-up... and while I like to say I have a deep passion for audio, music, & synthesis, in spite of my mediocre skills... it kinda feels like Melda's full line up is like the equivalent of one day finding a small trap door in your home's basement, which leads to a large wine cellar you didn't know was there... but one of the wine barrels opens to reveal a staircase down to massive abandoned subway station with miles of tunnels... which has an elevator in it that leads down to a gargantuan city of some advanced ancient civilization that worship phat beats & galactic signal-chain waveforms. I think what I'm trying to say is, that video was pretty neat... & I think that'd be rad if you did a bunch of nerdy technical Melda deep dive videos for the synth-heads among us, I'd def watch that... also, be careful around ducks, some of them can turn into demons & chase you... don't ask me how I know this.
This is my favorite youtube comment of all time. True I say this while drinking a glass of wine with my breakfast... Still I can visualize this crazy underground world. I have many plugins and plugin collections like this. You could spend a lifetime on V Collection 8, Komplete 13, IK total Studio Max, etc Sometimes its easy to forget just how good we have it these days.
Just discovered this channel through RUclips recommendation. I watched the whole of Ableton vs. FL Studio video and mehn you have great content! Love from Kenya!
Thank you for featuring Melda Productions! I love Toneboosters, Acustica, TDR, Plugin Alliance, and yes, even a few Waves plugins. But if I had to choose one it would be Melda.
I'd say they are mostly unknown due to their UIs being a little unfriendly and sometimes unintuitive, but they do make really powerful plugins, and once you get used to them they are great
You're right! But, I actually prefer Melda's plugin UI, which is straight forward and logical. Unlike most plugin manufacturer who have gone the retro eye candy route. Which look like its hardware counterpart, but sound like sh!t. Melda makes great stuff all around.
Melda is a company I need to look at more. Their physical modeling stuff is insane. This Turboverb is beast also. I'm all for more Melda vids. You explain things clearly and without fluff. Lol. Peace
yaa, more Melda, more sooner! Great fun watching you dip so quickly and effectively into the endless hidden glories of MSF-Thanks! DEFinitely looking forward to your SuperLooper play-about… (I'd join your Patreon if you started uploading MSF patches, o yes!)
What a great way to sum up the whole scene with melda. I made a small 200 page guide to help this concept along but even that is overwhelming I suppose. There's a troubleshooting curve to learning and implementing the plugs because they are advanced. They have definitely gone to great lengths to try to simplify things through the "devices". They basically give you the significant plugs that are essential but they also give you a path to development and they are are very deep with features that don't exist in other platforms as a standard, like the modulators and crossovers.
I haven't watched this yet but as an MDrummer owner (which has TurboReverb in it which I've experimented with and been blown away by) as well as MGranularMB which I bought during one of their weekly sales, I am very stoked to see this because I respect their aesthetic and think they're severely underrated.
I looked at MTurboReverb before, but never did a deep dive until I started watching this video. It provides an excellent follow-along, hands-on exploration opportunity. Thanks!
i use their "free" collection. i paid for it on a sale to get rid of the ad . total worth the money, you get 20 plugins or so, one is a nice convolution reverb. best free bundle out there.
I downloaded the free bundle 10 years or so ago, and over the last 5 years have purchased most of their plugs (when on sale) aside from their sound engines and synths which I look forward to checking out at some point... Every time I see a new plug in come out ( especially dynamics and mixing plug ins) ...I take pause and ask..." What can this do, that I can't do with Melda's plug ins" and the answer more often than not...is nothing...While there are definitely very excellent niche plug ins and tools that work well for specific tasks ...I haven't really needed to pick many others up, unless they do something really unique , like when Melodyne first came out for example. They don't seem to have much focus on midi related plug ins but for audio processing and effects they are definitely the most advanced multi band processing plug ins out there that Ive used... They have been on the forefront of multi band processing for years and that is what really drew my into their world. I haven't really gotten to learn a lot of their tools in depth ( M Turbo reverb is one I have not really delved deep into yet ) but, all their MB dynamics and mixing/mastering plugs are staples. For wild effects MXXX is absolutely bonkers too, most definitely the most insane effects engine ever ...... I'm just learning how to modulate parameters within the plug in's and almost every device they make gives you a serious look under the hood which might be intimidating at first..however most can also be pretty straightforward too...its a deep universe for sure, especially when you start modulating and sidechaining .. the kind of tools I'll be growing into over the years no doubt. On a side note... If there was one audio processing plug in I'd love to see Melda create, it would be an Unmixing , spectral stereo deconstruction-Stem generator plug in, Like Trax 3 pro, ReGroover ect... except with more advanced controls and options for reshaping the deconstructed audio... I'm sure they could create a tool that could do that task really well!....wishful thinking
Happy Birthday you magnificent nerdy bastard! Your videos are marvelous. Entertaining and enlightening. All the best for your next lap around our star.
Man, it´s a joy to see how much you appreciate those incredible plugins from Melda :) I know, I´ve been there a long time and use MSoundFactory since release...this thing IS completely insane...Cheers
I first found Melda because I was looking for an alternative to Gross Beat that I could use outside of FL Studio. Melda's MRhythmizer is basically an exact clone.
I use Melda on every track. MDrummer is my drums of choice, if it ain't 808/909 then it is MDrummer. To me MDrummer is like having my own drummer on tap. I am not detailing the drums, but it feels like a conversation with a Drummer; these kinda sounds with this kinda beat, no more swing, good but a bit more loose - that will do dude. And I use MSoundFactory when I want to lose a day making a crazy sound, its like a studio in a synth. The big wow moment with MSoundFactory is when you realize the opening presets are not the presets, they are like presets to instruments. And when you go deeper you find the presets to the instrument presets - crazy. And MPowerSynth is becoming a fav, I think it is now on par with Serum for me in terms of a go to synth. It is so big sounding. I find myself on MPowerFactory late at night jamming out with headphones on, and then removing my headphones thinking the sound is routed to an amp in my room disturbing the house - only to find it just sounded so big and real on the headphones. Yet to find someone in real life that knows what a Medla is, such a shame - but then again nice to have those niche tools that others haven't found yet, or will even get into if they do find them. Not good for Melda, but great for us users.
I discovered Melda and first tried the free stuff...now I subbed to get everything and they are huge, sadly as you said there is not a lot of channels covering Melda plugins :)
I didn't know about this company at all, although I regularly check what's on the market and what people use. I cannot believe how good this reverb sounds. This is like opening a pandora's box; I'm both amazed and afraid of how much I'll get sucked into it.
Huge Melda fan. The Free pack is 90% of anything anyone needs. The Phase matching plugin is great for matching multiple kick drums. Drum Strip is cool if you want ultra modern drum sounds. Analyzer is fantastic. All of them have fantastic monitoring/metering.
