Perfection. Now launch the Arsenal Bird. Oh and make sure all your coders aren’t working for the Grey Men and secretly installed a backdoor that allows it be taken over and used against Usea.
It's funny seeing Kerbals in a human sized craft.... great stuff as usual, really fun and interesting. Do you plan on going through abort scenarios for this? With the radial booters blowing up on reentry, they're only kept because its dangerous to decouple them while launching right? why not decouple them once Orion has seperated? What about different shapes of mount, as in a forked shape grabbing either side of the body to avoid the body flap?? idk
Well, on the sled the abort is easy - turn off the OCP's engines and don't decouple. The sled stays on the ramp and the retro rockets will have the sled slide down again to the start position. After that, I guess it's more complicated. Decoupling the RATO boosters later would be okay, but it's more aesthetically pleasing to have them recoverable, too, since everything else is. I'll think about the mount.
@@RaizSpace yeah I think exploring different abort modes would be pretty interesting. e.g different ways that the initial sled boost can fail, and at what point is it recoverable (with the extra mass of the craft still on the sled) and what if theres multiple engine failures right after launch etc. Even if you don't do a video on it, I'll be thinking about his myself!! Fair enough about recovering the RATO boosters, I don't know much about reentry shielding etc, how much mass would it add to add to make them withstand it do you wreckon?
not sure if it has been suggested to you before, but if the sled needs a certain payload mass to function properly, would it make sense/be possible to just add a ballast either to the sled, or put it on the craft itself and jettison it in flight to allow underfueling the carrier plane?
Adding ballast to the sled is possible and preferable, but there's still a limit to that because too much and the retro motors won't be able to slow it down soon enough.
yeah that makes enough sense. like i said, it could be worth adding the ballast to the carrier plane and decoupling it shortly after launch, but not sure how viable that is
Perfection. Now launch the Arsenal Bird.
Oh and make sure all your coders aren’t working for the Grey Men and secretly installed a backdoor that allows it be taken over and used against Usea.
Who tf is the grey men
@ ace combat stuff, they’re a shadowy terrorist group from Belka, they hacked the Arkbird and the Arsenal Birds.
Be careful! Your kerbals may no clip through the cabin!
I've made the colliders so that they're safe. I've had them float through the thing in space before.
It's funny seeing Kerbals in a human sized craft.... great stuff as usual, really fun and interesting. Do you plan on going through abort scenarios for this?
With the radial booters blowing up on reentry, they're only kept because its dangerous to decouple them while launching right? why not decouple them once Orion has seperated?
What about different shapes of mount, as in a forked shape grabbing either side of the body to avoid the body flap?? idk
Well, on the sled the abort is easy - turn off the OCP's engines and don't decouple. The sled stays on the ramp and the retro rockets will have the sled slide down again to the start position. After that, I guess it's more complicated. Decoupling the RATO boosters later would be okay, but it's more aesthetically pleasing to have them recoverable, too, since everything else is. I'll think about the mount.
@@RaizSpace yeah I think exploring different abort modes would be pretty interesting. e.g different ways that the initial sled boost can fail, and at what point is it recoverable (with the extra mass of the craft still on the sled) and what if theres multiple engine failures right after launch etc. Even if you don't do a video on it, I'll be thinking about his myself!! Fair enough about recovering the RATO boosters, I don't know much about reentry shielding etc, how much mass would it add to add to make them withstand it do you wreckon?
You could have the ramp pitch down at the release point to 35 rather then 45 but the timing on that could be a little difficult
Yup, the timing is the problem with that, especially since the sled can have somewhat different loads on top and hit separation at different times.
not sure if it has been suggested to you before, but if the sled needs a certain payload mass to function properly, would it make sense/be possible to just add a ballast either to the sled, or put it on the craft itself and jettison it in flight to allow underfueling the carrier plane?
Adding ballast to the sled is possible and preferable, but there's still a limit to that because too much and the retro motors won't be able to slow it down soon enough.
yeah that makes enough sense. like i said, it could be worth adding the ballast to the carrier plane and decoupling it shortly after launch, but not sure how viable that is
hey raiz how can I activate scatter from some configuration in the game or files?
While the game has some built-in scatter, most people use the mod Parallax to increase the amount. I don't know the details of how it works.
whaaaaaat