Dan Reviews: Splicers

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  • Опубликовано: 24 окт 2024

Комментарии • 7

  • @templarw20
    @templarw20 2 года назад +1

    I did like the concept of this game. I especially liked how they went into the limits of the bio-tech (like how the flight suits were not anywhere close to as fast as they need to be to dogfight with the machine sky drones). Though the nanotech plague was a bit too much of a deus ex diablos. My only issue was... I guess it's that there didn't seem to be an end-game. The setting itself was limited enough, and there were enough bits that showed that the human resistance was running out to time, that it felt like there needed to be some kind of metaplot ready, but it also felt like every possible route was specifically and explicitly blocked off in the rulebook.

  • @ehcfilms
    @ehcfilms 3 года назад

    Your enthusiasm for the Splicers setting & its themes is (ahem) contagious. The Rifter is returning as a big ol' annual per a recent Palladium newsletter; submissions are being accepted. I'd love to see a collection of hook-line-sinker adventure seeds from you -- maybe one inspired by each NEXUS personality? Thanks for an enjoyable video.

    • @danwells9305
      @danwells9305  3 года назад

      Ha, thank you! That's high praise. I'll look into it...

  • @Velzhaed
    @Velzhaed 3 года назад

    Lol- this setting sounds great. I missed the Palladium/Rifts heyday since my group stuck with TSR/WotC through the 90's-00's. Fun video as always!

  • @peterkow5705
    @peterkow5705 3 года назад

    Never cared for the art, but I like the robots

    • @danwells9305
      @danwells9305  3 года назад +1

      Most of my favorite Palladium artists are absent from this book, it's true. I'll be doing Rifts: Atlantis soon, though, and that's got some of the best art they've ever done :)