It's the 3-2-1 of data backup: Create 3 copies of your data using 2 different storage mediums with 1 offsite, in the Downloads folder of your patreon backers
Funny I just started getting into Melda plugins today, but for much more shall we say bland applications. Just looking for a better digital compressor than ReaComp -- more/different curves, better usability, and proper anti-aliasing while maintaining comparable CPU usage. FabFilter showed up as a good option and so did Melda. Well Melda's much cheaper so I tried the MCompressor I already had installed but never used. Turns out their CPU usage is comparable to Reaplugs, which is quite amazing in itself given how I can load 60 instances of ReaEQ before hitting 1% on my machine. Not only that, they basically take care of every complaint I ever had about Reaplugs -- UI design, usability, anti aliasing, resizing. Plus they have a bunch of other stuff that is really awesome -- auto gain compensation, built in multi-A/B/C etc comparison for example. And yeah, I was also able to load about 50 instances of MEqualizer before hitting 1% CPU usage.
I've been using Melda since I first started producing music because their free plugins are amazing in their own right. When you said that some producers see Melda as their secret weapon I felt sort of uncovered - the free wavefolder they do is a sound-design tool I use at least twice in every project I do. (pssssst... MGranularMB is like Mutable Clouds in plugin format)
I've long drooled over their complete bundle, based solely on the incredible utility of their free FX bundle. I'm probably never gonna be able to convince myself to spend that kind of money on software though. :(
Brilliant plugins. I firstly grabbed their Free Bundle. I keep an eye out for the Four Deals Per Month each ...ermm month. Now I've bought a few of the paid ones too. MSuperLooper MCombMB MConvolutionMB A rabbit hole indeed.
One year on and I managed to catch MSoundFactory in the November sales. Yaay !! About half price... I've a feeling that I'm about to become even more detached from reality very soon now.
I was listening to the whole video thinking "this is going to be insanely expensive" and it's really... not. Wow. I am liking the whole concept, really. Maybe it's time I finally invested in a decent softsynth and really learned how to use it.
I've spent well over 1000 hours on synthesis, and what has taken almost as long (though I had a primitive incling for sure) to realise is that wavetable synthesis, or the shaping and trialling of various short audio waves in a synth is the most productive and timesaving activity. Granted, I do think FM can be quite worth experimenting with, but only when you get the chance to work with tables that aren't your typical sine,saw, square or triangle waves. Thing is, the tables ought to not be too complex, but they can't be too typical either. And nowhere has anyone really managed to catch onto this. I haven't yet tried the ASM hydrasynth which comes with around 250, but I really doubt there are many amongst these of veritable worth, because I really don't think anyone is up to the task. If they made it so you could add wavetables then i would 100% own it already, because being able to morph between tables, morph between them and adjust the FM amount would be super useful. Either way, Melda should've instead have focused on producing a groundbreaking wavetable editor, as well as really dug into trying to ascertain what makes some tables better than others. All other forms of synthesis are mere side notes, utterly constrained and lack the historical reminiscence. All i can say is thank god for Steve Duda!
I just bought the convulsion reverb and the spectral delay a few days ago. And they are pretty intimidating. But also pretty cool. And I definitely want to learn them =D
Yes, more Melda. It would be an act of mercy. Just dove into MSF so wish me luck! Btw, is ALL that included in the demo, in the full version? Found no conclusive info on that detail. No need to buy extra "modules" afterwards? If so, that's i-n-s-a-n-e, and I'm buying! :)
Melda's subscription is more like a "rent to own" model if you reach the MCompleteBundle with the sum of all your payments. I also think that the plugins you already paid for is counted for. Sadly the monthly price is a little to high for me, so I mostly pick my plugins of choice from the 50 % sales 😃 Hope that you make more Melda tutorials! 😃👍 Thanks a lot!
I like a lot of their stuff, but my favourite thing by far is MCharacter. I love being able to edit harmonics/subharmonics to that degree. BTW if you haven't tried UVI Plate, it might surprise you. Nice as the Melda plates are, UVI's plugin is ridiculously nice.
Hey look at me! I watched the whole thing! Strangely I was fascinated the whole way through, and felt sad that we weren't going further down that rabbit hole. I think Melda deserves WAY more airtime, and if you could conjure up segments of brilliance from said rabbit hole, Melda might become the next, uh, NI or whatever. I realize it's a niche market and some of the algorithm stuff made my eyes water, but I truly do share your fascination with the majesty of what they've created.
Melda is awesome. However, my one complaint would be that that the filters are slightly sterile. Not bad sounding, but something like Repro by Uhe sounds a lot better when viewed from that perspective. That being said, the main dev is aware of this issue and is working on improving that aspect. Most likely then that eventually we'll have a filter that models every analog and digital filter out there and allows you to design a circuit at the component level, or some other epic rabbit hole shit. I can't wait...
I’ve been using Melda plugins for years. They do sound great, but honestly I hate how confusing it is to set up the modulation routing. Every time I would find an interesting sound but would want alter some aspect, I would end up bailing and use something else. Maybe after I watch this whole video, it will reveal some hidden logic that I’ve been missing. I’m counting on you Ben!
Meldaproduction and Chandler guitar have done videos on All of the facets of meldaproduction modulation. If you just search a little you should find them.
I have to be honest: I appreciate your content, your insights and thoughts on the subjects you put up. Some of your showcasings I find too longwinded (it's okay if you prove a point by going through crappy presets so we can have a good chuckle) and I really like that you take advantage of the "chapter" option to let us know where what is. I just don't like skipping through videos BECAUSE: *SKIPPING KILLS CLICKTHROUGH RATE.* And that counts more than clicks. I sadly don't have the time any more to watch long youtube videos. My takeaway from this video is, just because of the title and thumbnail: Melda plugins are awesome because I trust your judgement. So they're put in my excel sheet to check out for later, and appended the link to your video to remember that I got to know them from you. That is why I am subscribed to you. I appreciate you, the body of your work, and your take on things. I'm writing this message while I have the video muted, because I will let it run from start to finish while I'm continuing to work so I can at least get you 100% clickthrough of the first unique view. Because clicking it, and then hitting pause, and coming back to it later is counted as "only a few seconds view". The first unique view is the most important one. Eventually I will get back to the video and use the chapter feature to skip around, but for now, I do my little part to let the algorithm know: *"Benn's long videos are fine, and they're worth it."*
The RUclips algorithm is very much against educational content unfortunately. There's no way to make videos about subjects like these short without severely cutting corners,at which point the video has no value anymore because it hold no actual information (a good example are 10 minute videos on WW2. You can cover all of WW2 in 10 minutes. It's simply too complex of a subject). I am working on a series about the Arturia V-Collection right now and the initial idea was 5 minutes per video. But with 5 minutes you can absolutely cover nothing. 10 minutes gives you an intro, a very quick scan through the presets and interface. If you really want to get into it you are looking at 20+ minutes. Which is frustrating because as you said: the RUclips algorithm doesn't like videos like that. So I appreciate it even more that people still want to make long format content as it's the only way to convey some actually meaningful information on these subjects.
