Hey Tom! Thanks a lot for taking the time to film a review. Uprising is not for everyone and we are grateful for every bit and piece of feedback we can get.
I'm not even through the review yet but one comment about the components, I love the standees! Plastic standees with artwork on them give that miniatures feel without costing a bazillion dollars! I wish most miniatures games have this as an option. So much more affordable
@@joeferreti9442 I'm sure the game trays don't help the cost, but this would be way more if those were all miniatures. Admittedly, I don't know the cost of the game, but games like this tend to go all miniature and they tend to be very expensive
Hey Cody! Thanks a lot, since we have zero experience producing minis (and prior to the first campaign zero experience creating a board game at all), we wanted to do the best standees ever. They way we did them is still including moulds, since you can't get that custom shapes in custom colors and with rounded corners that easily. Usually, you will use transparent acrylic that is die-cut. Due to those factors, as Joe pointed out, the game still costs a bazillion dollars ;) Edit: typo.
I have absolutely zero interest in this game.... but after habitually watching this episode I couldn't agree with you more. This would have been a good 4 square review... and probably should have been a 4 square review.
I have played Uprising once. At first I really enjoyed the experience and the asthetics, but after a while I realised that it is mostly convoluted administration and swingy dice rolling in a long game that does not conclude with a thematic climax, but a euro-y comparison of victory points. I‘d rather get back to Cthulhu - Death May Die.
I am part of the folks really enjoying this game and I felt it was simarly tense for each game length (2, 3 or 4 chapters). But yes, the longer version feels more epic. This is not a game where you can rush into the enemies hoping for the best. Combats are really scary, you need to take advantage of everything: timing, terrain, skills and abilities, troops, using your enemies as your allies... it felt more euro to me despite the dice battles, the comparison to pandemic and its risk management is relevant. It's a game I don't mind losing to, I never felt I had no chance. Not for everyone, but right up my alley !
Hey Tom! Thanks for the review. Uprising is definitely not a game for everyone. It's also not a game that you "get" immediately. We made sure you have a lot of replayability, if you're into it!
The expansion from the latest campaign, Titans of the First Age, will address the complaints about swingy dice combat. It provides a resource called Aether that can be used to reroll dice as well as even more diverse factions (one doesn't even have units, just a single standee that acts like a nemesis with a slider to mark strength). It also has optional rules to increase nemesis variety and difficulty for those that want a tougher challenge.
That resource should’ve been in the game from the start. Had it been there I might not have traded my game away. I had high hopes but this fell flat as those standees.
We added a houserule almost immediately that let's you reroll all your dice at once any time you roll; that tweak improved the game a ton for us. Upkeep for the enemies is time consuming and not very streamlined. But we have enjoyed the cooperative play against 2 factions. It is not a perfect game by any means, but I love that they were able to do something different in the coop space. :)
In answer to Tom's question about what this has that other games don't, this is the only co op 4x game as far as I know. There also aren't all that many epic cooperative games. Most of them are lighter and shorter. This game also has fantastic expansion content. Top 10 game for me. Probably my favorite co op.
Thank you so much, Josh! We know that Uprising is not for everyone and we of course hear the complaints about randomness. We're glad to see that people that like the challenge and stick to it, disagree with that notion strongly after a couple of games.
I love this game up there with spirit island as one of my favorite coops. But it is a game that isn’t for everyone if you like 4x and you like hard coops this is a great game if those aren’t your jam there are probably better games out there. But man I love this game like TI and other 4x games it just lends itself to these epic moments that you talk about for months
@@beornthebear9023 and on the same side of that many other people agree with myself. Although Spirit Island and Uprising share in co-op (Uprising isn’t really a straight co-op) one is much more deep and complex while the other really basic with a linear feel. Again I say rinse & repeat. I’m glad people like the game, it is beautiful and drew me in. I got a fantastic deal of a trade on the game and couldn’t be happier. I do hope the expansion makes the game better in the randomness.
