@@pd5156 You can prob make something like that in paint. The idea is that the black and white values are the wrinkles. It's simple. The most white part is the highest point of the wrinkle, then as if fades to black it's the bottom of the wrinkle.
@@liuniennien1 by Bevel You mean ctrl+b or modifer? But those are separate objects or exsit within base? I'm trying to model sofa and I had to delete whole file, cus it took 9 Gb of emeory after I applied too many subdivision stuff. I'm not really sure how he maitain 100 mb RAM usage xD
@@pd5156 you can duplicate the corner edge around the cushion and separate it. Then convert it to curve. Then select that curve go to object data properties, in that select geometry-bevel-round- then u can give the depth value however you want. Then you get the piping easily
This is crazy! :D
yeah he is crazy wow
Cool video.😍 Greetings from Russia🖐
WoW that's awesome...keep it going...revolutionary
I hope you can give us a link of normal time lapse and with instruction audio..this is cool
yeah its cool. youre cool too
Very Nice work!!!i love it!!!!
you skip all the most detail and important part :(
Awesome!!Keep up the good work. :D
yeah hes is awesome
i have transferred for tutorial, where the link bro?please
Nice results. Do the video course includes voice/comments? Or is it just background music ?
This lesson with voice acting and commentary.
Wow super i sub
me too!!
how much time it take you to do it?
5 hours
@@blender3dkengl619 short
i buy your tutorial in Gumroad but can't see wrinkle brush. how to see it?
Write to the mail blender3dk@yandex.ru
what site are you using for object dementions
Здорово!! и мотивирует
nice
roght?
Hi, where did you get the sculpt brush texture? :)
I did it myself.
@@blender3dkengl619 You made it in photoshop?
@@pd5156 You can prob make something like that in paint. The idea is that the black and white values are the wrinkles. It's simple. The most white part is the highest point of the wrinkle, then as if fades to black it's the bottom of the wrinkle.
Haloo broo?
6:20 how he made those "pipes" snaped to the gernal shape?
He duplicates the contour edges and convert it to a Bezier curve, then add Bevel on it
@@liuniennien1 by Bevel You mean ctrl+b or modifer? But those are separate objects or exsit within base? I'm trying to model sofa and I had to delete whole file, cus it took 9 Gb of emeory after I applied too many subdivision stuff. I'm not really sure how he maitain 100 mb RAM usage xD
u can use metaball and stretch it as you want, and then add shrink wrap modifier
its just some alternative way to do creating seams
@@pd5156 you can duplicate the corner edge around the cushion and separate it. Then convert it to curve. Then select that curve go to object data properties, in that select geometry-bevel-round- then u can give the depth value however you want. Then you get the piping easily