@@SyntheticFuture Again, this is why I am doing my part to allow promotion of longer videos. I let the first click run through completely. Then I will come back to it in time and only watch the segments of interest to me (at 2x speed as often as I can get away with it, which is always tricky when it comes to sonic examples). I have my desktop set up for voice recognition / speech to text, because it is faster than I could ever type, and my typing speed is already above average. Again, I have not qualms personally with long format contant. I just don't have the time currently, and there is a chance I won't. But I appreciate the content creators so I do what I can. If you work 12 to 14 hours every day, and I mean every day, and have 3 days off each year, then you have to be conscient about your workflow and your time investment. While I am talking here, I am using both of my hands to do something else. The time this saves me is staggering. he informational value for me here in this video is likely a total of 20 minutes, if even. I personally enjoy, from a point of principle, that Benn is being very playful and thorough when going through the plugins. It is what I am doing myself. I'm an option-maniac, no matter what I have in front of me. So by that alone, I appreciate that Ben takes us for a journey. I just don't have the time to be along for the ride any more. I trust his judgement BECAUSE of the person he is, and what he does, and therefore I'm much more interested in his recommendations and the sound samples he can get out of them, after hes done tinkering. I just wanted to express my sorrow why I cannot enjoy the long videos of him, but still am willing to do my part to promote long format content by letting the algorithm know, one click at a time. I don't view myself as "just one drop in the bucket." Yes, I am a drop. But not "just" a drop. Because many drops of rain fill the water tank. And if I am vocal about my example that makes others do the same, we're getting more promotion for long format content. Let's be honest; if we do it for the clicks, we're doing it wrong anyway. My secondary point would be, that maybe two videos are more useful for a wider audience, if clicks are what we want. Start with a summary, a cutdown version of the long video, and if the interest is piqued, people go and watch the full video anyway. And for some, the short version will be sufficient to be either buying the thing or not.
These sound amazing! However, the $357 price tag is a little much. Since you're a self-described "reverb snob," do you have recommendations for the second best VST reverb?
It makes me sad that I couldn't possibly scratch the surface of music creating potential stored up in these plugins, I hope that I can come someway towards learning how these function and at least do them some kind of justice. Melda are just a phenom.....
Now I want a cheddar bay biscuit. And Melda had this free bundle (and they ask like 50 bucks as a honor system) that is great and is already really powerful. I love the compressor they have (can make the ratios go negative, like an auto sidechaning, pretty fun to do werid stuff), their analisis stuff and even the reverb is pretty powerful. I really want a series explaining reverb algorithms. I try to understand it on a DSP level, but there is no information that I can find on topologies and differences (apart from the strict definition of "Reverb is a series of short samples repeating and being feedback with certain process, from comb filters or adders, blah blah")
These are amazing plugins no doubting that. But I honestly think that most producers and musicians are better off using something else. Unless you need this control for a specific case. To me at least, keeping my workflow simple helps a lot in being creative. This large amount of choices in reverbs for instance man, i'd take hours to pick what I like.
In general, I tend to think the same way with reverbs ( and time based effects like delays) ...however, they make a ton of super practical mixing mastering tools that really benefit from their multi band approach. Its also worth noting they also make a multiband convolution reverb, and a more simplified convolution reverb...so they definitely have more accessible plug ins too, and most all have a lot of solid presets like any other plug in so in that regard , they can all be used in a simplified way with the requisite familiar paramaters .... Although I'm not sure...there are likely ways to create presets and share them too...so advanced plug ins like this is amazing for advanced audio engineers to come up with insane presets that can be loaded by the users..so in that respect having the option to really get deep is a major bonus...especially if you do a lot of automation, assigning LFO's to parameters and are looking to experiment and "push the envelope" so to speak .
Thanks! Nope. In all transparency I have a free year subscription to cover the Melda things I didn't already own. I typically explain that a NFR software license or "gear gift" doesn't guarantee a good review, but just streamlined support from the company in case I have some questions or problems during the process. I honestly wanted to do a Melda vid for years and finally just decided to make this week the week.
melda stuff is crazy powerfu with options to make some of the cleanest sounds possible with VSTs but it can soooometimes be hard to find musical applications. Mturboreverb is the best reverb hands down. closest thing to a software bricasti? i'd love to see you do a deep dive on morphing plugins and techniques, imo Mmorph is the most musical and flexible but its a hard technique to get to grips with regardless.
Melda plugs fall on the end of the scale that I don't really want to deal with when producing: They have so many options that I have to put on the programmer hat. The more options and programmability you have, the more ways there are to make it produce silence or feedback noises, and the less you can just turn knobs and get a big, pleasant coloration. Melda can still command a big price for that because they do a commendable amount of work on the presets and interfaces - a lot of their algorithms are essentially interfaces to a category of preset - but they're right on the line of where it's just programming, and once it's just programming, you have open-source tools and they're great - you can literally do anything, because the code is all there - but you have to know exactly what you want and pony up the DSP skills to put it together. Lately I've thought about how strange it is that we have so many computer production tools that deal with automating these fine-grained details, but when we discuss composition, it's almost always in relation to manual performance of instruments, and sequencing is assumed to be a labor-intensive thing of manually computing the pattern you want to express and then clicking away at a piano roll or scoring tool to implement it; you can find a lot of simple arpeggiators and step-sequencers, and a lot of libraries of pre-made sequences, but much, much fewer full accompaniment and arrangement tools. Perhaps this is because it's hard to convey algorithmic editing graphically; it's definitely operating at a more concepts-heavy level, but then, you have to do the same if you're really applying music theory. Just the other day I decided that I could intentionally invert this bias. To do this I am working with Sonic Pi to do compositional tasks in a code-heavy workflow, working out sequences one algorithm at a time in a live-loop environment. Then I'll take the sequence into a DAW and use inexpensive, preset-heavy plugins for timbre and mix decisions. I don't even intend to write in an experimental style - it'll work fine for pop arrangements just by coding up algorithms that base their patterns on conventional styles, starting with instrumental part-playing and then working up to the larger-scale stuff, with a few hacks to get a certain effect as needed.