@@victorgonzalez2927 I adore and own everything for both games and I can totally agree that they are not that comparable. Uprising definitely has a problem with too much swinginess in a game that otherwise has many tactical elements (considerations of terrain, unit composition, enemy strengths and weaknesses, action management, resource management, strategic planning, etc.). The main things I dislike are the real suckerpunch moments that come with some of the advanced components and how much swing they add. Otherwise the game tends to even out on swing since it gives you a bit more "free" things than it takes away (which is needed considering the Hordes and Legions are straight up more powerful than you and maintain strength vs. Damage better over the course of a fight). But some of the advanced component are straight up all downside or massively game swinging. It just feel like a joy killer to have cards and events (the inquisition quest and chapter 2 event cards specifically) "hey, fun police are here, hand over all your fun stuff. What do you get in return? Pffft, consider yourself lucky if we allow you to have your fun stuff at all. Oh, and game tempo? You can throw that out the window! Here's some Skeletons destroying your only camps on round 2 because you lost an easy fight last round, and you didn't account for the .01% chance this could come up." That's the stuff that gets me and has me considering excluding those components entirely. The other sorts of shenanigans like the one Legion that flips all your feats are unpleasant and can Rob some fun, but can be dealt with (like attacking that Legion at the end of the round). The accusation that the game is "very linear" is kind of a vague critique though, and is an odd thing to juxtapose with Spirit Island. SI itself very procedurally linear and highly mechanistic game in comparison, with a high degree of predictability outside of using the event deck which can add a huge amount of swing to the game as well (but I argue are necessary to give the game more replayability/variety and make it feel more alive and immersive). Both games have a similar pattern of creeping power and both games can also end in anti-climactic manners, so I think in that sense they are similar. Anyway, I think both are fantastic games, but take very different approaches to gameplay. I'm hoping though that the upcoming content from Nemesis games will help smooth out some of largest swings the game can take and can also add more player interactivity. I'm particularly hopeful for the new, support feats all characters are getting as well as the dice roll mitigation you can get with the Aether tokens.
Uprising is one of my favorite games of all-time (joining only Mage Knight and Spirit Island as 10s) but I was pretty sure you wouldn't like it much. The dice are very swingy and the game definitely can feel overwhelmingly punishing at times, but as you said, it's winnable (I've won 3 of my last 4 on the max difficulty setting). All that said, I completely disagree with the comment that it's somewhat "generic" fantasy. The story is unique and the factions are varied (especially with the expansion, which it didn't look like you had) and not just the standard D&D races and classes. If this is generic fantasy then you might as well just say all fantasy is generic. Edit: It also looked like you had the advanced components mixed in (anything with a red skull on it). Perhaps that was just for the video, but those components make the game more difficult (more and tougher hordes and legions spawn) and shouldn't be used until you're ready for a more complex challenge.
Enjoyed the game but a lot of valid critiques. Do you think you'll review the new expansion coming next year which aims to reduce the randomness a fair bit?
Thanks for the review! It sounds you didn't like some mechanics in the game that I've liked very much in other games, so I'm feeling good about having backed this.
Everyone has an opinion and a style of game they like. I have personally not played this, but have watched every game play and unboxing and review that I can. I backed the new campaign and getting almost everything. I simply can't wait for this. My most anticipated game. Thanks for the review Tom!
I did not enjoy my first few games that much. The more I played the more I enjoyed it. Must admit the best games I played was with 2 players. The game is not for everyone but I am glad I gave it some more shots. :)
Would it be fair to say a primary audience for this game might be those who would like to play Twilight Imperium, but do not have the time or gaming group to do so? I understand Uprising might have aspects that are present in a lot of other co-op games, but it seems the real draw is that it is a 4x co-op.
4X is overrated in general. And although there are some structural mechanical similarities with TI, Uprising does not do what TI does. TI is among other things a negotiation game. And no, talking in a coop game is not the same as negotiation in a competitive setting. Uprising is pretty weird. While uniqueness is a good thing, randomness is not. One thing that I don't like from what I've heard about Uprising is that you can't retreat in combat. That is pretty dumb and unrealistic. They tried to copy the combat from TI and then left out the part that gives you some agency.
Cool! I appreciate communication but can’t stand negotiation. And I prefer a more aggressive combat style, so the absence of a retreat option would not bother me as long as the game is not basically un-winnable and the are ways to modify difficulty (which appears to be the case). Thanks for the reply!
@@wrightknight5508 Hey Wright :) The one thing we didn't want from TI in our game was the enormous downtime for people that were not involved in a battle. That is why we limited your army size to five units for example. Combats will be quick and brutal and you will have many in Uprising. That is also why we have no retreat mechanic. And regarding randomness: New players might describe the dice as swingy and the game as luck-based, but more experienced players will tell you a very different story ;)
I understand this game isn't for everyone and I figured Tom might not like it. That being said this is absolutely one of my favorites of all time! It has a lot of subtle nuance and strategy that is not apparent at first glance that can be essential to making good risk management decisions to win you the game. The two enemy factions that can fight each other is excellent and can help you in finding opportunities to do well (or prevent one of the enemies from doing well). I think everyone should get a chance to play it and you can find out if it is for you. Can't wait for the next expansion!