@@warp9988 thank you I was crossing my fingers someone was going to reply. I couldn't find any comparisons of the two anywhere online outside of some brief lines in a soundbytesmag review
I have been eyeing MDrummer for a while now. It's kind of expensive even on sale, and I have other ways of getting similar results using multiple plugins together. Having it as an all-in-one package would be nice though.
You're showing that MTurboReverb is included in the FX section of MSoundFactory. But is it because you own both? Melda's website seems to indicate that "Nearly all state of the art MeldaProduction effects are available in [MSoundFactory], from reverbs to delays", but then given the prices of the two plugins are similar, what's the point of buying _both_ MSoundFactory and MTurboReverb, since the former includes the latter?
I'm probably the only guy who has numerous DSP algorithms in my plugins that are NOT in here. It's surprisingly hard to make ANYTHING that isn't already in these plugins :)
Hey I use your plugins all the time! PurestGain is on literally every track I made in the last few months and one of your saturators or compressors is probably on most of them.
The White Sea Studio snake oil guy literally said ”this is for airwindows” in his video where he declared to be too stupid for MTurboReverb
yeah yeah yeah. xoxos had made over 500 vst by 2010. i'm sure smashed transistors has me beat tho.
didn't watch teh hole thing, only reason why is because i was recently working on a specular algorithm (briefly mentioned in a thread at kvr). i was researching ultrasound recently and that's where you find all the tasty transmittive attenuation by frequency stuff since audio dsp community is masons. with lambert's law and law of reflection, cosine can be used for specular and diffuse angles of incidence...
geometric reverb has been done but (since i haven't kept tabs on the industry for a few years i figure its still worth noting publicly..) probably not affordably. its fuckign simple. a 2d geometric reverb can be recalculated rapidly enough to model near reflections with movement of transmitter and receiver... if you make it "2.5" dimensions by modeling a path for ceiling and floor, the most significant components of 3d NR can be computed in realtime.
i made a win32 app and was planning a video but nobody pays attention to me unless they think they're going to make money, so there is absolutely no point in me finishing the dsp or the video.
cosine reflections are extremely efficient to compute because you take the leg of the triangle in ratio to orthogonal distance for cosine value. various techniques used in the acoustic industry (where they work within 8 octave bandes from 8kHz down) can be used to augment the realism in time or spectral domains, like taking your own impulses of various architectural surfaces.
course, acoustic modeling does not make musical reverbs, but thanks to people like sean costello who are intelligent enough to realise the benefit of synergy, people of any experience can participate in discovering new and "musically valid" dsp forms.
unless, of course, they're more interested in talking shit about other developers because they're masons, in which case, no dsp is performed. but forms of financial gain and social influence are maintained.
but all that said.. parameterising a geometric model is preferable to editing individual impulse samples... in case anyone is reading.... and not hoping that other people aren't reading.
here's my writeup for teh video though the previous post touched the critical points. and remember: never get in a who made more vst fight with xoxos, i coded the first lyrical stochastic music engine over a quarter century ago, and still no one appreciates what that entails.
geometric ray tracing reverb algorithm
in 18 years of vst development, i've never seen attenuation over distance satisfactorily addressed in audio dsp. reading about ultrasonic propogation was entirely enlightening, eliciting a formula for the frequency dependent attenuation over distance which understandably involves coefficients for relative humidity, temperature, and computation of a few molecular terms, which seems reasonable. as i understand it, sound propogation is nonlinear due to huygens principle or some dynamic of the medium, but for the audible spectra, can be considered linear. we can hear the difference, but close enough.
ultrasound is the field to reference for transmission. fast fourier convolution is the obvious processing solution. reference dspguide.com if you don't have fourier yet. as a generalisation for transmittive loss, -5 decibels over 10 meters has been given. i'm used to warmer temperatures, so i adjusted that.
so treating this like any gain function, we can calculate gain by distance, and populate a reference array, which is the yellow curve seen here.
the acoustic treatment industry is a more practical reference for acoustic reflection than audio dsp. these applications discretise reflection as specular, and diffuse, and break the spectra into eight octaves, from 8 kilohertz down.
specular reflection is mirrored around the surface normal whereas diffusion is a function of the surface normal. this is referenced as the law of reflection or lambert's cosine law. specular rays introduce cases where the incident angle may be greater than 90 degrees from unity gain. i found a vague textbook statement that negative cases are discarded, which is agreeable as they are small and noncritical.
if my reading is correct, specular reflection is supported where the surface is flat for one wavelength, so we can correlate the dimensions of furniture and other surface features to a spectral function. coefficients for absorbtion by material for eight bands are available, although it is easy to make spectral impulses of materials as well.
i understand the acoustic industry method is to sum processes for each spectral band. my focus is in implementing realtime processes with emulative properties. specular reflection is used for the first order reflections and diffuse otherwise.
the first step to geometric modeling is to place the transmitter, receiver, and reflective surface. beginning with the simple 2d case of a line, we find that we can easily determine the point on the line corresponding to a unity gain reflection by using the distance of the transmitter and receiver from the line in a ratio, requiring only division. the ratio of the leg to the normal efficiently provides the cosine value, so our calculations are inexpensive.
the unity gain point is the most meaningful reflection being the first to reach the listener from the surface, so i chose to model it discretely. if we trace first order reflections we have two gain values, for distance and for angle of incidence, which can be combined, and a time value. we construct an impulse wave sample by setting the sample for the time to the gain value. this is a first order reflection, so the gain value is negative.
note that we can also place the source on the impulse, which is more useful for movement. if the reverb is not intended to delay the dry signal, the distance to the source should be subtracted from all time values.
first order reflection from our surface can be modeled by incrementing along the line in each direction, which understandably produces two decaying curves, as progression along the surface in each direction correlates to greater time and attenuation than our calculated unity gain point.
modeling these first reflections was informative. i was hoping to approximate these contours but, as they overlap and contain meaningful data such as truncation due to the end of the reflecting region, i was not able to improve the method.
for modeling subsequent orders of reflection, i decided to place equidistant points on each wall, and construct an audio impulse corresponding to each point. matrices of gain and time values from point to point are created and processing is performed in a group for each wall, if i recall, first, second and third orders are calculated and written to the impulse and subsequent orders amalgamated by processing these impulse samples from a minimum and maximum time value. which is pretty hairy but quickly become dense enough at this point that a more efficient process can be used to synthesize the decay. this method is diffuse reflection.
adding an impulse to the sample involves a comparison so only the greater magnitude is stored, as adding impulses quickly passes unity.
constructing impulses in this manner begins the emulative process with sample information in the time domain, placed by discrete geometries. the case of 3d surfaces is more tangible after observing 2d, but we can cost effectively limit the model to 2 dimensions and still add reflections for floor and ceiling.
the impulse samples can be processed in groups to further describe reflective surfaces, such as being directly replaced by impulse samples from material. many creative processes can be applied, to fill in and augment the impulse, like envelope following with detail enhancing synthesis. bringing these impulses into the spectral domain with fourier transform allows us to use other efficient methods treating the entire sample.
the model is efficient enough that on any platform it can be modified to provide stereoscopic movement with some sense of emulative detail, which is of course, not related to the qualities we are looking for in musical reverbs. the pointillistic method can be applied to other musical reflectance modeling or ensemble modeling.
i haven't built a convolution reverb yet but looking at a window length of 2048 going in and four overlaps of 4096 going out, setting a limit on the size of emulation and the amount of time we want precise results, we can divide the impulse into some segments of 2048 samples, store the input for several transforms, and sum the convolutions in the spectral domain. a generalised buffer or other technique can be used to synthesize the decay once the first few critical frames and milliseconds have passed.
atomictraveller Where can I listen or try this algorithm of yours?
I'd kill for a "Monthly Melda Monday" or something! That looper sounds super cool!
Just want to say, 2 years later and I'm still using almost exclusively melda plugins. I can't see a reason to use any other for 90% of my needs. The free bundle alone carried me so far. Thanks for introducing melda products to a wider audience!
A producer friend introduced me to the Melda FreeFX pack about 2 years ago, & I was a little hesitant to dive in beyond a couple of the FX, it seemed a little overwhelming. After a short while of stumbling across ample praise for Melda from an array of talented bleep-bloop makers, & some epic timbral creations from their use... I bit the bullet, dove in and sifted through the pile, read some manuals, watched a butt load of videos, & took some peeks at their full line-up... and while I like to say I have a deep passion for audio, music, & synthesis, in spite of my mediocre skills... it kinda feels like Melda's full line up is like the equivalent of one day finding a small trap door in your home's basement, which leads to a large wine cellar you didn't know was there... but one of the wine barrels opens to reveal a staircase down to massive abandoned subway station with miles of tunnels... which has an elevator in it that leads down to a gargantuan city of some advanced ancient civilization that worship phat beats & galactic signal-chain waveforms. I think what I'm trying to say is, that video was pretty neat... & I think that'd be rad if you did a bunch of nerdy technical Melda deep dive videos for the synth-heads among us, I'd def watch that... also, be careful around ducks, some of them can turn into demons & chase you... don't ask me how I know this.
Waiting for the release of that -at least- passage of the tale you just wrote mate. Go for it! :-D
Still waiting for youtube to add a feature to save comments
I'm gonna show this off to everyone even people who know nothing about sound design or music
This is my favorite youtube comment of all time. True I say this while drinking a glass of wine with my breakfast... Still I can visualize this crazy underground world. I have many plugins and plugin collections like this. You could spend a lifetime on V Collection 8, Komplete 13, IK total Studio Max, etc Sometimes its easy to forget just how good we have it these days.
Yep. Melda fuckin rocks.
Definitely down for one or multiple looooong melda streams.
Just discovered this channel through RUclips recommendation. I watched the whole of Ableton vs. FL Studio video and mehn you have great content! Love from Kenya!
@@BG-ll7xd I'll surely do!
Jambo
Thank you for featuring Melda Productions! I love Toneboosters, Acustica, TDR, Plugin Alliance, and yes, even a few Waves plugins. But if I had to choose one it would be Melda.
Same...they're amazing....they'll teach you to be a proper engineer if you want....just by using them properly....
I'd say they are mostly unknown due to their UIs being a little unfriendly and sometimes unintuitive, but they do make really powerful plugins, and once you get used to them they are great
You're right! But, I actually prefer Melda's plugin UI, which is straight forward and logical. Unlike most plugin manufacturer who have gone the retro eye candy route. Which look like its hardware counterpart, but sound like sh!t. Melda makes great stuff all around.
Thank you for introducing me to the Melda Free bundle.
Yay - More Melda !! - Brilliant plugins, so complex they drive you to drink, but great drink, in a strange and fascinating place.
One my favorite channels. Straight to the point, funny, and interesting, what more can you ask for?
Cheddar biscuits! ;D
Melda plugins have been my secret weapons of sound design for the last few years now...wicked good stuff!
Melda is a company I need to look at more. Their physical modeling stuff is insane. This Turboverb is beast also.
I'm all for more Melda vids. You explain things clearly and without fluff. Lol. Peace
Love to see their spectral suite of plugins explored further by you Benn!
Great video and thanks for the shoutout at the end.
more melda please :) PS: they have indeed rent to own subscription
Never heard of Melda. After this video, I immediately downloaded their demos and was wowed. Think they have a new customer.
yaa, more Melda, more sooner! Great fun watching you dip so quickly and effectively into the endless hidden glories of MSF-Thanks!
DEFinitely looking forward to your SuperLooper play-about… (I'd join your Patreon if you started uploading MSF patches, o yes!)
What a great way to sum up the whole scene with melda. I made a small 200 page guide to help this concept along but even that is overwhelming I suppose. There's a troubleshooting curve to learning and implementing the plugs because they are advanced. They have definitely gone to great lengths to try to simplify things through the "devices". They basically give you the significant plugs that are essential but they also give you a path to development and they are are very deep with features that don't exist in other platforms as a standard, like the modulators and crossovers.
Is that 200-page guide available anywhere?
I haven't watched this yet but as an MDrummer owner (which has TurboReverb in it which I've experimented with and been blown away by) as well as MGranularMB which I bought during one of their weekly sales, I am very stoked to see this because I respect their aesthetic and think they're severely underrated.
I looked at MTurboReverb before, but never did a deep dive until I started watching this video. It provides an excellent follow-along, hands-on exploration opportunity. Thanks!
Definitely we need more melda videos from u
i use their "free" collection. i paid for it on a sale to get rid of the ad . total worth the money, you get 20 plugins or so, one is a nice convolution reverb. best free bundle out there.
Yessss! Please do Melda plugin explorations they are amazing!!!
I downloaded the free bundle 10 years or so ago, and over the last 5 years have purchased most of their plugs (when on sale) aside from their sound engines and synths which I look forward to checking out at some point... Every time I see a new plug in come out ( especially dynamics and mixing plug ins) ...I take pause and ask..." What can this do, that I can't do with Melda's plug ins" and the answer more often than not...is nothing...While there are definitely very excellent niche plug ins and tools that work well for specific tasks ...I haven't really needed to pick many others up, unless they do something really unique , like when Melodyne first came out for example. They don't seem to have much focus on midi related plug ins but for audio processing and effects they are definitely the most advanced multi band processing plug ins out there that Ive used...