Thank you so much for these kind words, Brad, and for pointing out that there are subtle nuances and strategies. We of course would also strongly disagree that combat feels "very, very, very, very, very random". But we can also understand why it might feel like that to new players at first glance.
This one definitely needs multiple opinions on. Tom is probably the one person I WOULDN'T have review this one because it's clearly not his type of game. It's weird that some of the complaints Tom says sometimes are just normal things you do in other board games lol
We have found that on the Dice Tower, it's always the "wrong person" who reviews the game. Look at my record, I like PLENTY of games like this one. Roy from our staff also played it, and liked it less than I did.
@Leberschnitzel Thank you very much, Leber! We gave it our very best as first-time creators, knowing that a long, dice-heavy, challenging, and cooperative game is a very niche undertaking that some will like and others won't. We made the game that is perfect for our taste and we're grateful for every rebel out there that resonates with our vision.
@Leberschnitzel I don't entirely agree. I think, especially intentionally, having someone review a game they will more than likely dislike is doing it a disservice. Especially a game this large. At the very least I'd have a group video about one like this. But I don't have a successful RUclips channel around reviewing cardboard, so what do I know? Obviously tastes are different and watching certain reviews aren't about finding ones that agree with your personal bias. I agree that reviewers I agree or don't agree with will tell me a lot about the game based on what they say. For example when Sam was around I agreed with him nearly 99% of the time whereas Tom/Zee have VASTLY different opinions on many of the same games. This also has nothing to do with this game specifically. Maybe I've just seen too much Dice Tower but I saw the title with the game and Tom reviewing it and thought "Yeah...he isn't going to like this one, let's see what his complaints are." Lol
Absolutely love this game. Yeah it´s not for everyone. Thanks so much for this review. I know that it is very luck based but it is still very strategic. The exciting thing is, that you can get better at this game over time. Not only by luck and without any houserules is my group by now winning most of the games on hard and even with bosses (arch nemesis) and it is always a blast and often very close. That is the huge upside of the swingy dicerolls. The tension can be the highest ever in any coop game I know and that nearly every game.
Uprising has had a MASSIVE marketing campaign ever since the game was first announced (pre-KS) and even up till now. They had a lot of influencers cover the game and I'm constantly seeing it in my feeds. I almost bought into it and backed it back on KS; but the game just seemed so.... bad. I'm being harsh; but if you're going to ensure your game is constantly the first thing I see when I open my social media apps, you'd better be a darn good game.
Hey Tom! Thanks a lot for taking the time to film a review. Uprising is not for everyone and we are grateful for every bit and piece of feedback we can get.
I'm not even through the review yet but one comment about the components, I love the standees! Plastic standees with artwork on them give that miniatures feel without costing a bazillion dollars! I wish most miniatures games have this as an option. So much more affordable
And yet the game costs a bazillion dollars.
@@joeferreti9442 I'm sure the game trays don't help the cost, but this would be way more if those were all miniatures. Admittedly, I don't know the cost of the game, but games like this tend to go all miniature and they tend to be very expensive
Hey Cody! Thanks a lot, since we have zero experience producing minis (and prior to the first campaign zero experience creating a board game at all), we wanted to do the best standees ever. They way we did them is still including moulds, since you can't get that custom shapes in custom colors and with rounded corners that easily. Usually, you will use transparent acrylic that is die-cut. Due to those factors, as Joe pointed out, the game still costs a bazillion dollars ;) Edit: typo.
Haha yeah, just because they're standees doesn't mean they were that cheap. But the game would just not work with unpainted minis.
Excellent game, as soon as I play it, he entered directly in my top 5 with Mage Knight, Chaos in the Old World, Mage Wars academy/arena, El grande.
This would have been a good game to do a 4 Square review. Would love to hear other DT opinions.
I have absolutely zero interest in this game.... but after habitually watching this episode I couldn't agree with you more. This would have been a good 4 square review... and probably should have been a 4 square review.
It seems like it's up Roys alley, would have liked to hear what he thought of it. Maybe he'll do a seperate review later on.
@@mcstabba looking at some other comments Tom made in the comment section, it looks like Roy liked the game even less.
@@alecgalbraith5604 Ok, read that comment now, good to know. Thanks for pointing that out to me.