They have been on the forefront of multi band processing for years and that is what really drew my into their world. I haven't really gotten to learn a lot of their tools in depth ( M Turbo reverb is one I have not really delved deep into yet ) but, all their MB dynamics and mixing/mastering plugs are staples. For wild effects MXXX is absolutely bonkers too, most definitely the most insane effects engine ever ...... I'm just learning how to modulate parameters within the plug in's and almost every device they make gives you a serious look under the hood which might be intimidating at first..however most can also be pretty straightforward too...its a deep universe for sure, especially when you start modulating and sidechaining .. the kind of tools I'll be growing into over the years no doubt.
On a side note... If there was one audio processing plug in I'd love to see Melda create, it would be an Unmixing , spectral stereo deconstruction-Stem generator plug in, Like Trax 3 pro, ReGroover ect... except with more advanced controls and options for reshaping the deconstructed audio... I'm sure they could create a tool that could do that task really well!....wishful thinking
Yes, more Melda!
Happy Birthday you magnificent nerdy bastard! Your videos are marvelous. Entertaining and enlightening. All the best for your next lap around our star.
Would definitely love to see more Melda videos! I own a lot of their plugins and still haven't covered all they offer.
Man, it´s a joy to see how much you appreciate those incredible plugins from Melda :) I know, I´ve been there a long time and use MSoundFactory since release...this thing IS completely insane...Cheers
I first found Melda because I was looking for an alternative to Gross Beat that I could use outside of FL Studio. Melda's MRhythmizer is basically an exact clone.
Melda's subscription model is extremely reasonable. At most you'll pay the cost of the bundle in $60/mo installments. I think this is incredibly fair.
Didn't know I wanted to feed a duck a Cheddar Bay biscuit until right now.
relatable my man
Some musician on Instagram says ducks can't digest bread properly.
ruclips.net/video/yuO3WDP3VIs/видео.html
I use Melda on every track. MDrummer is my drums of choice, if it ain't 808/909 then it is MDrummer. To me MDrummer is like having my own drummer on tap. I am not detailing the drums, but it feels like a conversation with a Drummer; these kinda sounds with this kinda beat, no more swing, good but a bit more loose - that will do dude. And I use MSoundFactory when I want to lose a day making a crazy sound, its like a studio in a synth. The big wow moment with MSoundFactory is when you realize the opening presets are not the presets, they are like presets to instruments. And when you go deeper you find the presets to the instrument presets - crazy. And MPowerSynth is becoming a fav, I think it is now on par with Serum for me in terms of a go to synth. It is so big sounding. I find myself on MPowerFactory late at night jamming out with headphones on, and then removing my headphones thinking the sound is routed to an amp in my room disturbing the house - only to find it just sounded so big and real on the headphones. Yet to find someone in real life that knows what a Medla is, such a shame - but then again nice to have those niche tools that others haven't found yet, or will even get into if they do find them. Not good for Melda, but great for us users.
I discovered Melda and first tried the free stuff...now I subbed to get everything and they are huge, sadly as you said there is not a lot of channels covering Melda plugins :)
I didn't know about this company at all, although I regularly check what's on the market and what people use. I cannot believe how good this reverb sounds. This is like opening a pandora's box; I'm both amazed and afraid of how much I'll get sucked into it.
I would definitely enjoy seeing some more melda sessions from you. I'd also watch live sound design sessions if you wanted to stream them.
I've always loved Melda Plugins but oh my god, I had no idea how powerful editing these plugins can be.
Huge Melda fan. The Free pack is 90% of anything anyone needs. The Phase matching plugin is great for matching multiple kick drums. Drum Strip is cool if you want ultra modern drum sounds. Analyzer is fantastic. All of them have fantastic monitoring/metering.
We definitely need more Melda videos! Great content thanks!!
It's the 3-2-1 of data backup:
Create 3 copies of your data
using 2 different storage mediums
with 1 offsite, in the Downloads folder of your patreon backers
Funny I just started getting into Melda plugins today, but for much more shall we say bland applications. Just looking for a better digital compressor than ReaComp -- more/different curves, better usability, and proper anti-aliasing while maintaining comparable CPU usage. FabFilter showed up as a good option and so did Melda. Well Melda's much cheaper so I tried the MCompressor I already had installed but never used. Turns out their CPU usage is comparable to Reaplugs, which is quite amazing in itself given how I can load 60 instances of ReaEQ before hitting 1% on my machine. Not only that, they basically take care of every complaint I ever had about Reaplugs -- UI design, usability, anti aliasing, resizing. Plus they have a bunch of other stuff that is really awesome -- auto gain compensation, built in multi-A/B/C etc comparison for example. And yeah, I was also able to load about 50 instances of MEqualizer before hitting 1% CPU usage.
I've been using Melda since I first started producing music because their free plugins are amazing in their own right.
When you said that some producers see Melda as their secret weapon I felt sort of uncovered - the free wavefolder they do is a sound-design tool I use at least twice in every project I do.
(pssssst... MGranularMB is like Mutable Clouds in plugin format)
I've long drooled over their complete bundle, based solely on the incredible utility of their free FX bundle. I'm probably never gonna be able to convince myself to spend that kind of money on software though. :(
Why are you such an awesome human being
Brilliant plugins.
I firstly grabbed their Free Bundle.
I keep an eye out for the Four Deals Per Month each ...ermm month.
Now I've bought a few of the paid ones too.
MSuperLooper
MCombMB
MConvolutionMB
A rabbit hole indeed.
One year on and I managed to catch MSoundFactory in the November sales. Yaay !! About half price...
I've a feeling that I'm about to become even more detached from reality very soon now.
Hey Benn! Thanks for all of your hard work here! Can you do some more Melda videos?
I was listening to the whole video thinking "this is going to be insanely expensive" and it's really... not. Wow. I am liking the whole concept, really. Maybe it's time I finally invested in a decent softsynth and really learned how to use it.
I swear by Melda plug-ins. They are possibly the most versatile plugins I’ve ever used
I've spent well over 1000 hours on synthesis, and what has taken almost as long (though I had a primitive incling for sure) to realise is that wavetable synthesis, or the shaping and trialling of various short audio waves in a synth is the most productive and timesaving activity. Granted, I do think FM can be quite worth experimenting with, but only when you get the chance to work with tables that aren't your typical sine,saw, square or triangle waves. Thing is, the tables ought to not be too complex, but they can't be too typical either. And nowhere has anyone really managed to catch onto this. I haven't yet tried the ASM hydrasynth which comes with around 250, but I really doubt there are many amongst these of veritable worth, because I really don't think anyone is up to the task. If they made it so you could add wavetables then i would 100% own it already, because being able to morph between tables, morph between them and adjust the FM amount would be super useful. Either way, Melda should've instead have focused on producing a groundbreaking wavetable editor, as well as really dug into trying to ascertain what makes some tables better than others. All other forms of synthesis are mere side notes, utterly constrained and lack the historical reminiscence. All i can say is thank god for Steve Duda!