I have played Uprising once. At first I really enjoyed the experience and the asthetics, but after a while I realised that it is mostly convoluted administration and swingy dice rolling in a long game that does not conclude with a thematic climax, but a euro-y comparison of victory points. I‘d rather get back to Cthulhu - Death May Die.
That is... Disappointing. Feel free to like cmon games but none of them come close to the awesome unique game that is Uprising
Cthulhu DMD? 😁 Pandemic??
What's up with these comparisons?? 😁
This review is the exactly how I felt about the game. It’s the first time I’ve totally agreed with Tom on a game. Everything he said is on point.
I am part of the folks really enjoying this game and I felt it was simarly tense for each game length (2, 3 or 4 chapters). But yes, the longer version feels more epic. This is not a game where you can rush into the enemies hoping for the best. Combats are really scary, you need to take advantage of everything: timing, terrain, skills and abilities, troops, using your enemies as your allies... it felt more euro to me despite the dice battles, the comparison to pandemic and its risk management is relevant. It's a game I don't mind losing to, I never felt I had no chance. Not for everyone, but right up my alley !
Hey Tom! Thanks for the review. Uprising is definitely not a game for everyone. It's also not a game that you "get" immediately. We made sure you have a lot of replayability, if you're into it!
The expansion from the latest campaign, Titans of the First Age, will address the complaints about swingy dice combat. It provides a resource called Aether that can be used to reroll dice as well as even more diverse factions (one doesn't even have units, just a single standee that acts like a nemesis with a slider to mark strength). It also has optional rules to increase nemesis variety and difficulty for those that want a tougher challenge.
That resource should’ve been in the game from the start. Had it been there I might not have traded my game away. I had high hopes but this fell flat as those standees.
We added a houserule almost immediately that let's you reroll all your dice at once any time you roll; that tweak improved the game a ton for us. Upkeep for the enemies is time consuming and not very streamlined. But we have enjoyed the cooperative play against 2 factions. It is not a perfect game by any means, but I love that they were able to do something different in the coop space. :)
We actually spent s lot of time streamlining everything, including admin, but a big game just needs some admin :D
Thanks a lot, Daniel :)
In answer to Tom's question about what this has that other games don't, this is the only co op 4x game as far as I know. There also aren't all that many epic cooperative games. Most of them are lighter and shorter. This game also has fantastic expansion content.
Top 10 game for me. Probably my favorite co op.
Thank you so much, Josh! We know that Uprising is not for everyone and we of course hear the complaints about randomness. We're glad to see that people that like the challenge and stick to it, disagree with that notion strongly after a couple of games.
I love this game up there with spirit island as one of my favorite coops. But it is a game that isn’t for everyone if you like 4x and you like hard coops this is a great game if those aren’t your jam there are probably better games out there. But man I love this game like TI and other 4x games it just lends itself to these epic moments that you talk about for months
Cheers, Beorn! Happy to have you in our rebel ranks!
Nowhere in the same scope as Spirit Island. Spirit Island has depth and complexity, this game is rinse & repeat of random fiddliness.
While you are obviously entitled to your own opinion many people myself included strongly disagree.
@@beornthebear9023 and on the same side of that many other people agree with myself.
Although Spirit Island and Uprising share in co-op (Uprising isn’t really a straight co-op) one is much more deep and complex while the other really basic with a linear feel. Again I say rinse & repeat.
I’m glad people like the game, it is beautiful and drew me in. I got a fantastic deal of a trade on the game and couldn’t be happier. I do hope the expansion makes the game better in the randomness.
@@victorgonzalez2927 I adore and own everything for both games and I can totally agree that they are not that comparable. Uprising definitely has a problem with too much swinginess in a game that otherwise has many tactical elements (considerations of terrain, unit composition, enemy strengths and weaknesses, action management, resource management, strategic planning, etc.).
The main things I dislike are the real suckerpunch moments that come with some of the advanced components and how much swing they add. Otherwise the game tends to even out on swing since it gives you a bit more "free" things than it takes away (which is needed considering the Hordes and Legions are straight up more powerful than you and maintain strength vs. Damage better over the course of a fight). But some of the advanced component are straight up all downside or massively game swinging.
It just feel like a joy killer to have cards and events (the inquisition quest and chapter 2 event cards specifically) "hey, fun police are here, hand over all your fun stuff. What do you get in return? Pffft, consider yourself lucky if we allow you to have your fun stuff at all. Oh, and game tempo? You can throw that out the window! Here's some Skeletons destroying your only camps on round 2 because you lost an easy fight last round, and you didn't account for the .01% chance this could come up." That's the stuff that gets me and has me considering excluding those components entirely. The other sorts of shenanigans like the one Legion that flips all your feats are unpleasant and can Rob some fun, but can be dealt with (like attacking that Legion at the end of the round).
The accusation that the game is "very linear" is kind of a vague critique though, and is an odd thing to juxtapose with Spirit Island. SI itself very procedurally linear and highly mechanistic game in comparison, with a high degree of predictability outside of using the event deck which can add a huge amount of swing to the game as well (but I argue are necessary to give the game more replayability/variety and make it feel more alive and immersive). Both games have a similar pattern of creeping power and both games can also end in anti-climactic manners, so I think in that sense they are similar.
Anyway, I think both are fantastic games, but take very different approaches to gameplay. I'm hoping though that the upcoming content from Nemesis games will help smooth out some of largest swings the game can take and can also add more player interactivity. I'm particularly hopeful for the new, support feats all characters are getting as well as the dice roll mitigation you can get with the Aether tokens.
Uprising is one of my favorite games of all-time (joining only Mage Knight and Spirit Island as 10s) but I was pretty sure you wouldn't like it much.
The dice are very swingy and the game definitely can feel overwhelmingly punishing at times, but as you said, it's winnable (I've won 3 of my last 4 on the max difficulty setting).
All that said, I completely disagree with the comment that it's somewhat "generic" fantasy. The story is unique and the factions are varied (especially with the expansion, which it didn't look like you had) and not just the standard D&D races and classes. If this is generic fantasy then you might as well just say all fantasy is generic.
Edit: It also looked like you had the advanced components mixed in (anything with a red skull on it). Perhaps that was just for the video, but those components make the game more difficult (more and tougher hordes and legions spawn) and shouldn't be used until you're ready for a more complex challenge.
Good to see you here, Kenny! Thanks for the kind words!
Enjoyed the game but a lot of valid critiques.
Do you think you'll review the new expansion coming next year which aims to reduce the randomness a fair bit?
I was interested in the game since I always said we need a 4x coop game, but those dice killed it for me.
I'd really like to see a 4 square review on this or just a Roy review, it seems like his style game and I really align with Roy's picks.
Roy disliked it more than I did.
And don't get Zee started on this XD He told us that our standees should've stayed in the 80s.
I still say that it's my favorite, but like I said when we talked I can understand how it's not for everyone.
I dropped by in case this was a game about a Nordic metal band. That’s an album cover right there.
Thank you for covering this one!!!
The game is fine. (British fine) But as non-mini fan, would love to see this quality of standies used more
Thanks for the review! It sounds you didn't like some mechanics in the game that I've liked very much in other games, so I'm feeling good about having backed this.
Welcome to the rebellion, Pieter!
Agreed with everything you said Tom. We felt the exact same way about it when we reviewed it as well and it found its way out of our collection.
Everyone has an opinion and a style of game they like. I have personally not played this, but have watched every game play and unboxing and review that I can. I backed the new campaign and getting almost everything. I simply can't wait for this. My most anticipated game. Thanks for the review Tom!
Yay! Rebels will never surrender!
Welcome to the rebellion, Ben!
Ditto. Even got the playmat
@@BobbyJuno We're very glad you also joined our rebel ranks, Bobby!
First 🥰, Liked the game, but sold it cuz of the cascading failure concept and how long the game takes. Other than that an awesome game!
That's what bothered us about the game!
I agree with a lot of the points here. Great review
I did not enjoy my first few games that much. The more I played the more I enjoyed it. Must admit the best games I played was with 2 players. The game is not for everyone but I am glad I gave it some more shots. :)
Hey RX! We're super happy to hear that!
Would it be fair to say a primary audience for this game might be those who would like to play Twilight Imperium, but do not have the time or gaming group to do so? I understand Uprising might have aspects that are present in a lot of other co-op games, but it seems the real draw is that it is a 4x co-op.
4X is overrated in general.
And although there are some structural mechanical similarities with TI, Uprising does not do what TI does. TI is among other things a negotiation game. And no, talking in a coop game is not the same as negotiation in a competitive setting.
Uprising is pretty weird. While uniqueness is a good thing, randomness is not. One thing that I don't like from what I've heard about Uprising is that you can't retreat in combat. That is pretty dumb and unrealistic. They tried to copy the combat from TI and then left out the part that gives you some agency.