I just bought the convulsion reverb and the spectral delay a few days ago. And they are pretty intimidating. But also pretty cool. And I definitely want to learn them =D
Yes, more Melda. It would be an act of mercy. Just dove into MSF so wish me luck! Btw, is ALL that included in the demo, in the full version? Found no conclusive info on that detail. No need to buy extra "modules" afterwards? If so, that's i-n-s-a-n-e, and I'm buying! :)
Melda's subscription is more like a "rent to own" model if you reach the MCompleteBundle with the sum of all your payments. I also think that the plugins you already paid for is counted for.
Sadly the monthly price is a little to high for me, so I mostly pick my plugins of choice from the 50 % sales 😃
Hope that you make more Melda tutorials! 😃👍 Thanks a lot!
I like a lot of their stuff, but my favourite thing by far is MCharacter. I love being able to edit harmonics/subharmonics to that degree. BTW if you haven't tried UVI Plate, it might surprise you. Nice as the Melda plates are, UVI's plugin is ridiculously nice.
WOAH!! THANKS FOR THIS...
ive never felt so lost ❤
Hey look at me! I watched the whole thing! Strangely I was fascinated the whole way through, and felt sad that we weren't going further down that rabbit hole. I think Melda deserves WAY more airtime, and if you could conjure up segments of brilliance from said rabbit hole, Melda might become the next, uh, NI or whatever. I realize it's a niche market and some of the algorithm stuff made my eyes water, but I truly do share your fascination with the majesty of what they've created.
Melda is awesome. However, my one complaint would be that that the filters are slightly sterile. Not bad sounding, but something like Repro by Uhe sounds a lot better when viewed from that perspective. That being said, the main dev is aware of this issue and is working on improving that aspect. Most likely then that eventually we'll have a filter that models every analog and digital filter out there and allows you to design a circuit at the component level, or some other epic rabbit hole shit. I can't wait...
I’ve been using Melda plugins for years. They do sound great, but honestly I hate how confusing it is to set up the modulation routing. Every time I would find an interesting sound but would want alter some aspect, I would end up bailing and use something else. Maybe after I watch this whole video, it will reveal some hidden logic that I’ve been missing. I’m counting on you Ben!
Meldaproduction and Chandler guitar have done videos on All of the facets of meldaproduction modulation. If you just search a little you should find them.
bags under eyes are cute don't worry about it benn jordan
I have to be honest:
I appreciate your content, your insights and thoughts on the subjects you put up. Some of your showcasings I find too longwinded (it's okay if you prove a point by going through crappy presets so we can have a good chuckle) and I really like that you take advantage of the "chapter" option to let us know where what is. I just don't like skipping through videos BECAUSE:
*SKIPPING KILLS CLICKTHROUGH RATE.* And that counts more than clicks. I sadly don't have the time any more to watch long youtube videos. My takeaway from this video is, just because of the title and thumbnail: Melda plugins are awesome because I trust your judgement. So they're put in my excel sheet to check out for later, and appended the link to your video to remember that I got to know them from you. That is why I am subscribed to you. I appreciate you, the body of your work, and your take on things.
I'm writing this message while I have the video muted, because I will let it run from start to finish while I'm continuing to work so I can at least get you 100% clickthrough of the first unique view. Because clicking it, and then hitting pause, and coming back to it later is counted as "only a few seconds view". The first unique view is the most important one. Eventually I will get back to the video and use the chapter feature to skip around, but for now, I do my little part to let the algorithm know:
*"Benn's long videos are fine, and they're worth it."*
The RUclips algorithm is very much against educational content unfortunately. There's no way to make videos about subjects like these short without severely cutting corners,at which point the video has no value anymore because it hold no actual information (a good example are 10 minute videos on WW2. You can cover all of WW2 in 10 minutes. It's simply too complex of a subject).
I am working on a series about the Arturia V-Collection right now and the initial idea was 5 minutes per video. But with 5 minutes you can absolutely cover nothing. 10 minutes gives you an intro, a very quick scan through the presets and interface. If you really want to get into it you are looking at 20+ minutes.
Which is frustrating because as you said: the RUclips algorithm doesn't like videos like that.
So I appreciate it even more that people still want to make long format content as it's the only way to convey some actually meaningful information on these subjects.
@@SyntheticFuture Again, this is why I am doing my part to allow promotion of longer videos. I let the first click run through completely. Then I will come back to it in time and only watch the segments of interest to me (at 2x speed as often as I can get away with it, which is always tricky when it comes to sonic examples). I have my desktop set up for voice recognition / speech to text, because it is faster than I could ever type, and my typing speed is already above average.
Again, I have not qualms personally with long format contant. I just don't have the time currently, and there is a chance I won't. But I appreciate the content creators so I do what I can. If you work 12 to 14 hours every day, and I mean every day, and have 3 days off each year, then you have to be conscient about your workflow and your time investment. While I am talking here, I am using both of my hands to do something else. The time this saves me is staggering.
he informational value for me here in this video is likely a total of 20 minutes, if even.
I personally enjoy, from a point of principle, that Benn is being very playful and thorough when going through the plugins. It is what I am doing myself. I'm an option-maniac, no matter what I have in front of me. So by that alone, I appreciate that Ben takes us for a journey. I just don't have the time to be along for the ride any more. I trust his judgement BECAUSE of the person he is, and what he does, and therefore I'm much more interested in his recommendations and the sound samples he can get out of them, after hes done tinkering.
I just wanted to express my sorrow why I cannot enjoy the long videos of him, but still am willing to do my part to promote long format content by letting the algorithm know, one click at a time. I don't view myself as "just one drop in the bucket." Yes, I am a drop. But not "just" a drop. Because many drops of rain fill the water tank. And if I am vocal about my example that makes others do the same, we're getting more promotion for long format content. Let's be honest; if we do it for the clicks, we're doing it wrong anyway. My secondary point would be, that maybe two videos are more useful for a wider audience, if clicks are what we want. Start with a summary, a cutdown version of the long video, and if the interest is piqued, people go and watch the full video anyway. And for some, the short version will be sufficient to be either buying the thing or not.
Awesome content!!!! Please consider starting live streaming your sound design / rabbit hole sessions ?? I would watch you wiggle knobs for days!
Benn Stop showing me these amazing things! I don't have money...Wait...On second though...I...Need...MORE O_O''
you sold me at FL Studio. Time to watch more of your videos :)
Benn, can we get a pure data video sometime? Love workin there/in max and love seeing content from people better at it then I am
These sound amazing! However, the $357 price tag is a little much. Since you're a self-described "reverb snob," do you have recommendations for the second best VST reverb?