Cool! I appreciate communication but can’t stand negotiation. And I prefer a more aggressive combat style, so the absence of a retreat option would not bother me as long as the game is not basically un-winnable and the are ways to modify difficulty (which appears to be the case). Thanks for the reply!
@@wrightknight5508 Hey Wright :) The one thing we didn't want from TI in our game was the enormous downtime for people that were not involved in a battle. That is why we limited your army size to five units for example. Combats will be quick and brutal and you will have many in Uprising. That is also why we have no retreat mechanic. And regarding randomness: New players might describe the dice as swingy and the game as luck-based, but more experienced players will tell you a very different story ;)
This is one of the BEST games that was published in the last years. Easy in my Top 10. My favorite of last year, next to Ark Nova.
Thank you so much, Jessica!
Ya I dunno what these people are smoking calling it a euro or saying it's like pandemic... Like what
I don’t like this game that much, but the dice combat is my favorite part of it.
Great review Tom!!
I understand this game isn't for everyone and I figured Tom might not like it. That being said this is absolutely one of my favorites of all time! It has a lot of subtle nuance and strategy that is not apparent at first glance that can be essential to making good risk management decisions to win you the game. The two enemy factions that can fight each other is excellent and can help you in finding opportunities to do well (or prevent one of the enemies from doing well). I think everyone should get a chance to play it and you can find out if it is for you. Can't wait for the next expansion!
Thank you so much for these kind words, Brad, and for pointing out that there are subtle nuances and strategies. We of course would also strongly disagree that combat feels "very, very, very, very, very random". But we can also understand why it might feel like that to new players at first glance.
Hated this game. Sold it almost immediately and thankfully got my money back on it
This one definitely needs multiple opinions on. Tom is probably the one person I WOULDN'T have review this one because it's clearly not his type of game. It's weird that some of the complaints Tom says sometimes are just normal things you do in other board games lol
We have found that on the Dice Tower, it's always the "wrong person" who reviews the game. Look at my record, I like PLENTY of games like this one. Roy from our staff also played it, and liked it less than I did.
@Leberschnitzel Thank you very much, Leber! We gave it our very best as first-time creators, knowing that a long, dice-heavy, challenging, and cooperative game is a very niche undertaking that some will like and others won't. We made the game that is perfect for our taste and we're grateful for every rebel out there that resonates with our vision.
@Leberschnitzel I don't entirely agree. I think, especially intentionally, having someone review a game they will more than likely dislike is doing it a disservice. Especially a game this large. At the very least I'd have a group video about one like this. But I don't have a successful RUclips channel around reviewing cardboard, so what do I know?
Obviously tastes are different and watching certain reviews aren't about finding ones that agree with your personal bias. I agree that reviewers I agree or don't agree with will tell me a lot about the game based on what they say. For example when Sam was around I agreed with him nearly 99% of the time whereas Tom/Zee have VASTLY different opinions on many of the same games.
This also has nothing to do with this game specifically. Maybe I've just seen too much Dice Tower but I saw the title with the game and Tom reviewing it and thought "Yeah...he isn't going to like this one, let's see what his complaints are." Lol
What took so long? one of the best games ever made, its so good
Thank you so much, CJ! PS: Bonus points for profile picture, Admiral!
Absolutely love this game. Yeah it´s not for everyone. Thanks so much for this review. I know that it is very luck based but it is still very strategic. The exciting thing is, that you can get better at this game over time. Not only by luck and without any houserules is my group by now winning most of the games on hard and even with bosses (arch nemesis) and it is always a blast and often very close. That is the huge upside of the swingy dicerolls. The tension can be the highest ever in any coop game I know and that nearly every game.
We're very happy to hear that Bryon! Welcome to the rebellion!
Tom, little disappointed that you didn’t mention that there are a lot of other people out there who really like this game!
? Is this a joke? He said this several times...
Pandemic? Really? No.
What does Uprising do that other hand don't? It's literally a cooperative 4x. You know, basically the only one.. Ever? Also it's not pandemic....
Uprising has had a MASSIVE marketing campaign ever since the game was first announced (pre-KS) and even up till now. They had a lot of influencers cover the game and I'm constantly seeing it in my feeds. I almost bought into it and backed it back on KS; but the game just seemed so.... bad. I'm being harsh; but if you're going to ensure your game is constantly the first thing I see when I open my social media apps, you'd better be a darn good game.
Glad i didn’t waste my money on this one
I don't like it either