I picked up MXXX the other week on Eternal Madness sale. Definitely do more Melda videos and streams.
Melda's stuff is Awesome! Can't afford a lot of it, but I have a few plus the free bundle.
It makes me sad that I couldn't possibly scratch the surface of music creating potential stored up in these plugins, I hope that I can come someway towards learning how these function and at least do them some kind of justice. Melda are just a phenom.....
I know this is muuuuuch to ask but please do another Melda vid :O
I use some of them all the time. So I must be really good producer :) thanks!
Check out some examples by Simon Stockhausen for melda plugins. It's pretty out there
Its a melda thing, try morph in soundfactory or in mxxx or soundfactory within soundfactory. Its endless, really more then all the popular synths.
A melda stream would be cool!
Great vid! Would you mind to feature MXXX as well?
Now I want a cheddar bay biscuit. And Melda had this free bundle (and they ask like 50 bucks as a honor system) that is great and is already really powerful. I love the compressor they have (can make the ratios go negative, like an auto sidechaning, pretty fun to do werid stuff), their analisis stuff and even the reverb is pretty powerful.
I really want a series explaining reverb algorithms. I try to understand it on a DSP level, but there is no information that I can find on topologies and differences (apart from the strict definition of "Reverb is a series of short samples repeating and being feedback with certain process, from comb filters or adders, blah blah")
These are amazing plugins no doubting that. But I honestly think that most producers and musicians are better off using something else. Unless you need this control for a specific case. To me at least, keeping my workflow simple helps a lot in being creative. This large amount of choices in reverbs for instance man, i'd take hours to pick what I like.
In general, I tend to think the same way with reverbs ( and time based effects like delays) ...however, they make a ton of super practical mixing mastering tools that really benefit from their multi band approach. Its also worth noting they also make a multiband convolution reverb, and a more simplified convolution reverb...so they definitely have more accessible plug ins too, and most all have a lot of solid presets like any other plug in so in that regard , they can all be used in a simplified way with the requisite familiar paramaters .... Although I'm not sure...there are likely ways to create presets and share them too...so advanced plug ins like this is amazing for advanced audio engineers to come up with insane presets that can be loaded by the users..so in that respect having the option to really get deep is a major bonus...especially if you do a lot of automation, assigning LFO's to parameters and are looking to experiment and "push the envelope" so to speak .
I got the MComplete Bundle for 49Euros (!) I guess I am a very lucky man. 😂
Guy who climbs down caves for reverb: It's only reverb!
Love your videos! Is this sponsored ?
Thanks! Nope. In all transparency I have a free year subscription to cover the Melda things I didn't already own. I typically explain that a NFR software license or "gear gift" doesn't guarantee a good review, but just streamlined support from the company in case I have some questions or problems during the process. I honestly wanted to do a Melda vid for years and finally just decided to make this week the week.
Audiofile into Wavetable. wtf is that how wavetables are produced!? :O
melda stuff is crazy powerfu with options to make some of the cleanest sounds possible with VSTs but it can soooometimes be hard to find musical applications. Mturboreverb is the best reverb hands down. closest thing to a software bricasti? i'd love to see you do a deep dive on morphing plugins and techniques, imo Mmorph is the most musical and flexible but its a hard technique to get to grips with regardless.
I'd love to see your review of Valhalla reverbs. Those are epic.
Vowed not to buy another plugin after watching this 🙏
Have you checked out Mpowersynth at all? Seems cool
Melda plugs fall on the end of the scale that I don't really want to deal with when producing: They have so many options that I have to put on the programmer hat. The more options and programmability you have, the more ways there are to make it produce silence or feedback noises, and the less you can just turn knobs and get a big, pleasant coloration. Melda can still command a big price for that because they do a commendable amount of work on the presets and interfaces - a lot of their algorithms are essentially interfaces to a category of preset - but they're right on the line of where it's just programming, and once it's just programming, you have open-source tools and they're great - you can literally do anything, because the code is all there - but you have to know exactly what you want and pony up the DSP skills to put it together.
Lately I've thought about how strange it is that we have so many computer production tools that deal with automating these fine-grained details, but when we discuss composition, it's almost always in relation to manual performance of instruments, and sequencing is assumed to be a labor-intensive thing of manually computing the pattern you want to express and then clicking away at a piano roll or scoring tool to implement it; you can find a lot of simple arpeggiators and step-sequencers, and a lot of libraries of pre-made sequences, but much, much fewer full accompaniment and arrangement tools. Perhaps this is because it's hard to convey algorithmic editing graphically; it's definitely operating at a more concepts-heavy level, but then, you have to do the same if you're really applying music theory.
Just the other day I decided that I could intentionally invert this bias. To do this I am working with Sonic Pi to do compositional tasks in a code-heavy workflow, working out sequences one algorithm at a time in a live-loop environment. Then I'll take the sequence into a DAW and use inexpensive, preset-heavy plugins for timbre and mix decisions. I don't even intend to write in an experimental style - it'll work fine for pop arrangements just by coding up algorithms that base their patterns on conventional styles, starting with instrumental part-playing and then working up to the larger-scale stuff, with a few hacks to get a certain effect as needed.
Great vid! Benn, what was your go-to steak order at Nandu?
Absolutely bonkers.But I love it!
how does msoundfactory compare with falcon? why would someone prefer one or the other
Falcon has a great user interface. MSoundFactory UI is dire.
@@warp9988 thank you I was crossing my fingers someone was going to reply. I couldn't find any comparisons of the two anywhere online outside of some brief lines in a soundbytesmag review
What you think about Slate Digital Eq and comp?
Скажите плагины от melda... могу ли я заменить ими все другие плагины, действительно ли они такие крутые?
Speedy recovery!
Когда будут новые видео про melda...очень жду!
I have been eyeing MDrummer for a while now. It's kind of expensive even on sale, and I have other ways of getting similar results using multiple plugins together. Having it as an all-in-one package would be nice though.
You're showing that MTurboReverb is included in the FX section of MSoundFactory. But is it because you own both?
Melda's website seems to indicate that "Nearly all state of the art MeldaProduction effects are available in [MSoundFactory], from reverbs to delays", but then given the prices of the two plugins are similar, what's the point of buying _both_ MSoundFactory and MTurboReverb, since the former includes the latter?
please do a video about wine (the drink, not the linux thingy) :)
More Melda!
I wish you would do that channel of just Melda content. 🙂
Yeah, but does it do General MIDI?
cant imagine fl studio without a kilohearts or melda bundle
Melda d best!
For those of you who are still curious the Russian word "ПАУТИНА" is "WEB"